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Everything posted by DJoyTinnio

  1. I still need a god video for that. So long you can maybe try the F430 GT2 or F430 Turbo GT3 sound. This was my very first sound, don't judge too hard lol. By the way, i would like to adress the focus about this sound to the release thread : But there is no need to close this thread, as it still could be that someone wants to say something or ask about the process of making a sound this way. Tnx for everybody's interest downloads etc.
  2. Tnx for the like, tnx for the positive critic. In shooters smooth is not enough, so 60 frames look very smooth, but the input lag of the mouse is very high, it is like rubberbanding. I found out keeping a factor of 60 when capping frames, this stays smooth, having no microstuttering at all. So 120 are smooth like 60 but with a way more crisp aim. This is not like that in every game. There are games where the aim is crisp at 60 too. Especially with the new fast sync option for the vsync in Nvidea profile inspector. Good luck getting this Ferrari .
  3. I post to you here again because i cannot write you a private mail. It says my inbox is full, i am at 240 % of what is allowed at the moment, because i kept very old messages. I don't know what to delete, so i write here. The mod is ready. I hope you like it.
  4. Click on the release link, and then click on the download button directly under date, filesize, downloads, and comments. After the first click, a page that has nothing to do with the download maybe opens. Just close that, and click again ond the download button. Then it should be a normal download. If that doesn't work, click on the file that is attached directly under the release link.
  5. For peops that don't look at the soundmod section .
  6. Release : https://www.file-upload.net/download-13749587/F612_audio.zip.html Release : F612_audio.zip For Platinum drivers, rename the file to 458_Ita_audio, for it to change the sound of the Ferrari Italia in there. I dont know for the cabrio version. Just ask in the Platinum thread. The file goes to this folder Atari\Test Drive Unlimited\Euro\Bnk\Sound\Vehicules. Do a backup copy of the original sound ,or rename it adding ''backup'' into the name, if you maybe don't like my sound, and want the old one back later, simply rename the old one back to the old name, after deleting, renaming, or removing my soundmod.
  7. Leave a like on youtube if you like it pls. Someone disliked, and i am about to cry now .
  8. Tnx man, cool you can post here. I thought wip threads are read only. Now it is better i find. Pre release link for testers in first post. Enjoy.
  9. I found the problem for the inputs didn't work correctly ( hitting shift button 3 times for it to work ). It was the framerate limit set to 120 fps. The input doen't like that. I added -vsync in the TDU shortcut properties behind the TestDriveUnlimited.exe'' -vsync. Changed the framerate limiter in NvideaProfileInspector to 60. I have vsync method fast sync active. Now everything is AWESOME ingame. I am not sure if i continue with this project today or in a few days, as i am still a bit exhausted from that over 8 hours streaming. Tnx for the ride everybody. See ya next time.
  10. Aaaaaand, 10 hours stream with the latest progress.. Released :
  11. Tnx a lot. I still wonder what is the 458 cabrio name in my older Platinum version, because there is no 458_Ita_audio in there. But ok, i rename the final mod like so. Edit : It was the F612_audio.bnk , lol. Many game restarts later. That's part of modding.
  12. Hey. I need to know the bnk file for the Ferrari 458 Italia , as i continue working on its sound. I could not have a look into the latest content of this mod. I am too scared to install anything at the moment, because i don't know what will change all. I only want to know the bnk name for the latest version of this mod , so i can give the final mod the correct name for Platinum users. I will stream my work with future mods on Twitch. Why i didn't install the latest Platinum mod yet ? I have so many cars, of course modded. I am happy having been able to not loose any accidently after installing previous versions of Platinum, and having been able to restore changed content successfully. Of course my textures and weathers and more are modded. I am not yet in the mood controlling everything is there after installing the latest version. Also my game can not play the radio stations anymore, nore the ingame voice works now. Not even my own mic is hearable when i activate the voice feedback function. Are these things working now again ? I don't remember anymore, if the Paradise mod or the Platinum mod changed this. Well at the moment , i only need to know the F 458 Italia .bnk name. I don't even see a f458.bnk or similar in my older Platinum version, but i have the Ferrari Italia cabrio ( can't find the version with roof somehow ) in the game. Can you tell it to me please ? Tnx.
  13. I am confused. When i start TDU with the -offline tag in exe target rightclick on desktop shortcut , it loads my modded textures. But when i start TDU in online mode, it seams to load vanilla tree textures. Or is it another weather , that makes them LOOK more vanilla again ? I don't get it.
  14. Well, i will start working on the F 458 Italia Oakley Design soon . I will livestream it, and future work on car sounds too. Maybe i will even be in the TDU discord while doing so. This car sounds great. If i have a decent video with this sound, and i have the time, i will do it.
  15. For me it is working normally . Try again, pls.
  16. According to framedrops to 2 or 3 fps. I had that also with a downloaded mod that had an installer for it, that also installed changed physics. I installed the car manually without the physics, and all worked normally. That's why i then never installed changed physics again. I thought the game detects it as cheating , and drops the player's framerate. ( Atari servers where still on ) . So my guess it is the physics that come with some cars.
  17. No, just a thought. And about ONE theme of thousands of themes that run this place. That's not complaining about ''how this place is run , lol '' See, this hole platinum mod would not be possible, if not bending the guidelines a bit. And so i think it is a good way to improve the game. Together with the community. What i mean is, some modders where not asked, if they want their mod to be in this platinum project. Things are changed in their mods also, physics, sound, camera, whatever. Strictly viewed, this is against the guidelines. Do correct me, if i understand something wrong. But it is good for all, right ? So why, if there is something wrong with a mod. And in some cases even the modder says, yeah lol i was too lazy to put that passenger into the right position that day, take it or hate it. Then i find it ok if that gets fixed. The credits for the original author could stay untouched. I bet there are people who don't need their own thread or credits, for being up to improve an obvious lack in a mod. I mean COME ON, a passenger floating along a car ? That's not what this game is about, lol . There should be exclusions i find.
  18. I didn't complain about how this place is run. Wtf ? That's what YOU make out of what i wrote. Again, i only shared my opinion about the complains when someone really improves an already existing mod, when it is not the authors own work originally . If a modder wants to make his mod that ''do not touch'' worthy, do your own models. It is harder ? YES ! And that's why it is more worth. Only my lttle opinion, period.
  19. Yeah. But the difference is, I don't tell you to go elsewhere ! PLUS My sound mods are my own work. So i think i can have a certain point of view, regarding people that just take the soundfiles from other games, and claim it to be their ''work'' . You say i might feel better being away from things that bother me ? I already feel better, not having to steal other's work, lol .
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