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My buglist


Kultag
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This is a benevolent buglist of mine for TDU (yes, partly with multiple reposts). It's intent is to make TDU2 a better game.

 

The 3 main problems preventing TDU from being as cool as it should and could be:

 

1: Un-working gearbox. How the hell could this happen? Am I doing something awfully wrong or is gear changing really this bad? I mean it misses gearchanges. A lot. This is nonsense. Is there a solution (next to using auto)?

 

2: Rough terrain. Many ppl have complaint about it already. I understand that the benefit of it is that there are virtually no load times in TDU, which I appreciate much, but this is a bit too much. I'm dare to pay some load time, frames/sec and diskspace for much smoother roads.

 

3: Ugly traffic behaviour and invisible police. Details of it: they wander into to wrong side of road; they stop for no reason and suddenly; they change lanes erraticly (shaking); they crash themselves on the humps of the road braking their vehicles; they miss using turn signals; they change lanes too often ahead of the player. Some of these happen less if I drive sequential transmisison cars without auto clutch. :eek2: Policecars seem to work properly, they are just sometimes invisible.

 

Others:

 

4: -You can't see on the GPS if on a road to be driven on (green) you haven't been before (gray).

 

5: The GPS tells you a bit late to turn.

 

6: There are no multiple GPS signs, so if you have to turn right after there's an intersection towards the left a few meters before to the right (you should turn into), you will have a too short time to see the call to turn right.

 

7: If you pick up a bonus car for free in the shops, the sound effect of payment can still be heared.

 

8: In my profile the distance done with bikes currently shows about 5.17x1e-517000 km (which is just above zero) :eek2:, and it doesn't change.

 

9: Cars with different engines should have different sounds (S7TT and a Brittish car, I can't remember). It's so illusion-destroying, like the too-low-poly roads.

 

10: Speed limiters work unrealistically. An SL 65 with even a minimum of tuning should do at least 330 km/h. I guess removing the speed limiter would be one of the first things, when one is to tune such a piece.

 

11: Altough I haven't driven bikes too much, but I found their steering a bit difficult. Turning circle radius at minimum speed is like that of a bus.

 

12: Occasionally you can't see the GPS map because of the icons appearing on it.

 

13: If I drive in deeply into the garden of a house, I can't enter it, because I've driven away from its icon at the gate.

 

14: Jumping isn't fun.

 

15: Looking sideways is uselessly slow.

 

16: The CLS 55 AMG have interchanged tacho and speedo. Fixed with Megapack. :cool:

 

17: With some views the on-screen GPS signs block the view of the road ahead.

 

18: The GPS prefers saying the distance to the destination over the calls for turn.

 

19: In some cars the map on the screen in the dahsboard moves into the incorrect way. I haven't checked if Megapack fixed this one so far.

 

20: You can't do another type of thing that the text in the upper left shows. So until it writes out the music performer, you can't lower the windows.

 

21: The windows are up by default, yet at first TDU tries to draw them "even upper".

 

22: Can't read the performer in the radio. (BTW this radio system is pretty cool.)

 

23: Are the front tires of the Audi TT really wider than the rear ones?

 

24: Blocking at braking.

 

25: Changing the field of view during braking is uncool. It makes precise braking more difficult.

 

26: There shouldn't be sideways movement in the cutscenes showing the rolling of the car into / from houses.

 

27: You can't hear the speeches in the delivery missions.

 

28: Single-lane roads have improper (assymetric) painting on their sides.

 

29: You can't bring up the map during races and police pursuits. I guess this is by design, but sometimes it would be good.

 

30: More realistic engine sounds would be great. Or at least, more powerful ones.

 

31: Traffic cars won't interrupt lane change, if there is no reason for it anymore.

 

32: Changing to reverse is too slow with autoclucth on.

 

33: The GPS won't interrupt saying its message that is interrupted by stepping into or exiting a race, e.g..

 

34: Changing view is erratic, it should happen smoother.

 

35: Too big volume difference between low-class and high-class cars. So an A class is too much louder than an F class. Mustang e.g. sounds like a dying electric razor.

 

36: Some clips in the radio are too loud even in low volume setting, while others are too silent even in maximum volume setting.

 

37: Tuning should always mean benefit. I felt e.g. the Ascari KZ1 driving worse at level 3 then stock. Too low ride height maybe?

 

38: Blinking pointers in the instruments in cockpit view.

 

39: In one of the types of houses (with a capacity of 6) the ceiling ventillator turns into the wrong direction. This way it would blow air upwards. Okay, forget it. :lol:

 

40: It would be great to have proper races on the Oahu racetrack.

 

41: Sometimes the look won't center itself. Probly it happens when you look the car sideways in an external look, and then change to inside. Sorry, I didn't figure this out properly, but it happened more than once.

 

42: Increasing / decreasing magnification is way too slow.

 

43: I feel something is wrong with the way cars are painted in the chameleon shop. Maybe it's just me, but somehow it's non-obvious, or something.

 

44: Transmission wires are always in hurricanes. :)

 

45: What's this repetaing sound in hood view above a certain speed? It's like something would keep gently crashing into something.

 

46: It would be awsome to do the Millionaire's race (or any other) with other than just a given class of vehicles, at least after all races are won in the game.

 

47: As an offline player, I didn't find much sense in hardcore mode, although I like sim style in general.

 

48: G class should be separated from others. Like it could be called veteran class, or something.

 

49: 0-60 mph times are pointless. Something like 30 to 120 would be much better. *cough* use km/h *cough*

 

50: Not a bug, but I would prefer less cars with a more unique character of them.

 

51: Classifying cars based on prestige instead of performance doesn's seem very reasonable for me.

 

52: And finally, earning money to be able to own all cars and all houses (which I would like to) should be more varied than just doing Millionaire's race over and over again like 100 times (or Tixier Loop 1000 times). M's race is awsome, but if I wan't to buy all cars, it makes all other races pratically non-existent (worthless) for a very long time. More freedom, please.

 

Huh, that's it for now.

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"Ugly traffic behaviour and invisible police. Details of it: they wander into to wrong side of road; they stop for no reason and suddenly; they change lanes erraticly (shaking); they crash themselves on the humps of the road braking their vehicles; they miss using turn signals; they change lanes too often ahead of the player. Some of these happen less if I drive sequential transmisison cars without auto clutch. Policecars seem to work properly, they are just sometimes invisible."

 

Pretty much describes how the average Canadian drives here period!! Cops are the worse drivers on the road.

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I agree with some of the bugs, but I don't have the others:

 

1: Un-working gearbox. How the hell could this happen? Am I doing something awfully wrong or is gear changing really this bad? I mean it misses gearchanges. A lot. This is nonsense. Is there a solution (next to using auto)?

I haven't experienced any problems with the gearbox. Works fine with my manual clutch and H-gear shifter in Logitech G25.

 

11: Altough I haven't driven bikes too much, but I found their steering a bit difficult. Turning circle radius at minimum speed is like that of a bus.
This can be adjusted from the options.

 

15: Looking sideways is uselessly slow.
Try by clickling left mouse and move mouse. It's very fast then.

 

17: With some views the on-screen GPS signs block the view of the road ahead.
I agree. All On-screen signs and in-world signs are unrealistic and ruin the realistic atmosphere.

 

41: Sometimes the look won't center itself. Probly it happens when you look the car sideways in an external look, and then change to inside. Sorry, I didn't figure this out properly, but it happened more than once.
This happens when you use mouse to look around. You can center again by pressing the look left,look right, look up or look down keys.

 

47: As an offline player, I didn't find much sense in hardcore mode, although I like sim style in general.
Hardcore mode makes the game actually less sim/realistic, because the grip is like you'd be driving on a snow even though it's asphalt road, and the gravity is no longer realistic (huge unrealistic jumps).
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I haven't experienced any problems with the gearbox. Works fine with my manual clutch and H-gear shifter in Logitech G25.

 

I use keyboard only, and it's horrible. Sometimes it drives me mad.

 

This can be adjusted from the options.

 

Yes, but than cars will turn too quick. So I sacrificed bike riding.

 

Try by clickling left mouse and move mouse. It's very fast then.

 

Would be nice, but both my hands are on the keyboard. In all other carsims I've played with left/right look is (nearly) instantaneous, like is look back here.

 

Hardcore mode makes the game actually less sim/realistic, because the grip is like you'd be driving on a snow even though it's asphalt road, and the gravity is no longer realistic (huge unrealistic jumps).

 

I guess people around here like it because of drifting, I found little meaning in it though, because you can't enter races while you are in it. So it's not hardcore mode in fact, it's rather insane mode.

 

Anyway, thanks for the tips.

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Hardcore mode makes the game actually less sim/realistic, because the grip is like you'd be driving on a snow even though it's asphalt road, and the gravity is no longer realistic (huge unrealistic jumps).

 

Then again you can go through corners way too fast in normal mode. So the matter of HCM being more realistic than normal mode or not, is what you prefer. I myself think HCM as more realistic

 

Would be nice, but both my hands are on the keyboard. In all other carsims I've played with left/right look is (nearly) instantaneous, like is look back here.

 

If you're in cockpit view, hold the 'change view' button down for about 3 seconds and then looking left/right is instantaneous.

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Then again you can go through corners way too fast in normal mode.

 

In the options I lowered steering from the center of the bar to 1/4th of the bar. Now I can drive with great precision. Very fast cars, over 700 hp still oversteer a lot, but lap times worsened a lot at lower settings. It's a good balance now.

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  • 2 weeks later...

Addition 1:

 

53: All license plates are the same.

 

54: The game uses rounding when calculating the percentage of the covered road on the island. This causes the game celebrating 100% even if you haven't driven on all roads.

 

55: At the technical specs "n.m." looks ridiculous instead of "Nm".

 

56: A few km south-east from the classic European car dealer called Shafter there's a triple-road junction, which cannot be reached with GPS, as all 3 roads drive away from there.

 

57: The text of the news is inconsistent. The one about the Island Tour doesn't have an initial. Another text holds a double space.

 

58: In the garage the vehicles should be listed by name (just like at Trade), rather than location.

 

59: Some gearboxes are unrealistic, they have a too short differential gear. These include the Viper, the Corvettes, and the Lexuses. Or Lexi. Or what.

 

60: The truck's wheels don't turn in the moving-in cutscenes.

 

61: If I'm right, traffic goes too fast at some places.

 

62: In reality the Lexus 460 has an 8-speed gearbox, not a 7-speed. I guess this is a limitation of the whole program, but it's still a bug.

 

63: Looking up/down doesn't work in all views.

 

64: Changing the color of seats in the paint shops is weird: you have to move the cursor over and over again on the same external color. I'm sure that some people are not even aware of this possibility. Also, this should be done in the tuning shop, rather than in the paint shop.

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54: The game uses rounding when calculating the percentage of the covered road on the island. This causes the game celebrating 100% even if you haven't driven on all roads.

 

I wouldn't count that as a bug, just something helpful they've done to make it a bit easier. I mean there are hundreds of tiny roads connecting opposing roads that are literally a few metres long, it would be incredibly difficult to drive on all of these, so I'm glad this is in the game.

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not to be too negative, but is there anything you do like about the game? not many people spend as much time being so critical of a game they play for fun, let alone documenting the issues they dont like.

 

+10000000

 

i was going to write the same, its worthless to say and complain about every bug of the game we all know there are a lot of bugs play the way it is and try to enjoy it!!!:thumbsup:

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Heh. Of course I like TDU. As I wrote in my first sentence, this is to help making a better TDU2. For sure the 3 first bugs I wrote are really seriously affecting the joy factor, the others are sort of post-beta testing. I don't want to annoy anybody with these, but TDU does annoy me with the first 3 bugs. So it's just the other way you wrote: I write these down because I like TDU. And also, I don't think it's extraordinary to write down the bugs of a software on its forum.

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