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The time you used to create these useless social medias should have been used to dev the game. Sad.

 

And the time you used to write that post could have been used to go wash some dishes or do something productive.

 

No need dude.

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The time you used to create these useless social medias should have been used to dev the game. Sad.

Actually, thank you for your concern about the project. I appreciate the motivation of your reply. And I can't wait to share a beta version ASAP, too! :)

However, you have to understand that if I make the game and nobody knew about it, then nobody could play it. Therefore, I have to make those accounts right now for the future of the project. This way, more people will be aware of the project in the future. I hope you learned why I set up those currently useless accounts.

 

Don't worry about it, I continue devising the project until February 2019. After that, I have to move to somewhere else and work fulltime, which may cause to temporarily stop the development process of the video game for a quite of time.

 

Wow this must have been the most useless human being produced thing I've seen the whole month. Congrats for that

Hah :D

 

____________________________________________________

 

Guys! Thank you for all your support. :)

Stay tuned for a bunch of updates until Feb 2019! :)

Edited by DΛN

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Just a small note: I was watching this DDE video and this 110% shows one of the motivations behind the devising my ATG project.

As you can see in the video below, they did a magnificent job on creating an exalted vehicle, that means, they envisioned a GT 3 version of the older 993 Porsche. Yet not everyone is an automotive engineer to create their dream vehicle, a vehicle that does not exist but if it existed, it could be a masterpiece - just like the car in the video below - and I would happy to see everyone could do this.

https://www.youtube.com/watch?v=id=V923hopV9Sw;t=190

Of course, you have to be familiar with 3D modeling and you have to know some basic car terms like engine torque and the related expressions for designing a vehicle and consequently, simulating it in the ATG project.

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Are you using world streaming ? I heard unity handle well this

Unity can't handle big scenes by itself. if you put a super huge scene in Unity, it'll eat RAM and it won't calculate mathematics well. I believe every other game engine behaves the same.

To solve this issue, I use a custom streamer addon for Unity to load/unload objects - just like the GTA V's streamer system.

Not only that, I am going to upgrade the streamer from CPU-based to GPU-Based, which greatly improves the streaming speed as nowadays normal CPUs have 4 to 10 cores while GPUs have 700 to 4000 cores! :)

Edited by Guest

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I've updated this thread as the new TurboDuck has been upgraded and messed up the first post in this thread. Go check it out if you like.
Also, new updates to come this summer. In the meantime, come and check the discord channel of this indie passion project!!  Visit the Discord server - which is the official TDuck Discord server - and head on to the #Around-The-Ground channel there.

________________________________


Here is the Trello page of the project:Click here!! .

You can see how many stuffs are left for sharing a beta version of the project there. Check it out now! 🙂

1354220926_ATGKishIslandDrivingCarVehicleSimulatorIndiePassionProjectVideoGameApplicationSoftwareMadeWithUnityToDoListScheduleTrello.gif.91d0e5b20ffb1ff1d389eb13e627b370.gif

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Do you see this small step that is shown in the red rectangle in the ToDo list below? It took me more than a month to be done! - well, still it is not really 100% done.

2lcuqgj.jpg

in case you don't know what's the point of this modding feature, then I suggest you watch the video below:

After 2 weeks of continues working, +10 licenses and thousands of lines of codes. You now can add your Blender or 3DS Max models (or literally any new FBX file formats) directly to this software as car mods.

Spoiler

I have plans for TDU-Style house real estate features and I think it would be cool to add house mods to this software when possible. what do you think? 🙂

Read my previous post to know more about that ToDo list.

Edited by DΛN

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On 2/27/2019 at 12:52 AM, kmix-rider said:

yes houses ❤️ and start coding clubs ! 

There is no plan for the multiplayer, at least for now. Thus, there are no plans for online clubs. I will add the house modding and single player clubs to the wishlist.

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Guys and gals, here is the new ToDO list. A lot of stuff has been done. Heading to modeling the island next. For more info check the ToDo list.

  • 0) Animations System
  • 1) Wiper Controller and Animation Play/Pause
  • 2) Start continuing 3D modeling the Kish island

The FBX modding feature took the most of the time and effort and still has not been finished, yet.

Quote

REMINDER: This - as I said in the very 1st post - is a passion project, there nothing "serious" about this project. Which means there is NOT a deadline for the project.

 

 

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Here are some new screenshots of the project. Unfortunately, I have to stop the development of this project for at least 11 months due to my unexpected education and financial problems. I can't afford to buy the necessary rights for this project, and there is not enough free time for it, at this moment.

983236102_AroundTheGroundKishIslandBetaVersionATGKishislandscreenshotnew2018videogamesimulatorUnitym-t3Dsimulatorvideogameapplicationwindowssteamofficial0.thumb.jpg.0004713dc84672b4e8ca350013e09cdb.jpg

951499040_AroundTheGroundKishIslandBetaVersionATGKishislandscreenshotnew2018videogamesimulatorUnitym-t3Dsimulatorvideogameapplicationwindowssteamofficial1.thumb.jpg.517de8ea2b9eecf157a593ef94d190fd.jpg

236019570_AroundTheGroundKishIslandBetaVersionATGKishislandscreenshotnew2018videogamesimulatorUnitym-t3Dsimulatorvideogameapplicationwindowssteamofficial2.thumb.jpg.1edf27ab1faaa722db78bdb87fe6c6f3.jpg

Quote

As I said, I will no longer be active on the Net for this project for at least about a year, More info is available here.

 

 

Edited by DΛN

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Download a demo version!!
    Today I'm going to show you a demo of a physics engine, I'll be using this Physics engine for this software. This is not a part of the ATG: Kish simulator indie software yet. However, you can play with the physics engine as a beta demo.

vpp-jpickup-city-1.pngvpp-ascari-golf-1.png

About the demo
    This demo only demonstrates the future vehicle physics of ATG: Kish simulator software, the graphics and all the other game-play features are obviously NOT in this demo.
    The physics engine is currently based on nVidia's PhysX 3.4. It is made by Edy Garcia for Unity3D. Check its website for more info.
Requirements
    You'll need:

  1.         A Logitech G27, G29 or TrustMaster TX500RS wheel (recommended), or a gamepad (not recommended), or a keyboard (not recommended).
  2.         A Modern Windows operating system. However, if you go to Edy's website there are Mac-compatible demos available there.
  3.         A Decent computer

Download Links
Visit the above website link to know more about the demos!

Additional Info
I currently am using another physics engine for this software, it is also made by Edy but we heavily modified it to be as realistic as possible, that engine differs from this one. However, he is going to share a free version of this, And I am going to replace the current physics engine with this newer one.

Very Important Notice!!
This project is still paused, more info is here.

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I wonder that do you release this game before Kylotonn release TDU 3 ? I know it's hard to describe, but assuming that they release it in 2020/2021 , then there is chance that you finish ATG: Kish before them ?

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On 5/12/2019 at 12:40 AM, Zxc00cxZ said:

I wonder that do you release this game before Kylotonn release TDU 3 ? I know it's hard to describe, but assuming that they release it in 2020/2021 , then there is chance that you finish ATG: Kish before them ?

I would love to finish this passion project. But unfortunately, there is no way on earth for me to do what you've wondered. Currently, there are issues in my personal life and I have to deal with them first!, hence I paused this project. Moreover, I don't have enough money to hire even one person to work on this project seriously.

As I said in the very 1st post about the project here, don't expect anything special from this passion project as it is just a hobby for me, although I planned to share it for free once I complete it. That being so, As soon as I solved my personal life issues, I will be working on this project!!.

Edited by DΛN

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Today I had a little bit of free time - which super rarely happens!! - and added a 4WS (rear wheel steering) system to it. Just watch it in action here, looks great and I think this is a very first of its kind. GranTurismo, AC, Forza, TDU or NFS haven't had this feature in their game, yet - the only game I know that has the feature is GTA SanAndreas which is very arcade-ish. Not that my one-man made, indie, low budget passion-project can compete with those AAA games, but it is cool to be first in the game lol.

giphy.gif

 

Here you can see how effective the 4WS system is, you can compare a 4WS equipped Lamborghini Aventador lp770 SVJ to the normal steering system of LP750 in ATG: Kish. This is interesting IMO.

wlZbVKI.gif

Edited by DΛN

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Watch a new short video clip of the new 4WS system in ATG.

For technical reasons when tried to upload the above GIF to Instagram, it was not successful. So I made a new video for it and shared it both in its Instagram and its Twitter. Then I decided to share it here, too.

Reminder: the development of this project still is paused. 🙂

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Well... guys I have an... lets say... interesting news!
As you know, Need For Speed Heat Studio is an app that is just  showcased and apparently it is official. With this app, you customize your ride on the go with your smartphone. The thing is, IT IS EXACTLY WHAT'VE I PLANNED for this project 2 years ago. However, My plan was to make an app that lets you customize your car, then syncs it with the actual software and you could see it in VR and export it as a 3D printable FBX file. In other words, You not only could customize your car with the software, but you could do so with your smartphone and then make the customized car a real-word object or project it into real world as a VR object. It is very interesting that this very individual idea actually and partially is happening by someone else, that's just amazing to me!Anyways, heading back to design the garage UI!! Please check the TurboDuck's discord to express your opinion on the UI design. Final UI designs will be showcased here in this thread, Stay tuned!

Edited by DΛN

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Here is a sneak peek of what's coming tomorrow. Check the discord if you want to read more details and see the UI design faster. New post to come tomorrow!

 

SPOILER_GarageUI-Preview.png

A sneak peek of the concept UI design of the first scene/HQ/Garage scene.

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FYI, The final UI of the HQ/Garage scene is now uploaded in the Discord channel. Have a look at it there if you like.

The plan is to start taking care of the actual UI of the project in the next 2 weeks, I then will show the actual HQ/Garage UI of the game here in this thread in form of a video and a blog post. Thus, stay tuned!

GarageUI-0-Explaination.png

Best!

Edited by DΛN

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