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Kurgan777

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Everything posted by Kurgan777

  1. Check the WIP and Beta sections, someone was working on one, but I don't think it ever went anywhere.
  2. http://www.lambocars.com/pdf/diablosvspecs.pdf 13 inch wide tires at the back, at the time, those were steamrollers on a street car. As for the rest, read through the topic, the car is being worked on.
  3. I put 3 different versions of the Supra on the 3 versions of the Maserati GranSport, and used the Jag XKR Camera and IK for all three.
  4. Actually it's not low poly at all, it's 50,000+ polys.
  5. Could the crash be avoided if the interior was made completely separate? I could cut the interior out and make it it's own piece because the interior you have right now is just the high poly steering wheel, the gauge panel, and the locator dummies.
  6. What about the rim size? Every car I've put in the Tuscan and 440-R has shrunk the rims and tires down.
  7. I haven't really tried any camera or IK swaps yet, I wanted to find a manual shift car to put it on first, and all the Lambos in the game are flappy paddles. Hopefully DJey finds a way to swap the shifting animations one of these days.
  8. I've got the model in 3dsMax right now and I can tell you exactly what's causing the problems. The zigzag you're looking at is caused by unwelded vertices down the middle of the hood. And the rest of the exterior problems (all those unnaturally dark areas you see around edges) are caused by extremely bad smoothing groups, whoever set the groups never realized that you're not supposed to smooth around 90 degree corners.... Plus there's flipped polys all over in random places, whoever made the model did some parts really low poly and other parts really high poly, and some places are really messy. The exterior body is literally cut in half, and the top half has parts of the lower half and vice versa. And the shadow is from the Countach, and the low-poly distance model is from the Murc Spyder. When you look at the unsmoothed model, it's actually pretty decent quality and if all the bugs were fixed it would look really good ingame, but right now, the smoothing groups kinda ruin it. If Grin wants, I can rework the smoothing groups completely and send him the results, but it would take a few days to get it all done right. I might even be able to do a proper shadow model and distance model, duplicating parts is easy in Max.
  9. The regular Skyline R-34 GTR is in the Megapack, the Z-Tune version is not.
  10. You just need the BNK file.
  11. Most of the cars you'll find here are conversions from other games, so that's why the interiors aren't equal to the car model itself, the cars are coming from games where the interior is rarely ever seen. As for the rims, someone tried to do them, but they don't really work well on that model.
  12. Just rename the files.
  13. The filefront link works but the Rapidshare link is dead, it says the file could only be downloaded 10 times.
  14. Those orange windshield wipers look like something out of the mid 1980's :D:D:D
  15. Much better, thank you!!!:D:D:D
  16. For whatever weird reason, the original Ferrari Enzo camera in TDU is a bit offcenter on the front of the car, so for those who drive Hood view, try these camera options... Chrysler ME-412 Cadillac Cien Koenigsegg CCR Just two bugs, the passenger side headlight is missing the headlight texture, and the brake lights are missing. http://www.desktopcar.net/wallpaper/25284-2/Ferrari_FXX-evo_279.jpg Those white squares in the lowest vents in the back are LED turn signals and brake lights.
  17. TR = TestaRossa TestaRossa = Red Head, which basically means the engine head covers were painted red. Besides the original TestaRossa was back in the 1958. http://www.calconnect.com/weekly_photo/1957_Ferrari_250_Testa_Rossa_HR.jpg
  18. I found a few better camera options for the Cobra R version. Aston Martin DB9 Coupe Pontiac GTO Nissan R-34 Skyline http://img.photobucket.com/albums/v133/Kurgan777/Mustang2.jpg See the open spots in the shadows under the car? That's the rim shadow bug, it should be solid black. Also look at that left sideskirt, it's much darker than the rest of the car. As for the interior lighting thing, just get in the car and drive around in circles and watch it go from a black interior to a white interior.
  19. The hood on the Cobra R went a bit high, it's time to look for a new Camera option for that one. I'll come up with some options in a bit. There's 3 really big bugs still there from the previous versions though, the sideskirt on the driver's side is always really really dark (it's darker on the Cobra version), the interior will go from pure white to pure black in a heartbeat, and the rim shadow bug under the car.
  20. There's a DBR9 already done, whatever the differences between it and the DBRS9 are probably negligible. http://forum.turboduck.net/showthread.php?t=11308
  21. You can CHANGE the cameras now with DJey's modding tools. You can put the car on a McLaren F1 if you want and use the Audi TT camera that's recommended in the very first post......
  22. Read back through the topic, a sound has already been done and linked to.
  23. I don't think what you want is possible, at least not with the default models in this game. Most of the bikes in this game don't use a full skin, they just use standard paint colors. The MV Augusta F4 has a partial skin used for the lower fairing, but it doesn't go all the way to the top.
  24. I put it on the Cobra Concept to get the lowered ride height and the lower profile tires, then swapped out the rims for the ones from the AC Schnitzer BMW. I also used the camera from the CLK DTM to get a little higher hood view. http://img.photobucket.com/albums/v133/Kurgan777/Mustang2.jpg
  25. I don't remember that car looking that ugly in the NFS games....
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