Jump to content
We promise no intrusive ads, Please help keep the community alive
Consider supporting us by disabling your ad blocker / add to whitelist / purchasing VIP.


Popular Content

Showing content with the highest reputation on 07/23/2013 in all areas

  1. 5 points

    TDU2: Unofficial Patch v0.4

    I am willing to make these 2 cars in perfect quality: 346 - BMW M6 Convertible 373 - Ford Escort RS Cosworth
  2. 2 points

    TDU2: Unofficial Patch v0.4

    @ALFArus: I would love to see the RS Cosworth ingame. :)
  3. 2 points

    [upd]FeaturesPack.05.v028 [mini]

    This really needs to be updated for the unofficial patch.
  4. 1 point
    http://www.videogamer.com/xbox360/forza_horizon/news/forza_horizon_dev_working_on_visually_stunning_racer.html http://www.playground-games.com/
  5. 1 point

    Post Your Screenshots Thread!

    I crop the bottom, don't know how kelv does it
  6. 1 point

    TDU2: Unofficial Patch v0.4

    I agree with you, Donnie :) It would be nice to compete against Lancia Delta with it...
  7. 1 point

    Post Your Screenshots Thread!

    Simple Native Trainer ;)
  8. 1 point
    Holiday form filled in, going to hand it in tomorrow. Bring on GTA week.
  9. 1 point

    Tinnio "porsche rturbo"

    I really won't tell, as i hope a developer studio is trying to get me working for them from one day on, when i perfectionated this new method. With it, it is possible to have all the sounds, a car produces when it is accelerating at maximum, in a stable sample. I've never heard this happening in any game yet. What is there yet is a simulated dynamic, but not the dynamic the engine does by itself because of its character, like in my samples. But at the moment it's not clean enough, still a bit flanging going on there. These are the sounds that are stable before the trick becoming unstable after the trick. But you can ignore it while driving, because i then take the sample, copy it, make it play backwards, invert it, and put it after the before copied sample. This way the flanging ends how it starts, is swinging, and looping clean. For making it having the right lengh, i strictly take out something from the exact middle of it, with same distance to it's right and left, if neccessary. This is not the trick, but a little help for you, because you can use this for other samples you might have trouble with. If i told, everybody could do it. Workingsecret :-)
  10. 1 point

    Post Your Screenshots Thread!

    I hate driving an E46 in a city that looks like nyc but actually isn't :hmmm:
  11. 1 point

    DGS Week 29: 80's or 90's Ferrari

    After a long time wasted to get the correct lighting... here it is, my entry. On time, this time. Lol :cheeky:
  • Create New...