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Dredgy: TDU Performance Editor [Car Database 2.1 Released]


dredgy

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I know, it's weird lol. You can take the Grip up to 1800 to really see what I'm talkin about. At low speeds, the turning is like, backwards looking, but then the bike starts to lay down at about 80 I guess. I pretty much did the same thing to the ZX12R, and it's just crazy, I barely have to move my wheel.

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Guest turbo lag

 

  • Acceleration is brutal, as you should all know by the 2.5s. However in the Australian heat there is rather a lot of lag and the car doesn't actually feel like it gets off the line much faster than my Camry. The professional driver said the same thing - the car was much slower off the line in Australia than the UK. As far as TDU is concerned - Hawaii is rather a warm environment and you would net be getting top acceleration out of a Veyron.

 

Sorry a bit OT but.

 

You can't really expect much from a quad-turbo engine in the heat. The turbos will suffer in the heat as there's essentially less air in the atmosphere to 'suck in' so an N/A motor will perform much better in the heat compared to a Turbocharged one. In TDU (Hawaii), the weather is usually warm so I wouldn't expect the Veyron to reach top speeds, especially when there's not a long enough straight road to reach it.

 

In Top Gear (Yes I know it's not the best source but still) when they maxxed the Veyron, they needed a 5km straight (IIRC) and they just managed to hit the speed. In TDU the longest straight is something like 4.2km long so you're not exactly meant to reach the top speed in Hawaii.

 

My sources and info may be a bit off, so please correct me if needed.

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Any problems with windows 7 ultimate x64? I have read this entire thread and your recommended reading on your wonderful site but I didn't see anything on win7 problems.

 

I have yet to try this out, like an idiot I sorta lost my key code and I didn't back up my megapack, I lost everything when a harddrive went KaPooky, I just got Re-interested in TDU and i'm replacing my game stuff once again.

 

Just thought I'd ask while I await my game in the mail.

 

Thank you for your hard effort in all this.

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This is the error....

 

 

See the end of this message for details on invoking

just-in-time (JIT) debugging instead of this dialog box.

 

************** Exception Text **************

System.NullReferenceException: Object reference not set to an instance of an object.

at TDUeditor.Form1.Form1_Load(Object sender, EventArgs e)

at System.Windows.Forms.Form.OnLoad(EventArgs e)

at ComponentFactory.Krypton.Toolkit.KryptonForm.OnLoad(EventArgs e)

at System.Windows.Forms.Form.OnCreateControl()

at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)

at System.Windows.Forms.Control.CreateControl()

at System.Windows.Forms.Control.WmShowWindow(Message& m)

at System.Windows.Forms.Control.WndProc(Message& m)

at System.Windows.Forms.ScrollableControl.WndProc(Message& m)

at System.Windows.Forms.ContainerControl.WndProc(Message& m)

at System.Windows.Forms.Form.WmShowWindow(Message& m)

at System.Windows.Forms.Form.WndProc(Message& m)

at ComponentFactory.Krypton.Toolkit.VisualForm.WndProc(Message& m)

at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)

at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)

at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

 

 

************** Loaded Assemblies **************

mscorlib

Assembly Version: 2.0.0.0

Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)

CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll

----------------------------------------

TDUeditor

Assembly Version: 1.0.0.0

Win32 Version: 1.0.0.0

CodeBase: file:///E:/Games/Test%20Drive%20Unlimited/TDUeditor.exe

----------------------------------------

System.Windows.Forms

Assembly Version: 2.0.0.0

Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)

CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll

----------------------------------------

System

Assembly Version: 2.0.0.0

Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)

CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll

----------------------------------------

System.Drawing

Assembly Version: 2.0.0.0

Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)

CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll

----------------------------------------

ComponentFactory.Krypton.Toolkit

Assembly Version: 4.1.1.0

Win32 Version: 4.1.1.0

CodeBase: file:///E:/Games/Test%20Drive%20Unlimited/ComponentFactory.Krypton.Toolkit.DLL

----------------------------------------

System.Xml

Assembly Version: 2.0.0.0

Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)

CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll

----------------------------------------

System.Configuration

Assembly Version: 2.0.0.0

Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)

CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll

----------------------------------------

System.Data

Assembly Version: 2.0.0.0

Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)

CodeBase: file:///C:/Windows/assembly/GAC_32/System.Data/2.0.0.0__b77a5c561934e089/System.Data.dll

----------------------------------------

System.Data.DataSetExtensions

Assembly Version: 3.5.0.0

Win32 Version: 3.5.30729.4926 built by: NetFXw7

CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Data.DataSetExtensions/3.5.0.0__b77a5c561934e089/System.Data.DataSetExtensions.dll

----------------------------------------

System.Core

Assembly Version: 3.5.0.0

Win32 Version: 3.5.30729.4926 built by: NetFXw7

CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Core/3.5.0.0__b77a5c561934e089/System.Core.dll

----------------------------------------

System.Transactions

Assembly Version: 2.0.0.0

Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)

CodeBase: file:///C:/Windows/assembly/GAC_32/System.Transactions/2.0.0.0__b77a5c561934e089/System.Transactions.dll

----------------------------------------

System.EnterpriseServices

Assembly Version: 2.0.0.0

Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)

CodeBase: file:///C:/Windows/assembly/GAC_32/System.EnterpriseServices/2.0.0.0__b03f5f7f11d50a3a/System.EnterpriseServices.dll

----------------------------------------

 

************** JIT Debugging **************

To enable just-in-time (JIT) debugging, the .config file for this

application or computer (machine.config) must have the

jitDebugging value set in the system.windows.forms section.

The application must also be compiled with debugging

enabled.

 

For example:

 

<configuration>

<system.windows.forms jitDebugging="true" />

</configuration>

 

When JIT debugging is enabled, any unhandled exception

will be sent to the JIT debugger registered on the computer

rather than be handled by this dialog box.

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I have this <?xml version="1.0" encoding="utf-8" ?>

<configuration>

<configSections>

<sectionGroup name="userSettings" type="System.Configuration.UserSettingsGroup, System, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" >

<section name="TDUeditor.Properties.Settings" type="System.Configuration.ClientSettingsSection, System, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" allowExeDefinition="MachineToLocalUser" requirePermission="false" />

</sectionGroup>

</configSections>

<connectionStrings>

<add name="TDUeditor.Properties.Settings.carDataConnectionString"

connectionString="Provider=Microsoft.Jet.OLEDB.4.0;Data Source=C:\Users\Admin\Documents\Downloads\TDUPE\carData.mdb;Persist Security Info=True"

providerName="System.Data.OleDb" />

</connectionStrings>

<userSettings>

<TDUeditor.Properties.Settings>

<setting name="locality" serializeAs="String">

<value>US</value>

</setting>

<setting name="tdupath" serializeAs="String">

<value />

</setting>

</TDUeditor.Properties.Settings>

</userSettings>

</configuration>

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I DId it... I looked a little around and changed little things and ended up with this code

 

<?xml version="1.0" encoding="utf-8" ?>

<configuration>

<configSections>

<sectionGroup name="userSettings" type="System.Configuration.UserSettingsGroup, System, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" >

<section name="TDUeditor.Properties.Settings" type="System.Configuration.ClientSettingsSection, System, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" allowExeDefinition="MachineToLocalUser" requirePermission="false" />

</sectionGroup>

</configSections>

<connectionStrings>

<add name="TDUeditor.Properties.Settings.carDataConnectionString"

connectionString="Provider=Microsoft.Jet.OleDb.4.0;Data Source=C:\Users\Admin\Documents\Downloads\TDUPE\carData.mdb;Persist Security Info=True"

providerName="System.Data.OleDb" />

</connectionStrings>

<userSettings>

<TDUeditor.Properties.Settings>

<setting name="locality" serializeAs="String">

<value>US</value>

</setting>

<setting name="tdupath" serializeAs="String">

<value>E:\Games\Test Drive Unlimited</value>

</setting>

</TDUeditor.Properties.Settings>

</userSettings>

</configuration>

thanks!!!!

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Guest turbo lag

Dredgy hope you don't mind me posting a video of some edited physics in action, all credit is given on the vid description.

 

 

"Here's what you get when you play around with the physics in TDU, made possible by Dredgy's TDU Performance Editor. Normal you wouldn't be able to drift or hold a very long slide in normal mode, but thanks to the custom physics you can now drift like Hardcore mode in normal mode.

 

Before anyone asks, yes I am running a trainer for TDU to turn off traffic, and no I do not play online as I have modified the game too much.

 

Driver: turbo lag

Car: Ford Mustang GT with edited physics and performance, with custom sound converted from GT Legends that can be found here http://forum.turboduck.net/showthread.php?t=15267

Controller: Logitech G25

Recorded with FRAPS"

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Before anyone asks, yes I am running a trainer for TDU to turn off traffic

 

Fail.. :cheeky:

 

To turn off traffic just rename the 'Traffic' folder inside Vehicules. Then to activate it again just rename it to the original name. ;) No need for a crap trainer.

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Fail.. :cheeky:

 

To turn off traffic just rename the 'Traffic' folder inside Vehicules. Then to activate it again just rename it to the original name. ;) No need for a crap trainer.

hey i cant run it it appear a message error iam running a 64 bit vercion of vindows xp i configured it as the guy stadium and still no running please help

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Dredgy can you make the HUD and Rim options view the file name not the name of the car its supposed to be on? As some cars use lots of different rims and its easier to identify them by their file name. (Instead of Audi A3 3.2 it would view as A3_F_01) and the SLK55 Performance Package is missing in the list.

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Hi,

 

as I installed Net.Framework 3.5 ist works, but now my game crashes before it really began to run. It just starts till the commercials. What am I supposed to do?

 

Greetz

 

I think it works now, let's if it does its work. Thank you for support!

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