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  1. xXBeefyDjXx

    xXBeefyDjXx

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  2. Djey

    Djey

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  3. Milli

    Milli

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  4. MagicV8

    MagicV8

    Modders


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Popular Content

Showing content with the highest reputation since 08/27/2021 in Posts

  1. OMG! Is this news?! Yeah, we know it's been a while since we've done a proper news announcement. We're often extremely busy! Let's begin shall we? What is going on with TDU World now? TDU World and its staff have not gone anywhere, in fact in the last 6 months we've grown to almost 50 members including our Beta Testers! We want to assure the community that there is almost always something being worked on in the background. If we're quiet it usually means we're working on something major. Unfortunately, a project of this scale means that now and again, we have to re-evaluate our work to ensure we're on track to release good quality content per our promise. With this, we’re announcing that there will likely not be any updates coming to the Public Servers, at least for another 3 months. We have had to rewrite a lot of fundamental features in the last 6 months including but not limited to Lobbying to ensure they work as planned, with no issues that may restrict other features as we expand. This work is still ongoing, as discussed later in this announcement. Remember: As long as you are patient, we promise the wait will be worth it! Our promise to the community as always, is that when things are ready, we will release them. This is never going to change. So, what's been worked on? Between the Server Developers and the Mod Pack team, the following has been worked on: Server News The TDU World Server Development Team have been extremely hard at work over the past few months, implementing new features and expanding currently implemented features. Here's a run-down of the current status: Public Servers: Over the last few months, we've made many smaller changes behind the scenes to improve the Public TDU World Servers, most notably when we accidentally broke our Server Status page moving over to Linux. We're well aware that TDU World hasn't received any major public updates since release in February. Despite our best efforts to try to release content, it has become an increasingly difficult task due to many factors, most notably how busy our teams can be at any moment with their own lives. Remember, there’s only 4 of us working on the server at any given moment and we not only have to create the server, we have to pull apart the game’s inner workings first and this is no easy task. The following is Live on the Public Servers: Freeroam: Including Co-Op Driving, and Police Chases No other features are currently due for release yet, and until Lobbying 2.0 is ready there won’t be any further Server Updates. Coming Soon: Lobbying 2.0: One of the biggest and most important changes to TDU World's Servers is Lobbying 2.0: Lobbying 2.0 will bring better, faster in game lobbies, no more false sessions, no more dead lobbies. Multiplayer Racing will make a return too, including head-to-head, all mini games, and Matchmaking. (Support for Clubs, CRC/ORC and Casino Races not included) Lobbying 2.0 will also bring with it better user tracking on the Map, and improve the ability to join player’s sessions on the fly. Friends: The ability to use the Friends List will be making a return soon. The team have almost completed work on this with just a few bugs to iron out. DLC: We're pleased to announce that work on the DLC portion of the TDU World Servers has almost been completed. TDU World Players will be gifted the total amount of TDU World Tokens to unlock every DLC Item in the game, including Casino once we release support for it. As we have warned in the past, if you haven't unlocked the DLC after this update and you sign in to a profile with DLC Vehicles, they will be reset to Miami's Mustang! You do not have to sell your vehicles though. We will release a workaround when we release the DLC Update. Weather: Behind the scenes, a lot of testing and trials have taken place to test out new Weather code for the Server. Whilst there has been improvement, this is still a while away from completion and may take time. Once finished, we hope to tinker with the timings to allow players to unlock the photo achievements whilst online. In the meantime, if you really want to unlock the photographer awards, please launch TDU2 offline for the best results. Stats: Player Stats including Leaderboards is currently undergoing a complete rewrite. The original code simply wasn’t working as expected, and considering stats covers almost every single function in the game, this is a large task to complete. Due to the complexity around Stats, we cannot promise this will come soon. Other Features: Clubs, Casino, and the Community/Official Racing Centers are continually being worked on, features such as MyTDULife (Photos), News, and other smaller but equally important features are also being worked on in stages, however these are all a long way from completion. Over time we hope to continue getting all these features working and will be posting more updates soon. The TDU World Mod Pack for TDU2: Yes it's still being worked on! In order to bring the community the absolute best we can, some of the Server Development Team Members and our Mod Pack Team have been working to produce brand new and exclusive tools for TDU2 with the aim of achieving complete control over the game’s content. We're pleased to announce that we will be releasing further news regarding the initial release of the Mod Pack within the next 2 months. (And yes we mean within 2 months, We're confident as a team that this goal can be achieved!) For now, here’s what you can expect in the first TDU World Mod Pack release: Approximately 30 vehicles including officially unreleased, and a handful of vehicles chosen by the TDU World Team Misc bug fixes TDU World Launcher with TexMod support + lots of bug fixes and improvements The Mod Pack will be updated on a regular basis to include more content including: More vehicles: Themed Packs will be released on a timely basis. Improved Physics: General world physics and a complete rework of all current and future vehicles. Unreleased Content: This isn’t a promise, but the more we’re tearing apart the game, the more we’re seeing the Auction Center and new buildings such as Night Clubs being a possibility. Over time as our tools improve we will see what we can do about potentially releasing these features depending on how much work they need to finish. Alongside this awesome news, we've got some upcoming features for the TDU World Launcher: We’ve gone back to the drawing board with the TDU World Launcher and it has undergone a major transformation. The next release of the TDU World Launcher will provide: Better loading, no more “UpLauncher” errors! Better support for Offline Play Improved NAT/Port Forwarding detection A working Server Status indicator TexMod Support New and improved updater for the Launcher, Base Game and the Mod Pack The new TDU World Launcher will make its debut alongside the Mod Pack, of which the release date will be confirmed within the next 8 weeks. Finally, We'd like to thank our Patrons, new and old for supporting us with your donations. We're extremely thankful there's still so many dedicated fans to the TDU Franchise and cannot wait to bring the TDU World Community more content as tome goes by. Our promise to all patrons is to continue providing more early access news releases as a way of saying thanks, and as always you will receive merchandise if you're a Super or Ultra Fan. If you're not already a patron and would like to see more details, please follow the link below: https://www.patreon.com/OfficialTDUWorld
    9 points
  2. View File Porsche 911 Dynamics and Lightweight Study by Singer and Williams The love letter to the one of the greatest sports cars in the history...is now out! Took me quite a bit of time, pain and suffering to get there, but it was definitely worth it. Features: - working doors, windows and dials, - colorable interior (needs to be adjusted in the database), - second LOD, - 3-color paint jobs (primary color, stripes as secondary and the third color being the Porsche decals and brakes). Bugs: - None I've seen so far. Tell me in the comments or in our Discord if you find any. - Not really a bug, but the TDUPK provided isn't really accurate cause I couldn't find any info about the car apart from weight, power, torque and weight distribution, the rest is from the Eden default car. Feel free to make good handling for it and send me, I can include it in an update or something. Installation: follow these instructions (depending on how you wanna do it). Credits: Miha2795 - for his car conversion tutorial (in Russian); @Aquarious and @-=[(ELVIS)]=-- for their tips and great help; @Milliand the rest of TurboDuck Discord - feedback and support; Attention! You are not allowed to publish this file to any other websites or include in various modpacks without my permission. The files are for personal use only. Submitter Rigel Submitted 09/01/2021 Category Vehicle  
    3 points
  3. Hi, have you tried opening database with TDU Modding Tools? TDUF uses same 'engine' to unpack BNK files.
    2 points
  4. Question is why you don't want it? Platinum original graphics is almost as original, if you properlly install it. It is as light as original aswell. It won't have night, or bright pink skies you often see in videos or photos. Those are more likely post mods people often add and mess up the graphics. If i were you, i'd give it a try, don't think you'll regret.
    2 points
  5. Amazing! Cannot wait to try it! Great to see new modders creating cars for TDU
    2 points
  6. Time to re-discover the island of Oahu. TDU Platinum pursue the objective to be more than a collection of many different mods in a pack, the objective is to deliver a whole new experience, a whole new way to play with endless possibilities to choose at your own demand, ready to go. The work being done is beyond the gathering of different vehicles, sounds and gauges from different online websites and packing them together, it goes further to new physics, brand new weather, compatible with HDiR, new world textures and also new music for background and radio statios. New Physics Over 880 vehicles Correct color names Dedicated camera for each vehicle New weather - HDiR compatible New map textures New radio stations Easily moddable Easy installation Optional Russian language Toolkit - How to install - by HGCentral - Launch Trailer - First Trailer Images Modders and special mentions Djey Speeder Pator5 Minime891 Mondodimotori TDUZoqqer Combat-Shotgun Norby931 Miha2795 Tool831 2CV SUPER GT StarGT PhatPunk Reventon09 DriverTDU Takumi Acvet06 Doctor G DjoyTinnio Urban iLLusion Zebukas FenixZ Kvrt666 VDVS Opelos_HUN Tob-Racer MagicV8 Rulezzz Ryzza5 VDV522 XtensoJDM t0m3k911 scuderia458 [email protected]= Sourkho And many other who have worked to keep TDU alive and interesting for so many years. TDUCk HF Garage TDULOG :: Test Drive Unlimited tdu.net.ru Drivers-paradise Without everyone, TDU Platinum wouldn't be anything more than a dream, so, all those people deserve a round of applause and we'll meet somewhere in Hawaii. -Always remember to make a backup of your game before you perform any modification. - For existing profiles, it's recommended to sell your vehicles and stay only with an Alfa Romeo GT BEFORE you install TDU Platinum. - If you're not feeling like selling all vehicles, just drive off the house with an Alfa Romeo GT BEFORE you install TDU Platinum, but this method might crash your game once you check some vehicles in the garage. - Original copy of TDU installed - CPU: Pentium 4/Athlon XP or better - CPU SPEED: 3 GHz - RAM: 2 GB - OS: Windows 2000/XP and above - VIDEO CARD: 512MB Video Card with Pixel & Vertex Shader 2.0 (NVIDIA GeForce 7600+ / ATI Radeon X1600+) - TOTAL VIDEO RAM: 512 MB - 3D: Yes - HARDWARE T&L: Yes - PIXEL SHADER: 3.0 - VERTEX SHADER: 3.0 - DIRECTX VERSION: DirectX 9.0c included - SOUND CARD: Yes - FREE DISK SPACE: 18 GB - Additional Google Drive link ---> Update Patch Q. Why does some vehicles display an absurd Top Speed? That's because how TDU was codded. Sadly, to get the gear ratios to work as they should, you must set the car's Top Speed as the top gear speed. Which means, the maximum speed that the final gear could achieve, regardless of it's power or drag. Usually, vehicles that have an "Overdrive gear" will display absurd values, since the last gear is really long, with the porpouse of fuel saving. Q. Ok, but why it is actually the Top Speed value is lower than the final gear speed? That's because TDU, by standard, adds around 10% more top speed. So, if a car final gear speed is 330 km/h, if you set as 300 km/h, in-game the car will reach 330 km/h. Now, if you set 330 km/h, the car will actually be faster than it should, and will reach 363 km/h. Deducting 10% of the speed makes not only the final gear accurate, but every gear will top at the correct speed, if your gear ratios are correct, which means the speed you need to shift will also be accurate. Q. Why the car classes are broken and i have overpowered vehicles for it's class? Because that was the easiest way i found to get these high-power tunes and keep the game "easily moddable". TDU will only understand a car class change if it reads a new entry on the database. That being said, i would need 4 entries in the car database, for 1 single vehicle, 1 entry being it stock, and 1 new entry for each tune kit. That means instead of 880 vehicles, i would need at least 3520. Not to mention that if someone decides to modify that 1 vehicle, they will need to modify the tuning its aswell. That not only means it would take a long time, but that it would make the game much more complex to be modded, so i used the original upgrade system, that's based on % increase of the base vehicle, but sadly, it doesn't support class changes. Q. The traffic in my game is being glitchy and invisible, what do i do? In the Project Paradise Laucher, make sure to enable V-Sync, to lock your fps to 60. The game won't do well with higher fps. Q. The game is displaying too much brightness, what i did wrong? Usually the dealerships display a higher brightness than the road environment. But also, that could be caused by FX Tweak being enabled in Project Paradise Launcher. TDU Platinum weather system was developed to not require FX Tweak, if you enable it in the launcher, it may override the weather files. Q. The physics have been changed, but they seem the same? That's because the physics engine is the same, but TDU allows each car to have their individual physics worked on, and that's what's been changed. To match real data, because TDU has messed it up even on the original game. Q. TDUPE is not working? Yes it is, but unfortunately i've stumbled across an issue i thought i would have. This issue happens when the database has over a thousand entries, which is the case, since TDU Platinum's database has 1105 entries. So, to use TDUPE, you must follow these steps: To run TDUPE, you must open it as admin. Point your TDU database directory in the settings and click load. Once it has loaded the database, search for the Custom Car you replaced in the car list. Modify and Click save. (That is when the problem starts.) Because TDUPE can't deal with more than 1000 entries in the database, it will make the game crash, to fix that issue, you must open TDU Modding Tools File Browser. Extract the CarPhysicsData.db, located inside the DB.bnk. Decrypt CarPhysicsData.db using TDU UT (this tool i did not provided, but it can be found on the forums) Open it using notepad and set the number of "Items" as 1105, save and close. Encrypt the file again, using TDU UT. Replace the new CarPhysicsData.db inside the DB.bnk. Q. Do i need the game or this is a standalone game? No! You need the game first, this is a mod and won't work on it's own.
    1 point
  7. Sorry I've no clue. My last guess was you're using TDU Gold which is different from original dvd and was likely to cause issues. You may otherwise try with the command line tools to unpack database manually.
    1 point
  8. That is not related to windows 10 for sure, and my database is the exact copy of the one provided by TDU platinum. So you can get it from the latest update. Best thing is definitely to enable debug logs in TDUF to know what's going on. Ps: d3d9.dll file is not meant to be in this folder
    1 point
  9. That's an unknown issue, never happened before I guess. If there were errors, the DatabaseEditor logs would contain them... To see more logs, that may help: https://github.com/djey47/tduf/wiki/Settings#debugging Something makes your database uncompatible with TDUF and it's hard to tell without any information. Otherwise with using TDUF in command line mode and try extracting database manually: https://github.com/djey47/tduf/wiki/Banks-CLI TDUF FULL package is required to run as command line (from cmd.exe).
    1 point
  10. KseNon_435

    Ford GT Sound

    View File Ford GT Sound Demo: Submitter KseNon_435 Submitted 09/17/2021 Category Car customization  
    1 point
  11. Move the TDUF folder outside the Programs / Programs [x86] folder, perhaps to your user folder. Could help.
    1 point
  12. Hello Djey, I've been trying for days, but I couldn't read the database. No Java and framework issues. When I press load it says "Database could not be loaded". I tried both the original game and platinum, but its not working. Logs: Please help me
    1 point
  13. DJoyTinnio

    enginesound booster

    Greeting. It is simple, not distorted Enginesounds i do for TDU sound best. I guess TDU has a volumebalance for its sounds, for that when they are played at the same time, they can sound good. So i decided to lower the volume for every other sound in the game that is not enginesound, so i can just can make my stereo louder, and this way gain more volume for the car's sounds, while keeping the best quality. Also i find cool now, that you don't have to change the volume setting each time you enter home, because you had loud music in car radio, but now the inbetween ingame music is too loud, because they share the same setting. Same with music at dealers, painter and so on. This is adjusted now. Done are also drivingwindnoises, tireqieeeeking noises, the swooshing sound of solid things passing fastly by, all menusounds, etc. . Ok, the menu sounds you allready can set to your liking volumewise, but now they are all the same volume for example. You may ask yourself, you can set the engine volume in menu, but this same setting is also linked to the tirenoise when, braking, sliding, and accelerating. Those got way too loud, when playing with louder stereo and engine put to max. I think i can leave the ambient sounds like they are, as they are settable via sfx panel. Some depart/entrance music files are to be done yet, also hornsounds and so on, but i do that in the next days. All sounds are kept original. http://www.file-upload.net/download-10377586/Spielelautst--rke.rar.html Installation : Don't forget backuping. The file fe_snd.bnk is belonging into folder : Atari\Test Drive Unlimited\Euro\Bnk\FrontEnd\sounds And the file common.bnk is belonging into : Atari\Test Drive Unlimited\Euro\Bnk\Sound\Vehicules
    1 point
  14. View File Ferrari FXX, Gemballa MIG-U1 Sound fix mod Thanks for download my mod I hope you like this sound mod because I fix these sound myself and I tried best download location is Test Drive Unlimited/Euro/Bnk/Sound/Vehicules just copy and paste these files to download location... here's video Submitter Redwave121 Submitted 09/14/2021 Category Car customization  
    1 point
  15. View File Ford GT sound (imported from TDU2) Magnificent roar of a 5.4L American V8 motor! I merged TDU1 and TDU2's Ford GT sounds together. RPM note closely matches the real one. I guarantee you, it sounds sexy. IN-GAME Preview: https://drive.google.com/file/d/1-M07aq2SnHDZTBLHqHVL5k-1WEWpqlug/view?usp=sharing Tools used: *Audacity *TDU1 and TDU2 modding tools Real Ford GT for comparison: Submitter psp Submitted 09/06/2021 Category Car customization  
    1 point
  16. Features FreeRide's back online! New back-end features (such as time synchronisation) New client features (key shortcut, launch options, ...) Fuel Mode Modding enhancement Graphics Tweaking Small Tweaks (such as faster launch) And more! Disclaimer Even if this mod doesn't affect directly your game files, installing this mod is at your own risk. We are not liable in any way for any damage to equipment or loss of income that may occur due to its usage. F.A.Q. Q. Do I have to own a legal version of TDU? Yes Q. How do I install the mod / how can I solve my issues? See the ReadMe in the archive, it will solve most of your issues Q. Do I have to own the Megapack to play online? No. You need however the latest official version of TDU (1.66A) Q. Is there any mod incompatibility with the mod? Most of your mods should work (unless it implies executable modifications) Q. Is this completely free? This mod is, and will ever be 110% free. Q. Where can I download the source code or the server binaries to set my own server? This isn't possible at the moment (because it would be pointless to setup many TDU servers when the game work in P2P). If the server close, the binaries will be released. Q. What features aren't / won't be working at release? (this list may change) Clubs, Drive In, Multiplayer Lobby, Leaderboard, E-bay Q. Can I play offline with this mod and keep the features (such as the fuel mode)? Yes Q. Do I need a powerful connection to play? If your connection used to work on the official server, then it'll work too there Q. Can I play with Xfire, Steam, MSi afterburner integrated into my game? No, because it will cause conflicts with the mod. You'll have to play without those Q. I get an error message on connection because of my username Read the instructions provided in the archive Q. Is there more features to come? Maybe... who knows! Download Links Test Drive Unlimited: Multiplayer Modification Version: 0.03A Description: Multiplayer Game Client with a lot of awesome features! Logitech G27 Racing Wheel Fix Version: 0.01 Description: Fix 1.66A force-feedback and add led support Credits lean (code), Milli (fuel assets), Speeder (code) Special thanks Thanks to the donators Harry B., [email protected]_$HOTGUN, Damian L., t0m3k911 Thanks to the testers big 206 fan, X8X8X, [email protected]_$HOTGUN, DrifteaCent, TDUZoqqer, DJoyTinnio, iLLGT3, Reventón09, Automotive Gaming, t0m3k911, Ryzza5, Dux, Rassva, Zlatko Ilijeski, Prince-Matt, and anyone I forgot to add here because of my empty sent items box Thanks to Diablo and all turboduck staff for keeping alive this (awesome) community ... and thanks to anyone who supported the project. Remember guys, it's only the beginning! #TDUForever
    1 point
  17. He should make a tutorial. Here is how to load TDU1 database in TDUF: 0) download TDUF & run gui-common inside SW folder image tutorial (official TDUF thread). Description of various car physics parameters here.
    1 point
  18. You need to use a torrent browser for this file type. Then, after downloading the zip via torrent, you can use 7-zip to extract the final zip.
    1 point
  19. Copy back the complete FX folder within the BNK folder. I just can't remember, if landscape/building textures were replaced. So you could also replace the LEVELS and INTERIOR folders. At least I support Millis statement First step is to replace the files (as example): Custom_1.bnk with exterior for your first car mod. (Test Drive Unlimited\Euro\Bnk\Vehicules) Custom_1_I.bnk with interior for your first car mod. (Test Drive Unlimited\Euro\Bnk\Vehicules) Custom_1_F_01.bnk - Custom_1_F_08.bnk with the rims you want for your first car mod, if exists. (Test Drive Unlimited\Euro\Bnk\Vehicules\Rim\Custom) Custom_1_audio.bnk with sound for your first car mod, if exists. (Test Drive Unlimited\Euro\Bnk\Sound\Vehicules) Custom_1_WHUD.bnk with the low resolution gauges for your first car mod, if exists. (Test Drive Unlimited\Euro\Bnk\FrontEnd\LowRes\Gauges) Custom_1_WHUD.bnk with the high resolution gauges for your first car mod, if exists. (Test Drive Unlimited\Euro\Bnk\FrontEnd\HiRes\Gauges) "If exist" means, if not existent, you could try here files by other modders. But you could do anyway. Name your new mod files like the ones given by Milli, like Custom_... Next step would be to go into changing performance data for your first car mod with Djeys Tool TDUF.
    1 point
  20. tasos007007

    FASTER BOTS

    hey guys i found out that the bots of tdu for ps2 version are fast and can reach 440km/h maybe this will help me find the data to make the bots of pc version reach this top speed in the meanwhile take a look at download session i made a mod for ps2 version [pcsx2] for unbreathable long races
    1 point
  21. Unzip the mod files Backup your game folders / files Replace the folders / files in your game directory with the one you unzipped Done
    1 point
  22. Xarlith

    TDU2: Unofficial Patch

    UP is based on TDU2 v034 DLC2. I highly recommend to download and install the updates. However, during my tests, I was able to pass the boot screen and launch the non updated game. It crashed when I tried to access DLC2 content (bike dealership) which is normal. Game was sold in several language versions, the russian one differs the most - maybe it has to be updated. Let us know how you solved it.
    1 point
  23. Fair enough! That's how it feels like to have a life as well
    1 point
  24. I still don't understand why it does not work although TDUF does modify the Colors.2dm file. I've no time to check in-depth right now. Have you tested changing material colors with latest TDUF?
    1 point
  25. AFAIK you can't tune gear ratios on tuning packs, only apply coefs to basic physical parameters. If you wanna apply new gearbox settings, the only way to go is to use a dedicated vehicle slot in car physics data and set tuning to use this slot instead. You may always point to the same 3d models files etc. Platinum uses this trick a lot to change vehicle body for example.
    1 point
  26. Everyone who cares about swimsuits are going to horny jail. Lol
    1 point
  27. Hi All, Just starting this mod up, is there a database for updated camera positions? The one on the Lotus Elise is a bit screwed, and I'm not sure how to fix
    1 point
  28. \Euro\Bnk\fx Two variants, white and gray TDU2 Big Smoke.7z
    1 point
  29. 1 point
  30. Test Drive Unlimited 2 exe crack.txt
    1 point
  31. Update the download link of thisR34 too, expired.
    1 point
  32. Djey

    Is Patch 1975 gone forever?

    Hey. I've reuploaded OAHUCARS team's work awhile ago. Here it is (Patch 1975 is in the tools section): Have fun...
    1 point
  33. Milli

    Old car mods from TDU-central

    Not sure if i agree with this statement entirely. Mostly because we could debate what it moral and convenience in this matter and what is not. Are we taking into consideration only the modders? Are we taking into consideration the case of most 3D people who worked to make these cars for another game that got ripped off and uploaded as raw 3D models and textures? Are we taking into consideration the fact that actually mod the game is something that the original creators of the game didn't want to, since we needed Djey to actually make TDU modding possible by making the Magic Map file? But that's an old debate, and it could be extended a whole lot more. As for my opinion on the Mod section planned, i think that we should try to get in touch with the most modders we can find, via email or whatnot and ask if they give us the permition to re-upload. Those who give us an answer, we accept and do as they wish, but those who we can't get in touch with, and the mod is at least 5 years old... i don't really see a problem.
    1 point
  34. 1 point
  35. ] Mercedes-Benz 600 SEL W140 AMGVehicle replaced: 612 scaglietti (or 612 sessanta)Model : 3dgarage.ruConverted by: StarGTFeatures:-camera view without camhack -normal working car-the ideally working gauges-- DEAD LINK REMOVED --
    1 point
  36. Just wanted to make all sure. Tire shader exports pink, but to make fully compatible rims we need only [Default_A] shader without messing anything with Tire.
    1 point
  37. Thanks Phil! Best regards, Stefan
    1 point
  38. Yep just tested, all you need to do is scale the Tire and Rim dummys. It would be better if we could change this in the database like TDU1 or if oleg updates the [Tire] shader as it exports pink. -- OLD IMAGE REMOVED (imageshack) --
    1 point
  39. You probably have a graphics card that uses GDDR6 or GDDR6X memory (i.e. Nvidia GTX 16xx, RTX 20xx, RTX 30xx or AMD RX 5xxx, RX 6xxx). This new memory type causes issues when opening the map. DXVK a.k.a. "RTX Fix" The most common fix is to use the RTX Fix .dll file. It will fix the map freezing issue, but could potentially cause game lag/stability issues also. I will attach it to this post, copy and paste in your TDU2 directory. (Download only works after joining the club.) d3d9.dll I personally have an RTX 3070, and with the RTX Fix the game becomes laggy and unstable. Instead of freezing in the map view, it can freeze randomly now. That's why I use the following method myself: Alt-Tab method When opening the map for the first time after launching, it opens on the most zoomed in view. This is the view where the game freezes, but does not actually crash. What you want to do is alt-tab out of the game and go back in while quickly zooming out on the map. During alt-tabbing back into the game, it becomes responsive for a second. When you succesfully zoom out, the game should work again. Good thing: once you're zoomed out, the map will always open in that view, so it will not crash afterwards. Just don't zoom in too far Here's a video showing the method: Hope this helps!
    0 points


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