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Eudemon

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  1. Like
    Eudemon reacted to sti228 for a post, Assetto Corsa - 90's Golden Drift Spot Project #9 - Sakanotsuji Touge (坂ノ辻峠)   
    <90's Golden Drift Spot Project>
    This project is aiming to recreate the legendary drift locations in Japan, from the very popular drifting spot list for drifters from the late 80's til the early 00's. Although it is away from locations introduced by Inital D it's remains a popular drift spot till today.
    -----------------------------------------------------------------------------------------------------------------------
    CUSTOM SHADERS PATCH V.160 OR ABOVE REQUIRED stop asking
    PV with Team Gaya Factory drivers
    *This course is created under Lidar data provided by Prefecture government

    The top of Sakanotsuji Touge

    SAKANOTSUJI TOUGE (坂ノ辻峠), is located in Hyogo prefecture around Mountain Seppiko.

    This is the only road connecting between Shiso City and Kamikawa Town, which means not only normal cars, but truck will also passing through this road. However due to the difficulty of this road, it's not easy for truck running.

    The city council had been requesting a construction for Sakanotsuji Tunnel to replace the touge for a while, however the construction still nowhere close to start. That also decrease the usage of this touge, being more able to get overtaken by drifters and racers.

    As for the special condition of this road, it had been a spot for racing and drifting since the autobike boom at the early 90's. However it somehow have done nothing to prevent people racing it, so this place is still getting drifted sometimes.






    SAKANOTSUJI TOUGE with

    - Uphill and downhill layout w/ Time Attack layout
    - Replay Cameras (1 set for each)
    - AI race (yes, AI race finally available)
    - real speed bump (new)
    - grass fx

    ※Encrypt protected by X4fab@Custom Shaders Patch team

    Credit:
    Model/texture by: Sky Flight
    Camera by: Leonardo Rtafia
    Extension config/VAO config: Soyo
    AI race config: Euro

    Special Thanks:
    "Team Gaya factory" test drivers


    KEEP DRIFTING FUN !
     
    Download link: Here
  2. Like
    Eudemon reacted to sti228 for a post, Live for Speed, version 0.6U   
    Dear Racers,

    This is the information page for version 0.6U which contains some important fixes and some new features. This is not the graphics update we have been talking about in recent progress reports. This one is fully compatible with the existing public version.

    We decided to work on version U after learning about some issues with two new VR headsets that could actually cause eye strain, which made an update really important. We also fixed some other known bugs and took the opportunity to add some new features.

    You can try a new setting for the cockpit views. Previously they were always aligned to the car but now you can lock the view to the horizon. Some people can experience motion sickness when driving a car in VR and this option can be a great help for them. With the view locked to the horizon you get a strong feeling of how the car is moving but it can be too much so there is an alternative setting to 'filter' the view. In this case the view still goes with the car's pitch and roll but there is a short time delay while the view catches up to the car. This is quite effective in showing how the car reacts to bumps.

    For those of you who like to race offline, we have increased the number of AI drivers you can add and you can now set their skill levels individually in the race setup screen. The F11 and F12 in-game screens can now be used to adjust their live settings and pit strategy.
    Please read the full list of changes below.
    Four ways to get version 0.6U :
     FULL VERSION (496 MB) - If you are new to LFS or making a fresh installation.

    - Click HERE to visit the download page and get the full version installer.

    Changes from 0.6T to 0.6U :
    Views:

    New setting "View lock" can be set to car / filter / horizon
    FIX: Offset mirror was not drawn offset in forces draw (F)

    VR:

    Updated to the latest version of OpenVR (1.2.10)
    Pimax headsets can now be used in native mode (rotated eye views)
    Minimum value for manual FOV setting reduced from 80 to 75 degrees
    FIX: An error in OpenVR caused Samsung Odyssey+ wrong eye levels
    FIX: A loss of accuracy in the automatic FOV calculation

    Multiplayer:

    Server side improvement to speed up recovery when there is lag
    FIX: Timing bug that allowed damage repair to be done in zero time

    AI:

    You can now set the skill level of individual AI drivers
    Single player race limit increased to 32 drivers (AI + real)
    You can now change AI live settings / pit instructions (F11 / F12)
    Command /aiskill X to set skill level 1 to 5 (for adding new AI)
    Command /aiset name X to set AI driver 'name' to skill level X
    Command /aiset_all X to set all local AI drivers to skill X
    FIX: In overtaking lesson all AI drivers had PRO skill level
    FIX: Non-qualifying race restart affected the overtaking lessons
    FIX: Spam "This car does not have a handbrake" when hit parked AI

    Interface:

    Increased resolution of dashboard texture
    Faster saving of screenshots when you press CTRL+S
    Driver name and AI skill level are now shown in F11 / F12 windows
    Entry screen shows "Unlock Live for Speed" instead of "Demo racer"
    New key CTRL+P to copy the LFS window to clipboard excluding border
    FIX: Some narrow unicode characters corrupted by an incorrect width
    FIX: Host options could state "no bans" before clicking "edit bans"
    FIX: Character dialog could be messed up when selecting languages

    Misc:

    Gearshift debounce code changed to help with the button release
    SHIFT+F2/F3 can adjust time in single player mode (not hotlapping)
    FIX: Attributes no longer copied when opening file by command line
    FIX: Crash at startup when loading a corrupted car model file
    Most translations updated. Thank you translators!
     
    - LFS Developers
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