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Showing content with the highest reputation since 10/13/2019 in all areas

  1. 1 point
    Time to re-discover the island of Oahu. TDU Platinum pursue the objective to be more than a collection of many different mods in a pack, the objective is to deliver a whole new experience, a whole new way to play with endless possibilities to choose at your own demand, ready to go. The work being done is beyond the gathering of different vehicles, sounds and gauges from different online websites and packing them together, it goes further to new physics, brand new weather, compatible with HDiR, new world textures and also new music for background and radio statios. New Physics Over 880 vehicles Correct color names Dedicated camera for each vehicle New weather - HDiR compatible New map textures New radio stations Easily moddable Easy installation Optional Russian language Toolkit - How to install - by HGCentral - Launch Trailer - First Trailer Images Modders and special mentions Djey Speeder Pator5 Minime891 Mondodimotori TDUZoqqer Combat-Shotgun Norby931 Miha2795 Tool831 2CV SUPER GT StarGT PhatPunk Reventon09 DriverTDU Takumi Acvet06 Doctor G DjoyTinnio Urban iLLusion Zebukas FenixZ Kvrt666 VDVS Opelos_HUN Tob-Racer MagicV8 Rulezzz VDV522 XtensoJDM t0m3k911 scuderia458 [email protected]= Sourkho And many other who have worked to keep TDU alive and interesting for so many years. TDUCk HF Garage TDULOG :: Test Drive Unlimited tdu.net.ru Drivers-paradise Without everyone, TDU Platinum wouldn't be anything more than a dream, so, all those people deserve a round of applause and we'll meet somewhere in Hawaii. -Always remember to make a backup of your game before you perform any modification. - For existing profiles, it's recommended to sell your vehicles and stay only with an Alfa Romeo GT BEFORE you install TDU Platinum. - If you're not feeling like selling all vehicles, just drive off the house with an Alfa Romeo GT BEFORE you install TDU Platinum, but this method might crash your game once you check some vehicles in the garage. - Original copy of TDU installed - CPU: Pentium 4/Athlon XP or better - CPU SPEED: 3 GHz - RAM: 2 GB - OS: Windows 2000/XP and above - VIDEO CARD: 512MB Video Card with Pixel & Vertex Shader 2.0 (NVIDIA GeForce 7600+ / ATI Radeon X1600+) - TOTAL VIDEO RAM: 512 MB - 3D: Yes - HARDWARE T&L: Yes - PIXEL SHADER: 3.0 - VERTEX SHADER: 3.0 - DIRECTX VERSION: DirectX 9.0c included - SOUND CARD: Yes - FREE DISK SPACE: 18 GB - Additional Google Drive link ---> Update Patch Q. Why does some vehicles display an absurd Top Speed? That's because how TDU was codded. Sadly, to get the gear ratios to work as they should, you must set the car's Top Speed as the top gear speed. Which means, the maximum speed that the final gear could achieve, regardless of it's power or drag. Usually, vehicles that have an "Overdrive gear" will display absurd values, since the last gear is really long, with the porpouse of fuel saving. Q. Ok, but why it is actually the Top Speed value is lower than the final gear speed? That's because TDU, by standard, adds around 10% more top speed. So, if a car final gear speed is 330 km/h, if you set as 300 km/h, in-game the car will reach 330 km/h. Now, if you set 330 km/h, the car will actually be faster than it should, and will reach 363 km/h. Deducting 10% of the speed makes not only the final gear accurate, but every gear will top at the correct speed, if your gear ratios are correct, which means the speed you need to shift will also be accurate. Q. Why the car classes are broken and i have overpowered vehicles for it's class? Because that was the easiest way i found to get these high-power tunes and keep the game "easily moddable". TDU will only understand a car class change if it reads a new entry on the database. That being said, i would need 4 entries in the car database, for 1 single vehicle, 1 entry being it stock, and 1 new entry for each tune kit. That means instead of 880 vehicles, i would need at least 3520. Not to mention that if someone decides to modify that 1 vehicle, they will need to modify the tuning its aswell. That not only means it would take a long time, but that it would make the game much more complex to be modded, so i used the original upgrade system, that's based on % increase of the base vehicle, but sadly, it doesn't support class changes. Q. The traffic in my game is being glitchy and invisible, what do i do? In the Project Paradise Laucher, make sure to enable V-Sync, to lock your fps to 60. The game won't do well with higher fps. Q. The game is displaying too much brightness, what i did wrong? Usually the dealerships display a higher brightness than the road environment. But also, that could be caused by FX Tweak being enabled in Project Paradise Launcher. TDU Platinum weather system was developed to not require FX Tweak, if you enable it in the launcher, it may override the weather files. Q. The physics have been changed, but they seem the same? That's because the physics engine is the same, but TDU allows each car to have their individual physics worked on, and that's what's been changed. To match real data, because TDU has messed it up even on the original game. Q. TDUPE is not working? Yes it is, but unfortunately i've stumbled across an issue i thought i would have. This issue happens when the database has over a thousand entries, which is the case, since TDU Platinum's database has 1105 entries. So, to use TDUPE, you must follow these steps: To run TDUPE, you must open it as admin. Point your TDU database directory in the settings and click load. Once it has loaded the database, search for the Custom Car you replaced in the car list. Modify and Click save. (That is when the problem starts.) Because TDUPE can't deal with more than 1000 entries in the database, it will make the game crash, to fix that issue, you must open TDU Modding Tools File Browser. Extract the CarPhysicsData.db, located inside the DB.bnk. Decrypt CarPhysicsData.db using TDU UT (this tool i did not provided, but it can be found on the forums) Open it using notepad and set the number of "Items" as 1105, save and close. Encrypt the file again, using TDU UT. Replace the new CarPhysicsData.db inside the DB.bnk. Q. Do i need the game or this is a standalone game? No! You need the game first, this is a mod and won't work on it's own.
  2. 1 point
    binbow

    TDU2VPE Release

    TDU2 VehiclePropertyEditor: Ver3.5.1.8 released. I reverted public version to ver 3.5.1.8. Ver3.5.1.9 released yesterday canceled because it turned out that I made a bug in "export all items to CSV" function. Changes - ver3.5.1.8 Fixed: An error that "db_data.dec file is missing" occured. FIxed: Brand name change function was not working properly. Changes histry Download link: TDU2VPE_ver3.5.1.8.zip Requirement: - TDUdec.exe; This tool change the db_data.cpr. So, this tool calls TDUDEC.EXE inside the program. Therefore, you must have tdudec.exe. You can download tdudec.exe from here: Luigi Auriemma - V34 build 16 or later based unpacked game files. Screen shot: Installation: Place TDU2VPE.EXE a suitable folder after extract the zip. Important; It is desirable to copy all files to the newly created folder outside of "Program Files" or "Program Files (x86)". Older version user, it is necessary to overwrite the TDU2VPE.exe. Before Use: Please specify the location of TestDrive2.EXE and TDUdec.exe at the "Setup" tab page before use. After you have finished filling the respective folder name, please press the "Done,Save" button. The program will restart with the new configuration. Usage: - Read Vehicle data: In the section of "Target vehicle", select the Vehicle, to read the data by pressing the "Load" button. The current value is displayed in the column "Setting". - Edit a data: Enter a new value to "Modify to" column. - Apply new value to db_data.cpr: Press the "Apply" button. - Export/Inport: By pressing the "Export" button, you will be able to Export the data of the vehicle that is currently loaded. The Export data can be read at any time by pressing the Import button. This feature may used to make a backup for the specific vehicle data. - Copy/Paste: By pressing the Copy button, you will be able to temporarily store the value of the page you are currently viewing. By pressing a button Paste, the value is copied to the edit field if Saved value of the page. Copy and Paste is performed for each page. And last stored value of each page is saved until the end of the tool. If you use this feature, for example, you can work easily, such as to change the physical size of the vehicle to the same value as the other vehicle. About changing the color: About changing the tire size; How to add new Rim set: Removing assigned rim set: Basis of how to add a vehicle to the new slot: About brand name change: How to set a sticker file name: About using the "Unreleased vehicle": Note: - To restore the db_data.cpr, open "Other command" in "Setting" page, there is a button to restore the DB. Then restore all the settings back to the initial
  3. 1 point
    -------------------- 1998 Nissan Silvia Sil80 Vehicle replaced: Ascari A10 Converted by: Irina Raevskaya ( vk.com/tdu2mods ) Credits: CSR2 -------------------- -------------------- Features: - HQ model - highpoly interior - raindrops on windows - working doors - working lights - working windows - working GPS - dirt, paintable, stickerable - own rims -------------------- Download My mods : Моды для TDU 2 [ TEST DRIVE UNLIMITED 2 ] ------------ Размещение данного мода на других сайтах и форумах запрещено! /// Placement of this mod on other sites and forums is prohibited!
  4. 1 point
    Nice mod, thank you very much.
  5. 1 point

    Version 2.0.1

    173 downloads

    This mod replaces the northern secret island (known as unfinished island) with a new island. This new island is a drivers paradise with banked tarmac roads and dirt rallying tracks. Its a real blast to drive(especially with Surfin' USA on the radio) and i hope everyone will be as delighted as me and my friend. Problems: Flying guardrails, couldn't change PMIs so they will have to remain here for now. Road Texture, the roads only use R_C_00.2db. I know that the roads use multiple textures but didn't get round to it. Installation: Extract to your TDU1 directory (same location of Euro file) Let it overwrite Area -1-1 contents. How to get there: Bookmark coordinates: Documents\Test Drive Unlimited\savegame\BEight\bookmark\bookmark.txt "Surf Island" 100 10162.41 34.09 8955.99 0.862 0.007 0.508 427894457 100 = Bookmark number and image, Just make sure you don't have another bookmark called this. Put the bookmark picture in the same folder with bookmark.txt. If you do have another bookmark. Rename the other bookmark(the one that you already had) to something else, 101 for example. Credit: B-Eight BetaTGC69 Beta testing and taking these photos for me. if you have any trouble with this, please ask.
  6. 1 point

    Version 1.0.0

    28 downloads

    This mod changes the road physics of this hairpined tarmac to a much smoother and pleasant ride experience. Only this road is affected. Problems: Shadows: Car shadows doesn't work on these new roads. They flicker like crazy: I believe this is due to the fact that the road mesh isn't aligned with the R.shk. However if you drive in 1st person view your fine. Installation: Extract to your TDU1 directory (same location of Euro file) Let it overwrite Area -2-4 contents. Credit: B-Eight BetaTGC69: Beta testing and finding potholes. if you have any trouble with this, please ask.
  7. 1 point
    Being a dx9 game, it should be possible with 3rd party software, but don't expect head traking in game... Try lookin' for VR softwares for game without native support on google. I used TriDef 3d for some experiments' but my hardware wasn't up to the task. This guy get it working with head tracking. But the video is not in english, even I cannot understand what he's saying.
  8. 1 point
    2010rrsupercharged

    Suspension Overhaul.

    Not sure if this is the right section for this, but does anyone know how to fix the cars so theyou dont have rock hard suspension. I tried the TDU2VPE, but no setting really changed much?
  9. 1 point
    gadd3008

    Mod on and off the car engine..

    Friends apologize for my ignorance if I publish this post in the wrong place. But I wish I could get a mod on and off the car engine. It would add more realism to this wonderful game. Thank you.
  10. 1 point
    WarthogCC

    Modifying OFFLINE Time/Day-Night cycle?

    Is there a way to slow down the offline day-night cycle so I can maybe make it normal speed? (Similar to online except without the "exact server time" part) I already understand it starts at the same time of day when you start the game. Not my primary concern. Just making time normal speed would be good. Currently time of day for offline mode is accelerated at a rate of 1 minute (game time) = 6 seconds (real time). Which is a 10:1 ratio and can also be read like.... 10 mins (game) = 1 min (real) 1 hour (game) = 6 mins (real) etc, etc... I would like to make it 1 sec=1 sec if possible. Or maybe a 2:1 or 3:1 ratio if I discover real time speed (1:1 ratio) is too slow/boring. But I believe a 10:1 ratio is way too fast. I like to play for hours and the daylight goes by so fast and the 2 hour weather cycle changes too quickly for my tastes. Any ideas? Please let me know. Thanks.
  11. 1 point
    TDU3FTW

    Fuel Mod in TDU2?

    Hey guys, Is it technically possible to create a fuel mod for TDU2 like the one that was made for TDU? Thanks :)
  12. 1 point
    AKIS21M

    Autumn mode..

    Hi is there any possibility to make autumn mode for tdu2? Like one we have for tdu1..it would be awesome if we make Hawaiian country looks like American one!
  13. 1 point
    Dani_ReiS

    Motion blur

    Hi. Is there any mod to turn off motion blur?
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