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The list to fix NFS


Ryzza5
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If we break NFS games down into a few categories...

 

* The Old (NFS, NFS II (SE), NFS III Hot Pursuit, NFS IV High Stakes, NFS Porsche Unleashed, NFS Hot Pursuit 2)

* The Fast & Furious (NFS UG, NFS UG2, NFS MW, NFS Carbon, NFS World Online)

* The Forgettable (NFS ProStreet, NFS Undercover)

* The Simcade (NFS Shift, S2U)

* The New (NFS HP 2010, The Run, MW 2012)

 

... often it's the old games that have the most popularity overall and are full of fond memories.

 

 

So then, what made these games great? What makes the new games bad? Don't reply with a big rant (or even small paragraphs), because we're making an itemized list here, similar to when we told Atari what we wanted in TDU2 (and that turned out well :rolleyes:).

 

Keep your list points concise so that I can copy them below. If you don't agree with someone, just ignore their post. If you like an idea, just click the like button. Try to cover as many areas of the games as possible. Later on we'll feature this on the homepage in an article and Diablo can send a link to the NFS Twitter account.

 

 

WHAT WE LIKE IN NFS GAMES

 

* Diverse (& European) locations, great driving roads (not condensed into a tiny map though) (NFS The Run was quite good in this case).

* Great engine sounds

* Great graphics

* Knockout/Tournament mode across multiple tracks, instead of elimination after each lap or xx seconds.

 

 

WHAT WE DISLIKE IN NFS GAMES

 

* Overuse of maps that feel like they're based in America

* Open world maps are small and shorten the game's lifespan to just a month or two.

* Open world maps only have few roads going to few locations so you can't choose different ways to get to a location.

* Lack of dashboard camera view. Those who have a steering wheel and H shifter want the full immersive experience.

* A requirement to modify cars to progress/be competitive online

* "Tap Brake to Drift"

* Exclusive car manufacturer licenses (gives NFS bad image)

* No online freeroam (not session-based)

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