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Can someone help me with TDU world editor?


AlishaGirl00
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Hello.

I would like to get started with TDU world editor, because I want to edit the map. However it keeps saying things about selecting folders with extracted BNK files, and I'm a little confused as to how to move on from here.

Can someone tell me how to get started?

Many thanks in advance.

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No need to bump. If there are no replies, then obviously there is nobody who can help. World editor barely ever worked and I don't know if anyone except Speeder ever managed to make anything useful with it.

 

I have no experience with the tool, and neither has the majority here because the tool simply is not ready.

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It's not so hard to extract some 3d files from it, but the other way around needs some clarification.

Firstly in the tool you need to go over to the settings tab and select your commonworld.bnk folder. this is in your tdu installation -> euro -> bnk -> level -> hawaii. make sure you select that folder and then click save.

Screenshot_3.thumb.png.e3496f2f59fdd166e33d1562b7692b84.png


Then you want to go find your desired sector by taking this map for reference:

1020647269_HawaiiMap.thumb.png.aca6c1e5d30a1850211c2ff1c2f3edd2.png


Once you've got one, open up mini bnk manager and go into that same folder, go into Area-# -> Area-#-# and select the desired sector.bnk, click load, and then unpack all.

Screenshot_2.thumb.png.385f962229c468c51f002d6148612018.png


Now go back to the tdu world editor program, go to import, and within the unpacked folder go to the sector file, 4build -> pc -> euro -> level -> hawai -> area-# -> area-#-# and select the sector-#-#-#-# folder.

Screenshot_1.thumb.png.870ed185d34713b3a2181ae7a3add4f4.png


If done right, you should see it's recognized the sectors and you want to check 'heightmap' and objects', set the output file as desired, name your file and click import and voila! you should now have a collada file where you set your output to be.

Screenshot_4.thumb.png.de20271d77b8841f3404e71c57fb3110.png

This is where your imagination comes in and you edit the model exactly how you want in your favorite 3d software.
And this is as far as i can go. i haven't found a way to successfully convert the file back as it always gives me an error, but if i find a way, i'll edit this post. 🙂

Edited by Wildcat
more pictures lol
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  • 3 weeks later...

Hi,

I'm planning to start a series of videos based on what I know about world-editing this weekend. The series of videos will go over:

  • Height map export and import
  • SHK-R creation and Import(working shadows) 
  • Object creation, shaders, textures and import(building road mesh)
  • PMI Hex editing(Removing and replacing certain objects)

I know i said the exact same thing last year, but that's before i had to do my thesis. Now its over, and I just want to get back into TDU modding.

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