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Popular Content

Showing content with the highest reputation since 06/05/2011 in Posts

  1. Time to re-discover the island of Oahu. TDU Platinum pursue the objective to be more than a collection of many different mods in a pack, the objective is to deliver a whole new experience, a whole new way to play with endless possibilities to choose at your own demand, ready to go. The work being done is beyond the gathering of different vehicles, sounds and gauges from different online websites and packing them together, it goes further to new physics, brand new weather, compatible with HDiR, new world textures and also new music for background and radio statios. New Physics Over 880 vehicles Correct color names Dedicated camera for each vehicle New weather - HDiR compatible New map textures New radio stations Easily moddable Easy installation Optional Russian language Toolkit How to install (By No_Longer_Tipsy): Images Modders and special mentions Djey Speeder Pator5 Minime891 Mondodimotori TDUZoqqer Combat-Shotgun Norby931 Miha2795 Tool831 2CV SUPER GT StarGT PhatPunk Reventon09 DriverTDU Takumi Acvet06 Doctor G DjoyTinnio Urban iLLusion Zebukas FenixZ Kvrt666 VDVS Opelos_HUN Tob-Racer MagicV8 Rulezzz Ryzza5 VDV522 XtensoJDM t0m3k911 scuderia458 =Comp@ct= Sourkho And many other who have worked to keep TDU alive and interesting for so many years. TDUCk HF Garage TDULOG :: Test Drive Unlimited tdu.net.ru Drivers-paradise Without everyone, TDU Platinum wouldn't be anything more than a dream, so, all those people deserve a round of applause and we'll meet somewhere in Hawaii. -Always remember to make a backup of your game before you perform any modification. - For existing profiles, it's recommended to sell your vehicles and stay only with an Alfa Romeo GT BEFORE you install TDU Platinum. - If you're not feeling like selling all vehicles, just drive off the house with an Alfa Romeo GT BEFORE you install TDU Platinum, but this method might crash your game once you check some vehicles in the garage. - Original copy of TDU installed - CPU: Pentium 4/Athlon XP or better - CPU SPEED: 3 GHz - RAM: 2 GB - OS: Windows 2000/XP and above - VIDEO CARD: 512MB Video Card with Pixel & Vertex Shader 2.0 (NVIDIA GeForce 7600+ / ATI Radeon X1600+) - TOTAL VIDEO RAM: 512 MB - 3D: Yes - HARDWARE T&L: Yes - PIXEL SHADER: 3.0 - VERTEX SHADER: 3.0 - DIRECTX VERSION: DirectX 9.0c included - SOUND CARD: Yes - FREE DISK SPACE: 18 GB - Additional Google Drive link ---> Update Patch Q. Why does some vehicles display an absurd Top Speed? That's because how TDU was codded. Sadly, to get the gear ratios to work as they should, you must set the car's Top Speed as the top gear speed. Which means, the maximum speed that the final gear could achieve, regardless of it's power or drag. Usually, vehicles that have an "Overdrive gear" will display absurd values, since the last gear is really long, with the porpouse of fuel saving. Q. Ok, but why it is actually the Top Speed value is lower than the final gear speed? That's because TDU, by standard, adds around 10% more top speed. So, if a car final gear speed is 330 km/h, if you set as 300 km/h, in-game the car will reach 330 km/h. Now, if you set 330 km/h, the car will actually be faster than it should, and will reach 363 km/h. Deducting 10% of the speed makes not only the final gear accurate, but every gear will top at the correct speed, if your gear ratios are correct, which means the speed you need to shift will also be accurate. Q. Why the car classes are broken and i have overpowered vehicles for it's class? Because that was the easiest way i found to get these high-power tunes and keep the game "easily moddable". TDU will only understand a car class change if it reads a new entry on the database. That being said, i would need 4 entries in the car database, for 1 single vehicle, 1 entry being it stock, and 1 new entry for each tune kit. That means instead of 880 vehicles, i would need at least 3520. Not to mention that if someone decides to modify that 1 vehicle, they will need to modify the tuning its aswell. That not only means it would take a long time, but that it would make the game much more complex to be modded, so i used the original upgrade system, that's based on % increase of the base vehicle, but sadly, it doesn't support class changes. Q. The traffic in my game is being glitchy and invisible, what do i do? In the Project Paradise Laucher, make sure to enable V-Sync, to lock your fps to 60. The game won't do well with higher fps. Q. The game is displaying too much brightness, what i did wrong? Usually the dealerships display a higher brightness than the road environment. But also, that could be caused by FX Tweak being enabled in Project Paradise Launcher. TDU Platinum weather system was developed to not require FX Tweak, if you enable it in the launcher, it may override the weather files. Q. The physics have been changed, but they seem the same? That's because the physics engine is the same, but TDU allows each car to have their individual physics worked on, and that's what's been changed. To match real data, because TDU has messed it up even on the original game. Q. TDUPE is not working? Yes it is, but unfortunately i've stumbled across an issue i thought i would have. This issue happens when the database has over a thousand entries, which is the case, since TDU Platinum's database has 1105 entries. So, to use TDUPE, you must follow these steps: To run TDUPE, you must open it as admin. Point your TDU database directory in the settings and click load. Once it has loaded the database, search for the Custom Car you replaced in the car list. Modify and Click save. (That is when the problem starts.) Because TDUPE can't deal with more than 1000 entries in the database, it will make the game crash, to fix that issue, you must open TDU Modding Tools File Browser. Extract the CarPhysicsData.db, located inside the DB.bnk. Decrypt CarPhysicsData.db using TDU UT (this tool i did not provided, but it can be found on the forums) Open it using notepad and set the number of "Items" as 1105, save and close. Encrypt the file again, using TDU UT. Replace the new CarPhysicsData.db inside the DB.bnk. Q. Do i need the game or this is a standalone game? No! You need the game first, this is a mod and won't work on it's own.
    52 points
  2. Hello everyone! It's been a while since we've openly shared anything about TDU World and an update was long overdue, luckily we have lots of good things to show! Over the past few months we have been working long and hard and have overcome quite a few of the biggest obstacles regarding online play. Some people might already know about some of the news since we teased it in our Discord (which you can join here if you haven't already!), but there is some more stuff to talk about... We won't keep you waiting any longer, lets get into it! TDU World got a fresh new logo! First of all, to go with the advancements of the project, we decided on a new and more distinctive logo. The old one was lacking some emotion and it was a bit boring, the new logo is set to change that! It also fits more into the TDU setting by displaying some palm trees. Here it is: *drum ruffle* We are currently updating all social channels to use the new logo, together with a full restyle of the launcher. Stay tuned! And now: The news you've been waiting for... Yup! you guessed it. After a long time of trial and error, we have gotten the first online interactions working! These include the following features: Player logins & lobbying Free roam, including: Car functionality (i.e. lights, horn, windows, exhaust sounds) Chat (including profanity filter) Co-op driving Instant Challenges (PvP Races) Voice chatting Vehicle Liveries (car colour, stickers, etc.) Dealerships & other player rooms (excluding houses) Both islands (Ibiza & O'ahu, Hawaii) Report/Banning system (All User Offenses) Traffic (AI) GPS player count Joining players via the Map All single player content like races and the timed events still works as normal Features currently in the works: Friends & Recent players list (works but not fully) Time & Weather (works but not fully) Further Lobbying, including but not limited to Races (Private and Matchmaking), Casino, etc. The biggest thing is of course the free roam functionality, which is working very well. Car syncing is great and smooth! We've been teasing this for an awful long time, so here's some content (proof if you will ) of the servers working. Some exciting progress as you can see! As much as the team is working hard, it isn't all perfect yet. On that bombshell... We need the community! We're inviting a handful of players to join us with testing the server stability and functionality as well as get a first peek into the TDU World Mod Pack! TDU World Closed Beta Testing In line with the progress we have been making recently, the time has come to recruit some beta testers to ensure everything so far is working correctly! Due to the complexity of the project and the sheer amount of feedback we will receive, the TDU World Community Server Beta will be limited to 20 people. We will be needing members of the community to test the new server, launcher and mod pack and relay data back to us when you find something funky, or plain broken. To participate, we require the following things: Active contribution Be online often during testing Networking Opening ports in your router Using WireShark to log the communication between your game and the server Test Drive Unlimited 2 A legitimate copy, either retail or Steam. Time to play through part of the game Testing the server stability and mod pack additions Testing car class balance English language Speaking and understanding is a must If you check all of these boxes, you can submit an application here (Click "Here") After we've chosen the 20 players out of all submission, we will be contacting them through Discord (be sure to allow personal messages during this time!). Please do not message any members of the team about the beta access or ask for any updates on the situation. We do not yet know when the beta testing will start. When we have selected a date, we will update everyone! TDU World now has a Patreon! We've been constantly asked by the community if we will be accepting donations from avid TDU fans who want to support us, and now we can finally say yes! We have chosen to go with Patreon as our platform to accept donations on. There will be three tiers you can sign up to, outlined below: Tier 1: £5.00 per month - Special "TDU World Fan" Discord title, bonus work-in-progress content Tier 2: £10.00 per month - Special "TDU World Super Fan" Discord title, bonus work-in-progress content, a TDU World sticker! Tier 3: £25.00 per month - Special "TDU World Ultra Fan" Discord title, bonus work-in-progress content, personalized Thank You Letter and a TDU World sticker & TDU World T-Shirt1! 1 - T-Shirts are only available for patrons who have subscribed for 3 consecutive months. The funds raised will mainly be going towards server hosting, because that isn't free unfortunately! They will also be going towards other project fees. We promise to maintain full transparency on the Patreon as to where they money is being used. For those wishing to support us via Patreon, please visit https://www.patreon.com/OfficialTDUWorld. This is the only official way of donating to the project! Remember: Supporting our project is optional! We will never, ever force players to support us, and playing on the servers/using the mod pack will always be free, forever. The TDU World Mod Pack We recently acquired some new members to start work on the TDU World Mod Pack. The goal with this mod pack is to make Test Drive Unlimited 2 feel like a modern game again. This means new music, new textures and perhaps most importantly: an updated car list. The pack will be split up into multiple parts: Cars, Environment, Sound and of course, a Full pack consisting of all parts. Below, we will go over these parts. Cars Considering how the world of automobiles has evolved since the creation of TDU2 and how many different vehicles have broken records and changed the rules, the car classes are getting fully rebalanced to be better suited for the new cars we are introducing. We did this not by nerfing (slowing down) the original cars, but by putting them against cars that really do match them in performance, whether they were cars from the original game or TDU World additions. For example: the Subaru Impreza is not going to make A6 look like a walk in the park any longer. Instead, it will face tougher competition! The cars we will be adding are not just a combination of existing mods, we are also creating new high quality mods ourselves to accompany them. The new mods we are creating mostly consist of recent and brand new models from countries like Britain, Italy and Germany. While the new mods we are creating will be of high quality, we will also be keeping low end systems in mind. Here is a little sneak peek on some of the vehicles that will be added! Environment For the games' graphics, we will be using a combination of existing mods to bring more life into the islands and make them look less dated. For now we have selected mods for roads, foliage and clouds. We will also be tweaking the in game settings to allow for higher quality shadows, and better draw distance for instance. The tweaks we will be doing here are not set in stone yet and requires more research to see the possibilities. Sound We will be replacing the radio stations to feature new songs, and if possible, we might even add new radio stations! Music for the map, start screen etc. will also be changed. Again, these packs are all optional. In the end, we want everyone to be running the same game, so everyone can enjoy the same cars and more importantly: have a balanced online racing experience! There will of course be people who prefer the stock experience and thus, we will not require use of the modpack. We will, however, be sure everyone runs the same balanced database so all cars will be in the correct classes. Looking for a sound designer! For the mod pack, we also want to overhaul some of the car sounds in the game. These are kind of lacking and remove some of the immersion while driving. The thing is, we currently do not have a member in our team who is able to create high quality sound mods for cars. Therefore, we give the community a chance to apply! Do you think you can create high quality sound mods for the cars in TDU2? We would like to get in touch! ----- We hope we supplied everyone with enough news! This was it for now, we hope to share more news soon, so stay tuned! Thanks to each and every one of you for supporting and following this amazing and huge project! Best regards, The TDU World Team
    27 points
  3. Long time no news in here. Passing by to tell that work is being made, at slow pace, but it ain't forgotten, it hasn't ended yet. It will take a long time, but i ask you guys to be patient, once again. If you'll all trust me and my work, this may worth the wait, hopefully. lol
    18 points
  4. Guys, progress is happening, at slow pace, since i have even less free time, but TDU Platinum v2.0 (a.k.a former update 1.13 that grew enough to be called v2.0) is happening.
    17 points
  5. Update 1.13 is still going, guys. It will feel like a DLC.
    14 points
  6. BOOM! Check OP for download links.
    13 points
  7. Xarlith

    TDU2: Unofficial Patch

    View File TDU2: Unofficial Patch TDU2: Unofficial Patch v0.4.1 July 01, 2021 The main goal of this project was to track down and fix many little bugs that were missed by the developers. As the time went by we started adding our own custom content. The patch grew bigger and bigger to the point that UP started to look more like a modpack than a small patch. TDU2: UP fixes a lot of car's specific bugs - like Lotus Evora gear ratios, Audi Q7 collapsing into tarmac etc. To preserve vanilla driving feeling and performance my changes to the car's physics were done very conservatively. This mod provides easy access to vehicles (through dealerships) which were removed from the final game. The first release of the patch restored to the game all deleted cars (for example Nissan 370z Nismo and HotRod). Future releases provided cars made by our talented modders. All new vehicles have improved physics and balanced performance - player without UP would still have a chance of winning in multiplayer race using only official vehicles from the same segment - do not worry. I have spent hundreds of hours preparing this mod. If you want to express your gratitude for my hard work you are welcome to donate. Bitcoin (BTC): bc1q2ffyfms87r30kgnz65zvwctyaruhtq2ntczzzq Ethereum (ETH): 0x74186a90666e9564D9276a4DA4438B9274C24821 Thank you for your support and kind words. I really appreciate that. WARNING! If you don't want our mod cars turn into Miami's Mustangs DO NOT run TDU2 without Unofficial Patch. Never ever. If you have to run the game without TDU2UP at least backup your savegame! Since the version 0.4.1 you are no longer required to unpack the game in order to install the Unofficial Patch. Just install the mod to your regular TDU2 directory and play - very easy! NEW CONTENT Audi R8 4.2 FSI quattro (by Eden Games) BAC Mono (by StarGT, sound by shadee43) Chevrolet Camaro SS 69' (by StarGT, sound by shadee43) Chevrolet Camaro ZL1 (by StarGT) Chrysler 300C SRT8 (by StarGT) Chrysler 300C SRT8 Police (by StarGT) Dodge Ram SRT-10 (by Nightwolf & StarGT) Ferrari F12berlinetta (by Minime891, sound by Jorgemodek) Ferrari F430 (by Reventon09) Ford Mustang V6 Premium (by Eden Games) Hot Rod (by Eden Games) Jeep Grand Cherokee SRT8 (by StarGT) Kawasaki Ninja ZX-10R (by StarGT) Lamborghini Aventador LP 700-4 (by Minime891, sound by Jorgemodek) Lamborghini Countach 5000QV (by Xarlith) Lamborghini Gallardo LP 570-4 (by Minime891, sound by Jorgemodek) Nissan 370z Nismo (by Eden Games) Nissan R34 GT-R (by Vitality997, sound by shadee43) Saleen S5S Raptor (by StarGT) Saleen S7 Twin Turbo Competition (by StarGT, sound by shadee43) Shelby GT500KR (by StarGT) Spyker C8 Aileron (by Eden Games) Spyker D12 Peking-To-Paris (by StarGT & Eden Games) TVR Cerbera Speed 12 (by StarGT, sound by shadee43) Toyota Supra Twin Turbo Mk4 (by Minime891, sound by Jorgemodek) PNJ Clothes Store - NPC clothes store on O'ahu Polish translation of DLC2 content CHANGES All vehicles can be repainted All vehicles can be stickered New vehicle plates (by fussel) Future-proof overhaul of all dealerships content (to make space for new cars) Reduced humongous 1,500$ carwash fee to reasonable 20$ Vehicles sell price reduced by 20% Million Dollar reward for winning a multiplayer race around O'ahu 750k $ reward for winning a multiplayer race around Ibiza 40k $ rewards for winning Cup challenges Loud intro movie was disabled FIXED BUGS KNOWN BUGS If you want to publish this modification to another site please contact me before! Submitter Xarlith Submitted 08/19/2020 Category Tools / Others
    12 points
  8. OMG! Is this news?! Yeah, we know it's been a while since we've done a proper news announcement. We're often extremely busy! Let's begin shall we? What is going on with TDU World now? TDU World and its staff have not gone anywhere, in fact in the last 6 months we've grown to almost 50 members including our Beta Testers! We want to assure the community that there is almost always something being worked on in the background. If we're quiet it usually means we're working on something major. Unfortunately, a project of this scale means that now and again, we have to re-evaluate our work to ensure we're on track to release good quality content per our promise. With this, we’re announcing that there will likely not be any updates coming to the Public Servers, at least for another 3 months. We have had to rewrite a lot of fundamental features in the last 6 months including but not limited to Lobbying to ensure they work as planned, with no issues that may restrict other features as we expand. This work is still ongoing, as discussed later in this announcement. Remember: As long as you are patient, we promise the wait will be worth it! Our promise to the community as always, is that when things are ready, we will release them. This is never going to change. So, what's been worked on? Between the Server Developers and the Mod Pack team, the following has been worked on: Server News The TDU World Server Development Team have been extremely hard at work over the past few months, implementing new features and expanding currently implemented features. Here's a run-down of the current status: Public Servers: Over the last few months, we've made many smaller changes behind the scenes to improve the Public TDU World Servers, most notably when we accidentally broke our Server Status page moving over to Linux. We're well aware that TDU World hasn't received any major public updates since release in February. Despite our best efforts to try to release content, it has become an increasingly difficult task due to many factors, most notably how busy our teams can be at any moment with their own lives. Remember, there’s only 4 of us working on the server at any given moment and we not only have to create the server, we have to pull apart the game’s inner workings first and this is no easy task. The following is Live on the Public Servers: Freeroam: Including Co-Op Driving, and Police Chases No other features are currently due for release yet, and until Lobbying 2.0 is ready there won’t be any further Server Updates. Coming Soon: Lobbying 2.0: One of the biggest and most important changes to TDU World's Servers is Lobbying 2.0: Lobbying 2.0 will bring better, faster in game lobbies, no more false sessions, no more dead lobbies. Multiplayer Racing will make a return too, including head-to-head, all mini games, and Matchmaking. (Support for Clubs, CRC/ORC and Casino Races not included) Lobbying 2.0 will also bring with it better user tracking on the Map, and improve the ability to join player’s sessions on the fly. Friends: The ability to use the Friends List will be making a return soon. The team have almost completed work on this with just a few bugs to iron out. DLC: We're pleased to announce that work on the DLC portion of the TDU World Servers has almost been completed. TDU World Players will be gifted the total amount of TDU World Tokens to unlock every DLC Item in the game, including Casino once we release support for it. As we have warned in the past, if you haven't unlocked the DLC after this update and you sign in to a profile with DLC Vehicles, they will be reset to Miami's Mustang! You do not have to sell your vehicles though. We will release a workaround when we release the DLC Update. Weather: Behind the scenes, a lot of testing and trials have taken place to test out new Weather code for the Server. Whilst there has been improvement, this is still a while away from completion and may take time. Once finished, we hope to tinker with the timings to allow players to unlock the photo achievements whilst online. In the meantime, if you really want to unlock the photographer awards, please launch TDU2 offline for the best results. Stats: Player Stats including Leaderboards is currently undergoing a complete rewrite. The original code simply wasn’t working as expected, and considering stats covers almost every single function in the game, this is a large task to complete. Due to the complexity around Stats, we cannot promise this will come soon. Other Features: Clubs, Casino, and the Community/Official Racing Centers are continually being worked on, features such as MyTDULife (Photos), News, and other smaller but equally important features are also being worked on in stages, however these are all a long way from completion. Over time we hope to continue getting all these features working and will be posting more updates soon. The TDU World Mod Pack for TDU2: Yes it's still being worked on! In order to bring the community the absolute best we can, some of the Server Development Team Members and our Mod Pack Team have been working to produce brand new and exclusive tools for TDU2 with the aim of achieving complete control over the game’s content. We're pleased to announce that we will be releasing further news regarding the initial release of the Mod Pack within the next 2 months. (And yes we mean within 2 months, We're confident as a team that this goal can be achieved!) For now, here’s what you can expect in the first TDU World Mod Pack release: Approximately 30 vehicles including officially unreleased, and a handful of vehicles chosen by the TDU World Team Misc bug fixes TDU World Launcher with TexMod support + lots of bug fixes and improvements The Mod Pack will be updated on a regular basis to include more content including: More vehicles: Themed Packs will be released on a timely basis. Improved Physics: General world physics and a complete rework of all current and future vehicles. Unreleased Content: This isn’t a promise, but the more we’re tearing apart the game, the more we’re seeing the Auction Center and new buildings such as Night Clubs being a possibility. Over time as our tools improve we will see what we can do about potentially releasing these features depending on how much work they need to finish. Alongside this awesome news, we've got some upcoming features for the TDU World Launcher: We’ve gone back to the drawing board with the TDU World Launcher and it has undergone a major transformation. The next release of the TDU World Launcher will provide: Better loading, no more “UpLauncher” errors! Better support for Offline Play Improved NAT/Port Forwarding detection A working Server Status indicator TexMod Support New and improved updater for the Launcher, Base Game and the Mod Pack The new TDU World Launcher will make its debut alongside the Mod Pack, of which the release date will be confirmed within the next 8 weeks. Finally, We'd like to thank our Patrons, new and old for supporting us with your donations. We're extremely thankful there's still so many dedicated fans to the TDU Franchise and cannot wait to bring the TDU World Community more content as tome goes by. Our promise to all patrons is to continue providing more early access news releases as a way of saying thanks, and as always you will receive merchandise if you're a Super or Ultra Fan. If you're not already a patron and would like to see more details, please follow the link below: https://www.patreon.com/OfficialTDUWorld
    12 points
  9. Slow pace, but at least things are being done.
    12 points
  10. 2019 Lamborghini Urus for Test Drive Unlimited 2 Replace Audi Q7 Converted by StarGT Base 3D model from CSR Racing 2 Some parts from Forza Horizon 4 and Turbosquid https://sharemods.com/9eiqb4lykmv2/2019_Lamborghini_Urus_v.1.01_TDU2_by_StarGT.rar.html https://sharemods.com/9eiqb4lykmv2/2019_Lamborghini_Urus_v.1.01_TDU2_by_StarGT.rar.html 1.01 : fixed interior gauges
    11 points
  11. Well, I don't want to make big proclaims, but there is a very good possibility that I solved the issue. Today, after work, I did some more test. A 25 minutes run with the GT86, a car that never presented any problem before. And, after 25 minutes of gameplay, the RAM usage of the game was around 400 mb. No problems whatsoever. Then I did a second test. I rebooted the game, and switched to the Skyline R32. The first 10 minutes of gameplay went on smooth, with the RAM usage around 300-400 mb. But then, suddenly, the game started eating RAM. 100 mb every 2 minutes, till it reached around 1 GB of total usage at the 25 minutes mark. And then the FPS tanked. Just like yesterday. The GPu went to 99% of total usage to 20%. Then my brain started to working. What if the executable can't use more than 1 GB of RAM? That would explain the drop, since the lock on RAM usage would bottleneck the GPU, getting it to perform only 20% of its power. So I used the legendary (in the rFactor community, at leat) "4 GB Patch". A patch that modify any executable to work without RAM restrictions. And it worked. The patch did not comprimised the executable, and I was able to play for an hour straight with my R32, even surpassing that 1 GB mark, and then switching to the AE86 Trueno. No problems, no FPS drops, no nothing. And the game even start being less "hungry" for RAM when it surpass the 1 GB mark, assesting itself around 1.2/1.4 GB of total RAM usage. Someone should give me a little medal for all this testing... About the "4 GB Patch", you should be able to find it youself on the net. If not, I ask permission to an administrator to post it in this thread, since it could be usefull to more people, and would increment the amount of testing on it, to see if it actually work flawlessly, or my 1 hr run without problems was just dumb luck.
    11 points
  12. Features FreeRide's back online! New back-end features (such as time synchronisation) New client features (key shortcut, launch options, ...) Fuel Mode Modding enhancement Graphics Tweaking Small Tweaks (such as faster launch) And more! Disclaimer Even if this mod doesn't affect directly your game files, installing this mod is at your own risk. We are not liable in any way for any damage to equipment or loss of income that may occur due to its usage. F.A.Q. Q. Do I have to own a legal version of TDU? Yes Q. How do I install the mod / how can I solve my issues? See the ReadMe in the archive, it will solve most of your issues Q. Do I have to own the Megapack to play online? No. You need however the latest official version of TDU (1.66A) Q. Is there any mod incompatibility with the mod? Most of your mods should work (unless it implies executable modifications) Q. Is this completely free? This mod is, and will ever be 110% free. Q. Where can I download the source code or the server binaries to set my own server? This isn't possible at the moment (because it would be pointless to setup many TDU servers when the game work in P2P). If the server close, the binaries will be released. Q. What features aren't / won't be working at release? (this list may change) Clubs, Drive In, Multiplayer Lobby, Leaderboard, E-bay Q. Can I play offline with this mod and keep the features (such as the fuel mode)? Yes Q. Do I need a powerful connection to play? If your connection used to work on the official server, then it'll work too there Q. Can I play with Xfire, Steam, MSi afterburner integrated into my game? No, because it will cause conflicts with the mod. You'll have to play without those Q. I get an error message on connection because of my username Read the instructions provided in the archive Q. Is there more features to come? Maybe... who knows! Download Links Test Drive Unlimited: Multiplayer Modification Version: 0.03A Description: Multiplayer Game Client with a lot of awesome features! Logitech G27 Racing Wheel Fix Version: 0.01 Description: Fix 1.66A force-feedback and add led support Credits lean (code), Milli (fuel assets), Speeder (code) Special thanks Thanks to the donators Harry B., COMB@T_$HOTGUN, Damian L., t0m3k911 Thanks to the testers big 206 fan, X8X8X, COMB@T_$HOTGUN, DrifteaCent, TDUZoqqer, DJoyTinnio, iLLGT3, Reventón09, Automotive Gaming, t0m3k911, Ryzza5, Dux, Rassva, Zlatko Ilijeski, Prince-Matt, and anyone I forgot to add here because of my empty sent items box Thanks to Diablo and all turboduck staff for keeping alive this (awesome) community ... and thanks to anyone who supported the project. Remember guys, it's only the beginning! #TDUForever
    10 points
  13. The swinsuit is unfinished stuff from Atari. Sadly, when you make the normal clothes being accessible on bikes, you also have access to unfinished stuff. Also, yeah, this whole process of modding TDU started in August 2016. Lol Also, i am glad, really glad that you guys are enjoying it. This is what keeps me motivated to keep working on it, trying to make it even better.
    10 points
  14. Traffic Sound Mod Because traffic cars also have engines (the sound of the original traffic of tdu2 sounds like a very weak breeze). -Engine sound and tires rolling on the asphalt for all vehicles -Sound also for all traffic mod cars (HD Traffic) https://www.youtube.com/watch?v=id=jfYPO79y6tA;t=1 Download Link: TrafficSoundMod.zip Real Traffic Sound: https://www.youtube.com/watch?v=id=zGnKNyBc0DQ;list=WL;t=1178
    9 points
  15. Looks like its back up. Many thanks to lean and everyone else involved with the server.
    9 points
  16. Well, from where do i even start? I guess the beggining. So, i will adress a few things, so you can understand it better. Back in 2016, i learned how to modify my own TDU game, learned how to add new cars, without replace an existing one. Replacing existing cars has been the way to moify TDU since 2008 if not earlier. But around 2015 people started to figure out a way to add a new entry. So, there was me, happilly adding new cars, untill i've come across a problem, while playing multiplayer, other people couldn't see my cars. That is when i decided to make a "car pack", which then became to be Ultra Community Pack. TDU Platinum is basically Ultra Community Pack update v1.05. So, to clarify, TDU Platinum doesn't have a team of people, it is basically a 1-person's work. I would be selfish to take full credit, because the mods i used were all mae by other people, for years and uploaded for public download. I did a few things myself, as i know how to edit textures, weather and the game database. But cars, sounds... that's not under my knowledge abilities. Everything was downloaded and added into the game in the best way i could find. With that in mind, let's start to address the points/suggestions you made. 1-> 1.1 - The vehicle tachometer and speedometer, the 3D one, is set up in a software, called zmodeler. The modder who makes the car mod is responsible for such setup. The only way to fix this issue, is unlock the mod file, using HEX Editor (Keep in mind that this is not really well seen by TDU Modding Community) and edit it. All this, of course, if you know how to properlly set a tachometer/speedometer in a TDU car mod. 1.2 - Like i said, everything was downloaded. 99% of car mods don't have a sound mod, or a gauge mod for them, because to make them, it is required different skills. Usually, a car modder can't make a sound mod or a gauge mod, and a sound modder can't make a car, you get the point. So, unless they talk with each other to release a "full mod kit", that contains car, gauge and sound, you're pretty much on your own. I actually know how to make gauge mods, but if i make them for every car, TDU Platinum would take not 3 years, but at least double the time. Because it ain't as easy as it sounds. 1.3 - Same issue with the Tachometer and speedometer. That is set on zmodeler, in the car mod file. To fix it, you need to unlock the file. 1.4 - Same as 1.3. Zmodeler limited. The position of the driver is set on zmodeler. 1.4 (2) - Not every car is on zeperfs, plus, some cars have ficticious power and acceleration, because they are upgraded versions that i added for better gameplay, such as D-Class Supra upgrades. TDU doesn't have a drag strip so i could measure 1/4 mile times of all the 880 vehicles. Plus, you're the first one to actually mention the need of accurate 1/4 times, specially because they have no influence on how a car performs in-game at all. It's just a data value to be displayed. 1.5 and 1.6 - TDU Platinum physics were devoleped in Hardcore mode. For some unknown reason, some cars do not perform the same when in normal mode. So, for any judging on how a car performs, please play on hardcore mode. But a further explanation. TDU doesn't really work well. You have a "general" grip value, a general acceleration value. Some RWD cars, like the LaFerrari, have a higher acceleration value to match it's 0-60 time. I could increase the grip value, and it would have basically the same result, although, the car would have blistering performance on the corners, due the huge grip. It's an old arcade game, compromises have to be made. 1.7 - I know the sound is a very important aspect of the pleasure of a driving game! But again, as said, these are mods, that require people to make them. I would love to have every single car sounding perfectly accurate, sadly, modders can't go and record real car samples. In fact, only a few modders actually still make TDU sound mods, because guess what? It ain't that easy. 1.8 - I didn't allowed the 3 "top cars" (P1, LaFerrari and 918) to be tuned because they are too good already. And cars that can reach over 400km/h in stock form also can't be tuned. But whatever. Maybe i will change that. 1.9 - I would like that too, unfortunatelly, it's impossible at the moment. Game was never meant to have such feature. 1.10 - I kinda disagree, but feel free to change it yourself. I provided the tool you need to edit it. It's called TDUF. 1.11 - Again, TDU Platinum was made in Hardcore mode, to really experience it's physics, please do drive there, and at least have some sort of throttle control, so, i don't recommend keyboard playing. And again, personal taste, i tried to make the cars as they are, not to fit a person's preference. 1.12 - It's literally impossible to have the "smoke" anywhere else but on start-up. That's how the game was coded. And about the car RPM dropping slowly, keep in mind these cars are all mods, done by different people. So, compromises have to be made in order to get them at least driving well. 1.13 - Zmodeler issue. To fix it, you need to unlock the mod files aswell. Can't be done. 1.14 - That's because the sound mod requires it. It takes longer because it has a longer start up sound. 1.15 - Impossible to have such feature, as game never meant to have it. 1.16 - 880 is not enough? 1.17 - Sadly, bike mods are a rare thing in TDU. The ones that there is, are kinda low quality and not worth adding. 2 --> 2.1 - I kept the original traffic, because traffic mods are a huge factor in FPS drop. Since i wanted the game to run as light as possible, no traffic mods. 2.2 - Nobody so far managed to successfully add a new traffic car, because how they are coded. 2.3 - Impossible to have such feature, as traffic control is encrypted af and nobody really understands how they work. 2.4 - Frequency can sort of be controlled, but again, not in-game, since the file is encrypted, you gotta edit it via notepad, with the game closed. 2.5 - Impossible to change how the traffic behaves. Their path is encoded in the game core. But if you drive behind them, usually they leave their lane if they can. (they won't leave if they are overtaking or being overtaken) 3--> 3.1 - I would like to see that too, but TDU map modding has just started with BEight. Nobody before him could really mod TDU map like that. And i already asked him about making the Airport as asphalt, and he told me that's not possible, because how the sectors work. 3.2 - Same reason of the Airport. You can't increase the amount of asphalt on a given sector. You can change it's place, but to create something new, you gotta remove from somewhere else. 3.3 - Sadly, that can't be changed either. As it's coded into the game. 4--> 4.1 - Impossible to do that, as i don't think the game really measures it, plus, chronopack is a feature hard coded in the game. 4.2 - Impossible to do that aswell, same reason as 4.1 4.3 - You can actually change the songs. Press R, and then the button you assigned for left-right in the menus. Tap once, and it changes the radio, tap twice, and it changes the song. More radios is not possible, but you can create 4 new radios per profile. They are the User radio. TDU has a limit of songs per radio, hard coded limit. And there isn't a way to make them work different as they already do. 4.4 - Impossible to have such thing. Plus, TDU is about driving, go explore and memorize. It won't take that long. 4.5 - Why not? Maybe because it's also impossible to have it? 4.6 - Also impossible to do such thing. 5--> 5.1 - I don't think so. I did that on porpouse. I want people to go play, explore and find the cars themselves. TDU itself never listed the 350Z Nismo, neither the Saleen S281. So, i want to preserve the "surprise effect" of the game. So, forget about it. 5.2 - Sadly, people will modify it regardless. Plus, i want modders to be able to work on the game aswell, so they can work on new projects and what-not. So, tools are required. About Project Paradise, nothing can be done. Speeder and Lean are nowhere to be found, and only them can actually work on TDU servers. But Frank Maestre, TDU's lead guy on multiplayer already said, many features require a separated server to run, which he is not willing to give the code, like he gave the free roam server code to Speeder and Lean. So, Project Paradise will remain as it is. Turboduck is an old forum, that has changed platform quite a lot. Modders erased their download links, or they simply expired. We are a small team of 4 or so people that have a lot to do with our lives, and check every single topic will demand a lot of time. But, now, to finish it up, i will say what i think. I think you were quite pedantic on your post. I know, good intention, but the fact that you haven't even considered that if it was possible, it would have been done kinda upsets me. TDU Platinum is a mod that took me 3 years to make, i did what i could, and you paid nothing for, yet, you come here and post a really long list of wishes and desires without even consider the possibility of something not being possible to be done, otherwise it would have been made. Feels ungrateful, despite of what you said at the beggining.
    9 points
  17. Norby931

    Norby931 Mod Shop

    Hey guys, It's been a long time ago since i was here. Unfortunately i didn't finished my last projects as you know for sure, maybe because i've done a lot of mods and i was kinda get bored of it, also get other things in my life to do at that time and i just began to forget about TDU. Of course i don't make mods anymore, but i saw TDU Platinum project in the days and i got the feel to play TDU a bit again. I just wanted to say "hi" again to the old good TDU community here, and apologize for my disappear without any words, i mean im sure there was at least a few people who may waited for the w.i.p projects. I want to give a huge thanks for everyone who use(d) and enjoy(ed) my mods, since i got a lot of positive feedbacks, what i really appreciate. Anyway, have fun everyone, maybe we will see each other sometime on the old little island... Cheers, Norby931
    9 points
  18. For sure one of the the biggest modding project for a driving game. Thanks for this Milli. At the beggining of car modding in 2008, I could not imagine the game would bear and receive such improvements. That's a tribute to this fantastic game, for its 11th birthday. The effort in reverse enginneering the game had a price, now time is for a reward for everyone involved and enthusiasts. Such an epic adventure!
    9 points
  19. binbow

    TDU2VPE Release

    TDU2 VehiclePropertyEditor: Ver3.5.1.8 released. I reverted public version to ver 3.5.1.8. Ver3.5.1.9 released yesterday canceled because it turned out that I made a bug in "export all items to CSV" function. Changes - ver3.5.1.8 Fixed: An error that "db_data.dec file is missing" occured. FIxed: Brand name change function was not working properly. Changes histry Download link: TDU2VPE_ver3.5.1.8.zip Requirement: - TDUdec.exe; This tool change the db_data.cpr. So, this tool calls TDUDEC.EXE inside the program. Therefore, you must have tdudec.exe. You can download tdudec.exe from here: Luigi Auriemma - V34 build 16 or later based unpacked game files. Screen shot: Installation: Place TDU2VPE.EXE a suitable folder after extract the zip. Important; It is desirable to copy all files to the newly created folder outside of "Program Files" or "Program Files (x86)". Older version user, it is necessary to overwrite the TDU2VPE.exe. Before Use: Please specify the location of TestDrive2.EXE and TDUdec.exe at the "Setup" tab page before use. After you have finished filling the respective folder name, please press the "Done,Save" button. The program will restart with the new configuration. Usage: - Read Vehicle data: In the section of "Target vehicle", select the Vehicle, to read the data by pressing the "Load" button. The current value is displayed in the column "Setting". - Edit a data: Enter a new value to "Modify to" column. - Apply new value to db_data.cpr: Press the "Apply" button. - Export/Inport: By pressing the "Export" button, you will be able to Export the data of the vehicle that is currently loaded. The Export data can be read at any time by pressing the Import button. This feature may used to make a backup for the specific vehicle data. - Copy/Paste: By pressing the Copy button, you will be able to temporarily store the value of the page you are currently viewing. By pressing a button Paste, the value is copied to the edit field if Saved value of the page. Copy and Paste is performed for each page. And last stored value of each page is saved until the end of the tool. If you use this feature, for example, you can work easily, such as to change the physical size of the vehicle to the same value as the other vehicle. About changing the color: About changing the tire size; How to add new Rim set: Removing assigned rim set: Basis of how to add a vehicle to the new slot: About brand name change: How to set a sticker file name: About using the "Unreleased vehicle": Note: - To restore the db_data.cpr, open "Other command" in "Setting" page, there is a button to restore the DB. Then restore all the settings back to the initial
    8 points
  20. Tires MegaPack Part 1 (30/60) Intallation location ''Euro\Bnk\vehicules'' -Changes will be made when restarting the game. -30 tires with better texture and resolution (the previous 18 plus new ones) -Better brake disc texture -''common_car-DUST.bnk'' New texture of car dirt, to install it delete ''-DUST'' in name. -''00 Inverted'' Inverted tires for Caterham and Ariel cars. -''CGV'' tires are for 4x4 ,Shelby Cobra and Jaguar Type-D. -''00 Standard Sports Tires'' common universal sport tires, ideal for use playing racing online. -''00 Standard Vintage Tires'' generic vintage old tires, for classic cars. -Uses icons to make them like the picture. -Make a backup of the original ''common_car.bnk'' file to return to the default tires. Download Link: Compressed file size is 687Mb Decompressed file size is 1,33Gb TiresMegaPackPart1.zip Tire List: -Standard Sports Tires -Avon CR500 -BFGoodrich G-Force R1 S -BFGoodrich Mud-Terrain T/A KM2 -BFGoodrich Radial T/A -Dunlop 600 L15 -Dunlop Direzza 03G -Dunlop SP9000 -Federal RS R -Hankook Slick -Hankook Ventus R-S3 -Kumho R800 -Kumho V70A Ecsta -Maxxis VR-1 -Michelin Pilot Sport -Michelin Pilot Sport Cup -Michelin Pilot Sport Cup 2 -Michelin Pilot Sport Pax -Michelin Pilot Super Sport -Mickey Thompson Sportsman SR -Pirelli P ZERO -Pirelli P Zero Asimmetrico -Pirelli P Zero Corsa Asimmetrico -Pirelli P Zero Trofeo R -Pirelli P7 Corsa Classic -Toyo Proxes R888 -Toyo Proxes R888R -Yokohama Advan A048 -Yokohama Advan Neova -Yokohama Advan Neova AD07
    8 points
  21. 8 points
  22. Everyone who cares about swimsuits are going to horny jail. Lol
    8 points
  23. https://vk.com/tdu2_carmods_by_stargt 2014 Volkswagen GOLF R Vehicle replaced: VW Golf GTI Converted by: StarGT https://vk.com/tdu2_carmods_by_stargt Camera: Not need to change (or Audi S3 camera) Credits: Forza Horizon4 Features: - HQ model - detailed interior - raindrops on windows - working doors - working lights - working windows - dirt, paintable, stickerable - own rims - own tires - own calipers https://sharemods.com/kpdrecm7jukd/2014_VW_Golf_R_TDU2_bnk_by_StarGT.rar https://sharemods.com/kpdrecm7jukd/2014_VW_Golf_R_TDU2_bnk_by_StarGT.rar
    8 points
  24. 2020 Porsche 911 Turbo S (992) Still work in progress, but its coming along nicely. - Active aero - Working windows/doors - Working lights - Working dashboard lighting including lights icon and indicators - Multiple rim options - Working interior colors - Fully ray traced interior shading - GPS
    8 points
  25. We'd like to warmly welcome everyone from the TDU World community to TurboDuck.net! The TDU World community forums have been merged with the TurboDuck.net forums this weekend. This includes topics, posts, users, notifications, private messages, attachments, avatars, status, warnings, reputations, follows, likes, tags... you get the idea. In the event that you had accounts on TDU World and TurboDuck.net before (based on email address), these have been automatically merged for you. (If you have account on both site and used different email address, wish to merge your account, feel free to contact us). If somebody else on TurboDuck.net had already taken your TDU World username, you will have a unique string of random numbers added to it. All members have temporarily been granted the ability to change their usernames following this merge. To do so, visit your setting page. Merged users can login to TurboDuck.net using their TDU World username/email address and password. If you encounter any problems, please let us know so that we can assist. So, who's who from TDU World and what do they do? The TDU World community is best known for their ongoing work in building a community server for Test Drive Unlimited 2. This will allow players who have legally purchased TDU2 for PC to play the game online again. The project aims to restore free-drive multiplayer, online races, clubs, casino, and more. Also to be included are a custom launcher and large collection of vehicle mods, similar to TDU Platinum and Project Paradise for TDU1. @xXBeefyDjXx Founder & Project Manager @///Λquarious Co-Founder & Project Manager @blurredpixel, @derole1595641360, @Maru1595641363, @Panuchi Server Developers TDU World Previews https://twitter.com/TDU_World If you would like to discuss the TDU World project, we encourage you to visit the TDU2 Mod Shop or TDU World Club.
    8 points
  26. 2020 BMW M8 Competition Coupé (F92) for Test Drive Unlimited 2 Converted by StarGT Replace Aston One-77 Camera from Aston DBS ID 386 https://vk.com/tdu2_carmods_by_stargt https://sharemods.com/q236kkqalhf2/2020_BMW_M8_Competition_Coup____F92__TDU2_by_StarGT.rar version with working boot and bonnet here : https://vk.com/tdu2_carmods_by_stargt?z=photo-84102491_457239417%2Falbum-84102491_209473223%2Frev
    8 points
  27. Yeah right. Tell me how you are so sure that database editing is screweing up your "ultra-fast" connection then.
    8 points
  28. Hopefully this patch will help with maintaining game stability. 1gb RAM limit is a serious bottleneck with all mods installed (even without considering fairly optimized cars). I remember not using HDU patch in the past because of crashes - might be linked to this issue ?! Thanks to @Mondodimotori for the time spent on investigation and solution And of course thanks @Milli for bringing new fellows down here !!
    8 points
  29. Small update patch is released.
    8 points
  30. New images as Subaru is over, and it's T time!
    8 points
  31. Today i've learned something cool. I've decided to take a look at the vehicle delivery missions, since i was working on Enzo. As a result, trying to understand how it works out and to fix some errors that occurred with them with my extensive modding process, i've learned a way to entirely change the car of the mission. That works not only with delivery missions, but also Top Models and prize cars. Here is some images of the testing. This delivery mission was a Miura before, but i've managed to tell the game to use the 918 instead. So, expect changes on that part aswell in TDU Platinum, i will make sure that new added vehicles are required to be bought or delivered to get 100% of the game completion. Ah, forgot to mention, i've also made TDU reach 100% again. So, even though you don't complete the multiplayer challenges, you can still get 100%, instead of 88%, like before. ;)
    8 points
  32. Small package of amendments to the TDU from 45 different types of roads! The archive contains 45 roads for the island,for the reason of saving space, I did not pack them in CommonWorld for it weighs too much ,I think most of washes to use TDUMT! Author : Eugene (JackNewl) <a Rea> Fantastic Big Packages Island Roads.7z — Yandex.Disk
    7 points
  33. Hello and Welcome to my first Traffic Pack This is my first and probably the last traffic pack I created for TDU. In the future some new cars may be added. I hated it all these years that no one else made traffic cars. Anyway...now I have done it For more info pls read the FAQ below. Features: No Damage Model Working Shadow All Lights Working Midpoly & Highpoly BODY / BODY_LR / RIMS Known Issues Bigger Cars pop up after they come closer (you will see this sometimes on the Bus, Firetruck or the delivery Van) Police Car has a black square in the distance when activated the siren light The stock police car has this problem too I can only solve it when i remove the lightflares of the siren light Some Cars has a minimal clipping Bug Bugs Tell me Carlist: Bus1 Grumman-Olson P-800 'Vandoorn Atlus 3.8L' Compact1 2010 Ford Taurus SHO V6 Compact2 2006 Chevrolet Impala Mk.IX Compact3 2006 Dodge Charger SRT-8 Fullsize1 2010 Cadillac CTS-V Limousine1 2010 Lincoln Town Car 'Limo' Minivan1 2005 GMC Savana Pick_Up1 2010 RAM 3500 Heavy Duty Police1 2010 Ford Taurus SHO V6 Pompier1 Ford C-Series Firetruck SUV1 2009 Dodge Grand Caravan SUV2 2009 Hummer H3X SUV3 2001 Chevrolet Blazer Mk.II SUV4 2007 Cadillac Escalade SUV5 2008 Ford F-350 SUV6 2010 Ford F-150 XLT Supercrew Taxi1 2011 Chevrolet Volt Truck3 GMC RTS Nova FAQ: Q: Are there come more Traffic? A: Maybe... Q: Can i request you for new Traffic cars? A: No! Q: Wich Cars did you replaced? A: I replaced all the cars wich you can see in Stock TDU or TDU Platinum I replaced the cars with a nearly similar size (optical size) like the stock traffic. Q: Is it compatible with TDU Platinum? Yes my Traffic Pack will always be compatible with the latest version of TDU Platinum Q: There are some hidden Traffic Cars you have not replaced. Do you plan it? A: No! Because you need a different AIConfig.xml to unlock new traffic but this causes sync problems in multiplayer if some other guys use the stock AIConfig.xml Q: Have your traffic cars new paint? A: Nohh .... but i'm working on it. Some weeks ago i was testing it and it works but not proberly. If anyone knows more about it... tell me ......or.. do it by yourself, because i hate coding Q: I found a car with a weird Bug can you solve it? A: I need a picture or a description of the Bug than i can decide it to fix. Q: Sometime bigger Cars pop up after they come closer A: Thats a Problem of the game and the collision file i can't solve it because i can't edit the collision file. Q: Some Cars has clipping bugs. I can drive through sometimes at beginning and end of a car A: Same Answer like the popping Up Vehicles, its a problem of the collision file. Q: Can you activate light textures for Visibility in nights? A: No because game has no properly working nights and all the necessary Textures are busy. Q: Can you remove the Lightflares? A: Yes but i'm won't. I let it in because it's better for the Traffic visibilty at the distance. If you want to remove them you can use my light_fx.2db texture to remove it. But Attention this remove the complete lightflares on every Car in the Game!! Q: I have a problem my cars are looking like a Monstertruck when i crash into it. A: Dont switch the traffic vehicles among themselves it causes optical problems wich i cant solve Maybe if there come more cars later, replace it only with traffic wich is scheduled!! Q: Can i share your Traffic Pack on other sides? A: Yes but use my Credits please. Download:
    7 points
  34. Introduction After editing by hand some sectors for the next update of Project Paradise, I thought it could be nice to create a proper map editor for TDU. After all, that's the only part of the game which has never been modded before. :) (and yes, next pp update should come soon, so less pm spam everyone thanks :twisted:) Description Even if it's called "Editor", this tool is a toolbox to export your files in your favorite 3D editor (maya, 3DS max, blender,... any editor as long as it's compatible with .obj) and obviously do the opposite. :p This choice as been made simply because I didn't want to make the usage of a cheap and badly written 3D editor an obligation. :D .obj has a pretty basic structure making easy to build an object from nothing. Features Heightmap Creation/Import/Export Material Editor World Objects Creation/Import/Export Road Collision Support (Havok *-R.shk) World Collision Support (Havok *.shk) Entities Management Soundscape Edition Wire Editor Map Network Editor Security Ramp Editor Green: done / almost done Orange: in progress Brown: just started / researches Red: todo Screenshots Terrain Edition Fast and clean heightmap edition (note: only the Y-axis is used by the game) Untextured/Textured heightmap World Object Edition Imported Untextured Object from a *-O.3DG (some oil station) Imported Road Network from a -O.3DG with a bit of Havok vertex (yellow dots) Terrain, world objects, havok collision mesh Havok Mesh in Editor, Havok Mesh Exported to TDU (early test) Custom low poly mesh (edited plane) exported as Havok Collision Mesh World Object Import (W.I.P.) World Objects with custom pivot point Basic Material Editor Download Test Drive Unlimited World Editor V0.04 Changelog *Objects Import/Export *UI update *Now using collada *Complete and detailed user guide inside the archive Download V0.04 Old Version Test Drive Unlimited World Editor V0.03 Test Drive Unlimited World Editor V0.02 Test Drive Unlimited World Editor V0.01 I'll try to keep the thread updated as often as I can. Opened to suggestions / Q&A / testing (dont ask for that yet :cheeky:) / ...
    7 points
  35. -------------------- Bugatti Vision GT Vehicle replaced: Bugatti Grand Sport Converted by: Irina Raevskaya ( vk.com/tdu2mods ) Credits: CSR2 -------------------- -------------------- Features: - HQ model - highpoly interior - raindrops on windows - working doors - working lights - working windows - working GPS - dirt, paintable, stickerable - own rims -------------------- Download My mods : Моды для TDU 2 [ TEST DRIVE UNLIMITED 2 ]
    7 points
  36. Hey Guys! Whilst we're engaged with the Chickenpatch and all that database stuff, I wanted to release the Audi R8 LMX as a normal mod... So... [ATTACH]21875[/ATTACH] [ATTACH]21876[/ATTACH] [ATTACH]21877[/ATTACH] [ATTACH]21879[/ATTACH] [ATTACH]21878[/ATTACH] 2015 AUDI R8 LMX [V 1.0] [ATTACH]21880[/ATTACH] [ATTACH]21881[/ATTACH] [ATTACH]21882[/ATTACH] [ATTACH]21883[/ATTACH] [ATTACH]21884[/ATTACH] [ATTACH]21885[/ATTACH] Vehicle replaced: Audi R8: V10 / Spyder / V8 4.2 FSI Converter/Creator: tduchicken Credits: 3D Model by Forza Horizon 2, Sound by Damys - Interior Forza Horizon 2 - Doorframe(s), Exterior Gauges AND mod by tduchicken - Pictures by franks [ATTACH]21886[/ATTACH] [ATTACH]21889[/ATTACH] MEDIAFIRE [ATTACH]21887[/ATTACH] [ATTACH]21888[/ATTACH] !!Please make sure to backup your original files before installing this mod and read the included README file!! Terms of use: ------------ - The models, skins and other files are for private use only - Commercial use of this modification is strictly prohibited - All Registered Trademarks and Copyrights are property of tduchicken ------------------ - You are NOT allowed to change the download link!!! But now Enjoy!!! :)
    7 points
  37. 1997 Honda Civic Type R V1.1 Vehicle replaced: Noble M12 GTO Cam set By: Kurgan777 Converted And Edited by: Minime891 Car & Rims Models From: TURN 10/FM4 Textures: Turn10,SMS & Big Bear Sound By: Jorgemodek Physics : Minime/jorgemodek For manual install check ReadMe! Features High Poly Interior Cock LR Body LR Working Gauges Working Doors Working Windows Working Mirrors Working Headlights Exterior Shadow Original Stock Rims Original Stock Discs/Calipers Download ------------------------------------------------------------------------------- Terms of use: - The models, skins and other files are for private use only - Commercial use of this modification is strictly prohibited - All Registered Trademarks and Copyrights are property of their respective owners - If you wish to edit this modification please contact me via PM - If you wish to put this modification on another website then please contact me via PM
    7 points
  38. View File Andraste Modding Framework Development Build Andraste Modding Framework Andraste, at it’s core, is a generic modding framework, aiming to bring a modern toolset into old (DX 9) and modern games alike. It does so by injecting a .NET FX Runtime into native applications, allowing us to code the framework in a safe language (C#), which even opens up the possibility to write code modifications in .NET languages, that interface seamlessly with the native code of the game. Note: This current release requires you to be tech-savy and is primarly aimed at mod developers and to find problems with the base-framework. It won't provide major features, yet, so don't sweat it, if you can't get it to run. Note: While this is in the TDU2 category, Andraste can also be used for TDU1 and potentially a lot of other games (unless they are 64 bits or have some protective anti cheat system) How to run Andraste Currently, Andraste only comes with a console launcher, so to launch it, you need to execute the Launcher.exe and pass the path to your game. This can be done by dragging the game onto the Launcher.exe or better: creating a shortcut to do that. If Andraste is running, it should write logging output into the console window of the launcher. At this point, you can start creating mods that will then be loaded into your game. In order for mods to be loaded into your game, place them into the mods folder next to the Launcher.exe Currently, since the Launcher has no proper GUI, all mods are always loaded, you can't toggle them, but you can move them out of the mods folder. If you still have problems launching Andraste, see our Docs on using the Launcher and "installing" mods. Converting an Mod into the Andraste Format First, make sure that you have the permission of the original author to convert/upload the andraste version of the mod. Then, follow our Getting Started Guide What can I use it for, at the moment? If you managed to convert a mod, you can now use (and remove!) these game mods, without changing your unpacked(!) base game (the game needs to be unpacked, because the VFS feature only replaces existing files, it doesn't create packed files yet). While this feature may not be impressive yet (besides removing mods without having to have a backup of your game folder somewhere), there is much more possible with that technique, but that takes manpower and time. Internally, we're currently using the scripting functionality to find out more about the game and progress on different fronts such as multiplayer or asset manager, so definitely stay tuned for further progress, at some point, we will release the TDU2 Modding Framework, that is an additional layer on top of Andraste, providing TDU2 specific features (patching files inside BNKs, running on a packed game, hot reloading, ...) If you need further assistance, don't hesitate to read our documentation, post in the relevant forum thread, here on turboduck, or in #tdu-modding on https://discord.tduniverse.org Andraste is a TDUniverse Umbrella Project by MeFisto94 and redd Submitter MeFisto94 Submitted 06/04/2022 Category Tools / Others
    7 points
  39. It is model related. The rotation of the needles are determined by the location of the dummys in the interior 3D model file. There is no quick way of fixing it other than trial and error, and since this is not efficient, it is not worth the time. You have the gearing data of the real world car all over the internet. Just upgrade the OS, install TDUF or TDUPE and enter those exact values for all gears then? You cant just upgrade one gear and expect it to work. This is how gears work. Everything is connected. You have 7 gears and a final drive ratio, all those have to correspond with each other. Again, you have no right to demand anything of a work you don't pay a dime or a second for. This is a volunteer project of some individuals doing that in their free time. You absolutely have no rights for a demand. You can request and suggest, but you can not demand anything. And your cheat argument doesn't really grip either since vanilla players have the same issue you described then. I already explained everything about "demanding". Milli does not have to do anything you demand, and you should not expect your demands to be fulfilled. Please step down from your high horse. But what stops you to contribute work for the project then? Expecting stuff to be done from volunteers but not contribute anything yourself but demands is helping nobody.
    7 points
  40. Ibiza Renovation V.2 Intalation: Test Drive Unlimited 2\Euro\Bnk -Updated textures. -Small improvement in the reflection of the cars, not the same as Hawaii (because the distant trees disappeared) but is better than the original. -More variety of grass and plantations (new sunflower and vineyards). -New texture for parked vehicles. -New ambient sounds. -Has included ''Branded Gas Station Mod'' by XanderNL and "AGIP" gas station mod by MagicV8. -Mod for spring and summer. Changes will be made when changing island (Airport) or restarting the game. Download Links: IbizaVersion2.zip Grass and plantations for choose, the folder that is chosen is for the final combination (photos and video made with long grass) ShortGrass.zip LongGrass.zip IMPORTANT - Back up the original game archives folders because I do not know if it works on low-end computers.
    7 points
  41. [ATTACH]30570[/ATTACH] 1960 Aston Martin DB4 GT Zagato Vehicle replaced:Jaguar E-type Converted by: StarGT Donated by: Павло Мороз Camera: Spyker C8 Credits: Turn10 Features: -working exterior lights -hands position on steer -normal belt position (for passenger too) -normal passenger position - HQ model - detailed interior - raindrops on windows - working doors - working lights - working windows - dirt, paintable, stickerable - own rims - own calipers -very quality exterior gauges (interior i think too))) -exterior gauges in miles Official page DB4GT - DB4GT Zagato Download 1960 Aston Martin DB4 GT Zagato Download 1960 Aston Martin DB4 GT Zagato (on my Facebook page)
    7 points
  42. TDUF 2.0.0 is live! See Downloads section. Enjoy!
    7 points
  43. 2005 BMW M3 E46 Vehicle replaced: Wiesmann Roadster MF3 Converter/Creator: TDUZoqqer (www.patreon.com/TDUZoqqer) 3D Model and textures - Forza Horizon 4, TDUZoqqer -------------------------------------------------------------------------------------------------------------------- Features and bugs: !!Please make sure to backup your original files before installing this mod and read the included README file!! !!Requires PATCH 1.68b AND PROJECT PARADISE (BIGBNKS)!! [Download page] Mod History v1.0 - Released Terms of use: ------------- 1) It is forbidden to re-upload the modification on any website without author's permission. 2) The modification was made exclusively for the following sites: www.patreon.com/TDUZoqqer and turboduck - Driving and Racing Games News. 3) It is forbidden to remove or modify the files contained in the mod archive. 4) It is forbidden to use or modify model, parts and details contained in the distributive archive without the author's permission, I speak specifically with you, Rulez. Don't touch my files and learn how to improve your crap mods by yourself 5) Contact possibilities:[email protected] or www.patreon.com/TDUZoqqer
    7 points
  44. -------------------- 2019 Lamborghini Huracan Performante Spyder Vehicle replaced: Bugatti Veyron 16.4 Converted by: Irina Raevskaya ( vk.com/tdu2mods ) Credits: Forza , CSR2 -------------------- -------------------- Features: - HQ model - highpoly interior - raindrops on windows - working doors - working lights - working windows - working GPS - dirt, paintable, stickerable - own rims -------------------- Download My mods : Моды для TDU 2 [ TEST DRIVE UNLIMITED 2 ] [RU] Размещение данного мода на других сайтах и форумах запрещено! /// [ENG] Placement of this mod on other sites and forums is prohibited!
    7 points
  45. Hello everyone Since Project Paradise is released and TDU Online back, there is a great effort from every modders and a fantastic enthusiast from the community it self for improving TDU1. The work of modders are remarkable and big thanks for the great cars, sound, physics, tools and future Patches. I know some people here who wants to do some modding but don't really have the skills, the time, the motivation and so many other reason to make mod. I want to talk more to people (like me) who wants to learn modding and wants to get skills. People who wants to see their dream car ingame or in the mod shop of Tduck So my idea is to create a thread about sharing all our basic knowledge of modding and help each other for making mods. For example, What is really a DDS ? What tools do we need to make sound mods ? How to make accurate physics ? How to import a 3D Model to TDU ? Etc... Actual Modders can also share their knowledge if they want to; I've read somewhere that Comb@t is making a video tutorial for car modding, don't know if it's still on it. Thanks for his enthusiast Hopefully we'll see more modders around in the future. The first post will be updated with interesting and useful tips and links to complete tutorial for sound mods, HUDs, Import Cars... (I think Iced_Bullet have done something like that in the past but he's not around anymore) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - THREAD UNDER CONSTRUCTION Summary: I. Basics and Facts a) Explanation about modding b) Definition of Formats II. Making Mods a) Tutorial by Djey. All the Basics b) Sound Mods c) HUD Gauges d) Importing cars e)Making Accurate Physics f) Using and modifying DDS g) Other stuffs III. Install Mods into TDU a) TDU Modding Tools b) TDU Performance Editor c) Bnks I. BASICS AND FACTS a) EXPLANATION ABOUT MODS A Mod is something modified from the original game or an addon. It could be anything like a new car, Environments mod, Weather Mods, Sound Mods... For example, The original game doesn't have a BMWs, Porsches, Autumn environment, Day-Night Cycle; With mods, all these things are possible ! Or if you think the sound of your Gallardo sound awful, the dashboard of your Ferrari looks bad, or you want a customize number plate, that's again possible ! b) DEFINITION ABOUT FORMATS BNK: Or TDU Bank, these files are an element of the game. It could be Sounds, Car Exteriors, Car Interiors, Rims, Gauges HUD, Traffic, Environments... Etc. These file contains loads of different files. For example, Enzo_I.Bnk have 3D Elements and Textures (2db) inside the BNK File. Enzo_audio.Bnk have Wave sounds and an XMB file. Commonworld.Bnk have loads of 2db Texture files. This file can be open by Mini BNK Manager or File Browser in TDU Modding Tools. 2db: It's a texture file who is generally inside Bnks. But you can find in ...\Test Drive Unlimited\Euro\Bnk\FX 3 2db's files. These file can be converted in DDS with TDU Modding Tools to be modified. DDS: Direct Draw Surface. These files are Textures. Example: The Roads in game are originally 2db file in CommonWorld.Bnk but once converted with TDUMT, there are DDS. When you open a the DDS file of roads, you have that: (r5_00.dds original Atari) You can open and modify DDSs with Paint.NET, Adobe Photoshop, Artweaver and create new grass, road surfaces, billboards, plate numbers and so many other stuff in the game. But don't forget to convert your DDS back into 2DB file with TDUMT and make sure to backup any files your modifying ! 3DG, 3DD : (Can't perfectly explain it my self) It's the file who support the original 3D Model of the car. 2DM: Wave: It's a Microsoft sound sample format who can last as many time possible. But in TDU, it have to be sample that last beetween half a sec to 10 sec. Most of these sample are inside "CAR"_audio.bnk in Bnk/Sound/Vehicules and makes the sound of the car. Most of the audio Bnks have 7 Wave sample. For making sound mods, The TDU sound format MUST BE in Microsoft ADPCM format, 44khz, 4 bit, mono. These file can be play Modify with Audacity, Gold Wave, Creative WaveStudio, etc... tdupk: Or TDU Performance Pack. It's a file who contains values of a specific car like not to 60 mph acceleration, suspension rate, Gearbox ratios, Power, Nm, Engine displacment, wheelbase, etc... And can be open only by TDU Performance Editor. II. MAKING MODS (TO BE DEVELOP, A LOT MORE EXPLAINED AND CLEAR. At the moment, I just link and quote. The community will improve all that ourself) a) TUTORIAL BY DJEY. ALL THE BASICS FOR TDU'S GENERAL MODDING AND THE BEST MODDING TOOL: TDUF https://github.com/djey47/tdu-cp/wiki/Modding-FAQ https://github.com/djey47/tdu-cp/wiki b) SOUND MODS c) HUD d) IMPORTING CARS Tools: Forza Studio for Forza Motorsport Models. ZModler Paint.NET, Photoshop, Artweaver... For Tool's thread, don't pay too much attention for the size limit as Project Paradise Big Bnks option solved today that issue This tutorial is understandable but way too fast. I've tried my self to import a car with this tutorial but you have to pause the video every 5sec... Oh well, you can manage doing a mod but it's a bit annoying to stop the video. e) MAKING ACCURATE PHYSICS First Download TDUPE > TDU Performance Editor 2.77 > TDU Performance Editor 2.78 IMPORTANT: Open TDUPE, Click on Settings, Select the Locality to the same language of the game ! Once you've done that, again click settings, and set the Installation Directory to C:\Programes Files (x86)\Atari\Test Drive Unlimited. (Tested only with 2.77 -2.78) MAKE A BACKUP OF YOUR DATABASE BEFORE MODIFYING ANY DATA ! It depends of how you want your car. If you want realistic physics based on a real car, I suggest you these website: > Automobiles Catalogues: Very complete datas of any sort of cars ! The best in my opinion. > Supercars.Net Not many data information but you can learn a lot about the car you want. Very complete list of cars. > Supercarsite.net: Another pretty good website > Google: Yes. This website too help a lot Jut search the car you want and pick the website you find interesting. > YouTube: Yes. This website is useful too for watching reviews and know more about your car. Usefull thread: If you want physics on your own taste, bit of explanation: TO COME LATER Credits to Dredgy f) USING AND MODIFYING DDS Very old thread: g) OTHER STUFFS To Continue... III. INSTALL MODS INTO TDU a) TDU Modding Tools Download it here first: TDUMT 1.16.2 by Djey b) TDU PERFORMANCE EDITOR Download above in Making Accurate physics. Unzip your .Zip / .Rar somewhere. IMPORTANT: Open TDUPE, Click on Settings, Select the Locality to the same language of the game ! Once you've done that, again click settings, and set the Installation Directory to C:\Programes Files (x86)\Atari\Test Drive Unlimited. (Tested only with 2.77 -2.78) MAKE A BACKUP OF YOUR DATABASE BEFORE MODIFYING ANY DATA ! To install a tdupk file, Select first the car you want to modify, Go to Performance Pack > Import Performance pack and then select the tdupk file you want to install. New data appears. Feel free to modify any of these data to your taste. Go to name editor. Click on Save once. If you see <Ressource not found>, enter your desire car name. Then click on save. Now your Murcielago is an Aventador c) BNKS To Install > A car mod: C:\Programes Files (x86)\Atari\Test Drive Unlimited\Euro\Bnk\Vehicles > Wheels: C:\Programes Files (x86)\Atari\Test Drive Unlimited\Euro\Bnk\Vehicles\Rim\(MANUFACTURER OF THE REPLACED RIM) > Traffic Car: C:\Programes Files (x86)\Atari\Test Drive Unlimited\Euro\Bnk\Vehicles\Traffic > A Sound mod: C:\Programes Files (x86)\Atari\Test Drive Unlimited\Euro\Bnk\Sound\Vehicles > A HUD gauge: C:\Programes Files (x86)\Atari\Test Drive Unlimited\Euro\Bnk\FrontEnd\HiRes\gauges & C:\Programes Files (x86)\Atari\Test Drive Unlimited\Euro\Bnk\FrontEnd\LowRes\gauges > CommonWorld or CommonWorldDiv2: C:\Programes Files (x86)\Atari\Test Drive Unlimited\Euro\Bnk\Level\Hawaii > A Weather Mod: C:\Programes Files (x86)\Atari\Test Drive Unlimited\Euro\Bnk\FX (Correct me guys if I'm wrong) Thanks to Djey for his fantastic help //Djey again for TDU Modding Tools // Dredgy for TDU Performance Editor // Driver:TDU for his well detail tutorial // TDUZoqqer for his unfinished but helpful Modding tutorial :lol: // thunderhawk17382 for his Q&A thread // Tool831 & Iced_Bullet for his Interior & Exterior Bnks file names references // Kurgan777 for his pretty complete Best Cam & IK Thread // Reventon09 for both of his thread about adding new colors and new names in TDUMT // PhatPunk for his thread about changing cameras with TDUMT // The other modders who improved the game since all these years // The community for his massive support // Diablo and the other Modo for managing the best community in da woarld
    7 points
  46. Boo! Porsche and letter P is finally finished. :cheery: Thanks for the support and understandment guys! I know it's taking a long time, a lot longer than i wanted, but i believe it's for a good cause. :joyful:
    7 points
  47. 7 points


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