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Showing content with the highest reputation since 10/14/2019 in Posts

  1. 5 points

    [RELEASED] Test Drive Unlimited Platinum

    Update 1.11 is live. This time though, download all 3 files, as the update is large and had to be split. Lol
  2. 3 points
  3. 3 points
  4. 2 points
    Time to re-discover the island of Oahu. TDU Platinum pursue the objective to be more than a collection of many different mods in a pack, the objective is to deliver a whole new experience, a whole new way to play with endless possibilities to choose at your own demand, ready to go. The work being done is beyond the gathering of different vehicles, sounds and gauges from different online websites and packing them together, it goes further to new physics, brand new weather, compatible with HDiR, new world textures and also new music for background and radio statios. New Physics Over 880 vehicles Correct color names Dedicated camera for each vehicle New weather - HDiR compatible New map textures New radio stations Easily moddable Easy installation Optional Russian language Toolkit - How to install - by HGCentral - Launch Trailer - First Trailer Images Modders and special mentions Djey Speeder Pator5 Minime891 Mondodimotori TDUZoqqer Combat-Shotgun Norby931 Miha2795 Tool831 2CV SUPER GT StarGT PhatPunk Reventon09 DriverTDU Takumi Acvet06 Doctor G DjoyTinnio Urban iLLusion Zebukas FenixZ Kvrt666 VDVS Opelos_HUN Tob-Racer MagicV8 Rulezzz VDV522 XtensoJDM t0m3k911 scuderia458 [email protected]= Sourkho And many other who have worked to keep TDU alive and interesting for so many years. TDUCk HF Garage TDULOG :: Test Drive Unlimited tdu.net.ru Drivers-paradise Without everyone, TDU Platinum wouldn't be anything more than a dream, so, all those people deserve a round of applause and we'll meet somewhere in Hawaii. -Always remember to make a backup of your game before you perform any modification. - For existing profiles, it's recommended to sell your vehicles and stay only with an Alfa Romeo GT BEFORE you install TDU Platinum. - If you're not feeling like selling all vehicles, just drive off the house with an Alfa Romeo GT BEFORE you install TDU Platinum, but this method might crash your game once you check some vehicles in the garage. - Original copy of TDU installed - CPU: Pentium 4/Athlon XP or better - CPU SPEED: 3 GHz - RAM: 2 GB - OS: Windows 2000/XP and above - VIDEO CARD: 512MB Video Card with Pixel & Vertex Shader 2.0 (NVIDIA GeForce 7600+ / ATI Radeon X1600+) - TOTAL VIDEO RAM: 512 MB - 3D: Yes - HARDWARE T&L: Yes - PIXEL SHADER: 3.0 - VERTEX SHADER: 3.0 - DIRECTX VERSION: DirectX 9.0c included - SOUND CARD: Yes - FREE DISK SPACE: 18 GB - Additional Google Drive link ---> Update Patch Q. Why does some vehicles display an absurd Top Speed? That's because how TDU was codded. Sadly, to get the gear ratios to work as they should, you must set the car's Top Speed as the top gear speed. Which means, the maximum speed that the final gear could achieve, regardless of it's power or drag. Usually, vehicles that have an "Overdrive gear" will display absurd values, since the last gear is really long, with the porpouse of fuel saving. Q. Ok, but why it is actually the Top Speed value is lower than the final gear speed? That's because TDU, by standard, adds around 10% more top speed. So, if a car final gear speed is 330 km/h, if you set as 300 km/h, in-game the car will reach 330 km/h. Now, if you set 330 km/h, the car will actually be faster than it should, and will reach 363 km/h. Deducting 10% of the speed makes not only the final gear accurate, but every gear will top at the correct speed, if your gear ratios are correct, which means the speed you need to shift will also be accurate. Q. Why the car classes are broken and i have overpowered vehicles for it's class? Because that was the easiest way i found to get these high-power tunes and keep the game "easily moddable". TDU will only understand a car class change if it reads a new entry on the database. That being said, i would need 4 entries in the car database, for 1 single vehicle, 1 entry being it stock, and 1 new entry for each tune kit. That means instead of 880 vehicles, i would need at least 3520. Not to mention that if someone decides to modify that 1 vehicle, they will need to modify the tuning its aswell. That not only means it would take a long time, but that it would make the game much more complex to be modded, so i used the original upgrade system, that's based on % increase of the base vehicle, but sadly, it doesn't support class changes. Q. The traffic in my game is being glitchy and invisible, what do i do? In the Project Paradise Laucher, make sure to enable V-Sync, to lock your fps to 60. The game won't do well with higher fps. Q. The game is displaying too much brightness, what i did wrong? Usually the dealerships display a higher brightness than the road environment. But also, that could be caused by FX Tweak being enabled in Project Paradise Launcher. TDU Platinum weather system was developed to not require FX Tweak, if you enable it in the launcher, it may override the weather files. Q. The physics have been changed, but they seem the same? That's because the physics engine is the same, but TDU allows each car to have their individual physics worked on, and that's what's been changed. To match real data, because TDU has messed it up even on the original game. Q. TDUPE is not working? Yes it is, but unfortunately i've stumbled across an issue i thought i would have. This issue happens when the database has over a thousand entries, which is the case, since TDU Platinum's database has 1105 entries. So, to use TDUPE, you must follow these steps: To run TDUPE, you must open it as admin. Point your TDU database directory in the settings and click load. Once it has loaded the database, search for the Custom Car you replaced in the car list. Modify and Click save. (That is when the problem starts.) Because TDUPE can't deal with more than 1000 entries in the database, it will make the game crash, to fix that issue, you must open TDU Modding Tools File Browser. Extract the CarPhysicsData.db, located inside the DB.bnk. Decrypt CarPhysicsData.db using TDU UT (this tool i did not provided, but it can be found on the forums) Open it using notepad and set the number of "Items" as 1105, save and close. Encrypt the file again, using TDU UT. Replace the new CarPhysicsData.db inside the DB.bnk. Q. Do i need the game or this is a standalone game? No! You need the game first, this is a mod and won't work on it's own.
  5. 2 points
  6. 2 points

    Djey: TDUF Toolset [1.12]

    I got Millis Platinum installed and of course I use Djeys TDUF Database Editor. I think, it's not only with me, but when I use the vehicle dropdown list in TDUF DE, brands are kinda unsorted with me. So I decided to create a sortable table of that list at my website to find vehicles slots "faster". Feel free to use it, if it's helpful for you. Consider to wait very few seconds for sorting, because there are 1100+ entries. If you find any mistakes, please drop me a line, thank you.
  7. 2 points
    1963 Shelby Cooper Monaco King Cobra [CM/3/63] for Test Drive Unlimited 2 Replace Spyker C8 Converted by StarGT Base 3D model from Forza Horizon 4 Donated by Pavlo Moroz Camera view from Ginetta G40 Download http://gestyy.com/w5vKNV Download http://gestyy.com/w5vKNV
  8. 2 points

    TDU2 Show-Off-Your-Mods thread

    yes, later, when I do a few more
  9. 2 points
  10. 2 points
    I post to you here again because i cannot write you a private mail. It says my inbox is full, i am at 240 % of what is allowed at the moment, because i kept very old messages. I don't know what to delete, so i write here. The mod is ready. I hope you like it.
  11. 1 point

    Test Drive Unlimited Platinum Plus

    Test Drive Unlimited Platinum Plus What is assembly: - All updates are made on and for TDU Platinum, all bugs are fixed and includes new car slots with new or edited mods. - The game is designed exclusively for veteran mode, but we are doing the game in normal mode. All specifications are configured exclusively for this mode and for realism. - Each car is as close as possible to the real characteristics - starting from power and torque curves, ending with maximum speed, acceleration and control. - The game supports cinematic cameras and flashing police lights on police cars. - Always will be updated. - Comming soon video tutorials and needed programs to convert or to add mods in tdu - New mods without bugs, new body kits, new sounds, new HD textures on cars, special effects from headlights or brake lights, special painting with sand, working police flash lights on police cars, 3D engines, 3D tires, 3D calipers, opening doors, opening hood, opening trunk, folding mirrors on some cars, opening sunroof, tinted windows from interior, all the mods will be worked out as beautifully as possible and it would be nice to play ________________________________________________________________________________________________________________________________________ What is new Test Drive Unlimited Platinum + Update 01 BMW E82 (+10 cars) Test Drive Unlimited Platinum + Update 02 Huracan Coupe (+9 cars) Test Drive Unlimited Platinum + Update 03 Huracan Spyder (+5 cars) Test Drive Unlimited Platinum + Update 04 BMW F10 (+10 cars) Test Drive Unlimited Platinum + Update 05 Oldtimers (+8 cars) Test Drive Unlimited Platinum + Update 06 System Repair Test Drive Unlimited Platinum + Update 07 Traffic Repair Test Drive Unlimited Platinum + Update 08 All Fix Test Drive Unlimited Platinum + Update 09 F10 Engine Color Fix Test Drive Unlimited Platinum + Update 10 Oldtimers Camera IK Fix Test Drive Unlimited Platinum + Update 11 Oldtimers II (+6 cars) Test Drive Unlimited Platinum + Update 12 Infiniti G35 (+7 cars) Test Drive Unlimited Platinum + Update 13 SLS Series (+3 cars) Test Drive Unlimited Platinum + Update 14 M-Tech Fix Test Drive Unlimited Platinum + Update 15 F10 Logos Fix Test Drive Unlimited Platinum + Update 16 DarkAvengerGirl Platinum Fix Test Drive Unlimited Platinum + Update 17 Skyline 350 GT (+6 cars) Test Drive Unlimited Platinum + Update 18 Custom Dealer 1 Import Test Drive Unlimited Platinum + Update 19 GTR Black Edition Fix Test Drive Unlimited Platinum + Update 20 GT86 (+12 cars) Test Drive Unlimited Platinum + Update 21 FR-S (+2 cars) Test Drive Unlimited Platinum + Update 22 SLS V-Rent Test Drive Unlimited Platinum + Update 560 SEL Cameras.bin Test Drive Unlimited Platinum + Update BRZ Test Drive Unlimited Platinum + Update BRZ Special Edition read files added to all patches ________________________________________________________________________________________________________________________________________ Link to download - https://vk.com/tdu_platinum_plus (closed group) Official group, Russian-English speaking community and technical support - https://vk.com/tdu_sapphire Always will be updated and no mods will be released All mods are tied to new textures from Common_car (orange bug on the mod when you try to add it in other tdu assembly Common_car and TDU Platinum mods are edited (will not work in other tdu assembly)
  12. 1 point

    Tutorials and Installation Guides

    Install Guide: Setting up TDU's graphic options for best effect: So since i discovered the Platinum Mod and by extension TDU i have been through a process of trial and error to get the best out of the game on my system. My System Specs: CPU: i5 3350P 3.1Ghz RAM: 16GB DDR3 1600Mhz GPU: 4GB 1050 Ti Game installed on HDD (not SSD). Screen: a native 1920x1080 flat screen TV @60Hz In game graphic settings: Resolution: 1600x1024 Refresh Rate: 60Hz Anti-Aliasing: 4x HDR: (on) Brightness = Max Level of Details = High Nvidia Control Panel Settings: I set these for both the Project Paradise Launcher.exe and the Test Drive Unlimited.exe (just to be sure nothing is missed). Ansiotropic filtering: 16x Antialiasing - FXAA = on Antialiasing - Gamma correction = on Antialiasing - Mode = Enhance the application setting Antialiasing - Setting = 8x Antialiasing - Transparency = Multisample (on my system using Supersampling introduces flickering artifacts on distant objects) Multi-Frame Sampled AA (MFAA) = on Texture filtering - Negative LOD bias = Clamp Texture filtering - Quality = High Quality Triple buffering = on Vertical sync = Adaptive All other settings not mentioned are left at default settings. Project Paradise Launcher: Windowed = on Unlock Settings (Windowed) = on Vsync = on HD = on (as i use the 'HD300' graphic enhancements from the HawaiianBliss v4.0 mod). Fuel = on Big .bnk = on ----------------------- With those settings when i launch the game via the Project Paradise Launcher i get a small(ish) window on my native 1920x1080 display. I normally run my games windowed as i have some utilities that i run to monitor performance and hardware and provide recording etc. So on the right of the screen i have Piriforms Speccy to monitor a range of hardware temps (from CPU to GPU and HDD/SSD), then below that GPU-Z to monitor the GPU in detail, then at the bottom a 'detatched' section from the MSI afterburner software to show graphs for FPS, CPU usage and RAM usage. I also use Riva Tuner part of MSI Afterburner to set an FPS cap of 60. I also run DXtory and use that to display FPS on screen when running a game (and to record any footage if i choose etc). So with that right section of the screen occupied i take the TDU screen that Project Paradise launches and drag it to the top left of the screen space, then using the 'windows' key to get out of the TDU screen and carefully select and drag the games window down and to the right to take up the available space and keep my game monitoring software in view. It looks like this: https://i.imgur.com/5tLDfKX.jpg https://i.imgur.com/5Z3Iq42.png As for the general settings above i spent the last few months working out what worked best. Setting the resolution in game to 1920x1080 and running it windowed gave it lots of ugly jaggies, even with all the Antialiasing i threw at it. So for Windowed mode it is best to set an in-game resolution less than your display resolution and simply drag the window to fit what you want. With the HD300 pack from HawaiianBliss v4.0 mod i mostly get a solid 60FPS (keep in mind I cap the game to that) with just the occaisonal dip into the 50's. Hopefully this guide will aid those looking to get the best out of how TDU can look
  13. 1 point
    What do you mean with "full" modification? Latest patch (from community by Milli) for the game you can find here.
  14. 1 point
    this....really starts to look like a lost hope... nasty...was such a beautifull project..
  15. 1 point
    I find it 'amusing' when the traffic in front decides to change lane, then changes it's mind at the last minute and drifts back! Never assume that 'other' driver knows what they hell they are doing (in relation to driving a car) or where the hell they are going. A good rule in general for driving in real life and TDU!
  16. 1 point
    1.) No one really uses fuel because the island is lacking stations up north. So, its not possible to get from station to station if you drive the coast. 2.) Try checking "Vsync" in the Project Paradise Launcher. It sounds like your framerate is uncapped; that causes all sorts of traffic problems. You need it capped at 60, checking "Vsync" should cover it.
  17. 1 point

    Change Camera FOV using TDUF

    Nope, not to my knowledge at least. Tduf does only modify database files and a few bin files. Only project paradise uses a dll injection, allowing to override variables in memory. That's why projects such as tdu platinum are so huge and take time, author has to make changes on each car and test results in game...
  18. 1 point

    Surfer's Island BETA V2 (New Island mod)

    No conflict, working online with tdu platinum and other players
  19. 1 point

    [RELEASED] Test Drive Unlimited Platinum

    Milli's Platinum mod is a fabulous revival of Test Drive Unlimited. And it is hard to resist the urge to post images. Here's one of my favs, the 427 Cobra sporting wire wheels and an Alberta vanity plate:
  20. 1 point
    Hawaiian Bliss v4.0 This mod contains my old weather mod, Hawaii Beauty Enhancer, revamped and improved. If you liked my old mod, you'll absolutely love this one! The mod contains: ~100 new textures imported and edited from TDU 2 & Hawaii Beauty Enhancement - these include road, rocks, trees, grass, bushes and many more! 5 separate in game days (and nights). Nights have a moon (texture from TDU 2) Vastly improved reflections! Greatly improved water V4.0 Pictures: Link to album of pictures (v4.0) Pink Sunset: Day 1 Sunset: Purple Sunset: Bright Sunset: Day 1 & 2 (compared) : Morning: Night time : Cloudy Morning: Cloudy Day: Cloudy Sunset: All pictures were done with HD300 draw distance mod. Anisotropic Filtering x16 was forced through Nvidia Panel. In-game settings were HDR: ON, Texture Quality: High, Resolution: 1920 x 1080, Anti-Aliasing: x4. Hawaiian Bliss v1.0 (OLD): Link to album of pictures (v1.0) The pictures were made using HDR Mode, standard/stock TDU textures and were not edited. Anisotropic x16 was forced through Nvidia Panel. Download link for the v1.0 version mod. The mod is made for and on HDR, but I've included a non-HDR version as well. It does work, but results may differ slightly from the HDR version. Especially during night time. The mod is also made for and on standard/stock TDU textures, using a texture pack may give you significantly different results. To get the same amount of clarity/detail in the game, you MUST force Anisotropic Filtering to x16 in your Nvidia Control Panel! Same goes for AMD alternative! Hawaiian Bliss v2.0 (OLD): Link to album of pictures. (v2.0) Changes to V2.0: Fixed bug with clouds not appearing on the Sky. Reworked HDR mode, no more constant change of brightness while using HDR! Completely reworked night mode for easier cruising and racing. Made changes to reflections, no more "glowing" cars on sunny days. Every weather has been fine-tuned for better cruising experience. Visibility increased. DOWNLOAD LINK V2.0 (OLD!) Hawaiian Bliss v3.0 (OLD): Link to album of pictures. (v3.0) Changes to V3.0: ~100 new textures imported and edited from TDU 2 & Hawaii Beauty Enhancement - these include road, rocks, trees, grass, bushes and many more! Fine-tuned darker weathers for better visibility Nights have a moon (TDU 2 texture) This mod includes HD100 patch DOWNLOAD LINK V3.0 (OLD!) Hawaiian Bliss v4.0: Tweaks to most weathers - vastly improved visibility Better fit with the new textures from v3.0 Small fixes on saturation in some weathers A bit lighter effects, more emphasis on subtlety DOWNLOAD LINK V4.0 How to Install: Download the mod (v4.0) Choose draw distance settings Extract it into your main TDU folder Enjoy! If you don't like the Textures OR Weather mod, you can download the original/stock TDU ones with the links below: Stock TDU Textures | Stock TDU Weather FAQ Q: Will I be able to play online with this mod? A: Yes. The mod does work online, however since online time scale is static, in game days will pass very slowly. Q: How long does it take to get through a whole day playing online? A: A whole day (sunrise to next day's sunrise) should take about 4.5 hours according to my calculations. Q: Can we make the days shorter? A: Offline, yes. An offline day should take about 30 minutes. Online time, however, is static for everybody. We can only make the days longer, unfortunately.. Q: But, kristiannn, I see you've added two sunrises, three mid days and two sunsets each day, what if we delete them? A: I've made it that way, so the proportions between morning, day, sunset and night are normal. Also, if we remove any weather sets and do not add more days into the rotation, this will only result in days being longer, not shorter. Q: Will my game run slower with the new v3.0 textures? A: Yes, there is an FPS drop between v2.0 and v3.0. If you are experiencing it, I would suggest using the stock TDU textures. Q: Which version to choose? (OFF/HD100/HD300/HDU) A: Pick the highest draw distance that can give you playable FPS. If game starts to lag, decrease the draw distance. Q: Does this mod work with TDU Platinum / UCP / any car pack? A: Yes! Install TDU Platinum (or any other car pack) and apply this mod after that. Known Bugs as of v3.0: - NONE I think that's all, if you have ANY suggestions, I'd gladly consider them. And please, leave a comment with feedback, I'm really curious to see if you like it as much as I do!
  21. 1 point

    [RELEASED] Test Drive Unlimited Platinum

    I have been really enjoying this mod lately. What do you think of my Aventador SV Roadster?
  22. 1 point
    Thank you very much for release !!!
  23. 1 point
    the casino map available in freedrive from hawaii and ibiza. hawaii video: ibiza video: the textures on the hawaii map need to be fixed, but work fine on ibiza. once this is fixed then i may release.
  24. 1 point

    TDU2 Show-Off-Your-Mods thread

    Great looking mod @StarGT What is the brand? Lola?
  25. 1 point

    Audi Q7 V12 sound mod

    Audi Q7 V12 sound mod, ver0.1. Please don't expect too much. It is still far from the perfect. When good sample source is found, I will remake. Download link; http://www.mediafire.com/download/2xy96p2ggd5mv87/Audi_Q7_V12_sound_ver01.zip [preview]
  26. 1 point

    Audi Q7 V12 sound mod

    I uploaded the mod for you
  27. 1 point
    Yes, it´s like you said, i`m spanish, so i understand a little what he try to do, he is simply showing that the game is compatible with Oculus DK2 but making use of a VR external software that is VorpX, i get it work of course adquiring a VorpX license and then download compatible vr game list from this software, search TDU VR profile and then run game with that profile, but i only get it work with original TDU files, If i try using it with mod, show a message that i can´t remember now. Ingame with VorpX and TDU profile, assign a key in keyboard to look with mouse and after press it, you can see all around with VR Visor. There is another way and is with TrackIR but i don´t try it, it´s a little expensive... in eBay there is "first contact TrackIR" with PS3EYE and another thing that simulate what TrackIR doing ingame. I think i find a bug. If you choose Peugeot 308GTi and use cockpit camera. Km/h \ Mph gauges get wrong/overpass Km/h limit when you reach over 200 for example, needle goes down and down and return to 0 Km/H, it´s like is not syncroniced or something like that... My impressions about mod are very high! Very Good work! Are there more Peugeot / PUG? In Ultra-Community-Pack there was a 206. I found a problem when i try to play it again, I can´t remember how to activate fuel mod, even if i select it in launcher doesn´t appear to work ingame. Edit: I don´t see that someone mention about VR and tracking... my fault...
  28. 1 point

    TDU2VPE Release

    TDU2 VehiclePropertyEditor: Ver3.5.1.8 released. I reverted public version to ver Ver3.5.1.9 released yesterday canceled because it turned out that I made a bug in "export all items to CSV" function. Changes - ver3.5.1.8 Fixed: An error that "db_data.dec file is missing" occured. FIxed: Brand name change function was not working properly. Changes histry Download link: TDU2VPE_ver3.5.1.8.zip Requirement: - TDUdec.exe; This tool change the db_data.cpr. So, this tool calls TDUDEC.EXE inside the program. Therefore, you must have tdudec.exe. You can download tdudec.exe from here: Luigi Auriemma - V34 build 16 or later based unpacked game files. Screen shot: Installation: Place TDU2VPE.EXE a suitable folder after extract the zip. Important; It is desirable to copy all files to the newly created folder outside of "Program Files" or "Program Files (x86)". Older version user, it is necessary to overwrite the TDU2VPE.exe. Before Use: Please specify the location of TestDrive2.EXE and TDUdec.exe at the "Setup" tab page before use. After you have finished filling the respective folder name, please press the "Done,Save" button. The program will restart with the new configuration. Usage: - Read Vehicle data: In the section of "Target vehicle", select the Vehicle, to read the data by pressing the "Load" button. The current value is displayed in the column "Setting". - Edit a data: Enter a new value to "Modify to" column. - Apply new value to db_data.cpr: Press the "Apply" button. - Export/Inport: By pressing the "Export" button, you will be able to Export the data of the vehicle that is currently loaded. The Export data can be read at any time by pressing the Import button. This feature may used to make a backup for the specific vehicle data. - Copy/Paste: By pressing the Copy button, you will be able to temporarily store the value of the page you are currently viewing. By pressing a button Paste, the value is copied to the edit field if Saved value of the page. Copy and Paste is performed for each page. And last stored value of each page is saved until the end of the tool. If you use this feature, for example, you can work easily, such as to change the physical size of the vehicle to the same value as the other vehicle. About changing the color: About changing the tire size; How to add new Rim set: Removing assigned rim set: Basis of how to add a vehicle to the new slot: About brand name change: How to set a sticker file name: About using the "Unreleased vehicle": Note: - To restore the db_data.cpr, open "Other command" in "Setting" page, there is a button to restore the DB. Then restore all the settings back to the initial
  29. 1 point
  30. 1 point
  31. 1 point

    Ferrari F430 Titanium Exhaust Pipes

    Well, i will start working on the F 458 Italia Oakley Design soon . I will livestream it, and future work on car sounds too. Maybe i will even be in the TDU discord while doing so. This car sounds great. If i have a decent video with this sound, and i have the time, i will do it.
  32. 1 point
    Being a dx9 game, it should be possible with 3rd party software, but don't expect head traking in game... Try lookin' for VR softwares for game without native support on google. I used TriDef 3d for some experiments' but my hardware wasn't up to the task. This guy get it working with head tracking. But the video is not in english, even I cannot understand what he's saying.
  33. 1 point
    Currently in love with this beast Thank you very much. Great quality
  34. 1 point

    TDUZoqqer: TDU Platinum custom traffic

    Hello, I updated the list, posted renders of new models and updated the old ones. Cars update:
  35. 1 point

    Suspension Overhaul.

    Not sure if this is the right section for this, but does anyone know how to fix the cars so theyou dont have rock hard suspension. I tried the TDU2VPE, but no setting really changed much?
  36. 1 point

    Mod on and off the car engine..

    Friends apologize for my ignorance if I publish this post in the wrong place. But I wish I could get a mod on and off the car engine. It would add more realism to this wonderful game. Thank you.
  37. 1 point

    Modifying OFFLINE Time/Day-Night cycle?

    Is there a way to slow down the offline day-night cycle so I can maybe make it normal speed? (Similar to online except without the "exact server time" part) I already understand it starts at the same time of day when you start the game. Not my primary concern. Just making time normal speed would be good. Currently time of day for offline mode is accelerated at a rate of 1 minute (game time) = 6 seconds (real time). Which is a 10:1 ratio and can also be read like.... 10 mins (game) = 1 min (real) 1 hour (game) = 6 mins (real) etc, etc... I would like to make it 1 sec=1 sec if possible. Or maybe a 2:1 or 3:1 ratio if I discover real time speed (1:1 ratio) is too slow/boring. But I believe a 10:1 ratio is way too fast. I like to play for hours and the daylight goes by so fast and the 2 hour weather cycle changes too quickly for my tastes. Any ideas? Please let me know. Thanks.
  38. 1 point

    Fuel Mod in TDU2?

    Hey guys, Is it technically possible to create a fuel mod for TDU2 like the one that was made for TDU? Thanks :)
  39. 1 point

    Damys Sound mods

    Great huayra sound mate :cool:
  40. 1 point

    Autumn mode..

    Hi is there any possibility to make autumn mode for tdu2? Like one we have for tdu1..it would be awesome if we make Hawaiian country looks like American one!
  41. 1 point

    Motion blur

    Hi. Is there any mod to turn off motion blur?
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