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Djey : TDU Modding Tools II [Release 2.1.0.0]


Djey
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Hi,

glad to be back here after holidays :)

 

I've finished coding Xmb Mini Editor, this very first version will address sound sample volumes as discussed here :

Released Enabled Original Turbo audio /Controlled Volume | turboduck forum

I'll be making tests then provide full beta package when ok.

 

Btw, I'd like to know which changes you are used to making in TDU/TDU2's xmb or cpr files so that I could add even more features to this tool. :)

 

Thanks in advance !

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Anyone help me, I am trying to unpack the "Zonda_cinque_high.bnk" but when i click "Load" it gives me this error

 

Could not load file or assembly 'System.Core, Version=3.5.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' or one of its dependencies. The system cannot find the file specified.

 

Thanks for your help

Donga.

 

EDIT: I have fixed this error and it now works. I went into "Turn Windows features on or off" and the box "Microsoft .NET Framework 3.5.1" was unticked so i ticked all of it and it worked.

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I need your help in editing GamePC.cpr

 

I want to increase traffic AI cars

 

 

How to edit this ones to get better traffic ?

 

// 1st radius: Traffic cars inside this radius will switch to physics (for a max. of PhysicsMaxCount cars)

// 2nd radius: Removable cars outside this radius will be uninstaciated

// fov dist.: Visibility coef is ponderated by [1..0] when dist to camera is [0..fov_dist]

// fov magnitude: not used, apart for debug tests

//

// 1st radius 2nd radius fov dist. fov magnitude

CullingConfig 200 400 1000 45

 

// Ratio Visible MinTimeInterval MaxTimeInterval

SpawnConfig 0.6 0.2 0.4

 

// Traffic cars will appear all around the player car, on a circle which radius will be:

// radius = speed * reaction_time

// radius clamped such as: min_spawn_dist < radius < max_spawn_dist

//

// Reaction Time Min Spawn Dist Max Spawn Dist

SpawnDistances 4 200 400

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Btw, I'd like to know which changes you are used to making in TDU/TDU2's xmb or cpr files so that I could add even more features to this tool. :)

 

Hi Djey,

following changes in TDU2 I made with me:

GamePC.cpr Offline version

SETMOVIE = OFF

FREETELEPORT = ON

FORCED_OFFLINE_WEATHER = 0

VehicleMaxCount = 16

TrafficMaxCount = 12

ParkedMaxCount = 4

PhysicsMaxCount = 16

I have also complete traffic in GPS ;)

 

Perhaps this will help you?

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Hello guys. How are you? :)

What do you do now? :)

Hi, glad to see you back there !

 

I'm fine, planning to release a tool to make small adjustments in some parts of xmb files - I don't have time and motivation to write a whole xmb parser form scratch ;)

 

According to first feedback from JorgeModek, not all sound volumes can be affected this way. So I have to make a list of working parameters to be listed in the tool.

I will need help from testers, for sure !

 

 

Hi Djey,

following changes in TDU2 I made with me:

GamePC.cpr Offline version

SETMOVIE = OFF

FREETELEPORT = ON

FORCED_OFFLINE_WEATHER = 0

VehicleMaxCount = 16

TrafficMaxCount = 12

ParkedMaxCount = 4

PhysicsMaxCount = 16

I have also complete traffic in GPS ;)

 

Perhaps this will help you?

Thanks ! :)

Wow this file looks to be easy to edit, so I don't think a tool is necessary. For now, I will work on that xmb cwap !

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No idea if this is useful, but since I'm doing stuff on TDU1 I believed posting old TDU2 stuff could be useful for you. :p

 

Some 'hidden' GamePC commands. I'm sure there were other commands hidden, but I don't have these written somewhere (they were maybe useless?).

NewGameFreeride spawns you at the start of the open beta, and the forced day length does what it clearly says (but no idea if it was decimal value, scale or something :D).

Sorry if someone already posted these! :)

 

NEWGAMEINFREERIDE

FORCED_OFFLINE_DAYLENGTHRTNEAR

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