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Wildcat

where and how to edit ground textures

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First unpack the ''commonworld.bnk'' to access the textures

Ground textures are in this folder, use Texture Viewver for export DDS texture

commonworld.bnk\5Prepared\PC\EURO\Level\Hawai\Common\maps\detail

69053253_2365313610398733_59073846913584

68845648_2365313587065402_63117474699107

With texture viewer exports texture in DDS format. Edit what you want and then save it in the appropriate format (DDS) DTX1 or DTX5

67757656_2365313717065389_32990896986133

It is important to make a copy of the folder that you are going to modify to be able to cover the texture well, if not only it will look yellowish, then convert it to 2DB with the Texture Converter, with the following steps

68422764_2365313637065397_11793229949928

68372453_2365313740398720_89509902747088

68238330_2365313750398719_86086103166888

And so that the textures look good you can create the normalmap with this page (with tis configuration the normalmap looks good, then edit the PNG texture to DDS to be able to convert it to 2DB)

68599847_2365313813732046_40262457908831

http://cpetry.github.io/NormalMap-Online/

I hope you have understood and it has been helpful.

 

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On 8/11/2019 at 1:17 PM, Ramon1991cobra said:

First unpack the ''commonworld.bnk'' to access the textures

Ground textures are in this folder, use Texture Viewver for export DDS texture

commonworld.bnk\5Prepared\PC\EURO\Level\Hawai\Common\maps\detail

69053253_2365313610398733_59073846913584

68845648_2365313587065402_63117474699107

With texture viewer exports texture in DDS format. Edit what you want and then save it in the appropriate format (DDS) DTX1 or DTX5

67757656_2365313717065389_32990896986133

It is important to make a copy of the folder that you are going to modify to be able to cover the texture well, if not only it will look yellowish, then convert it to 2DB with the Texture Converter, with the following steps

68422764_2365313637065397_11793229949928

68372453_2365313740398720_89509902747088

68238330_2365313750398719_86086103166888

And so that the textures look good you can create the normalmap with this page (with tis configuration the normalmap looks good, then edit the PNG texture to DDS to be able to convert it to 2DB)

68599847_2365313813732046_40262457908831

http://cpetry.github.io/NormalMap-Online/

I hope you have understood and it has been helpful.

 

This has actually been very helpful, first one worked almost perfectly, (original was low res and new one had to be to) but my second texture didn't, i get the white lines in between my texture even if i open the original texture in photoshop and literally drag my new texture onto it, which is the same size. (im trying to change r4_d_01 btw)

Screenshot_1.png

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