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    Eudemon

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Popular Content

Showing content with the highest reputation on 05/12/2019 in Posts

  1. View File Logitech G27 Racing Wheel Fix From Project Paradise, here's a working download link to the Logitech G27 Racing Wheel Fix. What it does, it fix the Force Feedback for the Logitech G27 Racing Wheel. A must have if you play with this wheel ! Instructions: - Open RAR file and extract the "dinput8" file into C :\Programs Files (x86)\Atari\Test Drive Unlimited For full experience, I would recommend to launch paradise_laucher.exe or TestDriveUnlimited.exe with the Logitech controller app. All credits goes to the original creator of the mod: Speeder Submitter Speeder Submitted 05/12/2019 Category Tools
    2 points
  2. Hello everyone Since Project Paradise is released and TDU Online back, there is a great effort from every modders and a fantastic enthusiast from the community it self for improving TDU1. The work of modders are remarkable and big thanks for the great cars, sound, physics, tools and future Patches. I know some people here who wants to do some modding but don't really have the skills, the time, the motivation and so many other reason to make mod. I want to talk more to people (like me) who wants to learn modding and wants to get skills. People who wants to see their dream car ingame or in the mod shop of Tduck So my idea is to create a thread about sharing all our basic knowledge of modding and help each other for making mods. For example, What is really a DDS ? What tools do we need to make sound mods ? How to make accurate physics ? How to import a 3D Model to TDU ? Etc... Actual Modders can also share their knowledge if they want to; I've read somewhere that Comb@t is making a video tutorial for car modding, don't know if it's still on it. Thanks for his enthusiast Hopefully we'll see more modders around in the future. The first post will be updated with interesting and useful tips and links to complete tutorial for sound mods, HUDs, Import Cars... (I think Iced_Bullet have done something like that in the past but he's not around anymore) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - THREAD UNDER CONSTRUCTION Summary: I. Basics and Facts a) Explanation about modding b) Definition of Formats II. Making Mods a) Tutorial by Djey. All the Basics b) Sound Mods c) HUD Gauges d) Importing cars e)Making Accurate Physics f) Using and modifying DDS g) Other stuffs III. Install Mods into TDU a) TDU Modding Tools b) TDU Performance Editor c) Bnks I. BASICS AND FACTS a) EXPLANATION ABOUT MODS A Mod is something modified from the original game or an addon. It could be anything like a new car, Environments mod, Weather Mods, Sound Mods... For example, The original game doesn't have a BMWs, Porsches, Autumn environment, Day-Night Cycle; With mods, all these things are possible ! Or if you think the sound of your Gallardo sound awful, the dashboard of your Ferrari looks bad, or you want a customize number plate, that's again possible ! b) DEFINITION ABOUT FORMATS BNK: Or TDU Bank, these files are an element of the game. It could be Sounds, Car Exteriors, Car Interiors, Rims, Gauges HUD, Traffic, Environments... Etc. These file contains loads of different files. For example, Enzo_I.Bnk have 3D Elements and Textures (2db) inside the BNK File. Enzo_audio.Bnk have Wave sounds and an XMB file. Commonworld.Bnk have loads of 2db Texture files. This file can be open by Mini BNK Manager or File Browser in TDU Modding Tools. 2db: It's a texture file who is generally inside Bnks. But you can find in ...\Test Drive Unlimited\Euro\Bnk\FX 3 2db's files. These file can be converted in DDS with TDU Modding Tools to be modified. DDS: Direct Draw Surface. These files are Textures. Example: The Roads in game are originally 2db file in CommonWorld.Bnk but once converted with TDUMT, there are DDS. When you open a the DDS file of roads, you have that: (r5_00.dds original Atari) You can open and modify DDSs with Paint.NET, Adobe Photoshop, Artweaver and create new grass, road surfaces, billboards, plate numbers and so many other stuff in the game. But don't forget to convert your DDS back into 2DB file with TDUMT and make sure to backup any files your modifying ! 3DG, 3DD : (Can't perfectly explain it my self) It's the file who support the original 3D Model of the car. 2DM: Wave: It's a Microsoft sound sample format who can last as many time possible. But in TDU, it have to be sample that last beetween half a sec to 10 sec. Most of these sample are inside "CAR"_audio.bnk in Bnk/Sound/Vehicules and makes the sound of the car. Most of the audio Bnks have 7 Wave sample. For making sound mods, The TDU sound format MUST BE in Microsoft ADPCM format, 44khz, 4 bit, mono. These file can be play Modify with Audacity, Gold Wave, Creative WaveStudio, etc... tdupk: Or TDU Performance Pack. It's a file who contains values of a specific car like not to 60 mph acceleration, suspension rate, Gearbox ratios, Power, Nm, Engine displacment, wheelbase, etc... And can be open only by TDU Performance Editor. II. MAKING MODS (TO BE DEVELOP, A LOT MORE EXPLAINED AND CLEAR. At the moment, I just link and quote. The community will improve all that ourself) a) TUTORIAL BY DJEY. ALL THE BASICS FOR TDU'S GENERAL MODDING AND THE BEST MODDING TOOL: TDUF https://github.com/djey47/tdu-cp/wiki/Modding-FAQ https://github.com/djey47/tdu-cp/wiki b) SOUND MODS c) HUD d) IMPORTING CARS Tools: Forza Studio for Forza Motorsport Models. ZModler Paint.NET, Photoshop, Artweaver... For Tool's thread, don't pay too much attention for the size limit as Project Paradise Big Bnks option solved today that issue This tutorial is understandable but way too fast. I've tried my self to import a car with this tutorial but you have to pause the video every 5sec... Oh well, you can manage doing a mod but it's a bit annoying to stop the video. e) MAKING ACCURATE PHYSICS First Download TDUPE > TDU Performance Editor 2.77 > TDU Performance Editor 2.78 IMPORTANT: Open TDUPE, Click on Settings, Select the Locality to the same language of the game ! Once you've done that, again click settings, and set the Installation Directory to C:\Programes Files (x86)\Atari\Test Drive Unlimited. (Tested only with 2.77 -2.78) MAKE A BACKUP OF YOUR DATABASE BEFORE MODIFYING ANY DATA ! It depends of how you want your car. If you want realistic physics based on a real car, I suggest you these website: > Automobiles Catalogues: Very complete datas of any sort of cars ! The best in my opinion. > Supercars.Net Not many data information but you can learn a lot about the car you want. Very complete list of cars. > Supercarsite.net: Another pretty good website > Google: Yes. This website too help a lot Jut search the car you want and pick the website you find interesting. > YouTube: Yes. This website is useful too for watching reviews and know more about your car. Usefull thread: If you want physics on your own taste, bit of explanation: TO COME LATER Credits to Dredgy f) USING AND MODIFYING DDS Very old thread: g) OTHER STUFFS To Continue... III. INSTALL MODS INTO TDU a) TDU Modding Tools Download it here first: TDUMT 1.16.2 by Djey b) TDU PERFORMANCE EDITOR Download above in Making Accurate physics. Unzip your .Zip / .Rar somewhere. IMPORTANT: Open TDUPE, Click on Settings, Select the Locality to the same language of the game ! Once you've done that, again click settings, and set the Installation Directory to C:\Programes Files (x86)\Atari\Test Drive Unlimited. (Tested only with 2.77 -2.78) MAKE A BACKUP OF YOUR DATABASE BEFORE MODIFYING ANY DATA ! To install a tdupk file, Select first the car you want to modify, Go to Performance Pack > Import Performance pack and then select the tdupk file you want to install. New data appears. Feel free to modify any of these data to your taste. Go to name editor. Click on Save once. If you see <Ressource not found>, enter your desire car name. Then click on save. Now your Murcielago is an Aventador c) BNKS To Install > A car mod: C:\Programes Files (x86)\Atari\Test Drive Unlimited\Euro\Bnk\Vehicles > Wheels: C:\Programes Files (x86)\Atari\Test Drive Unlimited\Euro\Bnk\Vehicles\Rim\(MANUFACTURER OF THE REPLACED RIM) > Traffic Car: C:\Programes Files (x86)\Atari\Test Drive Unlimited\Euro\Bnk\Vehicles\Traffic > A Sound mod: C:\Programes Files (x86)\Atari\Test Drive Unlimited\Euro\Bnk\Sound\Vehicles > A HUD gauge: C:\Programes Files (x86)\Atari\Test Drive Unlimited\Euro\Bnk\FrontEnd\HiRes\gauges & C:\Programes Files (x86)\Atari\Test Drive Unlimited\Euro\Bnk\FrontEnd\LowRes\gauges > CommonWorld or CommonWorldDiv2: C:\Programes Files (x86)\Atari\Test Drive Unlimited\Euro\Bnk\Level\Hawaii > A Weather Mod: C:\Programes Files (x86)\Atari\Test Drive Unlimited\Euro\Bnk\FX (Correct me guys if I'm wrong) Thanks to Djey for his fantastic help //Djey again for TDU Modding Tools // Dredgy for TDU Performance Editor // Driver:TDU for his well detail tutorial // TDUZoqqer for his unfinished but helpful Modding tutorial :lol: // thunderhawk17382 for his Q&A thread // Tool831 & Iced_Bullet for his Interior & Exterior Bnks file names references // Kurgan777 for his pretty complete Best Cam & IK Thread // Reventon09 for both of his thread about adding new colors and new names in TDUMT // PhatPunk for his thread about changing cameras with TDUMT // The other modders who improved the game since all these years // The community for his massive support // Diablo and the other Modo for managing the best community in da woarld
    1 point
  3. Tob-Racer

    The School of Modding

    Hey all I know a wiki got opened recently but I'm bringing this thread back And because the wiki is such a great thing, I'm gonna use most of the first post to feed the wiki. I've already wrote a guide for TDU UT. But I would like just to get back to the original point of this thread: sharing our knowledge and hopefully use it to produce new mods. Car modders are gone from here but maybe with this thread we could see new people ? Some threads are unaccessible unfortunately like the gauges. Is it possible to fix the pages please ? @Admin Toby
    1 point
  4. I wonder that do you release this game before Kylotonn release TDU 3 ? I know it's hard to describe, but assuming that they release it in 2020/2021 , then there is chance that you finish ATG: Kish before them ?
    1 point
  5. Added you to modder group, welcome to turbo duck modding
    1 point
  6. You can post to download and send me author name I will change it
    1 point
  7. As for the 4gb patch. That's a great idea, actually a while back, as an GTR2 player I thought the same thing, used it and left the game with AE86 sitting for a while. It still started to slow down but it took a bit longer to happen.
    1 point


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