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Jack_Newl

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Posts posted by Jack_Newl

  1. It's not a problem !If you dothe roadwith originalmirror backing ,this problemsimply will not beso visible ,but the roadturns glossy,andbecause of this,I began to improve the roadsthat would removethe unrealistic glossy effect !

     

    --- Post Updated ---

     

    At leisureI will tryto experiment!

  2. Alright, nevermind :cool: Thank you anyway ;) I just wanted to add a bit of my contribution and I'm just really interested of how that project is going on. :D I've promise my self to release a mod one day :twisted:

     

    Oh yea, before I forgot, do you know if it's possible to activate car spots in dealership because if we could get more than 30 cars, dealers gonna needs more space. Like the Aston Martin dealer, I found 6 available spots but I can't use the other 6 Spots to get to other cars. (On the map menu, it says 12 cars available for selling, TDUMT have 15 spots)

     

    [ATTACH=CONFIG]22340[/ATTACH]

     

    To unlock all cars in salons ,you need to unzip the file DB and then edit the file Carshop and to supply values Bitfield 262139 ,but the number of machines depends on the salon )

  3. Just reading again the thread and yep that's interesting. If we can add brand new slots and we go play online, Two options:

    - Will these new slots will be considered like cars who haven't been download just like back in time with Atari's servers and people with or without the megapack ?

    OR

    - As Civicman said, Will the game crash ?

     

    If the game would crash, will it be possible to unlock the online part of the game for these new slots? If yes Should we all have an evolution of Project Paradise plus a brand new unofficial patch. 1.70 I've read today :D

     

    OR ! Is it impossible to answer these question today ? :lol:

     

    It has already happened !The rest is just a matter of time ! That crash the game ,I have everything unlocked ,and no problems Online, no !

  4. 'Writing' new files to the Map ? That's exactly what TDUF tools can do - so no magic here. Just download and try by yourself.

     

    On the other hand, enabling all slots is a long, tremendous task and need to be done just once for everyone to enjoy it. I am planning to give details and forge new tools when I have time. So be patient and let people experiment... there's a long way to go still :)

     

    Undoubtedly ,it is a long way ,but I believe that in such cases there should not be confusion, because it introduces many errors ,that's why when I'm working on it, I use the source of the original model game!,not mods!

  5. News !

     

    Yesterday, I was parsing TDU files and I found 2 sets of rims which are present in TDU install folder but the game (a modder) can't properly use them.

    That's because corresponding entries do not exist in Bnk1.map. Still.

     

    vehicules/rim/chevrolet/cobalt_1_f_01.bnk

    vehicules/rim/chevrolet/cobalt_2_f_01.bnk

    They are currently attached to Chevrolet Cobalt slot.

     

    So I'm working on a tool to update Bnk1.map with missing files.

    That way, anyone could drop new files in bnk directories then use it to fix the mapping :)

     

    Not all files otsutsvuyut, say they Cobalt wheels I already dovno registered under the particular model, as well, and Mazda, and some motorcycle wheels, however, I replaced all cars Motorcycles prescribing all wheels under them, in the end I have a lot of machines, drives, and machines can all tunengovatsya, even those that winning! If interested here Vile look, which can be useful for the development of our TDU Dolny Thank you!...

    Yandex.Disk

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