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fo0k

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  1. good idea.. thx well it looks ok.. i guess maybe the wav.
  2. I've been playing with this more and not really getting good results. :/ Maybe the increased spawn time just filled up bits of road and caused collisions .. looked busier :/
  3. aiconfig.cpr just determines the frequency of vehicle type that will appear... you don't seem to change the amount of actual traffic on the roads with it. In GamePC.cpr you have a range of settings for maximum ai vehicles and the spawn times etc. some of the code.. GamePC.cpr // VehicleMaxCount is the hard limit of simultaneous AI vehicles // But you can set TrafficMaxCount+ParkedMaxCount > VehicleMaxCount // Example: vehicle=16 traffic=16 parked=8 // -> you can spawn up to 16 traffic if no parked vehicles on the area, // but only spawn up to 8 traffic if 8 parked are here // and 0 parked cars if 16 traffic cars are already spawned // [b]VehicleMaxCount = 16 TrafficMaxCount = 8 ParkedMaxCount = 6[/b] // Maximum count of Traffic AI that will be physics enabled at the same time [b]PhysicsMaxCount = 16[/b] // 1st radius: Traffic cars inside this radius will switch to physics (for a max. of PhysicsMaxCount cars) // 2nd radius: Removable cars outside this radius will be uninstaciated // fov dist.: Visibility coef is ponderated by [1..0] when dist to camera is [0..fov_dist] // fov magnitude: not used, apart for debug tests // // 1st radius 2nd radius fov dist. fov magnitude CullingConfig 100 200 1000 45 // Ratio Visible MinTimeInterval MaxTimeInterval [b]SpawnConfig 0.6 0.001 0.002[/b] // Traffic cars will appear all around the player car, on a circle which radius will be: // radius = speed * reaction_time // radius clamped such as: min_spawn_dist < radius < max_spawn_dist // // Reaction Time Min Spawn Dist Max Spawn Dist SpawnDistances 4 200 400
  4. Thanks Knyazev. I did take a look at one of the game wav and so the file I used was ADPCM, 44khz 4 bit too which should work.. :/ but no sound in game. Its the repacking bit I wanted to confirm. does it look like I am repacking ok with the technique above?
  5. yeah, I have been trying a few changes to that cpr without much luck.. although I did get a few tractors in town (not really a success :/) Cant see how to just up the density in general. ok.. so this is all configured in the GamePC.cpr and not specific to each island. Have managed to increase traffic by maybe 3 times... although my tweaked settings look more like 100 times. quite a few variables in there though so just need to set it up correctly.
  6. Hi guys, I am trying out a little sound mod, but it's not working - need some rookie help please. I'm basically swapping the wav file for one of the radio tracks for my own custom wav file. I'm pretty sure I have the correct bitrate for the wav etc. When I unpack the bnk to my work folder on desktop it creates a few subdirectories. e.g. work\a astronauts - classic.bnk\2Work\PC\Euro\Sound\Radio\build\PC\Music I then replace the wav file in there for my one (but use the same file name as the original.. just to keep things simple.) When I repack this, do I select that top level (a astronauts - classic.bnk) folder or am I selecting the (Music) folder. either way it's not working in game / no custom track but I wanted to check the correct repacking process first. If anyone can confirm bitrates etc required for the wav or any advice for these sound mods it would be appreciated. Thanks!
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