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kristiannn

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Posts posted by kristiannn

  1. 13 hours ago, hahAA123 said:

    Well, i don't seem to have a GameSpy account nor can i make one now.What do then?Cracked game, with key, says can't connect and i see no other players.
    Update: So you need to type whatever in the gamespy fields to be able to get connected apparently.Kinda works.Crashed from central Aston Martin shop

    Game crash may not be related. I get that too in that area. Do you by any chance have Hawaiian Bliss installed? It seems like I've made a mistake and there's something loading in that area that makes the game crash, unfortunately. 

  2. 18 hours ago, Mr. Nothing said:

    Do you plan to make an V5 with fog?

    Would be interesting.
    Foggy weather is underrated.

    Currently no. I thought about it for a split second when I was making the mod, but it didn't really fit the warm, tropical vibe I was going for. My issue with the foggy weather was, I can't really do anything with it. I can just throw in a fog, white/greyish dull look and it will be somewhat realistic looking foggy weather, but it wouldn't look good and it wouldn't look special in any way, unfortunately. =/ I have seen a foggy weather mod somewhere around here though, you can try looking for one 🙂

  3. On 2/2/2021 at 3:25 PM, enio henio said:

    I dont know why but day time looks completly washed out. I make 2 photos inside house and outside for compare 😕 ,as you can see inside sky looks like it should but when i drive it is washed out.

    Bez tytułu1.jpg

    Bez tytułu (1).jpg

    That's weird. For the inside sky, it usually uses the default weather, which is not altered from the original, stock TDU. 

    As for the outside sky, that does look weird. It kind of looks to me like this isn't daytime, but a transition between day and night. Could you go into photo mode and try changing the hour to see if you can find the day there, maybe you're just in the wrong time of day when you log in? 

  4. On 1/18/2021 at 8:17 AM, RexRacer77 said:

    Howdy Y'all!

    I've been playing around with this mod for a bit and I absolutely adore it! In particular to the sky boxes, those are in it's own freakin' league in all honesty, however there has been one nasty issue that's been happening to me more often than not and I want to see if anyone else is experiencing it as well.

    In random scattered locations, if you try to "fast travel" to an area or zoom out to see the map in certain locations, as you zoom in or out the game will crash abruptly. There's a few houses that are in these "dead zones" around the map and even the Ford Dealer in the Maunalani region is in one. I imagine the game is trying to load a transitioning map texture that maybe isn't there in the first place because of this mod.

    Luckily, I solved that issue by simply just replacing the CommonWorld.bnk files from the mod now with the stock files that I think came with TDU Platinum/TDU in the first place.

    It wasn't much of a loss for me because I mainly got this mod for the breathtaking skyboxes anyways, thanks for that!

    Ah, that's interesting! My game does the same, but I thought my copy had gotten corrupted over the years. That's weird though, I haven't removed absolutely anything, I've just changed some of the textures with ones from TDU 2. Thanks for sharing, I may take a look at that in the future, when I have some free time. 😊

  5. On 10/24/2020 at 3:34 PM, ZG264 said:

    Hi Kristiann 🙂

     

    I just decided to look through the file and values you mentioned here. I see a couple of things that make me wonder.

     

    1. The very first instance of :

    
    SUNHALO2DB = "sun_A"

    Is right at the top of the file under WEATHERCONFIGNAME = "DEFAULT" and that has SUNHALO2DB as "sun_A" and not "sun_I". Does that need to be changed?

     

    Also as you go down the file the upper case characters ("sun_M" etc) become lower case characters ("sun_m" etc) so should they all be upper case or does that not matter?

     

    Then even further down the file (around line 774 onwards, "DRYDAY1P3" etc) you get:

    SUNCORE2DB = "sun_i"

    SUNHALO2DB = "sun_m"

    So those values have switched around from the previous entries in the file. Shoud they follow the same order so SUNHAL02DB = "sun_I"  and SUNCORE2DB = "sun_M" as before etc? or is the switch to do with twilight light changes etc?

     

    Also i assume you use "sun_A" as the moon in your mod, so in the 'Night' sections of this file seeing "sun_A" just means the moon texture in place of the sun?

     

    Just a couple of things i noticed looking through this file (and i don't think i changed much of it from the default install).

    I really enjoy the night driving (much harder) and just a shame that the game engine does not emit light from our cars headlights to illuminate the road ahead of us more. Awesome mod and very much essential for the better graphical feel it gives.

     

     

     

    Hello!

    Sorry for the very late answer. 

    Quote

    Is right at the top of the file under WEATHERCONFIGNAME = "DEFAULT" and that has SUNHALO2DB as "sun_A" and not "sun_I". Does that need to be changed?

    The DEFAULT weather should be left as is. You don't see that weather type out in the open world. I'm not sure where exactly it's being used, but I think it's in the house (sometimes) and probably some menus, etc. Either way, you don't need to touch that. 

    Quote

    Also as you go down the file the upper case characters ("sun_M" etc) become lower case characters ("sun_m" etc) so should they all be upper case or does that not matter?

    I think by default they were all lower case, so probably that should be "more correct". It works both ways though, so it doesn't really matter. What that does is, it selects a "file to read". It doesn't check for lower/upper case characters, it just looks for the name, so both sun_M and sun_m are correct. 🙂

    Quote

    So those values have switched around from the previous entries in the file. Shoud they follow the same order so SUNHAL02DB = "sun_I"  and SUNCORE2DB = "sun_M" as before etc? or is the switch to do with twilight light changes etc?

    They need to be the same as the three parts of the same day. So DRYDAY1P1, DRYDAY1P2 and DRYDAY1P3 for me have the same sun core and sun halo. They should be the same for you as well, if you haven't changed anything. Each different weather type can have different sun settings, however I've made sure that those that have 2 or 3 parts, all parts have the same config for this setting. The idea is that I want the day to be separated into 3 parts, which would make it longer than the sunrise for example which is 2 parts. However, the problem is that you shouldn't put the same weather 3 times in a row, because it starts to bug even more. That's why I've separated the days into 3 parts, which are very, very similar, so I can get a day that's longer than the sunrise/sunset. 

    Quote

    Also i assume you use "sun_A" as the moon in your mod, so in the 'Night' sections of this file seeing "sun_A" just means the moon texture in place of the sun?

    Yes, sun_A is the sun that I decided is least likely to be useful to me, so I replaced it with the moon texture. Because we don't have any other way to put in a moon, I decided to put the moon texture in the place of one of the sun textures. 

    Quote

    Just a couple of things i noticed looking through this file (and i don't think i changed much of it from the default install).

    Well, you can change whatever you want if it will make your experience more enjoyable. 🙂 That's why I'm trying to answer questions about the values in detail, I've made the mod according to my tastes, if someone likes something different, they should be able to tweak the mod and get the best of it. 🙂

    Quote

    I really enjoy the night driving (much harder) and just a shame that the game engine does not emit light from our cars headlights to illuminate the road ahead of us more. Awesome mod and very much essential for the better graphical feel it gives.

    Thanks, I'm really happy to hear that! 🙂 As for the road, yeah there's no way to make proper headlights. The only light source in this game is the sun and even that is a bit cheaty. I also hate that there are so many pre-baked shadows, it would've been so awesome if shadows moved properly with the sun and didn't exist during the night. Definitely would've made the environment that much more immersive. But I guess to make this huge world with such detail run on 2006 hardware, they had to compromise on some stuff. Oh well. TDU 2 fixed all of those issues at least, only if they kept the same handling model! 😄 

  6. 4 hours ago, faustylan said:

    Oh, that's why it always reminded me of the moon. And I always wondered when will I see the pretty scene just like in HB's screenshots. But, I can swear I never edited any of the files. Maybe I downloaded some obsolete crap?
    Well thanks @kristiannn I downloaded and reinstalled everything from the beginning and now I have correct sun flare and the sky is beautiful too.

    Maybe some files didn't get replaced or something. Anyway, I'm happy you got it working!

    Don't forget you can force Anisotropic Filtering to x16 from Nvidia control panel, which has almost no performance cost (maybe 1-2 FPS at most?) and it makes textures a lot sharper! 

    I hope you enjoy it! 😊

  7. 13 hours ago, faustylan said:

    Does anyone know how to remove the giant yellowish pixel blob that covers your view when supposedly sun is in your view? It's very annoying.
    20200806205216.jpg

    If your monitor is capable of over 60Hz, then in game, under video settings, you also need to set refresh rate accordingly. Vsync in PPL doesn't do it for you.

     

    Hey!

    It seems like you've messed around with the weathers, because what you're seeing is the moon, but as a sun flare. I think it was "sun_A" that I replaced for the moon. To fix it, go to the TDU Directory/Euro/Bnk/FX/ and open Weather or Weather_HDRI (for HDR) and find these lines 

    SUNHALO2DB = "sun_A"

    The halo is the sun flares that come out of the sun when you look at it. It seems like you've made your halo - the moon. On the weathers that you're using, replace "sun_A" with "sun_M" or "sun_I" depending on your preferences. If this doesn't work, just reapply the whole mod, something must have messed up in one way or another. Your HDR seems broken as well, because the sky is completely white, which I made sure never happens. 

    Hope this helps!

  8. On 8/3/2020 at 12:50 PM, Laconda said:

    Looks really good, thanks for this mod 😀

    Is it possible to link the time of day to traffic density? So that there is less traffic at night? When I first played I got that feeling, but by now I'm sure that was just my imagination. But I would like that.

     

    I exchanged the whole "CLOUDY"-block with one of the "DRY"-blocks and tried with several of them. Anyway, I still start cloudy. Depending on which DRY-block its either grey, purple or pink. What could be the reason for the clouds? I want more sunshine, too 🌞

    Edit: I hadnt checked "offline" in the launcher. Its the "SUNSET"-lines which always look cloudy (on my pc).

     

    It's hard for me to figure out what may be wrong from the info you've given. Can you take a picture? You can always remove the clouds, but the sky will look very dull. 

    I hope I'm not misleading you, since I haven't touched this game in a long time, but I think it was this line 

    CLOUDSPERLINALPHASTART = 50000.00000
    CLOUDSPERLINALPHALENGTH = 200000.00000

    If you change these to lower values or 0, skies should be clearer. You can find this line under any weather in TDU directiory/Euro/Bnk/FX, inside the weather files - Weather for no HDR and Weather_HDRI for HDR. All of the weather types are in there with their settings, I think it's the ones above that control the clouds. 

    If you want to remove the big, bushy clouds (not all weathers have them), remove these lines:

    CLOUD3DNAME = "CLOUD_M"
    CLOUD3DCOLOR = 0.7 0.72 0.76 1.00000

    Remove these 2 lines together, not just one of them. The values (after = ) can be different, it's the tags that you're searching for (CLOUD3DNAME & CLOUD3DCOLOR).

    As for traffic density, I don't know if it's possible, honestly I doubt it is. I haven't adjusted anything for that, sorry.

    Hope this helps!

  9. On 10/28/2019 at 10:43 AM, ZG264 said:

    @kristiannn

    So i'm running your 'new' v4.0 and i'm not seeing any night time. Looking through the Weather_HDRI.ini i see no mention of MOONLIT, just NIGHT/(DARKNIGHT) and NIGHT 2/(DARKNIGHT2).

    I'm playing offline and wondering how long does a day/night cycle take (i've driven for a good few hours so far) and does it 'reset' after each save/re-load perhaps? Where in your files can you adjust that time scale perhaps?

    Thanks in advance.

     

    Hello! I apologize for the slow answer. MOONLIT has been removed, it was needed because DARKNIGHT was completely/too dark and there had to be a transition between the day and night, which would be middle ground. Now the night is a lot brighter and the MOONLIT would be useless. I'm not sure why you wouldn't see the night, because you definitely should, especially when playing offline. Time offline was set to about half an hour for a 24hr cycle (could be a bit less, I don't really remember). 

    What could be happening is, if you boot up the game through the Project Paradise launcher, you have to click "Offline" if you will be playing offline. Otherwise, your weather/time gets synced to the servers and you need hours to get the 24 hours cycle on the server settings. If it is not that, check the WeatherDesc file (located in Euro/Bnk/FX), all weather effects should be there and above them is the "TimeScale" which should be set to 8. Just replace 8 with a higher number if you want days to pass faster. However, this ONLY works if you've ticked "Offline" in Project Paradise launcher. Otherwise, it syncs to server and this number does absolutely nothing. Tell me how it goes, I hope this clears it up! 😁

     

    On 11/14/2019 at 10:25 PM, fatal said:

    @kristiannn

     

    Thanks, looks awesome 🙂

     

    I have a maybe weird question, but I always found Pink and Purple sunsets weird. Is it possible to replace them? According to your previous post if I want to do this I must edit the WeatherDesc.ini and make sure that if a part of they has multiple parts (SUNRISE and SUNRISE2 for example) all parts must be in the file otherwise the clouds are disappearing.

    So if I understand this correctly If I want to disable the purple and/or pink sunsets I must replace PINKSUNSET, PINKSUNSET2 and PURPLESUNSET, PURPLESUNSET2 to FINALSUNSET and FINALSUNSET2? Does this work? Also If I don't want the night time can I comment out those lines or should I replace the night lines with the day one? Or is this not possible at all?

    Hello! Thanks, I'm glad you like it!

    Yes, you can absolutely switch them out! That's what's cool about the many different weather effects is that if someone doesn't like some of them, they can still replace them with another one they like! It would work exactly as you described it, replacing PINKSUNSET and PINKSUNSET2 with whatever sunset you want (FINALSUNSET and FINALSUNSET2 would definitely work). Like I previously said, the order is what's important - sunrise, day, sunset, night.

    Now, if you want to remove the night, it gets a bit trickier. You can do it, yes. However, you'll get this annoying time where the sun is setting down, then it will shoot up in the sky real fast, go above you and to the other side so it is at the correct position for the sunrise. If this doesn't annoy you (plus, I don't know what will happen to colors when switching from FINALSUNSET colors to SUNRISE ones), you can do it by just removing the nighttime from WeatherDesc. You can just try it out and see how you like it. 

    This will make days a bit longer, so you can adjust the TimeScale to 10 or 15. If you're playing online however, you'll have to just live with the slower time. Good luck! 😁

  10. On 6/18/2019 at 3:00 AM, CRK said:

    Help, my car keeps crashing on "invisible" objects

    I´m just driving around and something stops my car and the wanted level increases

    If you've already enabled "V-Sync" and this continues to happen, maybe you have a 144 hz monitor? Make sure the game runs at 60 Hz or 60 FPS max. It can't handle higher FPS properly and bugs like this one appear. You can limit your FPS through V-Sync, if you run at 60 Hz or you can use software like MSI Afterburner to set an FPS cap. Not letting the game get over 60 FPS should fix the issue. 

  11. 21 hours ago, X8X8X said:

    Thank you for this amazing mod!! TDU is truly an amazing game, and you made it even better.

    How can I add money to my (new) profile in this?

    You can use Cheat Engine, it's very easy. You can do it in several ways. I haven't used that in the longest time, so it may not be 100% accurate, however you'll be able to catch the logic.

    Open the game and click "continue game", open cheat engine and look for the game in the app selection bar (I guess there is going to be one). I don't know if there will be a load function, if there is - click it. When the game's data is loaded, look for a "find" function. If it asks you the type of information you'd be searching select integer/int or numbers or however it may be listed, you will be looking for numbers. Then type in your money value, many results should show up. Now unminimize the game and do a short race, just so you win some money or spend some money on a car, your money just HAS to change. When you've won the race and received your reward, go back to cheat engine and and look for "find next" function. Type in your new money value there and results should drop down to 1 or 2. Now just edit the value (or two) which are left to your desired money amount (don't overdo it, 100 million is more than enough, game may have a limit which most likely is 2 bilion 147 million, but I don't know for sure). If there is an option to "freeze value" - you can click that too. Now go back in game, your money should have changed. If it has, go back to your house, so the game can save and turn off the game, turn off cheat engine and boot up the game again, you should have your cheated money there. 

    I don't have to say this, but MAKE A BACKUP OF YOUR SAVES BEFORE ATTEMPTING ANYTHING!!!!!!! 

    Also, what I have said may not be 100% correct or the same, since I haven't done anything with cheat engine for way over 5 years. You should be able to do it with this amount of info though. 

     

    EDIT: There seem to be tons of videos about this. This guy does it by changing the reward amount for races, not the amount of money you have, which works the same way, so it wouldn't matter how exactly you do it. You can follow this video: 

     

     

  12. 13 hours ago, DJoyTinnio said:

    Yeah, i only explained it further.   Because you said you have to keep the weatherparts of one weather ( morning 1 + morning 2 + morning 3 ) combined, so the cloud bug won't appear, wich is not true. You can combine the parts of different weathers in order to avoid that bug ( morning 1 + evening 2 ). It is only about having different cloud positions between 2 weatherparts, to avoid the cloud bug.  So long.

    😄 Alright, thanks for clearing it out. 

  13. 22 hours ago, Milli said:

    No it doesn't. When the car model changes, it is a different car and has no link with the base car. 

     

    Edit: if you want to edit the performance of the MW version, he needs to find and edit the MW performance. 

     

    Ah, is it? I didn't check, so I must be remembering wrong how TDU works. 😁 Thanks for clearing it out, I see that he later found what he was looking for anyway. I'll edit my post to not confuse people with wrong info. 

  14. 23 hours ago, Athena said:

    I would love to do that, but where is it located? Under the tuning section of TDUF I don't see anything called coefficient of drag...

    Not the tuning section, edit the car that you're tuning. The base car. The base car shares values with the "tuning car" and the tuning just modifies a couple of the values. So in this case, it would be the BMW M3 E46, which when you edit, you'll see the effects on the MW edition. 

     

    EDIT: What I've written is apparently wrong! Milli corrects me in the post below, read that. 🙂

  15. 2 hours ago, Athena said:

    Hi, thanks for the great mod!

    I'm trying to change the physics value a bit of the BMW M3 E46 GTR MW edition to make it a bit special than the other versions. I've just increase it's horsepower via TDUF. Right now the car has great acceleration however it comes to an abrupt top speed cap of 225mph without hitting the rev limiter. I increased the coefficient accel but it barely increases the top speed but it made the effect worse. Increasing the top speed for some reasons makes the gear ratio taller. So what values should I change in TDUF to make it reach it's rev limiter at 6th gear without giving crazy horsepower figures?

    Maybe try decreasing the drag value, at that speed you'd need a lot more horsepower to go faster, probably car has a lot of drag. 

  16. 6 hours ago, jirka607 said:

    Does anybody have  list of recommended car for each class?

    Like for me

    F - Supra A70
    E - Skyline R34
    D- Skyline R33

    etc?

     

    Ummm, hard to say tbh, there are so many cars. Probably Skyline R34 is best for E class, but I avoid it since we already have that in original TDU. I drove a Mercedes of some kind for E class I think. 

    A - Koenigsegg 1:1, has insane acceleration and handling is decent as well. Bugatti seems like it may be even better, but I don't want to spend all that money on that ugly thing! 😁

     

    To be honest, no matter what car you choose, you'll have an easy time. Challenges are easy, so just choose the cars you enjoy the most. There are very few cars that are too slow and make things hard. For B class I remember taking a Lamborghini Gallardo, don't know if it's best, but it had a nice sound! 😁

  17. 10 hours ago, Sil3nc3r- said:

    Also installed the Mod, and again i'm a  bit in TDU Fever. It's really nice work you've done here. Just did the Island Tour with my favorite Ford GT A0 (oh, ist A Class now ^^) in 43:16 ( is the track a bit different than original?). The traffic does some more strange behaviour than before, but hey..its tdu. Traffic was Always a mess in this game.

    Was just playing a couple of Hours but its fun, because its tdu. I do not had any Problems like framedrops and Things.

    Cheers

     

    Cap the FPS to 60 and traffic will be back to normal. You can do this with either RivaTuner or if you have a 60 Hz monitor, you can enable V-Sync from Project Paradise launcher. 

  18. On 5/1/2019 at 7:59 AM, umisery said:

    Cheers, installed and it's working perfectly!

    Last question; does TDU stock weather include the following:

    • Vastly improved reflections!
    • Greatly improved water

    ?

    No, they're part of the weather set, sorry. 

    I wouldn't worry about it too much though, both reflections and water are quite bad in TDU no matter what. 😁

    EDIT: I just realized there may be a confusion. TDU Stock weather has all default files in the FX folder. Keep in mind that the grass will also be the default one when you revert to the stock weather. 

     

    On 5/1/2019 at 10:29 AM, DJoyTinnio said:

    Almost. The clouds don't appear, if you have only one weatherpart activated in general. Just be sure you have at least 2 or 3 weatherconditions running. You can combine sunrise 2 with dryday 2  for example, and the clouds will be there.  It seems like the clouds need 2 different weather parts to travel between. If there is no travelling because their position is constant, they don't appear at all.

    How is that different? I answered in a way that made him put more than 1 weather, I don't see the problem. 😁 And I was referring to another bug as well, which makes the clouds sometimes not appear if you put the same weather a couple of times in a row (e.g. you put DRYDAY 3 times in a row). 

     

    2 hours ago, big 206 fan said:

    omg....this old dog hurrying home right now to try this mode 😋

    Warm that 206 up! 😁

  19. 9 hours ago, ///Λquarious said:

    Installed TDU Platinum today and gave this mod another shot after that, it works!

    Also chose the HDU version this time, that could've been the issue as well. Maybe there's a fault in the Stock version of your mod?

     

    Btw, how do you access photomode in TDU? I can't find it...

    I will check if Stock version works, I'm in an exam period atm though so I don't really have the time to do so right away. Photomode becomes available after one of the levels. I think at "Pro" level you unlock photomode as well. You can access it by pausing the game with "P", it should be the second option there. 

    8 hours ago, ///Λquarious said:

    Also, is there any way to 'lock' the weather in the game? I want it to be sunny only 😛

    Yes, it's pretty easy to do. Go to Euro/Bnk/FX and find the file called "WeatherDesc". Open it with Notepad or Notepad++ and you will see all the weathers there. They start with "StaticCfg" and are below "Name = "FREERIDE"". Sunrise is the sunrise obviously, DRYDAY1 and DRYDAY2 are the two different days. If a weather has more than one part (e.g. SUNRISE, SUNRISE2 or DRYDAY1, DRYDAY1P2, DRYDAY1P3), make sure to add all the parts of that day. This is vital, as if you don't, you will get the bug where clouds don't appear. 

    Make sure to not add any new weathers to FREERIDE mode, as there is a limit and I think I'm either on it or 1-2 weathers below it. If you add more than the maximum limit, your game will start to crash. If you want to add new ones, you'll have to delete some of the existing ones. 

    If you have any issues, feel free to ask for further assistance! 🙂

  20. 1 hour ago, DJoyTinnio said:

    You don't need autohotkey for this.   Press and hold the instant challenge button, hold it while going to the keybindings, click on the button for lights - instant challenge and release the instant challenge button. Save changes.   Ingame your lights should be on now permanently.  I like to see you adding a moon finally, years after i did that to my weather mod 😛 .

    Haha, yeah. A bit late to the party, but I never knew how to handle textures before. 😁

  21. 25 minutes ago, tartanjeans said:

    Hey milli its me again ( the mountains in the sky guy) i have some pictures now.

    20190429215639.thumb.jpg.b95223f8f111b9d615a229cb053b0fff.jpg

     

    20190429220239.thumb.jpg.685d4cfc2aa061b973aa139b408314ee.jpg

    wow.thumb.jpg.7c5a75e7834a600100e8297a98d6131a.jpg

    I think your game has been inspired by The Crew 2. 😂

    It's weird, however on the second picture I notice some weird lines to the left side. Are you sure your GPU isn't overheating? Although it doesn't really look like it, however that is pretty damn weird 😀

  22. 5 hours ago, ///Λquarious said:

    Game starts just fine without the mod. I'm running TDU1 1.66A with Project Paradise 0.03. I followed the instructions you gave, extracting the files to my TDU1 directory. The game crashes at the first splash screen (so with all the copyright info etc.), it doesn't get to the main menu... also no error when closing, just dissappears.

    I do have some Nvidia Control Panel settings turned on for Vsync and Anisotropic filtering x16. But that shouldn't make a difference I think?

    My specs are: AMD Ryzen 5 2600, GTX 1060, 16GB RAM on Windows 10 Pro.

    That shouldn't make a difference (Anisotropic filtering & Vsync).

    Can you try replacing only the CommonWorld.bnk file? Not the Div2 one and without the weather mod. It's rather weird. Also can you try replacing only the WeatherDesc and WeatherHDRI files. 

    Also, I'm not sure if it should make a difference, but hopefully you have Big .bnk checked on the Project Paradise launcher. I've edited bnk files and they are bigger, maybe that's it. Although I think that should only be for car models, it may make a difference. 

    Tell me how these pan out, hopefully it gives a better indication on what's wrong. Isolating files 1 by 1 gives a better indication to what exactly breaks the game. 

    EDIT: There also is a very slight chance that the archive got corrupted during download and files aren't 100% legit. You could try re-downloading, although the chance of that happening are very low. 

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