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If you're uploading new version, please edit the existing download
After upload and you want to link to existing thread, shoot me a PM
Tools / Others
This is where you can find modification tools, such as TDU Performance Editor, TDU Modding Tools and TDUF Toolset 1.12
46 files
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TDUF - Most advanced modding tools for TDU so far!
By Djey
TDUF package is a set of tools and libraries, which is able to:
Check Bnk1.map contents and update it with new files in Euro/Bnk folder. Extract the whole TDU Database to JSON files (a human-readable format, ready to be processed by many tools and languages, including Javascript). Rewrite the whole TDU Database from modified JSON files Check and repair Database for integrity errors Help to understand file formats and read/write data from/to them Provide a Database Editor user interface, which wide range of features (not limited to TDUMT/TDUPE ones) and more to come! See zipped-in README.html file for details.
Requirements and notes:
From 2.0.0 version, you will have to get TDUF package which will suit your needs : if only using command line tools, head to *core* edition if only using DatabaseEditor, head to *databaseEditor* edition if you don't care and wanna get all features, head to *full* (=without mention in file name) one. Java 8 Runtime Environment: Java SE Runtime Environment 8 - Downloads - or embedded JRE (links in README.html file) If using TDUF 1.12.0 with Java 9 or 10, a tweak is necessary to make TDUF work properly: extract attached hotfix (
TDUF-1.12.0-HOTFIX-JAVA-9-10.zip) to tduf/tools/cli directory (replace existing files) If using TDUF 1.12 with 32bit version of Windows, extract attached hotfix (
DatabaseEditor-1.12.0-HOTFIX-32bit.zip) to tduf/tools/cli directory (replace existing files) TDUF 1.13.0 won't support 32bit Windows editions TDUMT must work normally TDU installed (some modified editions are not supported).
HELP AND TUTORIALS, Q&A
Support thread: Tools reference · djey47/tdu-cp Wiki · GitHub TDUCP WIKI: Modding FAQ · djey47/tdu-cp Wiki · GitHub
OPEN SOURCE DEVELOPMENT
Github hosting : djey47/tduf
DONATE
To help me with this project, or to buy me a beer 🙂
Give a cent (or more) via PayPal
ATTACHMENTS
TDUF-1.12.0-HOTFIX-JAVA-9-10.zip
DatabaseEditor-1.12.0-HOTFIX-32bit.zip
4,235 downloads
Updated
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289 RACES ON MAP
By tasos007007
in this mod you can get all the races of tdu or tduplatinum by opening the map .i also added some usefull changes [optional] f.e. all the bots of platinum drive A or B class cars all the events are races vs A class cars and i include a modded fxini that makes the editor [in game] to be full race editor so you can make the settings you like for the races
for faster bots take a look at forum
enjoy!!!
a special thank to TDUFan777 for offering the relative file from tdubeta mod
913 downloads
Updated
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TDU1 Reshade w/ Project Paradise
By DΛN
This is a simple Reshade* preset for Project Paradise Multiplayer, It was not possible to have them both if you have newer Windows 10 OS but now it is!!**
Setup
Just move the files to where the actual game executable file is. You need to install Project Paradise first!
______________________________
* ReShade is a freeware for modifying shaders more about this tool is available here
** This mod was possible with the files from ThirteenAG, and the guide from here, As well as the files from Project Paradise.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
1,439 downloads
- testdriveunlimited
- reshade
- (and 5 more)
Submitted
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DataBase.7z
By tasos007007
DataBase.7z in this database for platinum i made the bots to drive all the A and B class cars i also made almost all bots to be temeraire-mauvais and i also boosted the performance of some non buyable cars in order to race vs hardest and fastest opponents AI bots
101 downloads
Submitted
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TDUPE - Easiest way to fine tune vehicle physics!
By dredgy
- Unlike specified above, I'm not the author, just uploaded this (djey) -
A great tool by Dredgy, partially powered by TDUMT Libraries.
826 downloads
Updated
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TDUUT (Utility Tool)
By TDUZoqqer
A reupload of TDUUT. I don't have TDU installed and rarely used the tool, so I can't say if it's still working or not. If not, report the file and I'll delete it.
Credits go out to the original coder. I don't quite remember wether it was DJey, Speeder or Dredgy, but since they are all awesome, I just credit them all. I recon it was DJey, though.
1,026 downloads
Updated
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TDU Colors - Guide
By Milli
This file has a preview of all usable TDU colors. It's a great guide for those who want to add a new color for the vehicles directly in the database.
The name of each preview image is actually the name of the color code in the database.
210 downloads
Submitted
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TDU World Editor
By Speeder
Description
Even if it's called "Editor", this tool is a toolbox to export your files in your favorite 3D editor (maya, 3DS max, blender,... any editor as long as it's compatible with .obj) and obviously do the opposite. 😛
This choice as been made simply because I didn't want to make the usage of a cheap and badly written 3D editor an obligation. 😄
.obj has a pretty basic structure making easy to build an object from nothing.
Features
Heightmap Creation/Import/Export Material Editor World Objects Creation/Import/Export Road Collision Support (Havok *-R.shk) World Collision Support (Havok *.shk) Entities Management Soundscape Edition Wire Editor Map Network Editor Security Ramp Editor
Green: done / almost done
Orange: in progress
Brown: just started / researches
Red: todo
Screenshots
Terrain Edition
Fast and clean heightmap edition (note: only the Y-axis is used by the game)
Untextured/Textured heightmap
World Object Edition
Imported Untextured Object from a *-O.3DG (some oil station)
Imported Road Network from a -O.3DG with a bit of Havok vertex (yellow dots)
Terrain, world objects, havok collision mesh
Havok Mesh in Editor, Havok Mesh Exported to TDU (early test)
Custom low poly mesh (edited plane) exported as Havok Collision Mesh
World Object Import (W.I.P.)
World Objects with custom pivot point
Basic Material Editor
Changelog
Objects Import/Export UI update Now using collada Complete and detailed user guide inside the archive
I'll try to keep the thread updated as often as I can.
Opened to suggestions / Q&A / testing (dont ask for that yet) / ...
251 downloads
Updated
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TDU2 Radio Chatter Mod For Test Drive Unlimited Platinum
Hello! This Is My First Mod So Replace The Vanilla Files To Mod Files So Enjoy The Game.
72 downloads
Submitted
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Test Drive Unlimited Vanilla Supercharged
This is basically a mod that changes most low tier and some mid-high tier cars engine sounds. All Audis (except S6), Mercedes-Benz, Jaguars, Volkswagen, Mustang, etc, now have more authentic v6 and v8 sounds you would expect from thos vehicules. Some high tier cars too for example Mclarens have now a correct note. Transmision sounds and turbo sounds have also been adjusted, they sound a little lower now (I always thought they were too high, sometimes higher than engine). I only tunned some files but all of them have been made by the hard work from people of this forum, so they deserve all the credit really. Big shout out goes to them.
How to install
Just replace Vehicules folder inside the zip to D:\Test Drive Unlimited\Euro\Bnk\Sound\Vehicules
Enjoy!
325 downloads
Submitted
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TDU1 Online Pursuit - Police Bookmarks
By Ryzza5
If you have ever played any classic racing game featuring police chases, you'll know that the AI cops can keep spawning ahead of you even after you've left them in your dust.
In Test Drive Unlimited, with the right group of friends, you can recreate numerous game modes, such as police chases.
A Bookmarks file has been prepared for a group of friends to use so that those playing the role of police can jump ahead of the player they are chasing in case they fall behind. This requires that the suspect stick to a predefined route along the east coast of O'ahu. The route is approximate 74 km (46 mi). The route allows police to predict where the suspect will go before jumping ahead, but there are a few locations where the suspect might deviate slightly to avoid their pursuers. The suspect should losely follow the route shown and not travel completely in the wrong direction, such as toward Honolulu or toward the center of the island.
Police players who jump ahead using the Pause Menu > Bookmarks > List > selection bookmark will not disconnect from other players they have already 'Locked' to, as long as they don't bring up the Map screen by mistake. They can then form roadblocks by pushing traffic, for example:
Installation Instructions
If you have not already done so, launch the game, create a profile, complete the tutorial, and save. This will generate the needed files on your PC. Exit the game. Navigate to Documents\Test Drive Unlimited\savegame\YOUR-PROFILE-NAME\ If you have a folder named bookmark, rename it to bookmark_old - this becomes your backup that you can restore later. Extract the 7z (zip) file to the same directory above. Launch Test Drive Unlimited and test the bookmarks.
Using Bookmarks In Test Drive Unlimited
Pause the game by pressing 'P' (not 'Esc') Select the Bookmarks menu Click a Bookmark name to teleport to it's coordinates.
Bookmark locations (East Coast)
bookmarks version BO11 "Lanikai (01) MEET UP" 0 59158.34 1.58 38900.19 0.186 0.007 -0.982 427914709 "Kailua Heights (02)" 1 56411.43 26.35 41192.36 0.945 -0.173 0.276 434921758 "Maunawili Valley (03)" 2 53264.23 12.86 39191.95 0.157 0.005 -0.988 431312824 "Kane ohe (04)" 3 49410.95 38.74 36355.39 0.975 0.031 0.221 434920852 "Heeia Park (05A)" 4 48353.88 8.10 32158.80 -0.779 0.013 0.627 427903563 "Cemetary (05B)" 5 46666.12 33.93 32765.98 0.869 0.007 0.495 431311572 "Kahalu u (06)" 6 44716.62 1.93 28888.03 0.963 -0.004 -0.270 427899149 "Kualoa Park (07)" 7 45460.50 1.87 23701.06 -0.391 0.003 -0.920 427895786 "Punalu u (08)" 8 43619.39 5.76 19312.68 0.289 -0.054 -0.956 427894922 "Hauula (09)" 9 40377.91 2.70 16777.01 0.937 0.015 -0.349 434904103 "La ie (10)" 10 36684.36 1.98 9341.00 -0.366 -0.022 0.930 434919419 "Kahuku (11)" 11 34412.66 3.85 6408.33 -0.406 0.004 0.914 427892868 "Turtle Bay (12)" 12 27051.85 3.24 4077.77 0.137 0.038 0.990 427892398 "Waimea Bay (13)" 13 22112.24 10.53 9358.76 -0.998 -0.033 -0.054 427893468 "Pa a La a Kai (14)" 14 17946.89 1.57 15342.72 -0.470 0.011 -0.882 423547650 "Waialua (15A)" 15 16851.24 16.83 18814.21 0.723 0.023 -0.691 434919586 "Mokule ia (15B)" 16 15391.09 8.70 17655.44 0.388 0.001 -0.922 423547196 "Mokule ia (16)" 17 12599.60 100.17 19961.45 -0.104 -0.002 -0.995 427894935 "Mokule ia (17) END" 18 10729.03 832.62 23554.18 0.985 -0.172 0.007 423546775 '
Suggestions for a Successful Police Chase
Don't use Hardcore mode, especially if some players are already using Normal mode. Normal-mode cars feel much heavier than hardcore-mode cars which creates an imbalance. Agree in advance the conditions for when a suspect is deemed to be caught. For example, they might have to be stuck long enough for someone to type a message in text-chat. Agree in advance the conditions for a suspect resetting their car back to the road when nearly caught. This includes if the suspect car flips and is automatically reset by the game. Perhaps instigate a 3-second time penalty the suspect must wait after resetting before driving off. Agree in advance if suspects must be caught one time or perhaps 3 times along the route. Agree in advance the destination the suspect must reach to win. If you catch a player, don't pause to take a photo too quickly. Your car will ghost and the suspect may escape.
41 downloads
Updated
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impossible to win.zip
By tasos007007
i made the opponent cars the fastest racers .especially for A and B cars i made the following changes via TDUF
1] coefgrip=2000
2]dragforce=-0.7
3]downforce=0
4]i changed bhp-weight-top speed etc according to tune packages
5]i made them 4wd with f/r ratio=30
somewhere in game files there is the following data
SpeedEffects=(350.0,10.0) // Speed at which grip drops to half (m/s, 0.0 to disable), speed load equivalency (see above)
if someone could disable it then he dont need coefgrip=2000 so then coefgrip=default[about 1000]
enjoy!!
impossible to win.zip
44 downloads
Submitted
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tdu championship edition
By tasos007007
this file guides you how to mod tduexe a] for fast races in general like a champion b]for mid-drag races that is for tracks with long straights and mid turns
see faster bots for more details also for pure drag races see "koenigsegg dragrace" in near future i ll upload the final edited database for cars driven by bots
even faster results!!!!!!
B7C330 00 00 00 00 BE BE BE BE 00 00 BF BF 00 00 00 00
B7C340 FE FE FE FE 00 00 00 41 00 00 00 00 00 00 00 00
enjoy!!!! [download the attachment]
for better results download the new attachment [1mod for all tracks
championship exe.7z
1mod for all tracks.txt
AIConfig.xml AIConfig.xml
36 downloads
Updated
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koenigsegg drag race
By tasos007007
it s the letter A at line B7C340 that limits top spedd of A cars for bots enjoy! see this race how bots reach 450km/h
52 downloads
Submitted
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tour of the island vs fast A car for pc
By tasos007007
i think i made it i just discovered a data in tduexe that makes bots faster [see faster bots
so i upload all my moded files of tdu that i have now fast races even vs A class bots
a special thanks to Milli ,to Natan to Djey for their relative files or programs given to community enjoy
AIConfig.xml AIConfig.xml
70 downloads
Updated
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[TDU1 + TDU2] Telnet Debug Server - Read developer logging information
By MeFisto94
This tool is very simple: You start it before starting the game (in a console) and it will print the (remaining) developer logging of the games (both TDU1 and TDU2).
Apparently this log is mostly targeted towards networking, but it never hurts to open it, when debugging weird issues.
Example Logging:
edStoreBank::RegisterWellknownCRC(0xEB21,COREREQUESTS_R_TEAMMEMBER_GET_NB) Done edStoreBank::RegisterWellknownCRC(0x4A65,COREREQUESTS_A_TEAMMEMBER_GET_NB) Done edStoreBank::RegisterWellknownCRC(0xEF1F,COREREQUESTS_R_TEAMMEMBER_ENUM) Done edStoreBank::RegisterWellknownCRC(0x5F05,COREREQUESTS_A_TEAMMEMBER_ENUM) Done edStoreBank::RegisterWellknownCRC(0xF4B5,COREREQUESTS_R_TEAMPRIZE_ADD) Done edStoreBank::RegisterWellknownCRC(0xB30A,COREREQUESTS_A_TEAMPRIZE_ADD) Done edStoreBank::RegisterWellknownCRC(0xF0EE,COREREQUESTS_R_TEAMPRIZE_REMOVE) Done edStoreBank::RegisterWellknownCRC(0xD4BD,COREREQUESTS_A_TEAMPRIZE_REMOVE) Done edStoreBank::RegisterWellknownCRC(0x5433,COREREQUESTS_R_TEAMPRIZE_DETAILS) Done edStoreBank::RegisterWellknownCRC(0x3E72,COREREQUESTS_A_TEAMPRIZE_DETAILS) Done edStoreBank::RegisterWellknownCRC(0x7928,COREREQUESTS_R_TEAMPRIZE_GET_NB) Done edStoreBank::RegisterWellknownCRC(0x2C42,COREREQUESTS_A_TEAMPRIZE_GET_NB) Done edStoreBank::RegisterWellknownCRC(0xBBA7,COREREQUESTS_R_TEAMPRIZE_ENUM) Done edStoreBank::RegisterWellknownCRC(0x9F7C,COREREQUESTS_A_TEAMPRIZE_ENUM) Done edStoreBank::RegisterWellknownCRC(0x161C,COREREQUESTS_R_FRIENDS_TEAMS) Done edStoreBank::RegisterWellknownCRC(0x9A36,COREREQUESTS_A_FRIENDS_TEAMS) Done edStoreBank::RegisterWellknownCRC(0x33A4,COREREQUESTS_R_FRIENDS_GETIDS) Done edStoreBank::RegisterWellknownCRC(0xD535,COREREQUESTS_A_FRIENDS_GETIDS) Done edStoreBank::RegisterWellknownCRC(0x7426,COREREQUESTS_R_GETTIME) Done edStoreBank::RegisterWellknownCRC(0x2550,COREREQUESTS_R_CREATE_REPLAY_STREAM) Done edStoreBank::RegisterWellknownCRC(0xCBA7,COREREQUESTS_R_OPEN_REPLAY_STREAM) Done edStoreBank::RegisterWellknownCRC(0x08D9,COREREQUESTS_E_UNRELIABLEAPPEND_REPLAY_STREAM) Done edStoreBank::RegisterWellknownCRC(0x724A,COREREQUESTS_R_RELIABLEAPPEND_REPLAY_STREAM) Done edStoreBank::RegisterWellknownCRC(0x91ED,COREREQUESTS_A_RELIABLEAPPEND_REPLAY_STREAM) Done edStoreBank::RegisterWellknownCRC(0x2557,COREREQUESTS_R_CLOSE_REPLAY_STREAM) Done **WARNING** in edStoreBank::RegisterWellknownCRC(0xC41D,CRC_GPSTRACKER_R_TRACK_USERS) => Already existing , updating **WARNING** in edStoreBank::RegisterWellknownCRC(0x61CB,CRC_GPSTRACKER_A_TRACK_USERS) => Already existing , updating edStoreBank::RegisterWellknownCRC(0x55AE,CRC_GPSTRACKER_R_GET_DENSITYMAP_BY_LEVEL) Done edStoreBank::RegisterWellknownCRC(0xD768,CRC_GPSTRACKER_A_GET_DENSITYMAP_BY_LEVEL) Done edStoreBank::RegisterWellknownCRC(0xFED9,CRC_GPSTRACKER_R_GET_DENSITYMAP_BY_LEVEL_EX) Done edStoreBank::RegisterWellknownCRC(0x8BD0,CRC_GPSTRACKER_A_GET_DENSITYMAP_BY_LEVEL_EX) Done edStoreBank::RegisterWellknownCRC(0xECE3,CRC_GPSTRACKER_R_GET_DENSITYMAP_BY_LEVEL_EX2_PLUS) Done edStoreBank::RegisterWellknownCRC(0x1667,CRC_GPSTRACKER_A_GET_DENSITYMAP_BY_LEVEL_EX2_PLUS) Done =>EnumerateContext() => TRUE , 1 items -Found SaveGame: Name:playersave Type:4 DeviceID=0 -SAVE GAME OK EnumerateContextEnumerateContextEnumerateContextEnumerateContext=>0 =>EnumerateContext() => TRUE , 1 items -Found SaveGame: Name:playersave Type:4 DeviceID=0 -SAVE GAME OK EnumerateContextEnumerateContextEnumerateContextEnumerateContext=>0 =>EnumerateContext() => TRUE , 2 items -Found SaveGame: Name:playersave Type:4 DeviceID=0 -SAVE GAME OK -Found SaveGame: Name:playersave2 Type:4 DeviceID=0 -SAVE GAME OK EnumerateContextEnumerateContextEnumerateContextEnumerateContext=>16 in CP2PGameService::ChangeSessionMode(SessionModeNone) in CP2PGameService::ClearCurrentSession() edNetGamespyManager::DeleteSessionMultiChallenge() FAILED : Not connected =>EnumerateContext() => FALSE , 0 items =>EnumerateContext() => TRUE , 2 items -Found SaveGame: Name:playersave Type:4 DeviceID=0 -SAVE GAME OK -Found SaveGame: Name:playersave2 Type:4 DeviceID=0 -SAVE GAME OK EnumerateContextEnumerateContextEnumerateContextEnumerateContext=>0 =>EnumerateContext() => FALSE , 0 items INSTANTCHALLENGE : [UNCONNECTED]: new State: none CSysMessageMgr::RankingReadGlobalByRank() =>IsRankingServerAvailable = False ===============Dumping MutexList======================================= ->found mutex PhysicsLock : NbLocks=230165 ======================================================================= ===============Dumping MutexList======================================= ->found thread PhysThread : ThreadID=40ccFA8858 =======================================================================
55 downloads
Submitted
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SHKR Starter
By BEight
Goes with the TDU1 Map-editing Walkthough by B-Eight (SHKR, HMAP) Guide.
This is basically a start-up. Blend file to get you started with TDU map modding. TDUWE only accepts a very specific set of names in an organised hierarchy, in the Z=Y axis format. This is extremely hard to get right and the results will be pretty much the same. So to save the headache, I’m just including this.
Blender is unable to export .daes properly. To counter this, I Included a Notepad++ macro I improvised months ago.
38 downloads
Submitted
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Millonaries Challenge & Island Tour Edit
By IvanZR1994
Edit races:
Now you can run Millonaries Challenge whitout traffic & Island Tour with traffic
122 downloads
Submitted
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Andraste Magicmap (Ignore Bnk1.map andraste plugin)
By Katie Cookie
Naturally this requres Andraste Modding Framework
With this plugin enabled mod packs can skip Bnk1.map modding for loading additional bnks
Extract the zip and put the directory under Andraste's mod directory, it should look as follow once installed
TestDriveUnlimited.exe Launcher.exe ... mods/05_magicmap/ ├── mod.json └── tdu_andraste_magicmap.dll ...
Note that this plugin does not patch bnk size limit so right now for huge bnks one would still need project paradise -bigbnk
Patching methodology can be found at https://github.com/Kethen/tdu_andraste_magicmap/blob/main/tdu_andraste_magicmap/MyClass.cs
14 downloads
Updated
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modded saleen races
By tasos007007
i upload a mod for tdu insane saleen races.i ll update it little by little any track i ll add i firstly have managed to win driving saleen s7 ,can you also win? you can also pick up any fast car you want to test race
13 downloads
Submitted
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TDU Platinum Radio Expansion
Hello This Is My TDU Platinum Radio Expansion
It Is Based On TDU Platinum Radio Fix So Replace The Files And Enjoy
54 downloads
- tdu platinum
- radio
- (and 1 more)
Submitted