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TDU Community PATCH 1.68B


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Test Drive Unlimited Unofficial Patch 1.68b !

 

 

 

Authors : 2CV SUPER GT & Djey

Compatibility : TDU CarMegapack

 

 

 

Important Notes

 

- This patch is not compatible with TDU without Carmegapack !

 

- All your Physics change (made by various mods, vehicle manager, yourself or anything else) must be set again ! Sorry for the inconvenience.

 

- You can also repare your TDU install by this patch if you got a conflict into your Database after installing mods which have a wrong install program making your TDU crash.

 

- Suzuki GSX-R K9 version 1.0 is not compatible with this patch. Please wait for the next version.

 

 

 

Features

 

 

- Unlock new traffic cars

- Unlock bike's clothes for car

- Unlock car's clothes for bike

- Unlock custom paintshop for car that was locked on

- Unlock tuning shop for F40 (until kit3 available)

- Car names fixed (example : Enzo Ferrari become Ferrari Enzo, Edonis Edonis become B. Engineering Edonis...)

- Nismo 350Z rims fixed

- Special body cars (Nismo 3520Z, Saleen ST281, Alfa Romeo GT Sporting Technical Kit, Benz SLK 55 Performance Package) are now sold on car dealer place

- Nissan 350Z & Alfa Romeo GT (normal body) are now available for kit3 (without body change)

- New logos for addon cars with a long list of brands and model name available for all languages

- New traffic management

- Fixed brand names + logos

- New vehicle names

- comprehensive list of more than 130 logos from real car maker (You'll can see these logo from 1.14 version of TDU Modding Tools's vehicule manager)

- Resource names updated

- New bots (rivals) offline/solo for all cars, you can now meet cars from Carmegapack (including new slots like Bugatti Type 57 SC Atlantic or Facel Vega Facel II)

- Garage/ car dealer distribution updated

- Added new traffic vehicles like Trucks

- Hud Nismo 350Z fixed (now independant from Nissan 350Z)

- Cameras fixed (Dodge Viper Convertible, Lamborghini Gallardo Coupe & SE, and more)

- Cameras updated to next step of camera editing

- Latest auto installer abilities (safety and performance)

- Able to select what you want to install (resources, 1.68, traffic) by easy step management

- Easy uninstall.

 

 

 

Installation :

__________

 

 

You have to close Test Drive Unlimited game while you install the patch.

Double clic on TDU_PATCH_1.68A.rar file and unzip Patch 1.68a folder on your desktop.

Open Patch 1.68a folder and double click on Patch 1.68a.exe (run it as administrator!!!)

After verifying the destination folder (TDU directory), clic on "NEXT"; you'll have to choose which components to install:

> Required : updates all your resource names - this component is always installed

> 1.68 : unlock all traffic vehicles - and makes it possible to see them

> Generate traffic : generates traffic in your instance including all vehicles.

 

Click on INSTALL button. You can always go back with the "BACK" button."

The patch is installed !

Sometimes, install may failed, let's try again, it may be OK the second time.

 

 

Terms of use

 

- Do not modify or upload this patch in another website without authorization !

 

- As always we can't be held responsible for issues in your game. So be warned.

 

 

Have fun !!!

 

 

 

DOWNLOAD :

 

http://tdumodshop.forumactif.net/downloads-f1/download-page-t296.htm

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Yeah!

Thanks! You're the best!:excited:

 

Few notice:

After this patch I can't see my Bugatti and Facel (showroom neither) - the number of bought cars didn't changed.

In police radio each car is described as "unidentified".

Where are the trucks? And taxi from the previous patch? I still see the "traffic police car" which isn't chasing me and is changing color.

Some carshowroom marks are very cool but another could be better (Chrysler, Saturn, McLaren).

Logo screen is ugly - I can do better, if you want.

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I get this error:

"Current patch can't be installed:

Patch was not applied as a critical error occured.

Please contact modding tools support."

 

I mention that I have megapack installed and 1.67 patch.

 

 

Please, take a look at READ_ME file.

 

did you run .exe as administrator?

 

 

 

What is the difference with Djey's patch?

 

 

It's the same with new feature making it going from 1.67d to 1.68a version.

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1.68a is the evolution from 1.67d, update is largely recommended!

- All your Physics change (made by various mods, vehicle manager, yourself or anything else) must be set again ! Sorry for the inconvenience.

This means all name changes get wiped aswell right? :)

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You will lost you Database only, but you will keep all your actual name ressource (DB_Language) and upgrade it with new names. After installing, you need to give the right name to your modded cars once again (probably last, the next patchs if there is, will be only some little update, without changing Database file...)

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2 possibilities, 1 fail :

 

1 - You did not use auto installer

 

2 - You installed the Patch 1.68a after to install the dodge

 

nope and nope..

i don't have that problem with the beetle.

 

guess ill have to uninstall those two car then.

 

Edit: and off course, Thanks everybody who contributed to make this patch;)

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Very nice :D

Could you tell me which files have you actually updated? Or was it only the database? Because I need to know which files I need to backup (if something bad happens to my mod's after installing ;))

 

Autoinstaller will make a back up that you will find into Atari/Test Drive Unlimited/Mods/00000167

 

Autoinstaller cannot install a file without made a backup before for safety install. You can also uninstall the patch after.

 

But you can save you Database folder if you do not trust me ;)

 

 

so,if i install this patch i will have to rename ALL modified car names and physics?

 

omfg D:

 

 

Yes, that's the deal :D

 

only give the right name, install mods wich have physics change.

 

This patch is like a database cleaner... but it do not affect 3D files (except Trucks)

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