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Posted
On 4/17/2025 at 11:40 PM, dragster666 said:

Well folks looks like  its possible to convert the exclusive DLC 6 vehicles  into a readable  FBX or OBJ format thanks to shak-otay's Hex2obj and make H20 tools.

Exteriors:

image.thumb.png.45f66edd3ae65ccc4041a1f3124fc572.png

Interiors:

image.thumb.png.2a2b1f986c529375ded0c3fbaf3d5ae2.png

Rims:

image.thumb.png.cd1a75f1162c42dc8911f35e43afae39.png

This is what  the H20 and Hex2obj were able to extract I'm guessing that it managed to extract them completely however some of these might need some fixups here and there...

The Textures were ripped from the Xenia emulator using Intel GPA (NOTE: The textures are flipped this is because of the UVs on the meshes seemingly flipped so i had to flip all of the textures which i managed to extract. Unflipped textures are in a separate folder if you want to use those you'd need to flip the UVs correctly so they fit.)

Also the meshes might seem a bit blocky, you need to set smoothing groups in blender or in 3DS MAX wield the vertices and set the smoothing groups.

The  rim files with the  '''fixed'''  are my attempts to fix some of the rims which had issues.... The rim for the Pontiac Solstice had an missing polygon I've attempted to add it back and tried to make the UVs to not look distorted  but if you don't like it  you can redo it yourself. The rims for the Daytona were a bit confusing at first  for some odd reason the H20 and Hextoobj tool couldn't export the  rim_r mesh correctly so what i did was i used rim_f and placed it and resized it as much as i could to look like rim_r.  As the rims for the Daytona look identical on the front and rear its just that ones are a bit wider....

Blender can read both FBX and OBJ files properly however 3DS MAX has an issue with opening the OBJ files for some reason so  just use FBX if you are using 3DS MAX....

Some textures might have duplicates also If there are any missing textures please notify me.

EDIT: You can use the rims from the PC version for the Pontiac Solstice, Lamborghini Diablo GT and the Cadillac  Sixteen if you wish not sure if the UV's are flipped for those like for the X360 version....

CREDITS:

shak-otay for the amazing tools. Getting the 3D models would have been almost impossible without his tools.

Jco_176 for organizing the original files.

Dragster666 for ripping the textures from xenia.

Link to the files: https://drive.google.com/file/d/1PIqn1e3l0jB0D32KYeKnfVxABJ2bbUmS/view?usp=sharing

So just wanted to check.

 

are these files ready to be added to the games?

 

im still currently trail and error on the adding vehicles to the game (not replacing files) it keeps crashing my game for some reason.

 

if they are ready im happy to try it out.

 

should be easier as the files in tduf exist for the cars rather than completely new files

 

Posted
1 hour ago, najp1234 said:

So just wanted to check.

 

are these files ready to be added to the games?

 

im still currently trail and error on the adding vehicles to the game (not replacing files) it keeps crashing my game for some reason.

 

if they are ready im happy to try it out.

 

should be easier as the files in tduf exist for the cars rather than completely new files

 

I'm not a modder but I'm pretty sure that textures need to be assigned onto  the meshes and the rim placement idk how that works for TDU. There also might be some meshes which need mirroring to the opposite side ect...

  • 7 months later...
Posted
1 hour ago, Grover said:

The extracted models are difficult to work with. It is easier to source them from other places. I have converted the crew 2 350z roadster already

Depends, i can see the latter vehicles like the Diablo GT,A4 DTM, Cadillac Sixteen and the Truimph hard to convert. But for the 350z Roadster and the Dino 246 GTS  both of them have normal coupe bases already in the game  rather than converting the entire car only the convertible meshes would need to be transplanted onto the coupe and it should look good. The Solstice however is mostly a body swap for the Saturn sky with the interior being identical.

As for the Beta vehicles only the AC 427 and the MX5 were managed to  be extracted successfully whereas the Wiesmann GT coupe  and the RX8 have missing meshes and polygons for now. 

Posted
47 minutes ago, dragster666 said:

Depends, i can see the latter vehicles like the Diablo GT,A4 DTM, Cadillac Sixteen and the Truimph hard to convert. But for the 350z Roadster and the Dino 246 GTS  both of them have normal coupe bases already in the game  rather than converting the entire car only the convertible meshes would need to be transplanted onto the coupe and it should look good. The Solstice however is mostly a body swap for the Saturn sky with the interior being identical.

As for the Beta vehicles only the AC 427 and the MX5 were managed to  be extracted successfully whereas the Wiesmann GT coupe  and the RX8 have missing meshes and polygons for now. 

The dino and solstice are the only ones i consider accurate lol. TDU solstice has different interior and is a different model because they hired a better modeler maybe. The problem is how difficult the normals are to modify and it is not possible to make them look vanilla. I dont have the tools to add the textures like they are added on tdu cars for tdu. I tried it with the 350z at first but had to cancel the project until i found another source model.

The 350z tdu model also looks bad. I have also made a new rx8 and a Solstice GXP (Targa Coupe) Also nice you were able to save the meshes. Maybe some modder will make it in the future if the tools become available but then the modder will have to decide if he wants to make copies of already converted cars. Just some time because i currently also make a lot of other cars. 

Posted (edited)
3 hours ago, Grover said:

The dino and solstice are the only ones i consider accurate lol. TDU solstice has different interior and is a different model because they hired a better modeler maybe. The problem is how difficult the normals are to modify and it is not possible to make them look vanilla. I dont have the tools to add the textures like they are added on tdu cars for tdu. I tried it with the 350z at first but had to cancel the project until i found another source model.

The 350z tdu model also looks bad. I have also made a new rx8 and a Solstice GXP (Targa Coupe) Also nice you were able to save the meshes. Maybe some modder will make it in the future if the tools become available but then the modder will have to decide if he wants to make copies of already converted cars. Just some time because i currently also make a lot of other cars. 

The normals can be fixed in 3DS MAX however.

First the model needs to be in editable mesh mode then vertex needs to be selected and then ctrl+a to select all of the vertecies like this

image.thumb.png.41bdebee810b3d4bb8389d639041cdcb.png

and then weld needs to be set like this below and then click on selected

image.png.43aaad389bf99a422bdd8f2baed3a88c.png

then select element instead of vertex and select all again ctrl + a so everything is highlighted like this

image.thumb.png.069e3ebc58011c7843071e6ed8953264.png

then go all the way down till you see smoothing groups and in the auto smooth section set it around 20 - 27 i recommend 27  further than this creates shading issues but might wary between models so in any case 27 is recommended and click on auto smooth

image.png.db4d4c7e6df975e03d25f721fa35192d.png

and its done it isn't blocky anymore and doesn't appear to have any shading issues.

image.thumb.png.b7e7dddbdbeb2dc9f8ca6197a418b9fa.png

Edited by dragster666
Posted
2 hours ago, dragster666 said:

The normals can be fixed in 3DS MAX however.

First the model needs to be in editable mesh mode then vertex needs to be selected and then ctrl+a to select all of the vertecies like this

image.thumb.png.41bdebee810b3d4bb8389d639041cdcb.png

and then weld needs to be set like this below and then click on selected

image.png.43aaad389bf99a422bdd8f2baed3a88c.png

then select element instead of vertex and select all again ctrl + a so everything is highlighted like this

image.thumb.png.069e3ebc58011c7843071e6ed8953264.png

then go all the way down till you see smoothing groups and in the auto smooth section set it around 20 - 27 i recommend 27  further than this creates shading issues but might wary between models so in any case 27 is recommended and click on auto smooth

image.png.db4d4c7e6df975e03d25f721fa35192d.png

and its done it isn't blocky anymore and doesn't appear to have any shading issues.

image.thumb.png.b7e7dddbdbeb2dc9f8ca6197a418b9fa.png

Lol i dont have this program. What i also dont have is a good wiesmann GT. I have the pgr3 model but i am bad at editing. The one in TDU looks better but seems like it has bigger problems? I attached images for the finished 350z with the better proportions

2.jpg

350z.jpg

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