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Showing content with the highest reputation since 06/05/2011 in all areas

  1. 6 points
    1968 Ford GT40 Mk1 Le Mans Donated by: Павло Мороз Vehicle replaced: Ford GT Converted by: StarGT, Sound : Sebastian Corvalan Camera: Lancia Stratos Credits: Assetto Corsa Features: - u can remove bonnet glass - HQ model - detailed interior - raindrops on windows - working doors - working lights - dirt, paintable, stickerable - own rims - 2 colours - own tires - own calipers - own sound from Sebastian Corvalan Make sure you are running TDU2 Unpacked Download 1968 Ford GT40 Mk1 Le Mans (sharemods) Download 1968 Ford GT40 Mk1 Le Mans (depositfiles) Download 1968 Ford GT40 Mk1 Le Mans (sharemods) Download 1968 Ford GT40 Mk1 Le Mans (depositfiles)
  2. 6 points
    StarGT

    StarGT: BMW M6 2013

    BMW M6 2013 Vehicle replaced: Mers Stirling Moss Converted by: StarGT Credits: 3D Model, Wheels & Interior - Forza Features: -camera view without camhack -normal working car -the ideally working gauges DOWNLOAD BMW M6 2013
  3. 5 points
    FAQ: Q: I sometimes get sudden and massive FPS drops! A: Use the 4gb exes provided in the patches. Q: Is this online? A: Yes. It requires Project Paradise to work, which is an online mod among other things. Q: Can you add X car or change Z about Y car? A: Nope! Milli isn't going to add any more cars to Platinum, and she didn't make any of the cars that are included. Adding them yourself isn't hard though, and there are several tutorials! Q: Is there a way to haxor my way to max level? A: Nope! Unless you use an uploaded max save, there is no way to cheat your way to max level. Q: is there a way to haxor my monies to have unlimited funds? A: Yes. There is one way. It involves Cheat Engine. Use Google Q: Alt-Tabbing crashes TDU! A: Alt-tabbing crashes TDU. Always has, always will. On Windows 10 you can get away with using the Start button on your keyboard to accomplish the same thing MOST OF THE TIME though. The only real solution is to run windowed mode and use external software to force it to fullscreen borderless. Q: Controller keybinds and mapping questions! A: Any Xinput controller will work out of the box with TDU. For non Xinput controllers you will need an emulation software. All keybinds will work, except the map. For complicated reasons, just use your mouse to navigate the map. Q: Halp my game is borked! A: Very descriptive. In all seriousness though most issues with Platinum can be solved by simply reinstalling the mod. It overwrites nearly all of TDU's core files, so the act of installing it from your original download can fix nearly any issue with the install. There is a video with install instructions and a download for the original TDU. Follow the steps in either the video or in the readme of the download and you should have zero issues. Q: Halp my game is still borked after I did what you said! A: Gonna need more information than "it's broken" in order to even attempt to help you. There is literally millions of potential reasons for a game to break seemingly without cause. Could be anything from drivers to unsupported resolutions. Hope that's helpful
  4. 5 points
    Land Rover Range Rover Startech in Yulong White Metallic. Lexus IS 300 in Auburn Sky Pearl
  5. 5 points
    Paladin Skylark

    Post Your Screenshots Thread!

    I think this new Civic Type-R looks badass. [ATTACH]28532[/ATTACH] [ATTACH]28533[/ATTACH] [ATTACH]28534[/ATTACH] [ATTACH]28535[/ATTACH] [ATTACH]28536[/ATTACH]
  6. 5 points
    2013 Lamborghini Gallardo LP560-4 Vehicle replaced: Audi R8 V10 Converted And Edited by: Reventon09 Original Model From: NFS Shift2 & NFS Rivals Textures: NFS Shift2 & NFS Rivals & TDU2 Make sure you are running TDU2 Unpacked Features: Working Mirror Working Interior Gauges Highpoly Model Highpoly Interior (+ Door Paneels) Accurate Detail BODY_MR COCK_LR Custom Rims High Poly Exterior High Poly rims High Poly Interior Original Interior Highpoly rims Working Night driving lights Dirt & Scratches 3D Parts Working GPS Bugs: Doors don't work Photos: Download: Mediafire ---Mod History--- V1.0 Release. V1.1 Fixed GPS Smoke from the exhaust Indicators lights Terms of use: - The models, skins and other files are for private use only - Commercial use of this modification is strictly prohibited - All Registered Trademarks and Copyrights are property of their respective owners
  7. 5 points
  8. 5 points
    [headline]Gallery is NOW OPEN![/headline] You have probably seen us on the blue team (aka staff) talking about things that cannot be talked about or mentioning stuff that is being worked on and this is one of them. This media gallery is in response to us hearing how you do like to share your media you have taken from games and real life, but that it's hard to do so on the community because of the break-up of titles and sections we have. And that's completely understandable and is something we have wanted to do something about for a long time but, there just wasn't an adequate solution for doing so. Until now and even though it has been a lot of work, I personally feel it was worth it and hope that you guys will too. ...oh yeah the link is up there ^ :D On smaller devices the gallery is disabled. It is something we want to get working on and have done some tests in how to go about it but it's a big job and I wanted to get it on for the majority of our visitors. Please note this is essentially in Beta and so you may experience the occasional bug or glitch. Should this happen please post in here the 'what, when and why' so we can investigate the issue, hopefully find it and squash it. First and foremost: the gallery is for YOUR stuff. We want to encourage you to share your own photo mode shots, in-game captures, youtube videos and real life media with us. You can copy either the page link itself or the direct link and paste them in the forum to show your stuff in threads. (but not elsewhere as a hotlinking feature is in place) 1. The Basics Everyone can see the Gallery You need to be a registered member in order to interact with the Gallery - less than 10 posts* can like and comment but not post media Members start off with a 10 items limit and being active on the community is rewarded up to a maximum of 300** Speshul members start with a 50 items limit and again activity is rewarded up to a maximum of 500** * a wait may be required when you reach 10 posts until the forum performs its hourly auto-promotions ** these limits may be raised after we see how performance goes 2. Gallery - Posting Media Select if you are posting an image or video If image browse to the image file on your machine, only JP(E)G and PNG file types are allowed and make sure its dimensions are at LEAST: 640px width AND 480px height choose the category that best fits your image's subject (check if there is a dedicated title option) enter a meaningful title that describes your image (example if it's from DRIVECLUB have that in the title) the description is where you can explain more about the image than what the title can and you also have the ability to use basic bbcodes such as bold, italic, underline, font, colour and smilies [*]If video find the YouTube video you wish to post and locate the video ID at the end of the url. Usually it's after youtube.com/watch?v=XXXXXXXXXXX or the final youtu.be/XXXXXXXX and copy that section only and copy the video url either from the address bar or by right clicking on the video itself. [uPDATED: 28/9/16] choose the category that best fits your video's subject (check if there is a dedicated title option) enter a meaningful title that describes your image (example if it's from DRIVECLUB have that in the title) the description is where you can explain more about the image than what the title can and you also have the ability to use basic bbcodes such as bold, italic, underline, font, colour and smilies. [*]Read the terms and if you are fine with them put a tick/check in the 'I Agree' box [*]Press Post Media - wait for media to process and that's you! [*]Depending on your status you will either have to wait for your update to be Approved or it will be auto-approved and be ready for viewing. [ADDED: 30/1016] After posting there is a 60 second wait before you can upload another media item. This is in place while we judge the performance of this new feature on our system. And again it is something we will look at in time. AAAAAHHH ERROR!!: Should you receive any errors, take note of what they say as we have done our best to inform you as to what may have happened. If you get the 'unknown' message however, post in here so we can check on it. Also be aware that with videos, if the thumbnail can not be retrieved due to issues at YouTube's end (rare event I know) you will not be able to add your video. Any questions, please be sure to ask and either myself or the blue team will do our best to answer. :nuts: Updates 2016 UPDATE:// 17/12/16 – Filesize limit for images has been increased to 3MB. UPDATE:// 30/10/16 – Updated Gallery to include Open Graph meta information on main parts and also changed lightbox to that used on forum to enable better functionality. UPDATE:// 28/9/16 – Multiple-uploads, YouTube url support and auto-approval implemented. (see this post) UPDATE:// 15/7/16 – Implemented a display of the latest 5 media items posted to the gallery on the main forum home for members in order to help boost the viewability of stuff that's posted. UPDATE:// 15/7/16 – The blue team are now notified of media awaiting approval so this should help in the amount of waiting required. :)
  9. 5 points
    Kelvjy

    Kelv's photo spam

  10. 5 points
    no, i mean what i mean, 1.7 , ver.1.6 now on test
  11. 5 points
    Dude thanks but I didn't even intended to compete with anyone. I don't have any good RS7 model, and I doubt there is any good one, which would suit TDU (with the Interior and stuff). About the S63 - there is still a long way to go. I have to finish the seats, and the dashboard, update some details, make all the database stuff etc. It will take some time, I am pretty sure not below a month from now. I am releasing other mods meanwhile, as it would just take forever for you to wait for new stuff from me. You know, I am modding in my free time, and it's not infinite, plus i take care of every possible detail, that's why it takes its time.
  12. 5 points
    2003 Ford Focus SVT Converted & edited by Norby931 Model & textures from forza 4 Vehicle replaced: Alfa Romeo GT Camera: Audi RS4 or Chevrolet SSR (if you find better pls tell me) Ik: Alfa Romeo GT RIde height: 125 rear, 125 front Know bugs: - Not working doors Exterior: Interior: Without GPS With GPS Please create a backup from the original files! Rimset by Norby931! If you have any problem just write me a private message! Download: http://www.mediafire.com/?fpybsds5y4r1d65 Physics by GOLF: http://www.mediafire.com/?l49n5n0f87c9g9j Terms of use: ------------- - The models, skins and other files are for private use only - Commercial use of this modification is strictly prohibited - All Registered Trademarks and Copyrights are property of their respective owners
  13. 5 points
    3 cars is 100% complete
  14. 5 points
    You'll be able to set 3 level (low,mid,high) of fuel consumption and the fuel tank capacity for each slot id available in your database (and the global configuration applied to every slot as well). :D
  15. 5 points
    Xarlith

    TDU2: Unofficial Patch v0.4

    Lost support from all other modders but 0.5 is still coming guys but only one new car confirmed - McLaren F1. I do understand them, as they might get bored of waiting for me to start working again. Anyway, this is the list of things that are already done: * BAC Mono new sound * fix crash when other player is riding on an unfinished bike * fix Lamborghini Gallardo automatic gearbox * fix Lamborginin Gallardo Co-op * fix Lamborghini Aventador interior colors * fix Dodge Ram SRT-10 automatic gearbox on offroad (still not perfect because it's not 4x4 car) * fix TVR Cerbera ignition sound volume * fix TVR Cerbera automatic gearbox * fix Saleen S5S idle sound * fix Saleen S7 sound in car dealer/garage * enabled tuning for Ferrari F12 Compatibility of mitkop's db with mine depends fully on him. It is quite easy if you know what are you doing. I helped him in few things recentyly, so he will be able to do it ( I think). After 0.5 I quit TDU2 modding, at least for some time.
  16. 5 points
  17. 5 points
    Speeder

    Test Drive Unlimited World Editor V0.04

    Work In Progress version is available for test. :D Download Only heightmap edition is available so far. You can also find a small guide to create your own heightmap in the first post. Feel free to report any glitch, issues, and post suggestions. :)
  18. 5 points
    lmao chill Leonhart good work just needs time, there is no need to rush, Last post made by civicmanvtec was on 22/01/15 that was 8 days ago not 8 months
  19. 5 points
    Hillator

    Hillator: BMW M5 (e34)

    BMW m5 e34 1994 Vehicle replaced: Audi s4 Converter: Hillator 3D model, wheels, interior : Turn10, Kunos Simulazioni Thanks PhatPunk for helping and making that BMW released! FEEL THE REAL ///M POWER Features: Working lights. gauges. mirrors. windows Two rims: M-paralell and M-System II Own physics Munich 1994 license plate! 2015 Hillator
  20. 5 points
    awesome!!! Always wanted a decent RX7 in TDU2
  21. 5 points
    T0M722

    Post your photos

    These are some shots I've taken in the last six months that I'm fond of. Thought I'd share with you lot as it'd be cool to reconnect on this forum. usually post a loooot of stuff on instagram Instagram I love my job! Jaguar F-Type V8 S by Tom Fraser Photo, on Flickr Audi S1 by Tom Fraser Photo, on Flickr BMW 435i by Tom Fraser Photo, on Flickr Hyundai vs. BMW by Tom Fraser Photo, on Flickr BMW M3 F80 by Tom Fraser Photo, on Flickr 435i v RC350 by Tom Fraser Photo, on Flickr BMW i8 by Tom Fraser Photo, on Flickr BMW i8 by Tom Fraser Photo, on Flickr BMW i8 by Tom Fraser Photo, on Flickr UCR Supercar shoot by Tom Fraser Photo, on Flickr UCR Supercar shoot by Tom Fraser Photo, on Flickr 2014 ML350 BLUETEC by Tom Fraser Photo, on Flickr 550 Maranello - 1 by Tom Fraser Photo, on Flickr
  22. 5 points
    I've tested the fuel tank capacity. It's about 210km (130 miles) long. I had to drive around the insland, to unlock all the roads, took that as an opportunity to test. So, i drove all the time under 3000rpm, which in 6th gear gave me the avarage speed of 120km/h (74mph)... I did not went over that speed, maybe by one or two miles for a few seconds, and the full tank allowed me to drive exactly 208,3 km (129,4 miles). With a Saturn Sky, i think that's too little. :lol: No wonder that when you floor it you can only drive for about 80km. I think make it the double would be enough, like, the drain speed 50% of what it is now. And here is a photo taken while doing the testing. :lol:
  23. 5 points
  24. 5 points
    StarGT

    Qilin : 2014 Lamborghini Veneno

    2014 Lamborghini Veneno Vehicle replaced: FXX Converted by: Qilin Fixed by: ---- Credits: 3D Model, Wheels & Interior - NFS Rivals Features: -digital gauges -dirt and scrathes -stickerable body -open doors -normal working car Download 2014 Lamborghini Veneno
  25. 5 points
    I dont mean just u m8, all are asking for some kind of stuff. Indeed Djey, but so far i can remeber it was the same thing wenn u first released modding tools for some ppl its just not enough and thats what makes me sick
  26. 5 points
    2014 McLaren P1 Replaces: McLaren F1 GTR Converted By: TDUZoqqer (http://tduzoqqermodding.de.tl/) Model by: Criterion / EA Games - NFS Rivals, Turn10/Forza Motorsport 4, TDUZoqqer Textures by: Criterion / EA Games - NFS Rivals, Turn10/Forza Motorsport 4, TDUZoqqer Sound by: Asetto Corsa, TDUZoqqer Testing: jdm0, lamas Cameras and IK: C.: Ascari KZ1 CB: Ford GT H.: Jaguar XJ220 HB: Maserati MC12 IK: Mercedes Benz SLR McLaren !!Please make sure to backup your original files before installing this mod and read the included README file!! :hsquad: This Modification Requires Djey's Magicmap This Modification Requires TDU Patch 1.68a /1.68b :hsquad: Features: -Mid poly, good quality model -BODY_HR = BODY_LR -Animated rear wing by pressing the wndows button -4 exterior versions + 2 rim versions to choose in installer + 2 versions of exterior metal details -Original Brake discs + Calipers -Brake calipers change color in showroom -3D Front and Tail light Details -PERFECT Working Mirrors /inside + outside -Accurate details -Photorealistic headlight, taillight and reflector textures -Rear lights also flashing by pressing High beam - perfect for the night mod! -Original Interior -Digital RPM Gauges are working perfectly -High Poly Interior shadow -stitching available in original colors -Original High Poly rims -New, original Tire and rim sizes will be installed -Original rim display name and price will be installed -New colors will be available in showroom with original price -Brandnew interior color sets will be installed -Original color display names will be installed -Own sound will be installed -Custom Physics -Correct ingame display name Bugs fixed: -Wheel track reduced -Fixed GPS bug -Added a colour trims version in the interior -buttons on the dashboard fixed Bugs: -Doors are not working -Windows are not working - replaced with rear wing animation -Sound is.. Yeah. It is probably not the best sound mod ever. But still better than nothing! ---- Thanks to jdm0 and lamas for the pics :) Sound prewiev: Download page 2) It is forbidden to re-upload the modification on any website without author's permission. 3) The modification was made exclusively for the following sites: tduzoqqermodding.de.tl and www.turboduck.net. 4) It is forbidden to remove or modify the files contained in the mod archive. 5) It is forbidden to use or modify model, parts and details contained in the distributive archive without the author's permission, 6) Contact possibilities: [email protected] or tduzoqqermodding.de.tl/Guest-book.htm
  27. 5 points
    OMFG what do u guys think of that SLOD Engine in tdu ??????
  28. 5 points
    Hey Guys! [/img] [/img] [/img] [/img] [/img] !!Please make sure to backup your original files before installing this mod and read the included README!! MEDIAFIRE Terms of use: ------------ - The models, skins and other files are for private use only - Commercial use of this modification is strictly prohibited - All Registered Trademarks and Copyrights are property of tduchicken ------------------ - You are NOT allowed to change the download link!!! I HOPE YOU LIKE IT!!! ;)
  29. 5 points
    [headline]turboduck Plays 'The Crew'[/headline] On the 30th March, 2014 I was lucky enough to go on a trip to Ivory Tower Games Studio in Lyon, France, as a representative of turboduck (Thanks Diablo!). There I visited the studio where I along with a select group of other community muppets played their first and upcoming release 'The Crew'. In this report you will read about my experiences of the trip and I will tell you more about the game that has been dubbed the "second-coming of open-world driving Christ"... ok nobody has said that but it has been graced with "spiritual successor to Test Drive Unlimited" which is some mighty big words to live up to. Does it do it? Well sit back, relax, and now sit forward and don't slouch as I tell you. Get ready because this is going to be a long read! :duck: Day 1: After an hour of flying in the sky from Amsterdam I arrived at Lyon airport in the afternoon, where after 20 minutes of waiting in the Arrivals terminal I found Soufyane (Community Developer at Ivory Tower and our guide to help us survive Lyon :D). In a highly- professional standard he waited in the wrong terminal, but only because the info screen in the terminals were not showing the right flight information. When I met him, he told me that he was also waiting for the representative of the Reddit community who was coming in from Chicago. Wait what? How long is he going to be?! Well not long at all actually as thankfully he showed up only 10 minutes later and so we left the airport via a taxi and headed to the hotel. Arriving at the hotel, Soufyane said that he we would pick us up later that evening for dinner in a restaurant in the old part of Lyon and then sorted the keys for our hotel rooms. After spending 3 hours in the hotel I went to dinner with Soufyane, the guy from Reddit and also two others who were from the TDU-France community who had just arrived. At the restaurant I had a lovely dinner that was my first introduction to French food and after this we headed back to the hotel for the night because Soufyane had to pick up MadManCK of 'TDU Drive Time' and a representative of a VK.com community from the Airport. :zzz: Day 2: The second day started with breakfast in the hotel, there we met a representative from TeamVVV who added to the ranks of our ever-growing group. After breakfast it was time to make our way to Ivory Tower. Soufyane was already there to greet us and paid for the taxi and we were then taken inside. We started off with a quick studio tour, first off meeting the person who played the game on stage at E3 2013 (that narrows it down Dan). We then continued with a short guide around the different departments of the studio and meeting those that are working on the game. Next we met Julian Gerighty (Creative Director) and Stephane Beley (Game Director) who gave us a short presentation about The Crew. After the presentation we went back to the work floor for a more detailed tour of the studio such as; Map Development, Car Modelling and Game Testing. Two of these departments gave us short presentations on what they are working on. After all this we left the studio for a lunch with Julian and Stephane at a nearby restaurant, where we were treated to some damn fine and delicious hamburgers. After munching these beef delights down it was then back to the studio for the playtest. After a thoroughly enjoyable four hours of play-testing we went back to the hotel. Later that evening a taxi picked us up for dinner, this time at a lovely steak restaurant with Soufyane and Stephane. Julian wasn't there because he had actually just come back that very day from a presentation in San Francisco and had understandably, immense jetlag. After dinner we returned back to the hotel for the night where we went night-nights. :zzz: Day 3: On the last day, a taxi picked us up in the morning at the hotel and brought us again to the studio and in the studio breakfast was waiting for us. After a tasty breakfast it was time for more playing! A couple of hours had flown by playing and now it was lunch time, we went out this time for lunch at a Chinese restaurant nearby with Julian, Stephane and Soufyane. About an hour later we were able enough to sit up and so went back to the studio for yet more playing. When another number of hours had come and gone we all did an interview with the filming crew, who had been following us around during the whole trip as they were making a community video (hope you said nice things about us!). After the interview ended it was time for goodies! We took some pictures of the studio and we then left. :sulk: Again it was back to the hotel for a couple of hours before we got picked up by yet another taxi for dinner. Instead of sitting in the hotel though, we decided to look around the city and take some pictures. A short while later we started making our way back to the hotel where our taxi was already there waiting to pick us up for dinner, which was this time taking place in an Italian restaurant. After another fantastic dinner, we went back to the hotel for the night because some of us were leaving early the next day. :zzz: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Alright folks, that was the report about the trip itself. Now it's time to talk more about The Crew: [finally!] Main Presentation: Julian and Stephane started the presentation by telling us more about the history of Ivory Tower and that The Crew has been in development for more than 6 years!! Along with info regarding the features of the game. The presentation was a bit like the one they did on the Ubisoft Press Event at E3 last year (2013). They told us that the games old name was "Route 66" before it was renamed to The Crew. They renamed it because in their opinion the name will fit better with the online gameplay with other players and the storyline of the game. We were then showed how big the map really is, and damn it's huge! :eek: We saw maps of Forza Horizon, GTA5, NFS Rivals and Skyrim as a comparison for scale, and believe it or not, those maps will fit in the The Crew's USA together multiple times. Yes it really is that huge! Julian said that it takes more than four hours to drive around the map in an average car. It was then time for details about the storyline, it's made by the same person that wrote the stories for Grand Theft Auto 3, Grand Theft Auto: San Andreas, Grand Theft Auto: Vice City (yay!) and Red Dead Redemption so there is certainly a lot of pedigree behind how well it could turn out. The storyline itself is a bit like 'Fast and the Furious', but don't expect too much of it as the 'car is the character' after all. This presentation ended with a little Q&A. (Anything we should know from it?) Developer Presentation (Map development): The presentation started with showing us how they are creating the world. They complete one section at a time before they move on to the next one. The devs of the map development went to 'Murica for research (sight-seeing) and for taking pictures of the landmarks and infrastructure of the USA, they are also using things like Google Maps to help them in creating a realistic world to play in. The dev that was giving us this presentation told us that they can't use any real names on buildings due to licensing, so they are creating everything in their own way just like Rockstar does with its GTA titles. Developer Presentation (Car Development): Every car in the game takes 6 months to complete, that's because the cars are being made completely with all working components such as; working engines, driveshafts, gearboxes etc. The developer that's giving us the presentation this time showed us the Bentley Continental GT SS with its moving pistons, spinning gears in the gearbox and spinning driveshaft. And it's not just for show, it's all made for the tuning aspect capability of the car, for example; if you tune the gearbox, you will see the new part working in the gearbox. Attention to detail or what! Other reasons for the long development are the car companies, they want to check the models for licensing, the dev also said that most car companies can be a pain in the ass to work with, so to get all the cars finished in time they are working together with other Ubisoft studios. The engine sounds for example are being made by Ubisoft Reflections (who are also doing the PS4 version) and are recorded from the real cars. The car physics are made by the same guy who did them for the original Test Drive Unlimited and to help in the handling characteristics, the team has played many racing games to come up with a handling model that will work for anyone. And for the more discerning virtual driver, they also had many different gaming wheels and pedal sets from the likes of Fanatec, Logitech, Thrustmaster and more to test with, because as you would expect from this bunch, wheel support is very important to them. Playtest: (I played the game for the most part on the PC with the 360 gamepad. I've only played with a wheel for 20 minutes because there was only one wheel in the room and it was always wanting used) I started my playtest by playing from the beginning following the main storyline, the game opened with a Ford F-150 Raptor being chased by the Police, it was a cool way to start the game. After completing the opening, I went to pick up another car for the story, it was a modified Chevrolet Camaro. I needed this car to do the first real race in the streets which happens in Detroit. After this race there was some story driven items that I won't spoil for you guys. Now finally I had the option of buying my own car. There was a choice of; 2011 Ford Mustang, 2011 Dodge Challenger, 2010 Chevrolet Camaro or a Nissan 370Z. I went for the Nissan after test driving all of the cars, I drove it stock for around 15 minutes before I went to the tuning shop in Detroit as I needed to tune the car in order to continue the story. For an hour I played some missions before I went cruising. MadManCk was sitting next to me in the test room and was already cruising. We created a crew and started playing together. We first did some story missions to see how it all works when you play in a crew, and then after a while we just went driving and took a trip from Detroit to Chicago, it was a long drive but it was damn fun because the world feels so alive. We arrived in Chicago and discussed what our next destination should be. We decided to take the in-game plane to Las Vegas and then we drove back from there to Chicago, it was really an amazing trip driving through the cities and the multiple environments. After again arriving back in Chicago, it was time to stop playing and that was the end of Day 1. On the second day Stephane asked us if we wanted to play the game with a more completed save game, We all said "yes" to this and started playing in our own way. I did not do any missions, I only went cruising with different cars. I drove through cities like New York, Los Angeles, Dallas, San Francisco and Miami. I also tested some of the race tracks that are in the game like: Sebring, Pikes Peak, and a couple of NASCAR tracks. (wait what...?) Even after all this time of just driving around and doing essentially nothing I wanted to test more, but alas it was time for the interview. Car Handling: In the 10 hours of my playing I tried all the different types of handling with the gamepad; Arcade, Sport, Hardcore. I started off with 'Arcade' but I quickly found out that it just isn't for me, mainly because I couldn't do any good power-slides or drifts. So I switched to 'Hardcore' with all the assists turned off, and damn this is really something you have to learn because you will spin out easily if you take the corner too fast, or if you accelerate too fast out of a corner. Next up was 'Sport' and this really was the type of handling that I prefer, it's a bit in-between 'Arcade' and 'Hardcore' and you can still spin out if you accelerate too quickly, I just preferred it with the pad but that's not to say that 'Hardcore' can't be used with a pad, it can it will just take more from the player to do so (sounds good to me!). I played with the wheel for 20 minutes on 'Hardcore' and in my opinion it's the best way to play the game. I was REALLY loving the Force-feedback and taking corners with the wheel is just great! All the cars feel so good, you can really feel the difference between a big pick-up and a normal sportscar. Gameplay: There is really a lot to do in The Crew like races, sprints, drag-racing, time attacks and much more. They are fun to do but I didn't try all of them because I enjoyed cruising around too much. There are also random challenges (Skills?) a bit like the ones in Forza Horizon. I personally found them a bit annoying because I already did them a couple of times, but you can turn them off if you want to, in fact, you can turn everything off and just cruise around if you want to. Police chases are fun too and they are hard to get rid of. The only thing I didn't like much was the traffic, it had a fair amount of bugs, but that's something they're still working on so I can't gripe too much about it. Presentation: The world really feels alive with pedestrians walking around in the cities and animals crossing on the country roads. The environments in the different States are realistically made and I didn't see any real copy- pasting to be honest. Unfortunately there's no rain in the game, but there is snow in the snowy mountains and there are different skyboxes to give the impression of playing in a realistic world. To be honest I found the graphics not very next-gen, don't get me wrong for an open-world racer they are good but perhaps I was just expecting more. It also probably has to do with the power on the new consoles. I played the game with a locked 30fps on the dev kit PC, and 50fps (50 really?) on the PC with the wheel setup, both ran good. However as many a gamer will tell you great looking visuals doesn't automatically mean a stellar playing game, and so it's important to state that Ivory Tower is focusing more on the driving and creating a great world than just making shiny graphics. The car models look good and they all have dynamic damage like Forza, unfortunately they can't go all the way with extreme damage like "Next Car Game" due to licensing but for what they have it will make you cringe if you crash or hit things too often. There are also different types of dirt that will get thrown up on your cars depending on which environment you are in. The Wrap-up: It really was an amazing trip and I enjoyed every bit of it! I really like the people working at Ivory Tower, they are passionate people and I can't thank them enough for showing how the development of a game like The Crew actually takes shape and becomes. Naturally the game still needs a bit of work with the modelling and licensing of cars. The map feels quite finished to me, it only needs some polishing. And the only bugs I found were the animals crossing the road and traffic that slipped away in the corners. The build I played was also missing anti-aliasing, but they are still working on that and still have months till they release in Autumn/Fall 2014. Overall the game feels close to completion and I think that it will be ripe for picking! A MASSIVE THANKS to Ubisoft and Ivory Tower for giving us this opportunity, our man thoroughly enjoyed himself and was like a kid at Christmas the day before he was due to fly out and on his return. Note: You are completely free to copy, distribute and quote all or parts of this report providing you link back to this thread as the Source. Thanks!
  30. 5 points
    MadManCK

    TDU2: Unofficial Patch v0.4

    V04 Teasers I made some tribute videos for Minime891 and Jorgemodek as a token of appreciation for their work. And off course many thanks to Xarlith for the epic physics and game integration :thumbsup: Time to make you all drool:drool: Driven on a dedicated downhill challenge with 3 star traffic and in SP mode off course :D :duck:
  31. 5 points
    Testing the exterior :p
  32. 5 points
    Ferrari MOCKBA I was impressed by myself how cool the renders came out :) Worked on the lights, also on the boot, diffusor and tail lights. Also made the rims :D What do you think?
  33. 5 points
    Something like that? Drop me a message and I'll send you the mesh. You just have to map it, but it shouldn't be a big deal.
  34. 5 points
    The exterior is done! :) Stay tuned for Rev's TDU2 pics. Interior will be started soon :)
  35. 5 points
    Margebadze

    Show us your vehicle

    Wow! congrats! this is funny, i am going to sell my current Grand vitara to buy this one for me :)) did not wanted to post it before i could sell and buy but when you posted.. :D
  36. 5 points
    Thanks guys :D For those who interested: For those who not - I will make my Carbonado tomorrow.
  37. 5 points
    Diablo

    TDU2 Show-Off-Your-Mods thread

    Yeah you can really hear it with that pic. :hmmm:
  38. 5 points
    As a PS3 player, I'll say my pro's & con: Pros: - Handling is fine, not as awkward to grasp as Most Wanted last year(Still an epic game though!) and not as arcady as Burnout Paradise. - Gameplay keeps you going back. - Adding a lick of paint & a set of stripes to your cars a nice touch to show your car when online. - Number plates, nice as well! Also has all the citys from past NFS games way back to Underground! - Feels alot like 2010's Hot Pursuit(But a bigger map, and more online play!) Con's: - Graphics don't seem as polished as Most Wanted! - You can't pause, even when playing offline...car just keeps moving when 'paused', annoying if you need to answer the phone or anything. - Music list just doesn't do it for me.... - No 'Paradise City' number plate... - Feels alot like 2010's Hot Pursuit (Map feels much the same in layout & landscapes! Just bigger) Overall? I'd say 8/10. Worth the buy, but a few niggles put me in a meh state(Feels like Seacrest County, the pause menu thing, music is meh lol) Also on a side note, much MUCH more enjoyable than Forza Horizon. Why? Well I never got handed a ton of money and get any car I want easily, also more to do than just race...also no festival atmosphere BS cramed down my throat!
  39. 5 points
    Reilsss

    TDU2: Unofficial Patch v0.4

    I wonder when people will understand that completly new things are not possible without editing source code, with we don't have at all. We can only relay on the already exsiting functions, and maybe fiddle around with configuration files and database entrys but that wont reinvent the wheel (that is tdu2) I guess people will never understand this... They also presume modders press a button and tada new addoncar done... Oh yes we live in a fictional world. Now where was my meatbikecile ?
  40. 5 points
    -- OLD IMAGE REMOVED (imageshack) --
  41. 5 points
    shadee43

    TDU2: Unofficial Patch v0.4

    https://www.youtube.com/watch?v=ZKcropdJC1k
  42. 5 points
    Dan G

    Show us your vehicle

    'Our' new car: http://i269.photobucket.com/albums/jj61/DanG323/Family%20335d/SAM_0653.jpg http://i269.photobucket.com/albums/jj61/DanG323/Family%20335d/SAM_0652.jpg http://i269.photobucket.com/albums/jj61/DanG323/Family%20335d/SAM_0656.jpg http://i269.photobucket.com/albums/jj61/DanG323/Family%20335d/SAM_0657.jpg http://i269.photobucket.com/albums/jj61/DanG323/Family%20335d/SAM_0654.jpg Another rare day of weather here...
  43. 5 points
    TDUZoqqer

    TDUZoqqer: Rotiform BLQ

    Rotiform BLQ Replaces: none, you got to decide yourself Converted By: TDUZoqqer (http://tduzoqqermodding.de.tl/) Model by: TDUZoqqer Textures by: TDUZoqqer !!Please make sure to backup your original files before installing this mod and read the included README file!! :hsquad: This Modification Requires Djey's Magicmap This Modification Requires TDU Patch 1.68a /1.68b :hsquad: Features: -High poly model (polygon count just about Forza's rims) -Completely selfmade model, by me in 3DS Max -3 rim versions given in the downloaded oreder. You can choose between chrome, matte and mixed rims -template texture is given, so that you can change the colors if you want -rim SHOULD look alright on all cars. (Should! Tested it only with 17" and 19") Bugs: None ---- Download ---- - The models, skins and other files are for private use only - Commercial use of this modification is strictly prohibited - All Registered Trademarks and Copyrights are property of their respective owners If you wish to put this modification on another website then please contact me via e-mail: [email protected]
  44. 5 points
    TimBud

    GTA V: Teaser Shots

    !A Submarine!
  45. 5 points
    First W.I.P $hots from the stock version -- OLD IMAGE REMOVED (imageshack) -- -- OLD IMAGE REMOVED (imageshack) -- -- OLD IMAGE REMOVED (imageshack) -- I hope u guys like it so far
  46. 5 points
  47. 5 points
  48. 5 points
    T1M

    Tim's Horizon shenanigans

    Umm.. yeah :p Only just got the game, haven't had time to edit these yet, that's why they suck :lol: Mmm.. compression :(
  49. 5 points
    Nissan Skyline R31 GTS by - Icy J -, on Flickr Nissan Skyline R31 GTS by - Icy J -, on Flickr Ferrari 599 GTB Fiorano by - Icy J -, on Flickr Ferrari 458 Italia by - Icy J -, on Flickr BMW 1M Coupé by - Icy J -, on Flickr Nissan GT-R R35 by - Icy J -, on Flickr Ferrari California by - Icy J -, on Flickr Ferrari 599 GTB Fiorano by - Icy J -, on Flickr BMW Z4M Roadster by - Icy J -, on Flickr Ferrari 360 Modena by - Icy J -, on Flickr Honda S2000 by - Icy J -, on Flickr Ferrari 360 Modena by - Icy J -, on Flickr MD Group by - Icy J -, on Flickr Lamborghini Gallardo Spyder by - Icy J -, on Flickr Nissan Skyline R31 GTS by - Icy J -, on Flickr
  50. 5 points
    Mercedes-Benz C63 AMG Coupe Black Series V1.0 Vehicle replaced: Mercedes-Benz CLK DTM AMG Converted And Edited by: Minime891 Car & Rims Models From: TURN 10/FM4 Cam: Audi RS4 IK: CLK DTM AMG Textures: Turn10,SMS & Big Bear Features High Poly Interior Cock LR Body LR Working Gauges Working Doors Working Windows Working Mirrors Working Headlights Exterior Shadow Original Stock Rims Original Stock Discs/Calipers Download ------------------------------------------------------------------------------- Terms of use: - The models, skins and other files are for private use only - Commercial use of this modification is strictly prohibited - All Registered Trademarks and Copyrights are property of their respective owners - If you wish to edit this modification please contact me via PM - If you wish to put this modification on another website then please contact me via PM
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