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5 Screenshots

About This File

Description

Even if it's called "Editor", this tool is a toolbox to export your files in your favorite 3D editor (maya, 3DS max, blender,... any editor as long as it's compatible with .obj) and obviously do the opposite. 😛

This choice as been made simply because I didn't want to make the usage of a cheap and badly written 3D editor an obligation. 😄

.obj has a pretty basic structure making easy to build an object from nothing.

 

 


 

Features

  • Heightmap Creation/Import/Export
  • Material Editor
  • World Objects Creation/Import/Export
  • Road Collision Support (Havok *-R.shk)
  • World Collision Support (Havok *.shk)
  • Entities Management
  • Soundscape Edition
  • Wire Editor
  • Map Network Editor
  • Security Ramp Editor

 

Green: done / almost done

Orange: in progress

Brown: just started / researches

Red: todo

 

Screenshots

Terrain Edition

6qEXFDms.png sfwtrpks.jpg

Fast and clean heightmap edition (note: only the Y-axis is used by the game)

 

9E6lwass.png lpViZqVs.png

Untextured/Textured heightmap

 

World Object Edition

wapMpU4s.png

Imported Untextured Object from a *-O.3DG (some oil station)

 

EqXk7ABs.png

Imported Road Network from a -O.3DG with a bit of Havok vertex (yellow dots)

 

umHFqlEs.png 07gIXxRs.png ysLnpVns.png

Terrain, world objects, havok collision mesh

 

l86C1ADs.png bWixTDOs.jpg iykwCids.png

Havok Mesh in Editor, Havok Mesh Exported to TDU (early test)

 

nkxHLnos.jpg

Custom low poly mesh (edited plane) exported as Havok Collision Mesh

 

ixCPJlIs.jpg m4RDPlBs.png

World Object Import (W.I.P.)

 

UKlXQVts.jpg

World Objects with custom pivot point

 

6UIstGis.png

Basic Material Editor

 


 

Changelog

  • Objects Import/Export
  • UI update
  • Now using collada
  • Complete and detailed user guide inside the archive

 

I'll try to keep the thread updated as often as I can.

Opened to suggestions / Q&A / testing (dont ask for that yet) / ...


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