Jump to content
We promise no intrusive ads, Please help keep the community alive
Consider supporting us by disabling your ad blocker / add to whitelist / purchasing VIP.
xtenso978

Xtenso978's Work-Shop "update: 11/04/16 Honda s2000 and other in millis pack

Recommended Posts

Niceeeeee mate :)

Thats good job you do there. :)

Good luck mate, enjoy youe modding and learning new stuff. :)

I may help you with something, but not much, as i already told you i forgot many things :/

But you will do it good. :)

Share this post


Link to post
Share on other sites

My first thought is the main exterior dummy is not centered. The exterior dummy D_CAR should be the problem. It have to be EXACTLY in the center of the scene, where the X and Y axis will meet.

 

If it IS centered, you probably moved the main interior mesh (for purpose or by accident), but I would suggest you to import the Forza interior OBJ (without materials) into the TDU Z3D scene and check if it is on the same position.

 

Let me know if one of this is the issue, but I think those are the only two options which could cause that

Share this post


Link to post
Share on other sites

Hey guys, i learn some new stuff in the process so i am applying them to the g35. Did interior for it but it crash my game so I need to do that again and carefully.

Also I am having fun with some quick converts that will later on turn into finished cars.

THESE PICTURES ARE NOT PHOTOSHOP

 

[ATTACH]24108[/ATTACH][ATTACH]24109[/ATTACH]

By the way,anyone wants a new Honda s2000? I do :nods: :D

[ATTACH]24110[/ATTACH]

 

@John I just seen that, yes I am working on physics looking and researching and changing until I feel satisfied . As for HUD I never tried making one, but if I learn to do so, then most likely yes

Share this post


Link to post
Share on other sites

So today i was planning on working just on the g35 then i notice my game a little slow so i decided to make a new partition just for gaming. Long story short i got the bootimage missing error and been waiting for windows 7 to finish installing for about an hour and counting

[ATTACH]24114[/ATTACH]

Share this post


Link to post
Share on other sites

more bad news... My HDD failed on me... Its been a long journey with it lol. It was a portable hard drive but i took plastics off and made it my main hard drive back in 2012-2013 so it did more than I expected. NOW the bad is that I lost it all and did not have backup of files. Good news is that I know how to export exterior good now so I will start from 0 with g35 and focus on stock body first, hopefully by the end of the night or tomorrow I will get new pics for yall.

Sorry for delay

Share this post


Link to post
Share on other sites

Here are the last updates I can make at the moment for the g35, at least is back on track but I tried converting the rotors and calipers and the graphics now dont show at all so I am trying to figure that out. It still does not have body LR or shadows but i will add that soon... as of right now tho the car will be paused until I figure out how to fix the problems and I will work on the s2000 as I find it easier converting a forza horizon model for some reason O.o anyways here is the pictures....

[ATTACH]24127[/ATTACH][ATTACH]24129[/ATTACH]

Share this post


Link to post
Share on other sites

Check the hierachy of the calipers and brake discs. Can you screenshot the whole FORK tree for me? The calipers should be in the "IRRUP" dummy (or whatever it called, the brake discs in the IRRUP -> DISC_** dummy. So the caliper wont rotate but the disc will.

Share this post


Link to post
Share on other sites

Hmm... That's weird actually. You could redo my tree (I dont know if it will solve your problem, but it always worked by me) and rename the calipers (i use a different name)

 

FORK_**

-DISC_**

----WLR_**

----D_RIM_**

----(**)_TIRE_**

----BRAKE_**

-BLOCK_** (STIR_** in your case)

 

Also make sure to use the One-Zero method on the alpha of the brake disc and caliper materials (except the badge, but i completely detach the badges and put them into the main caliper hierachy, it is not neccessary though)

 

Let me know if it helps, otherwise feel free to send me your Z3d so I can take a look.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...