Note: Some of these require you to have an internal debug/beta build of Test Drive Unlimited and thus will not work. ( - OR - They need to be located in another .ini file, if only we could load GamePC.ini) Note: Stuff up top here, use default values from an internal beta/debug version of Test Drive Unlimited. // Set Game Version SetVersion = "" // Set Network Protocol Version SetProtocolVersion = "" // Set Freeride Version (?) SetFreerideVersion = "" // Set Game Resource Path. SetResPath = "EuroZ/BNK/" // Set Xbox 360 DVD Location? SetDVDPath = "DVDEURO/" // Search in game exe location first before checking DVD? SearchInBootFirst = TRUE // Set current gamemode to load after loading the game. SetCurGameMode = 0 // GAME_MODE_BOOTMENU = 0 // GAME_MODE_FREERIDE = 1 // GAME_MODE_MAP = 2 // GAME_MODE_HOME = 3 // GAME_MODE_SHOP = 4 // GAME_MODE_MISSION = 5 // GAME_MODE_EDITOR = 6 // GAME_MODE_CARSHOWCASE = 7 // GAME_MODE_INSTANTCHALLENGE = 8 // GAME_MODE_TESTCAR = 9 // GAME_MODE_GARAGE = 10 // GAME_MODE_LIVING = 11 // GAME_MODE_SANDBOX = 12 // GAME_MODE_GOODIES = 13 // GAME_MODE_AVARTARSHOWCASE = 14 // GAME_MODE_DRIVEIN = 15 // GAME_MODE_DRESSING = 16 // GAME_MODE_AFTMARKT = 17 // GAME_MODE_VIDEOBUMPER = 18 // GAME_MODE_AITRAINER = 19 // GAME_MODE_CINVIEWER = 20 // GAME_MODE_ESTATES = 21 // GAME_MODE_CLUB = 22 // GAME_MODE_LOBBY = 23 // GAME_MODE_LOGIN = 24 // GAME_MODE_ONLINEREPLAY = 25 // GAME_MODE_INTRO = 26 // GAME_MODE_OUTRO_DEMO = 27 // GAME_MODE_BOATTOUR = 28 // GAME_MODE_JAIL = 29 // GAME_MODE_INTRO_DEMO = 30 // Set Which Language is the default one displayed. //SetDefaultLanguage gb // "ge","sp","it","fr","gb" // See all car shops. //MYNAMEISHUGUESOICANSEEALLCARS // Skip boot menu and go straight into a new game, requires an internal debug/beta build of Test Drive Unlimited. //BOOTMENU = 0 // Unlock all roads (except ones that unlock with your progression) - requires an internal debug/beta build of Test Drive Unlimited. UnlockAllRoads FALSE // Load custom levels. Some debug ones have been listed here. //AddLevel = "Hawai_Route" // Level Choose AddLevel = "Hawai" // Level Choose //AddLevel = "Hawai_GoPlay" // Level Choose // Disable TUTORIAL messages(?) requires an internal debug/beta build of Test Drive Unlimited(?) TUTORIAL = ON // Disable the intro tutorial(?) requires an internal debug/beta build of Test Drive Unlimited(?) SCENARIOTUTORIAL = OFF // Load a custom race from file. //LoadIGE = "KOMO MAI" // load ige from file (created by gme) // Cinematics to play after loading a game and perhaps setting gamemode to cinematic viewer. Requires an internal debug/beta build of Test Drive Unlimited //DEFAULTCINEMATIC "Level/Hawai/Spots/ERE_A" "C_INTRO_E" //DEFAULTCINEMATIC "Interior/Realtor/IRE_A" "C_INTERIOR_L" //DEFAULTCINEMATIC "Level/Hawai/Spots/ECD_10A" "C_INTRO_E_1" // Default Start Postions when starting a new game when set to FREERIDE. Requires an internal debug/beta build of Test Drive Unlimited //DEFAULTSTARTPOSITION 22520 255 32552 //DEFAULTSTARTPOSITION 47673 3 52078 // Start temporaire E3D //DEFAULTSTARTPOSITION 47528 1 52063 // Tests Lobbying //DEFAULTSTARTPOSITION 61620 4 44740 // Sud-Est //DEFAULTSTARTPOSITION 46710 110 46740 // Tantalus Drive //DEFAULTSTARTPOSITION 22066 8 9324 // Nord //DEFAULTSTARTPOSITION 37626 3 13100 // Nord-Est //DEFAULTSTARTPOSITION 48780 33 52600 // Home //DEFAULTSTARTPOSITION 18320 359 27086 // Centre-Ouest (Kokekole Pass sur Trimble Road) //DEFAULTSTARTPOSITION 3725 6 20668 // Nord-Ouest //DEFAULTSTARTPOSITION 11123 820 23709 // Toit du monde //DEFAULTSTARTPOSITION 60229 43 50545 // Hanauma Bay0 //DEFAULTSTARTPOSITION 45984 150 45766 // la foret a pépé //DEFAULTSTARTPOSITION 54172 36 48421 // la mini ville a pépé //DEFAULTSTARTPOSITION 24164 167 35746 // Test ambiance //FPPD //DEFAULTSTARTPOSITION 64975 157 46580 // Maison FPPD (Makapuu Head) //DEFAULTSTARTPOSITION 63579 1 48587 // Départ Instant Challenge //DEFAULTSTARTPOSITION 60441 3 48670 // Arrivée Instant Challenge //DEFAULTSTARTPOSITION 47232 1 50842 // Emplacement bookmark //DEFAULTSTARTPOSITION 47744 1 50700 // Entrée concessionnaire MERCEDES //DEFAULTSTARTPOSITION 43311 1 47531 // Ville Générée //DEFAULTSTARTPOSITION 59979 32 50404 // Tests changement de zone //DEFAULTSTARTPOSITION 35064 2 45510 // Monza //DEFAULTSTARTPOSITION 45288 14 47156 // UV Road shismé //DEFAULTSTARTPOSITION 58271 11 43056 // Car Paint DEFAULTSTARTPOSITION 58999 32 51896 // Demo Position // Remove some default challenges from the map. REMOVESPOTFROMMAP "ECH_C" REMOVESPOTFROMMAP "ECW_A_F" REMOVESPOTFROMMAP "ECH_C_N" REMOVESPOTFROMMAP "EDI_A_N" // Enable/disable Woosh sound effect WooshEnabled = 1 // Enable/disable PostFXs PostFXEnabled = 1 // Enable/disable the Ocean OceanEnabled = 1 // Enable/disable Grass. GrassEnabled = 1 // Enable/disabled Weather WeatherEnabled = 1 // Enable the SUN? SUNENABLED = 1 // Set Default Weather Decription SetDefaultWeatherDesc = "DEFAULT" // Set Weather Descriptions // GameMode WeatherDescName SetWeatherDesc = 1 "FREERIDE" // GAME_MODE_FREERIDE SetWeatherDesc = 2 "FREERIDE" // GAME_MODE_MAP SetWeatherDesc = 3 "HOME" // GAME_MODE_HOME SetWeatherDesc = 5 "FREERIDE" // GAME_MODE_MISSION SetWeatherDesc = 6 "FREERIDE" // GAME_MODE_EDITOR SetWeatherDesc = 7 "CARSHOWCASE" // GAME_MODE_CARSHOWCASE SetWeatherDesc = 8 "FREERIDE" // GAME_MODE_INSTANTCHALLENGE SetWeatherDesc = 9 "FREERIDE" // GAME_MODE_TESTCAR SetWeatherDesc = 12 "FREERIDE" // GAME_MODE_SANDBOX SetWeatherDesc = 16 "DRESSING" // GAME_MODE_DRESSING SetWeatherDesc = 17 "FREERIDE" // GAME_MODE_AFTMARKT SetWeatherDesc = 21 "FREERIDE" // GAME_MODE_ESTATES SetWeatherDesc = 23 "FREERIDE" // GAME_MODE_LOBBY // Set Flash GUI Frontend locations. SetFlashCommonPath "FRONTEND" SetFlashRootPath "FRONTEND" // Flash Frontend Stuff. // This is the list of possible boot image, be careful of max param number (MAX_BOOT_MENU) BootMenuList "BOOT_01" // #GM: -1 for a resource installed once for all the game // 0..n for a gamemode identifier (see SetCurGameMode above) // // file name #GM MaxVars strips vrx AddFlashMovie "GENERAL" -1 2048 700 7000 //AddFlashMovie "BOOT" 0 2048 200 5000 AddFlashMovie "HOME" 3 2048 800 15000 AddFlashMovie "HOME" 11 2048 800 15000 AddFlashMovie "HOME" 16 2048 800 15000 AddFlashMovie "HOME" 10 2048 800 15000 AddFlashMovie "MAP" 2 2048 400 13000 AddFlashMovie "HUD" 1 2048 1000 8000 AddFlashMovie "GAUGES" 1 512 200 1000 AddFlashMovie "CHALLENG" 23 2048 500 11000 AddFlashMovie "HUD_CHA" 5 2048 500 7000 AddFlashMovie "GAUGES" 5 2048 200 1000 AddFlashMovie "GMEDITOR" 6 2048 400 6900 AddFlashMovie "SHOPS" 4 2048 700 13000 AddFlashMovie "CAR_SHOW" 7 2048 2000 50000 AddFlashMovie "ICE" 8 2048 5000 50000 AddFlashMovie "HUD_CHA" 9 2048 500 7000 AddFlashMovie "GAUGES" 9 2048 200 1000 AddFlashMovie "SANDBOX" 12 2048 200 5000 AddFlashMovie "SHOPS" 13 2048 600 30000 AddFlashMovie "AVATAR" 14 2048 200 10000 AddFlashMovie "DRIVE_IN" 15 2048 1100 33000 AddFlashMovie "SHOPS" 17 2048 600 30000 AddFlashMovie "VIEWER" 20 2048 600 15000 AddFlashMovie "SHOPS" 21 2048 1000 40000 AddFlashMovie "CLUB" 22 2048 600 15000 AddFlashMovie "LOG_IN" 24 2048 2000 30000 AddFlashMovie "LOG_IN" 0 2048 2000 30000 AddFlashMovie "INTRO" 26 2048 2000 10000 AddFlashMovie "DEMO_END" 27 2048 2000 10000 AddFlashMovie "DEMO_END" 30 2048 2000 10000 // Set how long the line on the GPS is. SetTraceSize = 500 // default is 500 // Enable Automatic bookmark when driving around SetAutoSaveBookMarkLength = -1 // in meters, -1 to disable // ??? EnableMinimapDensity = TRUE // Enable AI Traffic in the GPS. EnableMinimapIA = TRUE // Enable other players in the GPS. EnableMinimapNetPlayer = TRUE // AI Traffic Stuff. // VehicleMaxCount is the hard limit of simultaneous AI vehicles // But you can set TrafficMaxCount+ParkedMaxCount > VehicleMaxCount // Example: vehicle=16 traffic=16 parked=8 // -> you can spawn up to 16 traffic if no parked vehicles on the area, // but only spawn up to 8 traffic if 8 parked are here // and 0 parked cars if 16 traffic cars are already spawned // VehicleMaxCount = 8 TrafficMaxCount = 8 ParkedMaxCount = 2 // Maximum count of Traffic AI that will be physics enabled at the same time PhysicsMaxCount = 4 // AI Bots stuff // opponent OpponentDifficulty = 1.0 // Between 0.0f & 1.0f IAReplacePlayer = 0 // 0 , 1 (boolean) // During race, An Opponent Ai replace the player SameCarThanPlayer = 0 // 0 , 1 (boolean) // During race, First Opponent Ai has same car than player ForceNbOpponents = -1 // Negative means disable, force this amount of bots in races and instant challenges. OppSharpTurnLimit = 0.1 // If Ai steer more than OppSharpTurnLimit value, OppSharpTurnMaxSpeed = 10.0 // and if its speed is less than OppSharpTurnMaxSpeed, OppSharpTurnClampValue = 0.7 // its accel value is clamped at OppSharpTurnClampValue // Police Stuff. // police PoliceMaxCount = 3 // Between 0 & 15 // NB : TrafficMaxCount must be <= 15 if PoliceMaxCount > 0 PoliceForceChase = 0 // 0 , 1 (boolean) if true : cop automatically chase player no matter of infringement PoliceForceDensity = 0 // 0 , 1 (boolean) if true : the wanted cop density is always respected else it is a max density //Bots // Enable/Disable Freeride bots. EnableBots = 1 // Enable/Disable Jail. EnableJail = 1 // Physics Stuff for AI. // 1st radius: Traffic cars inside this radius will switch to physics (for a max. of PhysicsMaxCount cars) // 2nd radius: Removable cars outside this radius will be uninstaciated // fov dist.: Visibility coef is ponderated by [1..0] when dist to camera is [0..fov_dist] // fov magnitude: not used, apart for debug tests // // 1st radius 2nd radius fov dist. fov magnitude CullingConfig 100 800 1000 45 // Ratio Visible MinTimeInterval MaxTimeInterval SpawnConfig 0.6 0.2 0.4 // Traffic cars will appear all around the player car, on a circle which radius will be: // radius = speed * reaction_time // radius clamped such as: min_spawn_dist < radius < max_spawn_dist // // Reaction Time Min Spawn Dist Max Spawn Dist SpawnDistances 4 200 400 // If you want to see only a certain list of traffic car models, uncomment and modify this: // (you can have several ForceCarModel at the same time) //ForceCarModel "SUV2" // this is the file name, without the extension //ForceCarModel "COMPACT1" //ForceCarModel "BUS1" // Physics Debugging. RemoteDebugger = 0 PhysicsDebugInfo = 0 IgnitionFadeTime = 0.8 GrassAsTarmac = 0 PhysicsThread = NORMAL 90 // OFF, NORMAL, REALTIME + FREQUENCY // Default Configuration to have when starting a new game in FREERIDE. Requires an internal debug/beta build of Test Drive Unlimited // IDs of cars to install in garage (offline only) DefaultGarageConfig 1030 221 213 1501 205 1012 117 202 // House to search (offline only) DefaultHouse "EPH_L1A_5554" // Default money (offline only) DefaultMoney 100000000 // Do we want to have all available houses filled with cars ? AllHousesWithDefCars FALSE /// Manufacturer Model Version //DefaultCarConfig "Alfa Romeo" "GT" "V6" //DefaultCarConfig "Aston Martin" "AMV8" //DefaultCarConfig "Aston Martin" "DB4" //DefaultCarConfig "Aston Martin" "DB9" //DefaultCarConfig "Camarro" "Z23" //DefaultCarConfig "Caterham" "Superlight" "R500" //DefaultCarConfig "Dodge" "Viper" "SRT 10" //DefaultCarConfig "Ducati" "Monster" "S4R" //DefaultCarConfig "Ferrari" "Enzo" //DefaultCarConfig "Ferrari" "250 GTO" //DefaultCarConfig "Ferrari" "575M" //DefaultCarConfig "Ford" "Cobra" //DefaultCarConfig "Ford" "GT" //DefaultCarConfig "Ford" "Mustang" "coupe" //DefaultCarConfig "Ford" "Shelby" "Cobra concept 2004" //DefaultCarConfig "Jaguar" "XKR" "Convertible" //DefaultCarConfig "Koenigsegg" "CC" "R" //DefaultCarConfig "Lamborghini" "Murciellago" "roadster" //DefaultCarConfig "Lamborghini" "Murciellago" "coupe" //DefaultCarConfig "Lamborghini" "Gallardo" "coupe" //DefaultCarConfig "Lotus" "Elise" "111R" //DefaultCarConfig "Lotus" "Exige" "240r" //DefaultCarConfig "Mercedes-Benz" "SLK" "55 AMG" //DefaultCarConfig "Mercedes-Benz" "SLR" //DefaultCarConfig "Mercedes-Benz" "SL 300" "Gullwing" //DefaultCarConfig "Mercedes-Benz" "CLK" "55 AMG" //DefaultCarConfig "Nissan" "350 Z" "coupe" //DefaultCarConfig "Nissan" "Skyline" "GTR34" //DefaultCarConfig "Noble" "M12" "GTO-3R" //DefaultCarConfig "Pagani" "Zonda" "C12S" //DefaultCarConfig "Pagani" "Zonda" "C12S Roadster" //DefaultCarConfig "Pontiac" "transam" //DefaultCarConfig "Ruf" "Rt12" //DefaultCarConfig "Saleen" "S7" "Twin-Turbo" //DefaultCarConfig "Shelby" "Daytona" "coupe" //DefaultCarConfig "Volkswagen" "W12" "coupe" //DefaultCarConfig "Volkswagen" "W12" "roadster" // Online Configuration // Database server to connect to, seems to stop project paradise connecting when changed. //server "none" none // Database Login Database Pass DefaultLogin "none" "edenpwd" // Server address , none = LAN discovery // INTERNET / LAN // ORB Server SERVER PORT ORB "192.168.0.165" 9000 Lobbying "none" 8890 GPSTracker "none" // Database Server SERVER PORT server "192.168.0.87" 4501 // Nickname (LogName if none) MultiplayerDetails "none" // Use the SECURE/UNSECURE version of the Xenon Network Layer, XBOX 360 Only. XBLModeSecure = FALSE //To disable effects of the timeout ON/OFF //This only affects others in the same P2P session as you, not the connection to the master server. // Disable P2P Player Timeout. Stops players from being removed from your session if the connection drops. // WARNING: THIS AFFECTS EVERYONE IN THE SAME SESSION AS YOU. // WARNING: IF ANOTHER PLAYER CONNECTION DROPS AND YOU ARE IN THE SAME SESSION // WARNING: THEY WILL NOT BE REMOVED FROM THE SESSION LEAVING LINGERING CONNECTIONLESS/PLAYERLESS CARS. // WARNING: THEY WILL ALSO STILL TAKE A PLAYER SLOT (8 Max Players in 1 P2P SESSiON.) KeepAlive ON //Address for the dbgcom ComDebug "127.0.0.1" // Timeout in sec before launching demo // < 0 means inactive DEMO_MODE_TIMER = 60 // Automatically connects when launching the FreeRide Mode AUTO_CONNECT_FREERIDE = ON // Let's you start online races by yourself. //CANSTARTONLINERACEALONE //NETWORK_TIMINGS LAN_QOSRETIME = 1690 LAN_QOSGAMEOBJECTS = 8000 LAN_CORRECTION_ACTIVE = 3 LAN_CORRECTION_DT = 0.300 LAN_RETIME_DT = 50 LAN_DRIVING_LOOPBACK_ACTIVE = FALSE LAN_DRIVING_LOOPBACK_SIZE = 3 NET512_QOSRETIME = 1690 NET512_QOSGAMEOBJECTS = 8000 NET512_CORRECTION_ACTIVE = 3 NET512_CORRECTION_DT = 0.300 NET512_RETIME_DT = 50 NET512_DRIVING_LOOPBACK_ACTIVE = FALSE NET512_DRIVING_LOOPBACK_SIZE = 3 NET_CORRECTION_DISTRIBUTION "CCCCCCCCCC" // END will stop the game from reading the .ini file any further. END ===================================================================================================================================== // !!! Other findings, not listed in typical .ini file.!!! !!! DEFAULT VALUES MAY NOT BE KNOWN !!! ===================================================================================================================================== //FullVisibilityTest = 1 // Replays...only LOADREPLAY works but you'll need a valid replay. // SAVEREPLAY burp // LOADREPLAY burp // Turn off intro Movies, project paradise skips these? Seems to work on Xbox 360 Beta Build. SETMOVIE = OFF //SetMemCheck = TRUE // Some Xbox 360 thing. Causes crashes on Xbox 360 Beta Build? (OOM?) //SetProfile = FALSE // Enables Profiling. Internal Beta Builds Only. // Enable High-Res Screenshots? //HIGHRESSCREENENABLED = TRUE //Increase by this amount... //SIZEINCREASE = 5 // IDK. //NBSAMPLEPERPIXEL = 100 // Max Flash Movies. //SETMAXFLASHMOVIES = 0 // Enable Cubemap Shooting. //CUBEMAPSHOOTING = TRUE //Replace Challenge Editor with Instant Challenge with a bot? (may take parameters?) (!!!crazy stake warning!!!) //If you use ForceNbOpponents you can set more random bots in your instant challenge. //ICESOLO = TRUE // Forces Multiplayer Lobbies to become Single-Player Lobbies, forces some bots to race. (Breaks Test-Drive feature for MP races in Full Editor!!!) // ALLCHALLENGESSOLO = TRUE // Replace Challenge Editor with Full In Game Editor (that the devs used) that saves in the game files // (does not load them by itself though!!!) // Also seems to override the minimum track length in instant challenge, so you can have tiny races. //GMEDESIGNER = TRUE /// ????? //FIXROADSINIGE //FIXROADSINIGE = TRUE //FIXROADSINIGE = 1 // It seems it's meant to unlock the roads that you unlock with save progression, but it does not seem to work. //DELOCKCHALLENGESROADS //DELOCKCHALLENGESROADS = 1 //DELOCKCHALLENGESROADS = TRUE // ?? //BOOTMENULIST = TRUE //BOOTMENULIST TRUE //BOOTMENULIST = 1 //BOOTMENULIST "1" //BOOTMENULIST 1 // Unsure. //INTROSTATE = FALSE // Network Bandwidth Settings...unsure if this really works. PUB_BANDWIDTH 150000 // Max distance before you get disconnected from other players in freeride, without locking. Default value is 075. // Setting to 1 seemed to keep me connected to others for 20+ Miles. // Just commenting it out restores it back to default. PUB_VISIBILITY_MAX 075 // Max players on a console. Can be changed on Xbox 360 but nothing really happens, on PC it crashes. //NBMAXPLAYERS = 8 // Disable Bot's Pathfinding. Causes them to drive in straight lines and in circles. This effects races too. //DISABLEPATHOPT = TRUE // ??? //MAPSCREENSHOTSMNGENABLED //MAPSCREENSHOTSMNGENABLED 1 //MAPSCREENSHOTSMNGENABLED = 1 //MAPSCREENSHOTSMNGENABLED = TRUE