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Some of tis tires are already done, others are on the way, i need 16 more for Part 2, If you want some tire

write the name to know what it is, so I do it for next part.

 

-Avon CR6ZZ

-Dunlop Vintage 600-16

-Firestone Indy Vintage Racing

-Firestone Wide Ovals F70

-Goodyear Eagle Billboards

-Hankook Slick for rain

-Michelin TRX

-Michelin XWX

-Mickey Thompson ET Street S-S

-Pirelli Cinturato P7R

-Falken Azenis RT 615

-Toyo Proxes T1R

-Yokohama Advan A050

-Yokohama AVS Sport V102

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The texture of the side of the tires is only a quarter (image) and I could not put letters in any color or even white, because the white texture on the 3d object of the tire becomes gray.

34479202_2069814306615333_2360758289261658112_o.jpg?_nc_cat=0&_nc_eui2=AeFKLFF87VmgxH5DrXA52YFHpkMMBpY1DUeHLIhTuLT4yFiWORUzwS-yJ3N0immGkAch874up_zhGod7FtM2h-C95JiqQPmAFtIvs1t16BQ29Q&oh=430dc9b5fbf7cb8660532981cdef847e&oe=5B7E2517

Yes, you can modify it, that's why I put the textures in dds format (Texture folder) to be able to be modified, and I think that to add colored letters have to modify the 3d model of the tires.

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On 6/9/2018 at 7:44 PM, Sm0kiT said:

Really nice work :tup:

Is it possible to also change the 3D model of the tires? Like having tires with more rounded edges as in some of the vehicle mods here?

Well I found the way for this. It turns out the mesh file for the tires is located in common_car.bnk. It includes separate meshes for every single tire size and type in the game. Changing it is pretty straight forward, but will take some time.

This also unlocks the posibility to add side wall texturing, you have to assign a texture to the sides of the tire and you're done. 🙂

unknown.png?width=1204&height=677

If I have enough time on my hands I might give changing the mesh a go, since the low poly tires can ruin the look of a car a bit.

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Well, first success! I gave it a shot to replace one size tire with a higher poly one, and it actually worked. Only downside is that the rest of the tires get corrupted, materials don't get exported correctly in my situation, need to look for a fix for that.

But, here's the result:

Before editing:

20200903185309_1.thumb.jpg.21652693152c28f839a596fdf79b1fb1.jpg

After:

20200904191612_1.thumb.jpg.ad306568ea85c13bf135e6b367954b6f.jpg

20200904192554_1.thumb.jpg.81d5c0b9d3489086b032cdf795f8f1cf.jpg

This is what happens with the stock tires, they either vanish completely or they get a material/texture issue. Easy to fix I think:

20200904192504_1.thumb.jpg.cccfb4787229d25d9af1fe72b7dd6ddc.jpg

 

Update:

Tried it with a better Michelin tire now. 8018 polygons instead of the 338 of the stock TDU2 tire. Here are the results:

20200904210214_1.thumb.jpg.bb234713ef7d741838b7dd319d83cf09.jpg

20200904210440_1.thumb.jpg.039ab8065e03be54d931b466ae7f5cf1.jpg

It looks great, no doubt about it. There is, however, one issue. The tire gets mirrored for the right side of the car, this is so the thread points in the right direction of course. The issue is that the sidewall also gets mirrored. If we would want to texture the sidewall, we would need to use something without text. Not a big issue, but important to know.

I will go ahead and edit the mesh to work with all road tires. I'll keep using the Michelin sidewall for now, but this will need to be replaced at one point.

EDIT: Shelved this project for now.

 

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  • 1 month later...
6 hours ago, Sm0kiT said:

That is exactly what I was looking for @Aquarious. Unfortunately I'm not really good with Zmodeler or else I would finish it myself. Hopefully you can continue some time.

I could show you show to do it if you want. Biggest problem is that, before it will work properly, all tires would need to be swapped. As you can see all tire sizes get corrupted apart from the one I replaced.

I probably won’t touch it in the near future since I’m working on car mods as well. 

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