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Posted
On 4/17/2025 at 11:40 PM, dragster666 said:

Well folks looks like  its possible to convert the exclusive DLC 6 vehicles  into a readable  FBX or OBJ format thanks to shak-otay's Hex2obj and make H20 tools.

Exteriors:

image.thumb.png.45f66edd3ae65ccc4041a1f3124fc572.png

Interiors:

image.thumb.png.2a2b1f986c529375ded0c3fbaf3d5ae2.png

Rims:

image.thumb.png.cd1a75f1162c42dc8911f35e43afae39.png

This is what  the H20 and Hex2obj were able to extract I'm guessing that it managed to extract them completely however some of these might need some fixups here and there...

The Textures were ripped from the Xenia emulator using Intel GPA (NOTE: The textures are flipped this is because of the UVs on the meshes seemingly flipped so i had to flip all of the textures which i managed to extract. Unflipped textures are in a separate folder if you want to use those you'd need to flip the UVs correctly so they fit.)

Also the meshes might seem a bit blocky, you need to set smoothing groups in blender or in 3DS MAX wield the vertices and set the smoothing groups.

The  rim files with the  '''fixed'''  are my attempts to fix some of the rims which had issues.... The rim for the Pontiac Solstice had an missing polygon I've attempted to add it back and tried to make the UVs to not look distorted  but if you don't like it  you can redo it yourself. The rims for the Daytona were a bit confusing at first  for some odd reason the H20 and Hextoobj tool couldn't export the  rim_r mesh correctly so what i did was i used rim_f and placed it and resized it as much as i could to look like rim_r.  As the rims for the Daytona look identical on the front and rear its just that ones are a bit wider....

Blender can read both FBX and OBJ files properly however 3DS MAX has an issue with opening the OBJ files for some reason so  just use FBX if you are using 3DS MAX....

Some textures might have duplicates also If there are any missing textures please notify me.

EDIT: You can use the rims from the PC version for the Pontiac Solstice, Lamborghini Diablo GT and the Cadillac  Sixteen if you wish not sure if the UV's are flipped for those like for the X360 version....

CREDITS:

shak-otay for the amazing tools. Getting the 3D models would have been almost impossible without his tools.

Jco_176 for organizing the original files.

Dragster666 for ripping the textures from xenia.

Link to the files: https://drive.google.com/file/d/1PIqn1e3l0jB0D32KYeKnfVxABJ2bbUmS/view?usp=sharing

So just wanted to check.

 

are these files ready to be added to the games?

 

im still currently trail and error on the adding vehicles to the game (not replacing files) it keeps crashing my game for some reason.

 

if they are ready im happy to try it out.

 

should be easier as the files in tduf exist for the cars rather than completely new files

 

Posted
1 hour ago, najp1234 said:

So just wanted to check.

 

are these files ready to be added to the games?

 

im still currently trail and error on the adding vehicles to the game (not replacing files) it keeps crashing my game for some reason.

 

if they are ready im happy to try it out.

 

should be easier as the files in tduf exist for the cars rather than completely new files

 

I'm not a modder but I'm pretty sure that textures need to be assigned onto  the meshes and the rim placement idk how that works for TDU. There also might be some meshes which need mirroring to the opposite side ect...

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