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Zpectre

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  1. Very weak car list. It doesn't add anything in comparison with the first TDU and there's too many of the same cars like a dozen Veyrons, one hundred Audis, a thousand Ferraris. I would be fine with that if they didn't sacrifice other cars like Corvette (the new ones), Lamborghini and Maserati, which were in the first game and could've been added to the list easily. I dare say the car list of the first TDU was better for its time, and with all the DLCs it trounces this lame excuse for a list Atari and Eden came up with. I was having high hopes for this one, but now it seems I won't even try a demo. I'm very disappointed and underwhelmed.
  2. This car is absolutely beautiful. No wonder you got feverish while doing it. :)
  3. Excellent car. You don't rest, that's a good thing. I have a question: do you intend to release a Murciélago LP640 Roadster based on the new LP640 from Shift you converted? That would be very nice to have.
  4. I can't do anything other than congratulate the people behind this mod. This is a real breakthrough in TDU modding. My sincere thanks for this awesome bike!
  5. Do you know how to convert cars for TDU and do you still work on any mods for NFS?

    1. It needs way higher pitch, right now it has the same pitch as an American V8.
    2. This car is one of the most memorable in the world. I'm not a hardcore fan of it but this is a car that should be in everyone's game. Fabulous work. :)
    3. Of course I am! Not many Zpectres on the web I suppose.

      1. Hey I know exactly who you are! You're a member from NFSCars, I sure see some familiar members from NFS sites on here.

        1. I think we have to wait until someone makes the Nazca from scratch..

          1. Oh no, TomWin only converts to WR2.

            1. Dude, I thought he already converted it to TDU (I found it last night btw)

              1. You probably haven't driven an AWD Saleen S7 in your so-called "tests"... :lol:
              2. I rarely get challenged to duels by people with common sense anyways. However, with the new patch and Modding Tools (which not everyone has to know about) you can drive a stage 3 Ferrari F40 and an AWD Saleen S7 which IMO fall into the same category as physics-modded cars. Thing is, when we find a problem we tend to stop right at it instead of finding an ingenious workaround, which leads to banning everything. That's not healthy because with limited possibilities you'll invariably reduce interest in the game. For example, in GRID up to patch 1.2 you were allowed to use eBay cars online and those cars had an advantage over the regular ones. People found a way to edit the game files so that they could have super eBay cars. As a result Codemasters banned eBay cars from online play, without considering the fact they were the ones who included the eBay cars as an original feature of the game in the first place, a feature that rewarded the players who looked for them. And, despite the banning of eBay cars, people can still cheat with trainers and memory editors. The main problem with banning physics editing is that people have already found a way to do it and it will be available to anyone who search for it. In the end, it penalises fair players who aren't aware of and/or don't know where to find these underground mods. However, I acknowledge that competitive online play may be at a serious risk if everyone has a different database file. This doesn't mean we have to reach a full stop on this matter!!! IMO it would be better if we could reach a middleterm. How we could do it is, however, a different discussion.
              3. Who cares about cheating when the leaderboards are cluttered with cheaters and Atari doesn't give a rat's ass about the game? Sorry for sounding aggressive but that's my take on this.
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