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  1. civicmanvtec

    civicmanvtec

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  2. Milli

    Milli

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  3. Tob-Racer

    Tob-Racer

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  4. TDUZoqqer

    TDUZoqqer

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Popular Content

Showing content with the highest reputation on 06/08/2019 in all areas

  1. Its a huge list which is why I uploaded all the folder, but I will try to remember, this includes most vehicle variants like bodykits unless otherwise specified: There are couple of sounds that were in platinum that I've switched around, for example the 430 Scuderia sound is now on the normal F430 while the Scuderia got a newer, more aggressive sound. cheers
    5 points
  2. I've been enjoying this mod so far, but one thing that bothered me slightly was the sounds of some cars, some re-used original Atari sounds and/or had inaccurate sounds. Since I had various sound mods released over the past 10 years in my HDD which are now long lost on the Internet, I took initiative upon myself to add unique sounds for most cars in the pack. What I did: -Added new sounds for multiple cars (Including ones unlockable by tuning shop) -Sounds for most cars are unique to themselves or ones with similar engine. (Example: VR6 engine cars) -Matched sounds for cars that use the same engine (Example: E46 M3 and Wiesmann Roadster) I hope it gets included in the next update, I'll upload the file for anyone who would like the file here
    3 points
  3. She said many times she won't add any vehicles. But you can either: replace one of the 10 slots made specifically for modding or add a new slot with the help the wiki guide and tutorial.
    2 points
  4. I have no idea. Try the torrent though. By the way, v1.07 of the update is out, and it brings many things, actually. - Fixed rarity of Audi Quattro Sport. - Fixed engine type of BMW M4 F82. - Fixed and replaced some car sounds. - Reworked dealership lighting. - Re-ordered the days, so fog weather won't be displayed so often when you start the game.
    2 points
  5. Version 1.0.2

    492 downloads

    Hello again, this is Ztryka and I present to you my next mod for Test Drive Unlimited: The Immersive Radio Stations & Driving Games Soundtrack (DGST) Music Mod Pack introduces new radio stations based on real life O’ahu, Hawaii stations, including station IDs, call signs and station names, that plays along with songs based on other driving and racing games aside from TDU (excludes one station which more than half of the songs are based on real life top hit songs list of the decades). The idea of the mod is to bring the real life radio stations to Test Drive Unlimited gameplay and create an immersion of reality while driving around the island of O’ahu. Guide to Install the Music Mod for TDU: 1. Extract the files from the Zip file. 2. Open Test Drive Unlimited, then copy the folder "Euro". 3. Paste the folder to C : > (Your folder location of) Test Drive Unlimited (For example, in my case C : > Games > Test Drive Unlimited) 4. Press Yes if asked to replace the files. (BACKUP YOUR FILES BEFORE DOING THIS!!!) 5. Look into "For User Radio:" instructions below. For User Radio: 6. Go to Test Drive Unlimited > Euro > Radio. 7. Cut the folders "User Radio 1" to "User Radio 4". 8. Paste the folders to Documents > Test Drive Unlimited > savegame > "Your Profile Name" (in my case, ZtrykaTDU, for example) > Radio (create the folder of the same name if there is none) 9. Play TDU, Continue Game, Exit House and Enjoy! For more information regarding the music files, check the other files that included in the Zip File: * Description doc * Description pdf * New Stations List txt * In-Game Tracklist txt --- Ztryka --- Mediafire Mirror Download Link Available: http://www.mediafire.com/file/8l9bjt2yf3g1sae/TDU_Radio_Stations_%26_Music_Mod_Pack.rar/file Stock TDU Music Files: Vanilla: http://www.mediafire.com/file/6cvcie59cf97fyx/TDU_Vanilla_Music_Files.rar/file Platinum: http://www.mediafire.com/file/9w140fujphzfi6b/Platinum_Original_Music_Files.rar/file Topic:
    Free
    1 point
  6. -------------------- 2018 Dodge Challenger SRT Demon Vehicle replaced: Dodge Viper SRT 10 Converted by: Irina Raevskaya ( vk.com/tdu2mods ) Credits: Forza , CSR2 -------------------- -------------------- Features: - HQ model - highpoly interior - raindrops on windows - working doors - working lights - working windows - working GPS - dirt, paintable, stickerable - own rims -------------------- Download My mods : Моды для TDU 2 [ TEST DRIVE UNLIMITED 2 ]
    1 point
  7. @Tob-Racer thank you for all your efforts, here´s the result of what ive learned with you today! Next step i need to contact Rulezzz if he could help me find a way to add titanium exhaust in this F488 Spider XD.
    1 point
  8. @Tob-Racer Thanks mate, i did well in the 1st stage XD, ill be waiting for your tutorial. Thanks again for all the help and your time, kudos and +REP for you!
    1 point
  9. That's gonna be too long to explain. I haven't written the tutorial for all that process yet. But you give me a good occasion to do it. I'll write it now, will try deliver it tonight or tomorrow and reply here when it's ready. Basically you need to Rename each wheels like that: F488_Rst_F_01, F488_Rst_F_02, F488_Rst_F_03... Add the Bnk files in the Bnk folder ( Bnk\Vehicules\Rim\Ferrari) then with TDUF force the MagicMap to read the files, In the database copy the wheels from the Ferrari F430 and edit all the values to make it different from the original. Specially each REF values that needs to be different from the original F430 wheels. Connect your added wheels to the slot. If you can't wait you can still do it following my video in my tutorial when I edit TDU_Rims.db and TDU_CarRims.db (not forgetting to resize the wheels in TDU_Rims.db), add the values in the Database (in TDUMT using the "DB ressources" app), change the values in TDU MT "Database" app. The video probably is only good for the rims where you don't risk too much. At the moment did you managed to resize your wheels ?
    1 point
  10. Don't worry for noobs questions Yes you can do it all with TDUF ! When you click on "Edit", it's your chance modifying the numbers. https://github.com/djey47/tdu-cp/wiki/TDUF-Rims-Handling Or if you want to use TDUF you can do it manually by modifying the value directly inside the databse (my guide). Much slower but same result. Use your backup Atari files. Replace one of the 10 slots made specially for modding. Open TDUPE, set TDUPE to your vanilla backup game. Export the .tdupk physic file and close TDUPE. Open TDUF, open the slot you are replacing and import the Audi A6 tdupk file.
    1 point
  11. No worries. Welcome ! Have you changed the size of the wheels as indicated by Rulezzz who I believe made this mod ?
    1 point
  12. Is there a list of the car sounds you actually changed?
    1 point
  13. Watch a new short video clip of the new 4WS system in ATG. Today I had a little bit of free time - which super rarely happens!! - and added a 4WS (rear wheel steering) system to it. Just watch it in action here, looks great and I think this is a very first of its kind. GranTurismo, AC, Forza, TDU or NFS haven't had this feature in their game, yet - the only game I know that has the feature is GTA SanAndreas which is very arcade-ish. Not that my one-man made, indie, low budget passion-project can compete with those AAA games, but it is cool to be first in the game lol. Here you can see how effective the 4WS system is, you can compare a 4WS equipped Lamborghini Aventador lp770 SVJ to the normal steering system of LP750 in ATG: Kish. This is interesting IMO. For technical reasons when tried to upload the above GIF to Instagram, it was not successful. So I made a new video for it and shared it both in its Instagram and its Twitter. Then I decided to share it here, too. Reminder: the development of this project still is paused.
    1 point
  14. Ahaa true, never thought of that. Cheers
    1 point
  15. Waiting for the customer to reply, made renders in the meanwhile. (renders = testing light glow mask and looking at the wheel textures and mudflaps)
    1 point
  16. IT IS LOVELY. Really nice work Zoq!
    1 point
  17. The Tacoma is done! Texturing took longer than the modeling, spent the whole day today mapping, baking and texturing But this must be the fastest modeling job of a complete car I did yet, meaning with texturing and stuff. But hey, it's below 2k polys, so it would be weird when it'd take longer, really. Asset details: Polycount: 1.798 specific textures used: 5 (512x512 DXT1 no alpha, 512x512 DXT5, 256x256 DXT1 no alpha, 256x256 DXT1 no alpha, 128x128 DXT1 no alpha) - the 512x512 DXT5 might be scaled down later. Duration: 3 days Nice to have it done, since I need to work tomorrow again and I would have totally lost the track of the model then. But yeah, one down, more to come! PS: As for rims, I will make own rims with a 128x128 DXT1 texture, but I am not sure if there is enough texture space left for it. I hope so, otherwise I'll use a TDU traffic rim with a common car normal. Which I don't want, actually.
    1 point
  18. It looks lovely though. And that is lower poly than original tdu? For real? Didn't expect that aswell, it looks much more refined.
    1 point
  19. Tacoma 3D model finished. Now it's on to baking and texturing. PS: This is by far the most lowpoly car I ever modeled, unironically. To be honest, I would love to put some more details into the model, since it deserved some love, but TDU would not like that very much. PPS: the Tacoma is now ever lowpolier than the traffic car it replaces.. But that means more space for textures! slightly more. Traffic bnks work only up to 550ish kb lol.
    1 point
  20. Well I am glad to say that I am over all that model stealing stuff....if anyone wants to do that to my models it wont be correct but i wont stop releasing mods cause of this. so expect alot of my mods in this new upcoming pack being made by milli!
    1 point


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