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big-t1991: 997 Porsche Carrera Turbo ´07


big-t1991
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    KD-CREW proudly present:

     

     

    hi

    this is my first "real" carmod

     

    The 997 turbo is at the moment on the rt12 but i think it gonna replace the rgt or r turbo.

     

    DOWNLOAD FINAL VERSION + Wheelfix

     

    http://rapidshare.com/files/170232556/Porsche_911_Turbo_Final_by_KD_Crew___Wheelfix.zip

     

    FINAL FIX

     

    http://rapidshare.com/files/170483090/911_Turbo_Fixed_final.zip

     

    > Grill (Black Color)

    > Backlights

    > Doorhandle on Driverside

    > Exhaust Color

     

    Bugs I can´t fix yet:

    > Grill is black but it is shivering a little bit in car color

    > Door Panels

    > Logos ( They getting ingame partially invisible)

    > Normal working Doors & Windows

    _________________________________________

    Interior is done

     

     

     

    Big Thx to Tool831 for:

    Turbo Rims and the new 997 Turbo Model

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    yea it does but i cant wait for this release it looks awesome

     

    Afraid it doesn't. The mod was made before the Zmodeler TDU Export Feature, so it's not physically possible for the meshes to have been changed. The Porsche Mod was only 2D.

     

    Can't wait, can't wait, can't wait, can't wait, can't wait, can't wait, can't wait, can't wait, can't wait...

    ^For 997 Turbo

    -Leadfoot

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    VERY nice, I expected it just to be another Porsche logo mod for the RUF, but finally someone is actually doing a Porsche even though there are RUFs in the game :D. Can't wait for release!! ;)

     

    Yes, despite the RUF's, I've been dying for real Porsche's.

     

    New pic looks greeeeeeeeeeaaaaaaaaaaaaaat! Can't wait for release! Are you planning to re-badge the interior of a RUF (RTurbo, perhaps)? Or use the one from the Porsche mod? Can't wait for the release!

     

    -Leadfoot

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    Hey I got to ask something.

    In picture one where the car on the back to see (the white car picture)

     

    does somebody else notice that strigth line that moves from the middle of the rear ligth down to the bothem?

     

    As far I know is this caused by poligon edges that are not conected to each other and so create a hard edge for the normals. In Ligthwave modding days I would try to merge the polys left and rigth from that line together to get a smoot line.

     

    will such a problem may be fixed?

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