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Test Drive Unlimted Public Beta Vol. 1.0 PS2 to PC Port 1.0.0


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Hello everyone. To celebrate the upcoming 15th anniversary of the TDU Public Beta PS2 June 28 Build on June 28 2021, i finished the Public Beta PS2 to PC Port lookalike. As seen on the Trailer:

Test Drive Unlimted Public Beta Vol. 1.0 PS2 to PC Port 1.0.0

//Test Drive Unlimited Public Beta Vol. 1.0 PS2 to PC (Port Lookalike) Build June 28 2006

- Initial release

- This mod is based on TDU game version 1.45A

- 1.66A is not compatible

- For the best experience, start the mod with a new user profile

- There might be bugs



- PS2 like downscaled graphics, downscaled everything that was possible to not make the game look too bad, to match PS2 Public Beta resolution

- Public Beta elements such as music, frontend sound, all sound elements from public beta

- All Multiplayer / Club Races / speed challenges converted to Solo events, the Map is huge now in terms of events

- All visuals (hud) from public beta

- All Radio Stations from public beta

- In short: Everything that was possible from Public Beta, to match it as close as possible


- Either replace / copy paste / override all files inside "Test Drive Unlimited" Folder with your stock / vanilla 1.45A installation

- Or just drag and drop the Test Drive Unlimited folder for example to your Desktop and run the game, no installation for the mod is required


//Credits and thanks to:

- Tesrella, for providing his Tools to exract PS2 Public Beta's game files, his MHPF Tools .PCK unpacker and his FISH Tools .tla unpacker

- Djey, for providing his TDU Modding Tools (TDUMT / TDUMT II) aswell as his Database editor

- Knyazev, for providing his Texture Converter Tools

- The Dev's from Melbourne House, for creating such a great game, including this Public Beta Build


//Copyright "AMH" Atari Melbourne House 2006, June 28th

Edited by TDUFan777
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  • 4 weeks later...

My apologies if I am ignorant and missing something, but the only issue I see here is the minimap. The PS2 version had a thicker route line and the surrounding terrain was less obtrusive, if that makes any sense? You could see the route line very easily I mean. Unless of course this is only in the release version and the beta version had one like the PC version? Other than that, this is a beautiful and perfect mod that I am very excited to try. Thanks so much for it.

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  • 2 weeks later...

No nothing ignorant from your side its alright. Yes you are right, the final release PS2 version had a thicker minimap route line and less surrounding terrain. No, the Public beta PS2 version had the same surrounding terrain on the minimap like the final PS2 version. I used the stock PC ones instead because it makes things much easier. Otherwise it would take too much time to convert those +5.000 textures (each one manually by hand) single sector textures from the Public Beta PS2 build to fit the PC version format. Also some other things are that PS2 road textures uses 256x256 resolution with only one render layer while stock PC version uses 1024x1024 and three render layers, and some other differences, so in short thats why i only downsampled all road / minimap textures to 256x256 to make things not look to worse but to come close to PS2 Beta version. Thankyou. Have fun with the mod and enjoy it.

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