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Donga

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  1. Anyone help me, I am trying to unpack the "Zonda_cinque_high.bnk" but when i click "Load" it gives me this error Could not load file or assembly 'System.Core, Version=3.5.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' or one of its dependencies. The system cannot find the file specified. Thanks for your help Donga. EDIT: I have fixed this error and it now works. I went into "Turn Windows features on or off" and the box "Microsoft .NET Framework 3.5.1" was unticked so i ticked all of it and it worked.
  2. I know Sethi*z has a way to manually control the rear wing on his Bugatti Veyron, I would buy his trainer but i am not convinced it will work on my TDU2 version (I think its QA V069?). Is it possible to edit something to make the spoiler on my SLS AMG to come up at say 10mph? Thanks Donga
  3. I think so, i have not tried this method, but i believe it should work. Download the MiniBNK Manager from this forum Open the BNK Manager and click the three dots at the top right coner Then: 1) Go to \Atari\TDU2\Euro\bnk\Sound\Radio\Music (Select any of these music BNK files) 2) Click "Load" in the top right corner 3) Click the "Unpack all" button and make a new folder in your documents and call it whatever you want (DO NOT CLOSE THE BNK MANAGER) 4) Go to the directory where you just saved that 5) Get your own music (I believe it has to be a .WAV file, 44khz and 4-bit depth for it to work) 6) Put your own .WAV file and delete the old one (Maybe use the exact same name for the song, try this after if this does not work) 7) Go back to the BNK Manager and click "Repack" and select the folder you created with your custom song and overwrite the BNK file you just modified Try it out... I am not absolutely certain this will work, but may aswell give it a go Donga.
  4. Thanks (Y) It is now working, I did not need Magicmap for TDU2, i thought it did. Donga
  5. I have got my sound examples i am using, but i am having trouble converting the .wav files to 4-bit, they are all 16-bit or 32-bit at 44khz. Can anyone tell me a good program to use to convert them to MICROSOFT ADPCM and 4-bit? Also, what are the offlow, onlow, offhigh, onhigh mean? :S When i listen to some they sound really annoying? Hoping to get some awesome Ferrari, Lamborghini, BMW and Aston Martin sounds made soon (Y) Thanks Donga
  6. This is the error i get, It seems that after 4 or 5 minutes of playing (driving/playing with modded cars, i.e, e92 m3, bmw 1m coupe), it crashes, saves a screenshot of the last image, then brings up that error report. I dont understand what is causing this :(.
  7. Ive installed a few mods, and when i go into the game, every 2 or 3 minutes after or so, the game crashes and bring up crash reporter. I know i have to install something to prevent this, but i cant remember what. Any help appreciated :) Thanks Donga
  8. I downloaded Magicmap V1.1 (594kb) earlier and tried to install it. The original path was: C:\Program Files (x86)\Atari\Test Drive Unlimited\ But i keep my unpacked version in: C:\Atari/Atari/TDU2 When i try to install (using run as Admin) i get the error: "Current patch cant be installed: Error when trying to convert the Magic Map". I have tried to install it to both the above directories and wont install at all. Anyone shed any light on this please? Thanks Donga
  9. I downloaded Magicmap V1.1 (594kb) earlier and tried to install it. The original path was: C:\Program Files (x86)\Atari\Test Drive Unlimited\ But i keep my unpacked version in: C:\Atari/Atari/TDU2 When i try to install (using run as Admin) i get the error: "Current patch cant be installed: Error when trying to convert the Magic Map". I have tried to install it to both the above directories and wont install at all. Anyone shed any light on this please? Thanks Donga
  10. Ive been in the Stresstest and tbh, the offroading is quite good, only certain cars have grip on there, you use a ford GT on there and you skid everywhere, i think the offroading is quite good :)
  11. Graphics are sick, why 1920 x 1080 why not 1920 x 1200? :( there amazing graphics though
  12. Yeah Burnout has gone down hill bigtime, the very first one was mint, that was the best one they ever made, There will be races in the dark too, be like nfs in a way apart from in open area, There should be realistic bot cars on there that drive around, instead of same old there should be some racing cars too in the traffic
  13. Im worried about damage and night time, hope they have good lights or ill be caught by cops 24/7 for crashing everywhere, they will think im drunk lol, they should put LED light on :D
  14. :( sucks lol, i want it now, i get all the glitches again :d
  15. yes lol, looks awesome! anyone got any release date, im dying to get this, i bet its like 60 quid :(
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