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  1. Milli

    Milli

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    TDUZoqqer

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    Reymondox

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    Speeder

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Popular Content

Showing content with the highest reputation since 09/29/2021 in Posts

  1. Long time no news in here. Passing by to tell that work is being made, at slow pace, but it ain't forgotten, it hasn't ended yet. It will take a long time, but i ask you guys to be patient, once again. If you'll all trust me and my work, this may worth the wait, hopefully. lol
    17 points
  2. Slow pace, but at least things are being done.
    12 points
  3. Time to re-discover the island of Oahu. TDU Platinum pursue the objective to be more than a collection of many different mods in a pack, the objective is to deliver a whole new experience, a whole new way to play with endless possibilities to choose at your own demand, ready to go. The work being done is beyond the gathering of different vehicles, sounds and gauges from different online websites and packing them together, it goes further to new physics, brand new weather, compatible with HDiR, new world textures and also new music for background and radio statios. New Physics Over 880 vehicles Correct color names Dedicated camera for each vehicle New weather - HDiR compatible New map textures New radio stations Easily moddable Easy installation Optional Russian language Toolkit How to install (By No_Longer_Tipsy): Images Modders and special mentions Djey Speeder Pator5 Minime891 Mondodimotori TDUZoqqer Combat-Shotgun Norby931 Miha2795 Tool831 2CV SUPER GT StarGT PhatPunk Reventon09 DriverTDU Takumi Acvet06 Doctor G DjoyTinnio Urban iLLusion Zebukas FenixZ Kvrt666 VDVS Opelos_HUN Tob-Racer MagicV8 Rulezzz Ryzza5 VDV522 XtensoJDM t0m3k911 scuderia458 [email protected]= Sourkho And many other who have worked to keep TDU alive and interesting for so many years. TDUCk HF Garage TDULOG :: Test Drive Unlimited tdu.net.ru Drivers-paradise Without everyone, TDU Platinum wouldn't be anything more than a dream, so, all those people deserve a round of applause and we'll meet somewhere in Hawaii. -Always remember to make a backup of your game before you perform any modification. - For existing profiles, it's recommended to sell your vehicles and stay only with an Alfa Romeo GT BEFORE you install TDU Platinum. - If you're not feeling like selling all vehicles, just drive off the house with an Alfa Romeo GT BEFORE you install TDU Platinum, but this method might crash your game once you check some vehicles in the garage. - Original copy of TDU installed - CPU: Pentium 4/Athlon XP or better - CPU SPEED: 3 GHz - RAM: 2 GB - OS: Windows 2000/XP and above - VIDEO CARD: 512MB Video Card with Pixel & Vertex Shader 2.0 (NVIDIA GeForce 7600+ / ATI Radeon X1600+) - TOTAL VIDEO RAM: 512 MB - 3D: Yes - HARDWARE T&L: Yes - PIXEL SHADER: 3.0 - VERTEX SHADER: 3.0 - DIRECTX VERSION: DirectX 9.0c included - SOUND CARD: Yes - FREE DISK SPACE: 18 GB - Additional Google Drive link ---> Update Patch Q. Why does some vehicles display an absurd Top Speed? That's because how TDU was codded. Sadly, to get the gear ratios to work as they should, you must set the car's Top Speed as the top gear speed. Which means, the maximum speed that the final gear could achieve, regardless of it's power or drag. Usually, vehicles that have an "Overdrive gear" will display absurd values, since the last gear is really long, with the porpouse of fuel saving. Q. Ok, but why it is actually the Top Speed value is lower than the final gear speed? That's because TDU, by standard, adds around 10% more top speed. So, if a car final gear speed is 330 km/h, if you set as 300 km/h, in-game the car will reach 330 km/h. Now, if you set 330 km/h, the car will actually be faster than it should, and will reach 363 km/h. Deducting 10% of the speed makes not only the final gear accurate, but every gear will top at the correct speed, if your gear ratios are correct, which means the speed you need to shift will also be accurate. Q. Why the car classes are broken and i have overpowered vehicles for it's class? Because that was the easiest way i found to get these high-power tunes and keep the game "easily moddable". TDU will only understand a car class change if it reads a new entry on the database. That being said, i would need 4 entries in the car database, for 1 single vehicle, 1 entry being it stock, and 1 new entry for each tune kit. That means instead of 880 vehicles, i would need at least 3520. Not to mention that if someone decides to modify that 1 vehicle, they will need to modify the tuning its aswell. That not only means it would take a long time, but that it would make the game much more complex to be modded, so i used the original upgrade system, that's based on % increase of the base vehicle, but sadly, it doesn't support class changes. Q. The traffic in my game is being glitchy and invisible, what do i do? In the Project Paradise Laucher, make sure to enable V-Sync, to lock your fps to 60. The game won't do well with higher fps. Q. The game is displaying too much brightness, what i did wrong? Usually the dealerships display a higher brightness than the road environment. But also, that could be caused by FX Tweak being enabled in Project Paradise Launcher. TDU Platinum weather system was developed to not require FX Tweak, if you enable it in the launcher, it may override the weather files. Q. The physics have been changed, but they seem the same? That's because the physics engine is the same, but TDU allows each car to have their individual physics worked on, and that's what's been changed. To match real data, because TDU has messed it up even on the original game. Q. TDUPE is not working? Yes it is, but unfortunately i've stumbled across an issue i thought i would have. This issue happens when the database has over a thousand entries, which is the case, since TDU Platinum's database has 1105 entries. So, to use TDUPE, you must follow these steps: To run TDUPE, you must open it as admin. Point your TDU database directory in the settings and click load. Once it has loaded the database, search for the Custom Car you replaced in the car list. Modify and Click save. (That is when the problem starts.) Because TDUPE can't deal with more than 1000 entries in the database, it will make the game crash, to fix that issue, you must open TDU Modding Tools File Browser. Extract the CarPhysicsData.db, located inside the DB.bnk. Decrypt CarPhysicsData.db using TDU UT (this tool i did not provided, but it can be found on the forums) Open it using notepad and set the number of "Items" as 1105, save and close. Encrypt the file again, using TDU UT. Replace the new CarPhysicsData.db inside the DB.bnk. Q. Do i need the game or this is a standalone game? No! You need the game first, this is a mod and won't work on it's own.
    8 points
  4. Hey guys For 10 years I was wondering why my favorite car was cut from Test Drive Unlimited. That is very sad. Anyways. I got my hands on a pre-release build of TDU some days ago and got it running in Xenia. I even got the normal retail versions of TDU running in Xenia. I explored the build for a couple of days and now I'm going to tell you about what I've found. First of all, cut fully playable cars that are not playable in any other version: (working everything, inclusive sounds and gauges and LODs, 100% finished, with the highest possible TDU quality) Mazda RX-8 Mazda MX-5 Wiesmann GT (the coupe, always hangs around in pictures in the german independents dealership) There are more cut cars, more on that later. I also found out that the Ford dealership was intended to be a FORD/MAZDA dealership. I can only speculate what the Japanese Imports dealer was supposed to sell. Cut playable cars available in certain versions: Lamborghini Diablo GT (Previously Xbox 360 exklusive, Volume 6 DLC) AC 427 (Previously PSP and PS2 exclusive) Many cars that were made available with the megapack are available in this build. Though the Alfa Brera and Cadillac CTSV are only 99.9% finished. I am able to bodyswap all cars, so I'm able to drive the cut cars, it is just like modding TDU on PC in the early days. This even works on the retail version, to my surprise. I know which cars were finished by May 2006. Some Missions crash, some work. 60% of all car delivery missions have different cars (dlc cars) or just differently colored cars. There was a boat tour mode cut from the game which sadly results in Xenia crashing. I am also in possession of the infamously unreleased Volume 6, I don't get the DLC to work in Xenia. Comparing the PC version, the Xbox retail version and this beta is very interesting, a lot of the stuff is the same. And to top it all off, something that sadly isn't in my possession yet When you mod TDU on PC, you know there are some slots that are locked/unused. Yeah. The cars were ALL finished and somehow weren't imported into a version that ever saw the light of the day. Some examples inlude: 1963 Corvette Stingray Chevrolet Cobalt SS Audi A3 V6 N (whatever this is supposed to be) Hummer H1 Hummer H2 Hummer H3 The pictures show them in-game, in a mode called CARSHOWCASE. This mode works in the beta but is almost completely broken. I wonder if there's a debugger hidden somewhere, but I'm not that talented lol. I hope you had a fun read. And I hope I don't mess up, uploading the pictures. If you're interested in helping me port the RX-8 and the MX-5 and all other vehicles to TDU on PC, I won't be the only one extremely irrationally happy about it Have a nice sunday
    8 points
  5. It is model related. The rotation of the needles are determined by the location of the dummys in the interior 3D model file. There is no quick way of fixing it other than trial and error, and since this is not efficient, it is not worth the time. You have the gearing data of the real world car all over the internet. Just upgrade the OS, install TDUF or TDUPE and enter those exact values for all gears then? You cant just upgrade one gear and expect it to work. This is how gears work. Everything is connected. You have 7 gears and a final drive ratio, all those have to correspond with each other. Again, you have no right to demand anything of a work you don't pay a dime or a second for. This is a volunteer project of some individuals doing that in their free time. You absolutely have no rights for a demand. You can request and suggest, but you can not demand anything. And your cheat argument doesn't really grip either since vanilla players have the same issue you described then. I already explained everything about "demanding". Milli does not have to do anything you demand, and you should not expect your demands to be fulfilled. Please step down from your high horse. But what stops you to contribute work for the project then? Expecting stuff to be done from volunteers but not contribute anything yourself but demands is helping nobody.
    7 points
  6. Andraste Modding Framework Development Build View File Andraste Modding Framework The Andraste Modding Framework is a generic modding framework, that aims to allow you to modify a wide range of (currently 32bit) applications via both simple file replacements ( mods ) and manipulating it's code via C# ( plugins ) Note: This current release requires you to be tech-savy and is primarly aimed at mod developers and to find problems with the base-framework. It won't provide major features, yet, so don't sweat it, if you can't get it to run. Note: While this is in the TDU2 category, Andraste can also be used for TDU1 and potentially a lot of other games (unless they are 64 bits or have some protective anti cheat system) How to run Andraste Currently, Andraste only comes with a console launcher, so to launch it, you need to execute the Launcher.exe and pass one or two arguments (within ""s, if the path contains spaces): First, the path to the Application you want to run (here, TestDrive.exe for TDU2 or TDU1) and potentially the second, the DLL to inject (currently defaulting to Andraste.Payload.Generic.dll, as there is no published game specific payload available yet). If Andraste is running, it should write logging into the output.log and error.log in the Launcher directory, which is streamed into console window of the launcher. At this point, you can start creating mods that will then be loaded into your game. Currently, since the Launcher has no proper GUI, all mods are always loaded, you can't toggle them, but you can move them out of the mods folder. Converting a Mod into the Andraste Format The Andraste Launcher is searching for mods in the subfolder "mods", so you need to create that folder first. Then, add a subfolder for each of the mods you want to convert. In this case, I've used This Audi R8. You need to find a unique foldername (also called slug), such as "r8-v10-2017". For that folder to be recognized as a mod, it needs to have a mod.json file. You can always see the most recent file format specification in the code on github: https://github.com/AndrasteFramework/Shared/blob/master/ModManagement/Json/ModInformation.cs An example file for the Audi R8 is: { "slug": "r8-v10-2017", "name": "2017 Audi R8", "displayVersion": "1.0.0", "authors": ["Star GT", "Brian Balliu"], "description": "2017 Audi R8 V10 Plus Coupe S Tronic", "configurations": { "default": { "features": { "andraste.builtin.vfs": { "directories": [ "mod-data/" ], "files": [] } } } } } The metadata part should be self explanatory, this information is only used to display mod information to the user (especially later when a proper GUI is there). Then, Andraste supports multiple configurations per mod, you can think of those as the most basic form of settings, e.g. you could have a "high-definition" configuration and a "performance" configuration. Currently, you can only have one configuration, that should be called default, because the user cannot yet decide between multiple configurations. Every configuration is furthermore defined by settings passed to features. A feature can be built in, such as the VFS feature that this example uses, but can also be registered and consumed by a plugin (in later stages of the framework, not yet implemented). This allows you to extend the framework with support plugins, that can be used by other mods (or to allow mods to configure other mods). The built-in VFS Feature VFS means Virtual File System. In this context, that means, the real hard-drive is abstracted away via software. This allows Andraste to redirect every attempt of the game to edit a file (Caution: currently this is not read-only, the game could also overwrite your mod files) into a subdirectory of your mod-directory. Currently, the andraste.builtin.vfs feature only supports the directories setting: Define a directory in which Andraste will look for files. Those files will then be mounted into the game. So in this case, if you had a "a.txt" file inside "mod-data", it would be treated as if "a.txt" would be in the game root folder. This means, for TDU2, you want to have the "Euro" folder directly under the mod-data folder. This leaves our example with a folder structure of mods/r8-v10-2017/mod-data/Euro/.... If you managed to convert a mod, you can now use (and remove!) these game mods, without changing your unpacked(!) base game (the game needs to be unpacked, because the VFS feature only replaces existing files, it doesn't create packed files yet. While this feature may not be impressive yet (besides removing mods without having to have a backup of your game folder somewhere), there is much more possible with that technique, but that takes manpower and time. Internally, we're currently using the scripting functionality to find out more about the game and progress on different fronts such as multiplayer or asset manager, so definitely stay tuned for further progress, at some point, we will release the TDU2 Modding Framework, that is an additional layer on top of Andraste, providing TDU2 specific features (patching files inside BNKs, running on a packed game, hot reloading, ...) If you need further assistance, don't hesitate to post in the relevant forum thread, here on turboduck or in #tdu-modding on https://discord.tduniverse.org Andraste is a TDUniverse Umbrella Project by MeFisto94 and redd Submitter MeFisto94 Submitted 06/04/2022 Category Tools / Others  
    5 points
  7. TDU World News: August 2022 Hello Everyone! Yes we know it’s been a while however Team TDU World has a whole lot of news to cover, so let’s begin! What’s going on with Team TDU World? The first half of 2022 has been a bit of a crazy time for Team TDU World, and we're aware that there've been lots of rumours, controversial moments and changes both within our Team, and across both the TDU World and general TDU2 communities. For those of you who haven’t been following the news as it happened across the TDU World Community Discord here’s the rundown: April 2022 saw Team TDU World experience a significant change in management and staff: A discussion was held internally which raised some important points within the team, primarily around management and timings, but also around the work being carried out at the time since it was quickly becoming a point of contention. Unfortunately, whilst an agreement was extremely close between the team as a whole, plans fell through and some of the team decided to part ways. This meant a majority of the talented members working on the Website, Game Server, Launcher and the ModPack had moved on to form various groups of their own, which have now subsequently become competitors within the TDU2 Community. This change ultimately reduced the amount of time the team can put into the project as we now have the same workload but a smaller team, however we are still well invested into the project and are keen to deliver on our promise to the community: To provide an improved experience for the TDU2 Community that provides the most stable and secure Game Server, a fluid Mod Pack with some of the best hand picked mods, reinvented physics/handling and much more into the future, and a well rounded Launcher to provide a quick and easy solution to manage your game. The remaining members of Team TDU World came together, reformed under the same name, and currently consists of the following members: xXBeefyDjXx - Founder of TDU World, Launcher/Server/Website Project Manager + Developer Xarlith - Co-Manager of TDU World, Mod Pack Project Manager + Developer GeeTee - Beta Project Manager Esurient - Website Developer/Design Manager Introvert3D - Mod Pack Clothing Designer Kurya - Mod Pack Vehicle Skin Designer 25 Beta Testers and counting! So, What has Team TDU World been working on? We’re pleased to say that over the past few months the team has been hard at work across all areas. Whilst this is not quite ready for release, we’re getting ready to move a significant amount of changes to Beta shortly and anticipate that testing shouldn’t take too long. Without further ado, let’s get stuck into one of our biggest updates yet! TDU World Game Server for TDU2 Current Status As of right now, the following is available on TDU World’s Game Server: Free Roam (Port Forwarding 8889 Required) Friends including searching for players to add and basic presence Basic Multiplayer Racing (Known bugs, start ASAP to bypass issues) Whilst we are well aware that this seems a little basic at the moment, Team TDU World are pleased to announce that our resident developer Beefy has been hard at work over the past few months and the following will be coming out of Beta in our next update: Lobbying 2.0 Lobbying 2.0 has been in release status since April, and since then we have identified the remaining issues, which have been related to the current version of the TDU World Launcher. As such, the next Lobbying Update will be released, and subsequent improvements will be worked on after the launch of the new TDU World Launcher later this year. Free-Roam Lobbying has been improved and should be more reliable. This will further be improved by the release of the new TDU World Launcher (explained below) Racing has been overhauled: Matchmaking has been overhauled and now completely works as intended for Public/Private Races and Mini Games such as Follow the Leader. Map Tracking has been improved and should no longer result in random game crashes caused by tracking players who have gone offline Support for 32 Player Casino Lobbies has been implemented in preparation for the release of TDU2: Casino Online DLC Clubs We’re also pleased to announce that Clubs in TDU2 will finally be making a return! As of this news release, players in Beta have been testing out the Club features and we’re able to confirm that creation and management of Clubs in game is working as expected. In the next update you will be able to: Create and Manage your Club as the president View your Club Statistics in detail and compare with others Invite up to 32 friends to join your Club (Max Level Clubs only) Search for and Join or Switch between a Club if you’re already a member elsewhere Manage Club Ranks for all members Earn XP and Donate to your Club Upgrade your Clubs once you earn enough XP and Donations Purchase all 4 exclusive Club vehicles with enough donations at Level 3 We haven’t yet been able to confirm if we will have Club vs Club Matchmaking ready in time for the next update, and know that there is also work still to be done to ensure the appropriate news notifications pop to Club Members, however we will keep everyone updated as soon as we have more information. DLC The DLC Service on the TDU World Server has been overhauled however we are still experiencing issues with DLC Vehicles unlocking on players running DLC2 v034. As a work around until it is resolved, all DLC Vehicles will be unsupported by the server, meaning that they will show as regular vehicles and will not turn into Miami’s Mustang if purchased. The Casino Online DLC has been fixed, and will be available in the next update. TDU2: Casino Online TDU2: Casino Online will finally be opening its doors on the TDU World Server very soon! We have been hard at work with our beta testers to ensure that the Casino Slots Games are working at their best, with multi line bets, variable payouts, winning animations and more all now working as originally intended by the developers. At it’s launch, the TDU World Casino Server will be able to support up to 32 players per Casino Room, however only the Casino Slots will be available. Roulette, Poker and the VIP Tournament area will be locked upon the initial release, and will open up as soon as each game mode is ready. Work in progress, showing final Beach Slots, and the rest of the Slots Games being tested during development can be found on Beefy's channel here More Features As of this news release, we can also give some more updates about some features that won’t be ready for the next update, but progress is being made… MyTDULife/Statistics Unfortunately we haven’t yet been able to get MyTDULife working stable so this is currently on the backburner until further notice. This means that at the moment, only very basic statistics in the game will work, such as Player Money, and Vehicles/Houses owned. On the subject of Statistics, we have managed to get the Leaderboards working in game; as of the next update, all the Leaderboards will temporarily show a placeholder until we’re sure that the appropriate anti-cheat measures are in place to avoid people cheating their way to the top. Official/Community Racing Centres Whilst they will not be opening their doors on the next update, We’re pleased to announce that solid progress is being made on the Official and Community Racing Centres. As of this update, we’ve been able to successfully upload races to the Community Racing Center and browse the available challenges, however downloading Challenges has not yet been completed. So close, yet so far! The lack of ability to download races means that we’ve been unable to test out the Official Racing Center yet either, however we’re anticipating this can be fixed up relatively soon. Leaderboards will spring into life alongside the Statistics update for general races in game, however the same issue stands where we must ensure that appropriate Anti-Cheat is in place before the Community Racing Center can be opened or this will have a negative impact on the competitive aspect of this feature. In Game News Progress has been made on In Game News and we are hopeful that towards the end of the year we will be able to fully implement this feature. It will cover quite a few online aspects including Clubs as mentioned above, several reports for the Racing Centers and in the future, custom news for TDU World. Most notably, it will be used to push notifications if the game server is due to reboot for an update, as shown in the sneak peak below TDU World Launcher Team TDU World have been hard at work preparing the next major update for the TDU World Launcher and we’re pleased to announce that in the next update, the following will be coming: A new, improved and simplified Installation experience Support for Automatic Updates to the Launcher Improved NAT Detection to improve support for newer/locked down network devices TexMod support Improved Settings: Offline Mode, and the ability to switch between Game Servers Improved Discord Presence In later updates, we will be implementing even more options into the TDU World Launcher such as a dedicated Troubleshooting tool, Mod Manager supported by TurboDuck, and even support for launching the original Test Drive Unlimited. Stay Tuned for more to come later in the year! TDU World Website After months of long work between Beefy and Esurient, we’re pleased to announce that in the next update, We will be releasing the new TDU World Website to the public! Whilst our current website gets the job done whilst looking rather sleek, we’re very quickly outgrowing the current back end that runs it, meaning we’re having to spend longer working on making sure that everything on our Launcher and Server works with the current Website code. Rather than stretch development time and make the community wait longer for a release, we went back to the drawing board, completely rebuilding the Web Server and planning the Website Design from scratch. The rebuild has helped us to move forwards at a significant pace, allowing us to incorporate a more interactive experience between the Website and the Game Server. For players, this will come in many ways, including but not limited to: Quickly and easily manage your TDU World Account and Game Profiles Get Password Resets, Email Changes and Recovery Requests faster Improved API Support for Game Server Status, Launcher Updates + Mod Downloads View Leaderboards and Statistics across the TDU World Community View Photos taken in game online and export them Manage your Friends, Clubs and Community Challenges (Some features will be released once the appropriate feature is released on the Game Server) For Moderators, support for In Game Reporting and General Management will also be improved significantly, making sure we can provide the best experience for our community where clean competition is strongly encouraged! TDU World Mod Pack Since we launched the TDU World Game Server for TDU2, we promised to develop the ultimate modpack/expansion this game deserves. It's a big responsibility and not an easy task. Over the last 2 years, we started three times from scratch. For many reasons. The former team did not have much experience at modifying TDU2. Our internal tools were also acquiring more and more new functionalities, which meant that what we created earlier was not as good as it could be now. New modders also joined us, The concepts have also changed, and not everyone was keen on that which presumably became one of the reasons for the original team disbanding, so on and so forth. The bottom line is that what doesn't kill us makes us stronger. Currently, the work on the mod is at an advanced stage and we are very proud of the outcomes. Thanks to our efforts, the game looks and feels more polished than ever and soon its condition will allow us to just freely focus on expanding the vehicle selection. Current Status Better physics, better tires & better steering assists Thanks to the experience of our modders and the effort they put into learning how physics in TDU2 actually work, we managed to overcome many of its shortcomings while maintaining the spirit of TDU2. By selecting full assistance and default settings, the driving experience is similar to the original but by choosing hardcore the physics changes dramatically, is more challenging, much less grippy and unlike original it actually allows you to have some control over the car while drifting. Yes, with some practice, drifting/power sliding is possible. It's a tribute to the TDU1 fans but of course, due to the engine limitations it is not the same, one would say not even close. Anyway, we are having a lot of fun with it and hope you will have also. It is not only a global change. Each of the 180 cars have been tested and tweaked accordingly! Real-world performance of all vehicles First, with the help of our beta testers, we did a huge amount of research and collected very detailed info about the in-game vehicles such as stats and real-world performance tests from reliable sources. Then, within the game's limitations we did our best to reproduce that. No more artificial speed limiters, no more weirdly fast or slow cars. No more underperforming gearboxes. Balanced vehicle classes Our top tier beta testers thoroughly tested the vehicle's performance and with a help of a well thought set of rules we reorganized the vehicle classes. If you are curious how we are doing this here is a sneak peek from our testing sheet. We did censor some stuff and won't show the new vehicles because we don’t want to reveal all of them just yet. After all, the best part of the new stuff is first hand discovering which car is the best and what's at the dealers. Balanced time trials and harder AI opponents We have spent time playing through all the events in the game, including driving schools, cups and championships to make them more challenging but fair. Forget about difficult license tests and boringly easy championship time trials. We made the AI opponents significantly faster. Winning is not a piece of cake anymore. A little sweat won't hurt while winning those millions, right? New vehicles TDU World's Modpack will be modest in the regard of the amount of new vehicles but that will change with future regular content updates. Modest means over 40 hand picked additional community sourced vehicles with our tweaks at your disposal (including vehicles introduced with the Unofficial Patch) right after the release. Here's a selection of the vehicles that you should expect to see in the upcoming pack: Chevrolet Camaro IROC-Z Aston Martin DB4 GT Zagato Jaguar XJ220 Mclaren F1 Porsche Cayenne GTS Jeep Wrangler Koenigsegg CC8S Pagani Zonda R Porsche Cayman R And many more Optional graphic overhaul mods A set of optional graphical and ease of use mods will be adapted to work flawlessly on top of our basic, mandatory patch. Mandatory because we do not want you to experience any injustice in competitive play modes. Thus each of the players will have to run the same TDU2 version to be able to compete. Optional mods are optional because they do not interfere with the vehicle's performances. So, Release when?! We hear each and every one of you who come by to ask when the next update is coming to TDU World. We’d absolutely love to promise a specific time frame for the next update however due to the limited resources of the team and the amount of work required to squash the final bugs that we may find, we cannot do so quite yet. We’re hopeful that we can provide a major release by the end of the year, we’ve smashed out a significant chunk so far and believe that this is easily achievable. As always, continue to stay tuned here on TurboDuck, and on Discord over at the TDU World Community for the latest updates, we promise we will provide future news on a semi regular basis! Patreon A huge thank you to anyone who still continues to pledge as a patron to Team TDU World! Without our Patrons, Team TDU World would be in a completely different situation. If you can, consider becoming a Patron today to show your support for the team, it helps us to cover the costs of hosting this project and continue expanding to ensure that we can provide the best experience. All Patrons get access to “The Quiet Zone” on the TDU World Discord where you can chat to fellow Patrons, have direct chats with Team TDU World, access to the TDU World Beta including early access to the newest features and TDU World Mod Pack. Super and Ultra Fan Tiers also get merchandise, A Sticker and a TDU World T-Shirt as an extra thank you! Click here to visit our Patreon Page
    5 points
  8. Some small update. Did the majority of the work behind the scenes on the scripts. Visual updates are mainly: Wheel UI is in the works. Rims can now be changed outside of debug tools And, arguably one of the most important things, functions to change paint color are now working. Finally I can preview the car in anything else than pure white: Not much, but the paint thing is a major update. Will post more updates as soon as there are any.
    4 points
  9. Yet again, it is not worth the time. The models are not made by Milli and it's not really her responsibility either. She does not *need* to do anything. You can easily do that for your own game. You have the tools, you have the research power. If you'd like to do changes on the game, go for it, but do not demand it from others. The input is appreciated but please drop this demanding tone. We are talking about Test Drive Unlimited, not Assetto Corsa. The cars were grippy in the game since the beginning, this is an arcade game. The physics engine is 15+ years old, and was pretty mediocre back then even. The price cars are always free, and there are quite a few. Nardo is one of them. They don't have a price. They are always at 0 but you can not obtain them normally.
    4 points
  10. For some who want an alternative download link (direct), here (uptobox). If Milli or other mods/admins do not want those links feel free to delete my post! Or, feel free to use those links as alternative ones in your main topic (I am not gonna remove the files anytime soon!). @Milli: What the hell are those 288 GTO so long gears?! Want to slipstream & follow a Chiron or what? You also modified 812 SF, limiter is now at ~8k while it was good before (8.9k/9k). Besides, on inboard view the last red dot is missing (except when we downshift out of max RPM). Probably you adjusted this due to the tachymeter being red from 8k, but no!! That is the 488 Pista you must have "touched" (missing last red dot, inboard position too close to the steering wheel, hitting 9k RPM while it should be ~8k, like the 488 GTB which is correct), not the 812 SF, or, on the 812 SF, makes it more "slippery" (because it does not much compared to the F12 Berlinetta). And, why you did not reduced so long 7th gear of it? But! I noticed you removed "turbo sound" on the Cayman GT4! Good! I do not know what source you use as reference to adjust cars specifications, but using other cars games is not a good one! Use real life videos where we can see the tachymeter & odometers well, or, some good reference websites (like zeperf.com, accelerationtimes, etc.).
    4 points
  11. Update 1.2 is live. This update wasn't planned, but given how things are progressing, i've decided to upload everything i've done so far, so you guys don't die of boredom waiting for it. A few things are incomplete, as this is still "Work in Progress". I don't really remember what's new, so, if i remember i will edit this to add. So far that's all, enjoy guys, have fun, and thanks for downloading and playing.
    4 points
  12. View File [TDU Platinum] Mitsubishi Lancer Evo 8 & 9 Sound Mod! Hi! Made with a lot of love , I hope you like it! ⓞ-------------------Credits-------------------ⓞ Samples by Slightly Mad Studios. Page: https://www.slightlymadstudios.com/ Game: https://www.projectcarsgame.com/two/ ⓞ---------------------------------------------ⓞ ⓞ----------------Information----------------ⓞ This is a sound mod for Test Drive Unlimited with the Platinum mod. Replace the sound of the Mitsubishi Lancer Evolution 8 & 9 and its variants in the game. This mod also includes a variety of turbo and backfire sounds for its tuned versions. The download includes the mod and a copy of the original files in case of uninstall. ⓞ---------------------------------------------ⓞ Submitter Reymondox Submitted 05/17/2022 Category Vehicle  
    4 points
  13. Check out the other TDU builds with more cars.. they should also have more things to complain about as well, so it should suit your needs better.
    4 points
  14. What's wrong with you? Come on you clever guy, tell us stupids how to include so many cars with indeed 470 car limit ingame and without detour of using tuning shops for including? You should go on to Pokemons or other bullshit, bye.
    4 points
  15. I would very much prefer other modders not to touch my mods. I lock them for a reason. I think I can speak for all modders or ex-modders spending a lot of time (weeks or even months in my case) for car mods, which don't want some randoms to fiddle with it. ZModelers locking system is garbage anyway, so it's a matter of respect at this point to not reimport and rework released mods from others. Rules has no respect for anyone, I already see that by the trash he releases with the sole good features being my inventions for car models blatantly ripped , yet again, I will not accept randoms to re-release my mods. And the windows are not synced online afaik, so you would not see it on other player's cars anyway. yes because the final gear ratio was not changed. It's normal gearing behaviour This is her right to decline that if she does not want to take your money, it still does not mean you can expect her doing things for you. If she does not want your financial support, you still have no right to demand anything from anyone. You can export single car slot rows or wheels or anything from TDUF. You don't have to send whole database files. If one will take contributions, they can easily just import this single slot rows into the DB. That's how car mods were distributed for over 10 years at this point. Again, does not matter. If she does not want to accept your financial support for work she does, then you still have no right to take anything for granted. It's Millis mod, not yours. It's Millis time, not yours. And it's her decision, not yours.
    3 points
  16. Quite busy with work, business, other projets and misc real life stuff. Barely have time to do anything. I worked on some custom parts which are not worth showing and this wet paint shader. The parts are not fully mapped so its missing on some areas, but it turns out cool. It's also animated. License plates are being generated now. They either follow a random combination in preset pattern: Or can be customized fully in text (excluding prophanity) and length: Here's the plate format concept I did for it: The environment is being reworked by an environment artist friend and will be something like that: Some docks in my hometown of Berlin, Germany, in moody, foggy weather with a bit of drizzle. Currently working on the customization UX of the license plates. After that, the wheel editor will follow. Very UI-sided project. Slowly but surely making progress.
    3 points
  17. View File TDU1 - New Hawaii - ULTRA HD 4K Retexture (Gift from "Test Drive Unlimited 2 RS Project") Ретекстур для игры Test Drive Unlimited Качество текстур мира игры улучшено в 6-8 раз по сравнению с оригиналом. Все текстуры и дизайн делались с нуля. После установки мода, возможен выбор между - HiRes версией и LowRes. Ориентируйтесь на производительность вашего оборудования! Посмотреть скриншоты обоих версий можно тут - https://drive.google.com/drive/folders/1wF38OQ4Pm_KB0eN6-Ud972tN0i3LXKIE Установка - читайте в ридми в папке на Гугл-диске, рядом с архивом мода! ОБЯЗАТЕЛЬНО! Обзорное Видео в 4К: Translation: Retexture for the game Test Drive Unlimited The texture quality of the game world has been improved by 6-8 times compared to the original. All textures and design were made from scratch. After installing the mod, you can choose between - HiRes version and LowRes. Focus on the performance of your equipment! You can see screenshots of both versions here - https://drive.google.com/drive/folders/1wF38OQ4Pm_KB0eN6-Ud972tN0i3LXKIE Installation - read the readme in the folder on Google Drive, next to the mod archive! NECESSARILY! Google translator (с) Submitter Adm-RAL Submitted 03/24/2022 Category Environment  
    3 points
  18. there are some changes being made, Milli should be able to provide an update today
    3 points
  19. From that I heard, she might try to set up a torrent for the file, since it is big (+5GO).
    3 points
  20. OMG! Is this news?! Yeah, we know it's been a while since we've done a proper news announcement. We're often extremely busy! Let's begin shall we? What is going on with TDU World now? TDU World and its staff have not gone anywhere, in fact in the last 6 months we've grown to almost 50 members including our Beta Testers! We want to assure the community that there is almost always something being worked on in the background. If we're quiet it usually means we're working on something major. Unfortunately, a project of this scale means that now and again, we have to re-evaluate our work to ensure we're on track to release good quality content per our promise. With this, we’re announcing that there will likely not be any updates coming to the Public Servers, at least for another 3 months. We have had to rewrite a lot of fundamental features in the last 6 months including but not limited to Lobbying to ensure they work as planned, with no issues that may restrict other features as we expand. This work is still ongoing, as discussed later in this announcement. Remember: As long as you are patient, we promise the wait will be worth it! Our promise to the community as always, is that when things are ready, we will release them. This is never going to change. So, what's been worked on? Between the Server Developers and the Mod Pack team, the following has been worked on: Server News The TDU World Server Development Team have been extremely hard at work over the past few months, implementing new features and expanding currently implemented features. Here's a run-down of the current status: Public Servers: Over the last few months, we've made many smaller changes behind the scenes to improve the Public TDU World Servers, most notably when we accidentally broke our Server Status page moving over to Linux. We're well aware that TDU World hasn't received any major public updates since release in February. Despite our best efforts to try to release content, it has become an increasingly difficult task due to many factors, most notably how busy our teams can be at any moment with their own lives. Remember, there’s only 4 of us working on the server at any given moment and we not only have to create the server, we have to pull apart the game’s inner workings first and this is no easy task. The following is Live on the Public Servers: Freeroam: Including Co-Op Driving, and Police Chases No other features are currently due for release yet, and until Lobbying 2.0 is ready there won’t be any further Server Updates. Coming Soon: Lobbying 2.0: One of the biggest and most important changes to TDU World's Servers is Lobbying 2.0: Lobbying 2.0 will bring better, faster in game lobbies, no more false sessions, no more dead lobbies. Multiplayer Racing will make a return too, including head-to-head, all mini games, and Matchmaking. (Support for Clubs, CRC/ORC and Casino Races not included) Lobbying 2.0 will also bring with it better user tracking on the Map, and improve the ability to join player’s sessions on the fly. Friends: The ability to use the Friends List will be making a return soon. The team have almost completed work on this with just a few bugs to iron out. DLC: We're pleased to announce that work on the DLC portion of the TDU World Servers has almost been completed. TDU World Players will be gifted the total amount of TDU World Tokens to unlock every DLC Item in the game, including Casino once we release support for it. As we have warned in the past, if you haven't unlocked the DLC after this update and you sign in to a profile with DLC Vehicles, they will be reset to Miami's Mustang! You do not have to sell your vehicles though. We will release a workaround when we release the DLC Update. Weather: Behind the scenes, a lot of testing and trials have taken place to test out new Weather code for the Server. Whilst there has been improvement, this is still a while away from completion and may take time. Once finished, we hope to tinker with the timings to allow players to unlock the photo achievements whilst online. In the meantime, if you really want to unlock the photographer awards, please launch TDU2 offline for the best results. Stats: Player Stats including Leaderboards is currently undergoing a complete rewrite. The original code simply wasn’t working as expected, and considering stats covers almost every single function in the game, this is a large task to complete. Due to the complexity around Stats, we cannot promise this will come soon. Other Features: Clubs, Casino, and the Community/Official Racing Centers are continually being worked on, features such as MyTDULife (Photos), News, and other smaller but equally important features are also being worked on in stages, however these are all a long way from completion. Over time we hope to continue getting all these features working and will be posting more updates soon. The TDU World Mod Pack for TDU2: Yes it's still being worked on! In order to bring the community the absolute best we can, some of the Server Development Team Members and our Mod Pack Team have been working to produce brand new and exclusive tools for TDU2 with the aim of achieving complete control over the game’s content. We're pleased to announce that we will be releasing further news regarding the initial release of the Mod Pack within the next 2 months. (And yes we mean within 2 months, We're confident as a team that this goal can be achieved!) For now, here’s what you can expect in the first TDU World Mod Pack release: Approximately 30 vehicles including officially unreleased, and a handful of vehicles chosen by the TDU World Team Misc bug fixes TDU World Launcher with TexMod support + lots of bug fixes and improvements The Mod Pack will be updated on a regular basis to include more content including: More vehicles: Themed Packs will be released on a timely basis. Improved Physics: General world physics and a complete rework of all current and future vehicles. Unreleased Content: This isn’t a promise, but the more we’re tearing apart the game, the more we’re seeing the Auction Center and new buildings such as Night Clubs being a possibility. Over time as our tools improve we will see what we can do about potentially releasing these features depending on how much work they need to finish. Alongside this awesome news, we've got some upcoming features for the TDU World Launcher: We’ve gone back to the drawing board with the TDU World Launcher and it has undergone a major transformation. The next release of the TDU World Launcher will provide: Better loading, no more “UpLauncher” errors! Better support for Offline Play Improved NAT/Port Forwarding detection A working Server Status indicator TexMod Support New and improved updater for the Launcher, Base Game and the Mod Pack The new TDU World Launcher will make its debut alongside the Mod Pack, of which the release date will be confirmed within the next 8 weeks. Finally, We'd like to thank our Patrons, new and old for supporting us with your donations. We're extremely thankful there's still so many dedicated fans to the TDU Franchise and cannot wait to bring the TDU World Community more content as tome goes by. Our promise to all patrons is to continue providing more early access news releases as a way of saying thanks, and as always you will receive merchandise if you're a Super or Ultra Fan. If you're not already a patron and would like to see more details, please follow the link below: https://www.patreon.com/OfficialTDUWorld
    3 points
  21. Use the 4gb executables provided in the patch 1.12 The reason why that happens is not because of your computer, but an issue with some cars and the original tdu.exe. Original TDU.exe can only use 1gb of ram memory, and some cars, like that R33, have some bug that causes a memory leak (will be fixed in the update), which makes the .exe need to use beyond 1gb of ram. Once it asks for more, the game bottle necks it, causing that issue. With the 4gb executables, that memory usage gets bumped to 4gb. I won't say it will completelly fix it, but it sure will take a LOT longer to happen.
    3 points
  22. View File TDU2: Unofficial Patch TDU2: Unofficial Patch v0.4.1 July 01, 2021 The main goal of this project was to track down and fix many little bugs that were missed by the developers. As the time went by we started adding our own custom content. The patch grew bigger and bigger to the point that UP started to look more like a modpack than a small patch. TDU2: UP fixes a lot of car's specific bugs - like Lotus Evora gear ratios, Audi Q7 collapsing into tarmac etc. To preserve vanilla driving feeling and performance my changes to the car's physics were done very conservatively. This mod provides easy access to vehicles (through dealerships) which were removed from the final game. The first release of the patch restored to the game all deleted cars (for example Nissan 370z Nismo and HotRod). Future releases provided cars made by our talented modders. All new vehicles have improved physics and balanced performance - player without UP would still have a chance of winning in multiplayer race using only official vehicles from the same segment - do not worry. I have spent hundreds of hours preparing this mod. If you want to express your gratitude for my hard work you are welcome to donate. Bitcoin (BTC): bc1q2ffyfms87r30kgnz65zvwctyaruhtq2ntczzzq Ethereum (ETH): 0x74186a90666e9564D9276a4DA4438B9274C24821 Thank you for your support and kind words. I really appreciate that. WARNING! If you don't want our mod cars turn into Miami's Mustangs DO NOT run TDU2 without Unofficial Patch. Never ever. If you have to run the game without TDU2UP at least backup your savegame! Since the version 0.4.1 you are no longer required to unpack the game in order to install the Unofficial Patch. Just install the mod to your regular TDU2 directory and play - simple like that! If you are online player please remember to install TDUW Online mod AFTER Unofficial Patch. Otherwise game might not connect to the unofficial server (depends on how TDUW launcher downloads updates - might work either way). NEW CONTENT Audi R8 4.2 FSI quattro (by Eden Games) BAC Mono (by StarGT, sound by shadee43) Chevrolet Camaro SS 69' (by StarGT, sound by shadee43) Chevrolet Camaro ZL1 (by StarGT) Chrysler 300C SRT8 (by StarGT) Chrysler 300C SRT8 Police (by StarGT) Dodge Ram SRT-10 (by Nightwolf & StarGT) Ferrari F12berlinetta (by Minime891, sound by Jorgemodek) Ferrari F430 (by Reventon09) Ford Mustang V6 Premium (by Eden Games) Hot Rod (by Eden Games) Jeep Grand Cherokee SRT8 (by StarGT) Kawasaki Ninja ZX-10R (by StarGT) Lamborghini Aventador LP 700-4 (by Minime891, sound by Jorgemodek) Lamborghini Countach 5000QV (by Xarlith) Lamborghini Gallardo LP 570-4 (by Minime891, sound by Jorgemodek) Nissan 370z Nismo (by Eden Games) Nissan R34 GT-R (by Vitality997, sound by shadee43) Saleen S5S Raptor (by StarGT) Saleen S7 Twin Turbo Competition (by StarGT, sound by shadee43) Shelby GT500KR (by StarGT) Spyker C8 Aileron (by Eden Games) Spyker D12 Peking-To-Paris (by StarGT & Eden Games) TVR Cerbera Speed 12 (by StarGT, sound by shadee43) Toyota Supra Twin Turbo Mk4 (by Minime891, sound by Jorgemodek) PNJ Clothes Store - NPC clothes store on O'ahu Polish translation for DLC2 content CHANGES All vehicles can be repainted All vehicles can be stickered New vehicle plates (by fussel) Future-proof overhaul of all dealerships content (to make space for new cars) Reduced humongous 1,500$ carwash fee to reasonable 20$ Vehicles sell price reduced by 20% Million Dollar reward for winning a multiplayer race around O'ahu 750k $ reward for winning a multiplayer race around Ibiza 40k $ rewards for winning Cup challenges Loud intro movie was disabled FIXED BUGS KNOWN BUGS If you want to publish this modification to another site please contact me before! Submitter Xarlith Submitted 08/19/2020 Category Tools / Others
    3 points
  23. Hi there everyone! My Apologies this is late to TurboDuck and was probably missed by anyone not in our Community Discord. Going forwards, I will continue to cross post updates. I've also updated the TDU World Website so the latest status of any features, including confirmed server issues, can be found over on the Status Page TDU World Server Update: April 2022 We're pleased to announce that after a longer than ever expected period, there is finally a update to the TDU World Server! The following is now out of Beta: Anti-Piracy has now been turned OFF! - Players using keys shared by the community will now be able to play TDU World Online. You asked, and we have listened. Notice: You will NOT be able to play TDU World with a cracked EXE. You may find a clean copy of the game on Internet Archives, Install TDU World Launcher, it will update your game as required, then when prompted, activate your game using the Key you have sourced from the internet. We cannot provide support for any cracked copies of the game, so please don't ask us directly or in troubleshooting about cracked editions of TDU2. Lobbying 2.0 - Finally Live! We're still looking into various flaws in the system, however Lobbying has been improved and should be more stable. If you're having issues, make sure you've opened Port 8889, as this is very important to being able to host and join players! Some Lobbying issues are due to the launcher being unable to properly detect NAT. A Launcher Update is coming soon, so please be patient with us. Races - Thanks to Lobbying 2.0, we're pleased to announce that public testing for Races is now under way. Please note, we're aware of a bug that may kick players from joined race lobbies with a "no game found" message. This can be bypassed if the race host starts the race as soon as you join. We're working to resolve this as quick as we can. Friends - You may now send and receive Friend Requests, Add users by Username, and Join Friends if they're online! Friends online, will show notifications when they join or leave your lobby. This is a little bit of a bug, however over time we're hoping to improve this so real time notifications will work again in the longer term. Map/Joining - We're still blowing some cobwebs out of these functions, however the Map should now start working properly once you're in a lobby, and Joining Friends, Recent Players, and teleporting to players in your Lobby, should now be semi-functional. We are aware that occasionally, Map Updates behind the scenes may cause people's games to crash, we're working on resolving this as quick as we can. Statistics/MyTDULife - At this time, basic stats such as Money, Vehicles/Houses Owned are now syncing again, however MyTDULife is not functional until further notice. We hope to have an update for this soon. Leaderboards - We're still working on implementing leaderboards, so for now you will only see a "Coming Soon" entry. No Times or Scores are syncing to us yet. Dealerships - We're now able to control what vehicles appear in any dealership. At this time, only the standard vehicles will show in each dealership, however in the future we hope to utilize this feature during special events. Casino - Until further notice, Casino is joinable, however all the functions are disabled so Casino Games, the Audi Race or the Bar are NOT accessible yet. As soon as each part of the Casino is ready, we will open each game mode up as necessary. Expect an update very soon. Racing Centers - Until further notice, Racing Centers are NOT accessible on the TDU World Server. As soon as they're ready, we will open them up. Clubs - Until further notice, Clubs are NOT Accessible on the TDU World Server. As soon as they're ready, we will open them up. Expect an update very soon. If you have any issues whilst playing on the TDU World Server, please post in troubleshooting and we will investigate. At this time, we are working almost daily to produce bug fixes and prepare more features for release, your input matters! Team TDU World are still working on the TDU World ModPack. Xarlith is now our Mod Pack Manager, continuing to work extremely hard on the pack alongside the rest of our team. As always, please do not DM TDU World Staff regarding updates etc. We will provide news when we're ready! Thanks to everyone who continues to support TDU World, we're very keen to continue working hard to ensure we bring you the best TDU2 Server, and eventually Mod Pack too.
    3 points
  24. Have you realized that the only posts you made were actually to complain about something? What is your goal with them? What do you want to achieve? I am genuinely curious to know it. TDU1 work with controller just fine. I use a PS3 controller that my laptop thinks it's an Xbox one.
    3 points
  25. There's a claim of over 880 vehicles added, and I get that the list provided in the post stipulates 470 cars are hidden from the list, but from what I understand the hidden vehicles is referring to the special tuning options available. So technically, it's kind of a bs thing to say 880 cars when that's not actually the case. It builds up a false anticipation and personally a big middle finger to the players imo.
    3 points
  26. How rude. You should read the FAQ explaining this before throwing insults around.
    3 points
  27. TDU (project paradise) may require you to connect via VPN for online profile creation. Depending on your location. Not needed afterwards.
    3 points
  28. Milli has gotten herself a new computer and was able to recuperate the hard drive. If you go on the discord server of Turboduck, you'll see she's working on new things for the game. But it's not something easy to do. All the stuff she figure out, take a lot of time. She's really doing something HARD with all that customization. Give her some time. Don't forget she also have a life outside of making these mods.
    3 points
  29. That issue was present in vanilla TDU. The effort and time to fix that is really something that doesn't worth it.
    2 points
  30. Buy the newer Jeep Grand Cherokee and bring it to tuner shop.
    2 points
  31. does something happened with the download methods? it takes me to web archive site without the way to download it (seems like I came in updating time, well gonna wait till see where the downloads work)
    2 points
  32. cant belive it wasnt posted yet new screens and TRAILER!
    2 points
  33. here is the original AIBotPers.xml
    2 points
  34. in order to be able to edit the races as you prefer replace the fxini FX.ini
    2 points
  35. Yes. It would be nice if more players are aware and open appropriate port on their end. "1. you need to wait maybe even couple of minutes. 2) You may also not connect some players if you have not forwarded port 8889 on your router, or not enabled DMZ on router for your LAN PC. You need to search in your router device settings or your router name and port forwarding on search engines. 3) menu Options / Online has a tickbox for Online interactions - make sure it is allowed. To meet with other people is best in less crowded places on the map. Orange GPS icon means unable to connect someone(or anyone?), static blue means no one near to connect." If you still fail to connect and are enough dedicated to open port, you may use a VPN that allows that. I think that you can imagine right search phrase to find some.
    2 points
  36. JDM? Impossible to get right hand drive cars to get shifting animation. That is a game limitation. Also, some cars are automatic.
    2 points
  37. View File [TDU Platinum] Lamborghini Gallardo LP560 Sound Mod! Hi! Made with a lot of love , I hope you like it! ⓞ-------------------Credits-------------------ⓞ Samples by Kunos Simulazioni. Page: http://www.kunos-simulazioni.com/main/ Game: Asetto Corsa ⓞ--------------------------------------------ⓞ ⓞ----------------Information----------------ⓞ This is a sound mod for Test Drive Unlimited with the Platinum mod. Replace the sound of the Lamborghini Gallardo LP560 and its variants. The download includes the mod and a copy of the original files in case of uninstall. ⓞ-------------------------------------------ⓞ Submitter Reymondox Submitted 05/22/2022 Category Vehicle  
    2 points
  38. After months of not being able to understand why the game would black screen then not start ( windows 10 ) I finally have an answer. Anyone trying to run surround sound through windows can have a problem with a litany of games. But TDU ( even base game not Platinum or any other custom version ) does not like having the Default Format set to either Dolby Digital Live or DTS Interactive. If you are getting a black screen after startup even on a fresh install of windows 10/TDU, try changing your sound options in Your audio device properties. What is boxed in red does not work. The blue highlight is what I have currently selected. How to get to this page. Right click the speaker icon on the bottom right of the screen>Volume mixer>Click the icon for what you are using>Go to advanced tab and select any option but surround options. Exclusive modes dont change anything.
    2 points
  39. Check the troubleshooting guide here if you haven't already. I would suggest starting over with a new install to rule out whatever extra changes you've made. Install TDU base game and drop Platinum on top of it, apply the 1.12 patch. Then go through the troubleshooting guide. Also there were reports of some versions like TDU Gold causing issues. It should be fine, but check archive.org or abandonware sites for other isos if necessary.
    2 points
  40. Hello everyone ! Today i want show you Remastered mod for TDU1, so here a link... - ...and NOW CHANGES IN REMASTERED MOD FOR TDU2: - Better textures & trees, more grass & flowers- Better reflections & 8K shadows- Autopack 1.8 which add new 55 cars + Unofficial Patch 0.4- 6 new cars added by me (replace) + unlocked all DLC & club cars- High quality HUD & GPS- High poly Traffic Links for things what's you need: AutoPack 1.8 by StarGT 4GB Patch - https://ntcore.com/?page_id=371 Link for Graphics mod (by Ramon1991cobra) - & Link for Better HUD & GPS - http://www.mediafire.com/file/7z0r972ngwc2eu0/Additional+content.zip Link for car's fixes & new 6 cars + 8K shadows - http://www.mediafire.com/file/w1llxn5aee19aep/Car+fixes+%26+8K+shadows.7z
    2 points
  41. Trust me, as a person that's trying to help her with it, I can confirm that it's very time consuming. Even on my own mods I didn't get the dials to work correctly. I will update them sometime with new fixes and what not but doing it for each and every single car with that problem on top of what's already planned would be tough. I would suggest trying it out yourself. If there were more people helping her maybe we could get it done.
    2 points
  42. What?? What is this all about? I have a game with a patch and without a patch does not work! Terrible
    2 points
  43. Traffic Sound Mod Because traffic cars also have engines (the sound of the original traffic of tdu2 sounds like a very weak breeze). -Engine sound and tires rolling on the asphalt for all vehicles -Sound also for all traffic mod cars (HD Traffic) https://www.youtube.com/watch?v=id=jfYPO79y6tA;t=1 Download Link: TrafficSoundMod.zip Real Traffic Sound: https://www.youtube.com/watch?v=id=zGnKNyBc0DQ;list=WL;t=1178
    2 points
  44. At the moment no, it won't. Mostly because it might get heavier for weak computer and also, because there are no real up-to-date traffic car mods, unless you want everyone driving a Supra around. :lol:
    2 points


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