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Camel
Camel

Fallout 4 Update 1.3 Released

    The Wasteland Has Been Updated! More Shrubs Than Ever

    Today saw the release of the Fallout 4 Update 1.3 on the PlayStation 4 with the Xbox One and PC versions being updated over the past week. And with the update comes a plethora of new features and fixes. But sadly, still no sign of the impending and much anticipated DLC.

     

    The most noticeable part of the update is the massively improved draw distance on both the Xbox One and PlayStation 4. PC guys, don't complain as you can already change your draw distance settings! Check it out in this short clip.

     

     

    Because the Duck is having a bit of a tantrum, have a link to the tweet/video! Ducks these days, aye?

     

    New Features

    New ambient occlusion setting, HBAO+

    New weapon debris effects (NVIDIA cards only)

    Added status menu for settlers in your settlements

    Added ability to rotate an object you are holding with left/right triggers and pressing down on left thumbstick lets you switch the rotating axis

    Improved “ESDF” keys remapping support while in Workshop mode

    Gameplay Fixes

    General memory and stability improvements

    Improved performance when looking through a scope

    Fixed issue where player could warp to a different location when aiming

    Companions can no longer get stuck with radiation poisoning

    Fixed an issue where Vault 81 residents would not dismember correctly

    Big Leagues perk now displays calculated damage correctly

    Fixed issue with third person camera not displaying properly after exiting certain crafting stations

    Fixed an issue where subtitles would occasionally not update properly

    Effects will properly be removed on companions when items are unequipped

    MacReady’s Killshot perk now calculates headshot percentages properly

    Fixed an issue with NPCs getting stuck in Power Armor

    Fixed a rare issue with companions getting stuck in down state

    Second rank of Aquaboy now calculates properly

    Fixed an issue with resistance not always lowering the damage correctly when added by mods

    Enabled number of characters available when renaming an item (XB1)

    Fixed issue with player becoming dismembered while still alive

    Robotics expert is now usable in combat

    Stimpaks can now be used on Curie after the transformation

    Playing a holotape found in wilderness while switching point of view no longer causes the screen to blur or controls to be locked

    Quest Fixes

    Fixed an issue with “Taking Independence” where the minutemen remaining from the battle against the Mirelurk Queen would not gather in the Castle

    Fixed an issue where invulnerable characters would get stuck in combat

    Fixed an issue where Preston would send player to a settlement instead of a dungeon as part of a Minutemen quest

    Fixed an issue where Synths could attack the Castle while the player was friends with the Institute

    Fixed an issue where killing a caravan would leave a quest open

    Fixed an issue where Dogmeat would stay at Fort Hagen after “Reunions” was completed

    Fixed an issue where the player couldn’t talk to Desdemona to complete “Underground Undercover”

    Fixed an issue where the player could get stuck exiting the cryopod

    Fixed an issue where the player could no longer get Preston as a companion

    In “The End of the Line,” fixed an issue that would prevent the player from killing the leaders of the Railroad

    Fixed an issue with Minutemen quests repeating improperly

    Fixed an issue where the player couldn’t get back into the Railroad headquarters after being kicked out of the Brotherhood of Steel

    After finishing “The Big Dig,” fixed an issue where Hancock would no longer offer to be a companion or help with the “Silver Shroud” quest

    Fixed an issue with obtaining the Dampening Coils from Saugus Ironworks before going to Yangtze

    During “Unlikely Valentine,” fixed an issue where the player could be blocked from entering Vault 114

    In “Confidence Man,” Bull and Gouger can now be killed

    During “Taking Independence,” fixed an issue that would prevent the radio transmitter from powering up

    In “Human Error,” fixed an issue where killing Dan would cause the quest to not complete properly

    Fixed an issue with “Tactical Thinking” where leaving dialogue early with Captain Kells to reprogram P.A.M. could cause quest to not completely properly

    Workshop Fixes

    Fixed a bug that would cause settler counts to appear incorrectly

    Fixed an issue that could prevent the player from setting up a supply line in settlements with a high population

    Improvements to snapping pieces together while in Workshop mode

    Fixed an issue that caused powered items to stop functioning permanently if its power source was ever removed

    Player can now build workbenches in their Diamond City house

    Building wires no longer uses up copper

    Fixed issue with certain settlement attacks not generating properly

    Fixed an issue with settlement happiness calculations

    Settlers assigned to weapons stand will now stand next to it

    Diamond City house now shows provided power

    Repairing items will now correctly consume resources

    Fixed an issue where companion would ignore commands at workshop locations

    Fixed an issue with crops appearing destroyed after saving and reloading




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