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Showing content with the highest reputation on 06/22/2024 in all areas

  1. Hey 32qYVQdH! You've come to the right place. I guess Turboduck is the only remaining big TDU community and is the home of a lot top tier modders. I think I had the same problem and you indeed need the https://ntcore.com/4gb-patch/. You can read up on the backgrounds but the TLDR is that otherwise the game can only allocate 1.5 GiB of virtual address space. And PiX has an overhead, while TDU certainly had been trimmed to exactly ride the 1.5GiB border. What you can also do is inspect the capture using the 64bit PiX application and/or trying to 4GB patch the 32bit one, I think that was also a problem. FWIW TDU contains the shaders as blobs in the application, whereas TDU2 has dedicated .sob files. Furthermore static analysis will help you understand tdu1's rendering whereas tdu2 is using some xbox derived command list abstraction where it's building a linked list of "commands" that are then implemented by some backend that polls the list. Probably not the case here, but remember that asserts kind of compile to: if (IsDebuggerPresent()) { __asm int 3; // maybe there's a WinAPI function for that too } Actually, that's probably a give away for you of where anti debug resides anyway, so you can get rid of it. Cracks. Since the game is abandonware, there's probably no legit (i.e. requiring activation) version floating around anymore anyway, and depending on the crack (maybe there's multiple "vendors") they may have removed the DRM protection more or less. Could just hook it to "return false", but yeah there's a lot more Anti Debug techniques. Besides that, do a lot of static analysis and maybe try to fiddle with some less mainstream functions. Generally, DRM will only try to monitor protection worthy functions, as everything else will become too expensive.
    2 points
  2. KseNon_435

    VW & Audi 3.2 V6 Sound

    Version 1.0.0

    22 downloads

    Demo:
    Free
    2 points
  3. LustVanGoth

    2.00A patch

    I did copy files i dont understand what else is there, it says updates to 2.00A in the game Hd patch doesnt work too it says - 'java' is not recognized as an internal or external command, operable program or batch file. any solutions?
    1 point
  4. Version 1.0.0

    225 downloads

    Back with a new road for TDU1. Adds the backroads found behind Dillingham airport to Schofield Barracks from tdu2 Not a 1-1 port. There are a few differences. Also added the runway from an older mod "Dillingham Airfield Resurfaced" to avoid conflicts Have fun How to install: Normal route: Find "Euro" should be the folder after "mod-data" Replace Euro in your tdu1's directory. Let it overwrite sector files. Andraste route(if you have the mod manager installed) Extract RAR into "mods" folder located in your TDU directory Location:
    Free
    1 point
    Sir, Your creation is a piece of fine art!! Thank You!!
    1 point
    Hi, a very cool project, I really like your roads, but you can make an extensive drift area like in forza horizon approximately, I've been dreaming about this for a very long time, although other players may too.
    1 point
    Truly great, will be spending some time on this section of roads for some time. Is there any way to add traffic to the road? I think that would make it even more spectacular
    1 point
    Impressive! That is amazing how you improved the quality of your work, almost look like a road made by TDU developers themselves! Thank you! But while the Mountain pass has a lot of short corners & f****** massive bumps (grrrr, bumps!! Hahaha!), this one has a bit too much straight lines! Kind of complete opposite type! I hope your next projects are: Race tracks with red & while borders (like TDU2 race tracks or real life tracks like Nordschleife)! We will all love to see such! PS: Must check/test again, but on the airfield, there is still the invisible wall bug that made us instant crash, and, about the ground marks (1/4, 1/2, etc.), I have the feeling the 1/2 & 1/1 are wrong (I have to recheck with odometer/counter but please recheck them if you have time), and adding 1km will be nice too (for Europeans, 400M & 1KM is usually the test range of cars). Besides adding some kind of "skittles" or "board" on the side (above lateral white lines) could be nice for better spotting of the marks (because when we flyby at 300km/h hard to estimate the exact point when we pass the mark).
    1 point
    1 million times thanks for this!!!You put smile on my face like in the old TDU days!!!Too bad there is no traffic on this roads but still,it is unique mode and make TDU1 younger than it is!!!I love mods like this,definitely fresh look on the game!
    1 point
    BEight,your doing fantastic work for TDU1 ! i really like this backroads! in "Dillingham Airfield Resurfaced 1.00" , Now you fixed the , like "air wall" ? (close to main road), great job! Postscript:but i found a new bug in same area of Dillingham Airfield, Maybe it's an issue with my Intel graphics?
    1 point
    Amazing work as always, can't even explain how much you've impacted my/our TDU experience.
    1 point
    A true legend. Beight, our most valuable asset. Nice job!
    1 point
  5. 1 point
    Another must-have addition to TDU. This time its a long winding backroad that doesn't mess around.
    1 point


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