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Take a look at this thread, then to this video:

...and imagine the hype level of mine right now :D

[sorry for offtopic, just wanted to know how things are going]

P.S. BTW new cities like NFS ones in TDU would be awesome! ;)

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Hi, really looking forward to the 0.5 version. :D

But going back to the 0.4 version...

I've been trying to apply textures to the Havok.dae (The collision mesh for the roads). Could someone send me a Dae havok file with working textures so that I can see how the codding works. Thanks

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Hi guys! I am trying to import areas with objects to 3ds max 2013 64bit but i have some problems with it. I have Windows 7 Pro (Russian language), GeForce graphics card (Dx10)
I have read the UserGuide. (maybe i can't read)

I have a lot of warnings in 3ds (sector 8-8-1-1)

Spoiler

While reading or writing a file the following notifications have been raised.
    -Warning: The transform of node "NETWORK" is not compatible with FBX, so it is baked into TRS.
    -ERROR: No <image> element with ID "%A4%%98%%82%%90%%AC%q%88%E_MARKS2" exists.
    -ERROR: No <image> element with ID "%A4%%98%%82%%90%%AC%q%88%E_SHADOW" exists.
    -ERROR: No <image> element with ID "%A4%%98%%82%%90%%AC%q%8B%E_SHADOW" exists.
    -ERROR: No <image> element with ID "%A4%%98%%82%%90%%AC%q%85%E_MARKS" exists.
    -ERROR: No <image> element with ID "%A4%%98%%82%%90%%AC%q%85%E_MARKS2" exists.
    -ERROR: No <image> element with ID "%A4%%98%%82%%90%%AC%q%85%E_SHADOW" exists.
    -ERROR: No <image> element with ID "%A4%%98%%82%%90%%AC%q%87%E_MARKS2" exists.
    -ERROR: No <image> element with ID "%A4%%98%%82%%90%%AC%q%87%E_SHADOW" exists.
    -ERROR: No <image> element with ID "%A4%%98%%82%%90%%AC%q%8A%E_MARKS" exists.
    -ERROR: No <image> element with ID "%A4%%98%%82%%90%%AC%q%8A%E_MARKS2" exists.
    -ERROR: No <image> element with ID "%A4%%98%%82%%90%%AC%q%8A%E_DETAIL" exists.
    -ERROR: No <image> element with ID "%A4%%98%%82%%90%%AC%q%8A%E_GLOSS" exists.
    -ERROR: No <image> element with ID "%A4%%98%%82%%90%%AC%q%8A%E_SHADOW" exists.
    -ERROR: No <image> element with ID "%A4%%98%%82%%90%%AC%r%84%E_MARKS2" exists.
    -ERROR: No <image> element with ID "%A4%%98%%82%%90%%AC%r%84%E_SHADOW" exists.
    -ERROR: No <image> element with ID "%A4%%98%%82%%90%%AC%r%86%E_SHADOW" exists.
    -ERROR: No <image> element with ID "%A4%%98%%82%%90%%AC%r%85%E_MARKS" exists.
    -ERROR: No <image> element with ID "%A4%%98%%82%%90%%AC%r%85%E_MARKS2" exists.
    -ERROR: No <image> element with ID "%A4%%98%%82%%90%%AC%r%85%E_DETAIL" exists.
    -ERROR: No <image> element with ID "%A4%%98%%82%%90%%AC%r%85%E_GLOSS" exists.
    -ERROR: No <image> element with ID "%A4%%98%%82%%90%%AC%r%85%E_SHADOW" exists.
    -ERROR: No <image> element with ID "%A4%%98%%82%%90%%AC%q%8C%E_SHADOW" exists.
    -ERROR: No <image> element with ID "%A4%%98%%82%%90%%AC%r%87%E_MARKS" exists.
    -ERROR: No <image> element with ID "%A4%%98%%82%%90%%AC%r%87%E_MARKS2" exists.
    -ERROR: No <image> element with ID "%A4%%98%%82%%90%%AC%r%87%E_SHADOW" exists.
    -ERROR: No <image> element with ID "%A4%%98%%82%%90%MATE_MARKS" exists.
    -ERROR: No <image> element with ID "%A4%%98%%82%%90%MATE_MARKS2" exists.
    -ERROR: No <image> element with ID "%A4%%98%%82%%90%MATE_SHADOW" exists.
    -ERROR: No <image> element with ID "%A4%%98%%82%%90%%AC%q%86%E_MARKS" exists.
    -ERROR: No <image> element with ID "%A4%%98%%82%%90%%AC%q%86%E_MARKS2" exists.
    -ERROR: No <image> element with ID "%A4%%98%%82%%90%%AC%q%86%E_SHADOW" exists.
    -ERROR: No <image> element with ID "%A4%%98%%82%%90%%AC%q%89%E_MARKS" exists.
    -ERROR: No <image> element with ID "%A4%%98%%82%%90%%AC%q%89%E_MARKS2" exists.
    -ERROR: No <image> element with ID "%A4%%98%%82%%90%%AC%q%89%E_SHADOW" exists.
    -Warning: The transform of node "HMAP" is not compatible with FBX, so it is baked into TRS.
    -Warning: The transform of node "ROAD" is not compatible with FBX, so it is baked into TRS.

What should I try? I think the problem is in FBX, but how can I fix it?
I had tried 3ds max 2010, i had the same problem. If it possible, give me an answer in russian (не надеюсь, но всё же)
I will be glad to you who will help me!


 

image.png

image.png

image.png

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commonworld is just 3D meshes and textures to be used by the sector files, you would not edit those contents with TDU World Editor.

(and IIRC, there's a bug in ZModeler2 plugin which prevents editing its meshes anyway)

Have a look at embedded documentation to know which bnks to extract and process.

 

Edited by Djey

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On 5/5/2020 at 3:20 PM, Djey said:

commonworld is just 3D meshes and textures to be used by the sector files, you would not edit those contents with TDU World Editor.

(and IIRC, there's a bug in ZModeler2 plugin which prevents editing its meshes anyway)

Have a look at embedded documentation to know which bnks to extract and process.

 

thanks a lot, i'll try and then will show the result))

P.S. i know that commonworld is not for editing, but in the world editor is required to indicate in the settings the folder of this file

Edited by pinci

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On 5/13/2020 at 11:20 AM, BEight said:

Hey there,

If you need help in creating map mods, I'll be glad to help out. I got some experience making Surfer's Island and other projects. 

 

Please make a short example of using world editor, the user guide has no examples. I don't know what files i have to import.

Edited by pinci

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7 hours ago, Diablo said:

might as well turn it into a guide https://turboduck.net/guide/

Yeah that'sa good idea. I'll post a link here when I'm finished.

16 hours ago, pinci said:

Please make a short example of using world editor, the user guide has no examples. I don't know what files i have to import.

Don't worry, ill try and make it as clear as I can.

Edited by BEight

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3 hours ago, BEight said:

Yeah that'sa good idea. I'll post a link here when I'm finished.

Don't worry, ill try and make it as clear as I can.

you are the best!!!

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