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MaddogK

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  1. Pretty cool c'ept for 1 obvious oversight- the Yenko Camero didn't have rear seats. My stepfather owned one and as a young kid remember having to sit on a carpeted box because no rear seats were installed from the factory.
  2. hey Grin, :) ...any chance you could rescale the interior of this car to fit the old body ? http://img11.imageshack.us/i/newbmwtdu.jpg/
  3. no, unfortunately the game only displays those models on the local computer, everyone else displays whatever their game thinks is a corvette model.

    1. question can other people see your custom car even if they havent downloaded that specific car in tdu pc

      1. Nice work, I prefer the old body, but your interior on this one is MUCH nicer than the old version. Keep up the great work.
      2. yuk, but the one next to it is cool.
      3. That was a great car, I drove the wheels of it in HP.
      4. Looks like a Datsun 240Z. Ya, I'll take one of those .
      5. GL dood ! The neon is a fun little car to drive (the 2 door ver) and easy to work on. You could find some good tech drawings of the car from the owners manual (google is your friend) or one of the many shop manuals. No comment on zmodeler- but once you learn the work-arounds for zmodelers 'quirks' (or missing features) it isn't a bad proggy for 50 bucks, end eventually they may add additional features which you'll get for free.
      6. PG GT: Is this one gonna have a lo-poly body model, or is going to be a 4-wheel ghost until your 50 feet from it (Like the other CGT you made) ? I'd fix it for you if you hadn't locked the model. This interior does look sweet tho. Good work.
      7. MaddogK

        Mach 5

        Ya got me during a test drive, I did a major revision yesterday so I didn't have time to retune my normals as you can see, but as often as I abandon bodywork for cockpit building I go back to tweeking the body. Maybe I'll have a releasable beta together in a couple months, but that depends on how detailed I get with the cockpit, and of course finding a suitable engine sound as I don't feel a CD rip of sound effects would be of the quaility I'm seeking. You did notice it's been substantially downsized to fit the C6 frame- otherwise the car would be close to 26 feet long (closer to 30 as post #10 shows). Oh, and my missing faces turned out to be flipped edges on some poly's during export- they're all showing now. Doors and windows also work as they should and I may try the glass roof (retractable) on another chassis as the C6 doesn't have a drop-top. -- OLD IMAGE REMOVED (imageshack) -- Here's the car in silver with semi-fixed normals: -- OLD IMAGE REMOVED (imageshack) -- Video:
      8. MaddogK

        Mach 5

        -- OLD IMAGE REMOVED (imageshack) -- Initial test exports are going well considering a stray face gets flipped occasionally, but the hi-poly body model and floor are placed. I didn't realize I need to build a complete lo-poly model but I think I'll get the hi-poly cockpit installed before I worry about anything else.
      9. Yup, no-carpack ver works good, c'ept I did see an invisible car (I only saw the wheels), but it only happened once so far.
      10. Even with the wrong magicmap the game will (should) work, check your latest addition to your game- a corrupt car (a corrupt or invalid BNK), interior or rim will crash your game to desktop (been there-done that). A model compiled with other than 2DB textures will crash your game too , a missing alpha (or an added un-necessary alpha) prolly will crash it too but I never tried it.
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