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Milli

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Posts posted by Milli

  1. 30 minutes ago, Tendoman77 said:

    Fantastic mod, mainly registered recently to try this out since I been a avid TDU player back in the Xbox 360 days when the game was popular. Just got a few questions...

    1. What does the whole "multiple prize cars" extra do exactly? Sorry if its been asked before but I don't feel like looking through 90+ pages.

     

    2. I'm having what seems like permanent fog that never seems to go away, is there a way to fix this issue?

    1 - TDU only allows you to buy the prize cars once. If you sell it, or want to get 2 of them, you can't buy it again.  Multiple prize cars allow you to buy them again. But it glitches a few menus in the gameplay, so i recommend you to use it after you complete the game. 

     

    2 - update the game to patch 1.12, it has a reworked weather system that won't give you fog weather everytime you start the game. TDU time cycle is slower than most games. 

  2. 2 hours ago, JPTH said:

    Its not about gear ratios to change the absurd top speeds, its about drag coefficient, on TDU you have 2 options to make cars perform like reality, straigh line performance or cornering, unfortunately.....

    The car won't reach those speeds. But one does not like the Challenger SRT8 displaying a top speed of over 400km/h in the datasheet, even though it can't reach it. 

  3. 18 minutes ago, Twintails said:

    In the main menu screen, it reads as v0.03a, I dragged and dropped everything from the "Test Drive Unlimited" folder into the main game's directory, I load the game via the Project Paradise Launcher (also as an admin), I check Big .bnk, I cleared every save, I've also installed it on the C : drive, still the same issue. Once I buy a rented "invisible" car, the game crashes.

     

    Do you think using a savefile would help, although it being heavily discouraged?

    No. It's not a savegame. And i have no clue about what your issue is. 

  4. 1 minute ago, Twintails said:

    Hi, thanks for your reply.

     

    I did not delete d3d9.dll (at least not intentionally, and never deleted it in general) and bigbnk is checkmarked in the Project Paradise launcher. I updated Directx9 and made sure I have the newest version of it.

     

    Could it be because I own the retail CD version? I heard there is a gold version of the game with all the DLCs that I might be missing out.

    No, all you need is a copy of TDU installed. Gold or non-gold. Megapack and DLC is not necessary. If you correctly installed it, project paradise is working, big bnk is active, then you should have the cars. 

    Make sure that your game, in the main menu screen, reads as v0.03a, instead of 1.66 or anything like it.

  5. 1 hour ago, haklring45 said:

    Hello so I do not know if this is official or what but I saw a few people play online so I decided to try it too, if this is not made by you or is some sort of bug that you can play "online" I am sorry, but if it is supported. I do not see anybody in game, I see people on map and the amount of players currently connected but I cant get to see people in game, I tried restarting, switching profiles single to online, going into buildings and back and nothing helped. I can also type in chat only sometimes in random times.

     

     

    TDU connection takes a while to connect to people. And it will only do when you are at least 5km near someone. 

    Although, you need to port forward your router, to improve the connection. 

     

    The chat pops up when you press T. Each TDU session can hold at most 8 players, you see how many people are in the session by pressing F, or looking at the number below the GPS. 

    Usually, that number below GPS has a faded globe icon, if such icon stays a bit orange, means the game is having trouble to connect you to someone. It must stay, not just flash. If it stays blueish, means you just have nobody around or close enough to connect. 

  6. @MagicV8 read Eudemon's post. Lol

    4 minutes ago, 157TDU751 said:

    Thank you for the quick response, I reinstated d3d9.dll but when I start the game it brings up a black screen for a few seconds before crashing to desktop before loading the logo videos. (I'm on windows 10 btw)

    Remove any compatibility mode from the .exes 

    Run as admin. 

    Check directX... 

     

    A quick search about this issue might solve your problem, as you are not the first to experience it.

  7. 1 hour ago, 157TDU751 said:

    Hi

    I may be a bit late to the party but discovered this mod recently. It looks awesome and I'm super excited about driving many of the cars, however I have the problem that only a few of them appear in game. I believe this is a problem with the car slots. Whenever I am in a showroom or rental office, only some of the cars are displayed. Each slot has a car name but the actual car isn't there (and crashes game if selected). This is the case for the original TDU slots and the additional slots. How do I enable the missing cars.  Otherwise game runs ok and visible cars work ok as well. Also the fuel mod doesn't seem to function at all (although I can survive without this)

    I have a genuine copy of TDU with CD with 1.16a patch and megapack, TDU Platinum edition, TDUPE 1.12 patch. I am in single player mode only and have deleted the problematic d3d9etc.dll file so the game runs. I have tried to follow the instructions on the first page to change the car count from 1110 to 1105. I can unpack carpackdata.db from DB.bnk but I can't seem to get TDUUT to work in order to repack it properly so that I can re-insert it into DB.bnk. When I have edited and re-inserted it, the game crashes between the launch videos and the main menu.

    Any help would be appreciated as I really want to drive the LaFerrari and Volvo XC90 🙂, thank you. Also thanks Milli for the effort you put in to this mod because if I can get it to work then properly then it should be awesome

     

    Picture of the problem:

     

    Ferrari Dealer.bmp 432.05 kB · 1 download

    Make sure your project paradise is working. 

     

    Don't delete the d3d9.dll, and launch the game via Project Paradise Launcher, and enable the bigbnk there.

    Project Paradise is required for single player aswell, due the features it adds, such as fuel and the bigbnk. And it needs the d3d9.dll to work. 

  8. 2 hours ago, revanfan said:

    Would it be okay if I PMed you the links to some of the cars I'd like to see added in future updates? If not, no problem at all. They're all cars that are available TDU mods, so none of them are requests for non-existing models.

    Sorry but no. Everyone has suggestions of which cars they want to be added. As i said many times, i won't add everything, because we have a limited dealer spots, 412, to be exact, and they are all used. 

    As tuning goes, i want to keep it as logical as possible. So... Yeah, if i allow you to send requests, i will be flooded with such sort of pms. 

  9. 14 hours ago, ZoM said:

    I didn't find any specific threads on this and I figured this was the best place to ask about car conversions, so is there a specific order to get the Race Version out of the 1998 Mercedes Benz AMG CLK GTR? I found a list with the car conversions but it wasn't much help since it hasn't been updated in awhile.

    Buy a CLK GTR Street Version. You will be able to upgrade it to the Convertible or the Race spec (big wing). Also upgrade it to the Super Sport variant, with the 7.2l engine. 

  10. 6 hours ago, RsZ28 said:

    Yes, it is if you use TDUF. But it can be long and more or less complicated. But once you get used to it, it become easy. The worst part is finding the IRL tech specs and data for the vehicles. Some are hard/impossible to find (Like the '82 North American Scirocco) and the vast majority don't have the front and rear overhang (seems like those are not used much in vehicle measurement).

    Since we are dealing with mods, and not every car has the center exactly at the center, i use overhangs to balance the weight of the car. As some cars had a front drop once you start moving. 

  11. On 10/14/2020 at 8:09 PM, revanfan said:

    Well, that's unfortunate. I get it, though. Thanks anyway.

    A few of the other cars I was curious about are in other games, but I don't know if any of those games are on PC, nor do I know if using the models would even be possible (I'm no expert on TDU modding haha.) So I guess I'll just have to wait and see what gets included whenever the next update does come out.

    Also one last question: Was the Cadillac Cien removed; and if so, why? And would there be any way to add it back into the game by taking the default game's copy of it and replacing one of the "custom cars" that are placeholders? That's more than one question haha. Sorry.

    Cien was removed because it was really badly made by Atari. Doors had gaps and whatnot. The Lykan replaced the Cien. 

    Custom cars are meant to be modded by the players, like people always did. But as a matter of fact, maybe 5% of the players actually use them. 

    On 10/15/2020 at 7:40 PM, PORSCHEGT3991 said:

    I LOVE this mod, and to be completely honest with you, I have only one issue with this mod.

     

    The Porsche 911 GT3 (991) sounds like a diesel SUV. Can you improve the sound of it?

    Apart from that, you guys all involved in this mod, seriously, THANK YOU.

    Not really, no. TDU lack Porsche sound mods. 

  12. 6 hours ago, revanfan said:

    Hey. First, thanks for this INCREDIBLE mod. I've put dozens of hours into it and it's reignited my love for this game. 

    Second, I had a question. Is there any chance a future version could have the 1963 Corvette Stingray split-window added? It's my mom's favorite car (she plays the game too), and I am also fond of it. There are a few others I would consider requesting, but I don't want to be rude. If not, no biggie. Once again, thanks for this incredible mod. 

    Sadly no. 3D models are usually from other games. Worked and adapted to work in TDU. 

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