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tomsolo

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Posts posted by tomsolo

  1. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

     

    Im just played with some value, and here few screenshot with modified grass - little rough, but similar TDU1 "djungle" view.

     

    grass_max.jpg

     

    grass_max2.jpg

     

    grass_max3.jpg

     

    If the colors are a bit odd, because it is the Ibiza HDR is set to Oahu.

     

    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

     

    I made a simple video, with refined grass settings:

     

    https://www.youtube.com/watch?v=h3j-w-IsIN0

  2. Hello guys,

     

    i updated this post some useful instructions. (Sorry, I forgot this topic, but I hope not too late. :) )

     

    This is not real MOD - but useful if you want making first modification of TDU2. - (Maybe need thread move another section in modshop.)

     

    Requirements: unpacked game.

     

    BETTER COLOR

    This is easy. Go and find [Euro\Bnk\islands\ibiza\fx\] and [Euro\Bnk\islands\hawai\fx\] folders and swap game_weahters.xmb file.

     

    The results: Ibiza get an "oceanic" (cool), Oahu get a "tropic" (warm) feeling, especially sunset and sundown much-much better as original. (imho)

     

    Okay, here is the next thing:

    GRASS Modification

     

    First thing need, a modified Quality_Settings.cpr, we need increase density for proper view.

    Here is the example some values changed only in [ENVIRONMENT_QUALITY_LEVEL_2] section - need TDU2 graphic options must be set Enviroment Quality = HIGH - some performance reason why not use Very High settings.

     

    SetDefNbSectors = 12
    SETMINNBSECTORS = 12
    ....
    SET_Z_FAR	= 60000.0
    ....
    NBELTULTRANEAR	=   5000		// Number Of grass blades in ultranear block
    NBELTNEAR		=   6800	
    NBELTFAR		=   680
    ....
    MAX_GRASS_BILLBOARD_PER_EDGE = 200
    

     

    (If you want refine values need tdudec decrypt and encrypt cpr file).

     

     

    Second thing in the both island folders the grasstypes.xml files.

    If you edit this files, you can similar change values like TDU1.

     

    Description of some parameters:

     

    BitmapIndex: texture number in tailgrass.bnk - change other, change type. Bitmaps located in tallgrass.bnk-s.

    Height: grass height. Be carefull, increase big value may will unplayable offroads.

    Width: grass width. I recommend only change height.

    UseNoiseScale: if true (1), the grass size variated.

     

    That's all, happy modding :)

     

    Here is an example, (this height is optimized 3rd view - I prefer for cruisin) not perfect but good for starting.

    If height is too much for you, edit to what you like :)

  3. On topic for a change: I know what's wrong. The test run of Dangeroute goes the other way the real race does. It's like they added the backward option like in oldschool racing games. Lulz.

     

    You are the winner. :)

     

    All TDU2 multiplayer challenges is possible with replace any custom crc track* and playable with friends.

     

    *with some restriction.

     

     

     

    BTW thanks for the many meaningless twaddle. Nice forum, clever people = like TDU2.

    Bye.

     

     

  4. Hello guys,

     

    I just want to show a picture of theTDU2 built-in track/mission editor (GMEDESIGNER = maybe Game Mission Editor? :))

     

    crc_GMEDESIGNER_thumb.png

     

    Works quite limited - eg. it can not save the result, only sent as CRC (:D). - but have more options as a CRC Challenge Editor.

     

    This a good point, would be publishing full working version as DLC.

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