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Bryan1998

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  1. Like
    Bryan1998 got a reaction from Asgaldh1978 in Bryan's Sound Mods   
    Here are my sound mods.
     
     
    Dodge Charger 1969 Sound Mod
    Topic: Released 1969 Dodge Charger Sound Mod | turboduck forum
    Download: Dodge Charger 1969 Sound Mod - MediaFire
    Video:
     
    Dodge Charger SRT8 Sound Mod
    Topic: Released Dodge Charger SRT8 Sound Mod | turboduck forum
    Download: Dodge Charger SRT8 Sound Mod - MediaFire
    Video:
  2. Like
    Bryan1998 got a reaction from binbow in Audi TT RS Sound Mod   
    Hey guys, i don't think this sound mod is very accurate due to it being taken from a 20v inline 5 instead of a 8v, but this is as close as i can get. The other TT RS sound mods are down so i decided to have a crack at it. If you have more accurate samples let me know.
     
    Now, i forgot how i shot my earlier videos, so if one of you can help that would be nice.
     
    LINK: TT_RS_Cab_high
  3. Like
    Bryan1998 got a reaction from F12Berlinetta in Bryan's Sound Mods   
    Here are my sound mods.
     
     
    Dodge Charger 1969 Sound Mod
    Topic: Released 1969 Dodge Charger Sound Mod | turboduck forum
    Download: Dodge Charger 1969 Sound Mod - MediaFire
    Video:
     
    Dodge Charger SRT8 Sound Mod
    Topic: Released Dodge Charger SRT8 Sound Mod | turboduck forum
    Download: Dodge Charger SRT8 Sound Mod - MediaFire
    Video:
  4. Like
    Bryan1998 got a reaction from tduchicken in Bryan's Sound Mods   
    Here are my sound mods.
     
     
    Dodge Charger 1969 Sound Mod
    Topic: Released 1969 Dodge Charger Sound Mod | turboduck forum
    Download: Dodge Charger 1969 Sound Mod - MediaFire
    Video:
     
    Dodge Charger SRT8 Sound Mod
    Topic: Released Dodge Charger SRT8 Sound Mod | turboduck forum
    Download: Dodge Charger SRT8 Sound Mod - MediaFire
    Video:
  5. Like
    Bryan1998 got a reaction from TheLegionary in Bryan's Sound Mods   
    Here are my sound mods.
     
     
    Dodge Charger 1969 Sound Mod
    Topic: Released 1969 Dodge Charger Sound Mod | turboduck forum
    Download: Dodge Charger 1969 Sound Mod - MediaFire
    Video:
     
    Dodge Charger SRT8 Sound Mod
    Topic: Released Dodge Charger SRT8 Sound Mod | turboduck forum
    Download: Dodge Charger SRT8 Sound Mod - MediaFire
    Video:
  6. Like
    Bryan1998 got a reaction from mmjsalsero in Bryan's Sound Mods   
    Here are my sound mods.
     
     
    Dodge Charger 1969 Sound Mod
    Topic: Released 1969 Dodge Charger Sound Mod | turboduck forum
    Download: Dodge Charger 1969 Sound Mod - MediaFire
    Video:
     
    Dodge Charger SRT8 Sound Mod
    Topic: Released Dodge Charger SRT8 Sound Mod | turboduck forum
    Download: Dodge Charger SRT8 Sound Mod - MediaFire
    Video:
  7. Like
    Bryan1998 got a reaction from Jorgemodek in Bryan's Sound Mods   
    Here are my sound mods.
     
     
    Dodge Charger 1969 Sound Mod
    Topic: Released 1969 Dodge Charger Sound Mod | turboduck forum
    Download: Dodge Charger 1969 Sound Mod - MediaFire
    Video:
     
    Dodge Charger SRT8 Sound Mod
    Topic: Released Dodge Charger SRT8 Sound Mod | turboduck forum
    Download: Dodge Charger SRT8 Sound Mod - MediaFire
    Video:
  8. Like
    Bryan1998 got a reaction from StarGT in 2012 SRT Charger   
    Ok, i will try. How difficult is it to convert to TDU2 compared to NFS Most Wanted, or TrackMania 2? I have converted to both and would like to know if tdu2 is easier or harder. I saw a thread with Video tutorials.
     
    EDIT: Sarcasm detected in second post. I will still try it, because i have experience with model converting.
  9. Like
    Bryan1998 got a reaction from Xarlith in [V0oDo0] Smoke Fix + Bigger drift Smoke TDU1 like   
    Is there any more progress? If the tool is taking so long, why can't we just have a .BNK now, then finish the tool later?
  10. Like
    Bryan1998 got a reaction from kev949 in 1969 Dodge Charger Sound Mod   
    Hello! My first sound mod. A 1969 Dodge Charger Sound Mod.
     
    I used a method that i think increases the detail and aggressiveness of the sound.
     

     
    Download: Dodge Charger 1969 Sound Mod
  11. Like
    Bryan1998 got a reaction from chance360 in 1969 Dodge Charger Sound Mod   
    Hello! My first sound mod. A 1969 Dodge Charger Sound Mod.
     
    I used a method that i think increases the detail and aggressiveness of the sound.
     

     
    Download: Dodge Charger 1969 Sound Mod
  12. Like
    Bryan1998 got a reaction from DonnieBrasco in 1969 Dodge Charger Sound Mod   
    Hello! My first sound mod. A 1969 Dodge Charger Sound Mod.
     
    I used a method that i think increases the detail and aggressiveness of the sound.
     

     
    Download: Dodge Charger 1969 Sound Mod
  13. Like
    Bryan1998 got a reaction from MagicV8 in 1969 Dodge Charger Sound Mod   
    Hello! My first sound mod. A 1969 Dodge Charger Sound Mod.
     
    I used a method that i think increases the detail and aggressiveness of the sound.
     

     
    Download: Dodge Charger 1969 Sound Mod
  14. Like
    Bryan1998 got a reaction from deathracer in 1969 Dodge Charger Sound Mod   
    Hello! My first sound mod. A 1969 Dodge Charger Sound Mod.
     
    I used a method that i think increases the detail and aggressiveness of the sound.
     

     
    Download: Dodge Charger 1969 Sound Mod
  15. Like
    Bryan1998 got a reaction from lambo_fanboy in All Cars Improved Sounds By L@mB0_F@nB0y   
    I'm not saying that, i'm just saying if you want to make them more aggressive and louder. The distortion introduced with my method makes more details, in my opinion. But the sounds in my game are extremely quiet. (possibly because of the XMB, i set both values for all the engine samples to 2.00, not tested). The sounds themselves are quite good. It's just that they lack volume. For my personal use i have adjusted pitches and did some editing (also with my method used and some randomization of the lower sounds).
  16. Like
    Bryan1998 got a reaction from larsyboy1997 in All Cars Improved Sounds By L@mB0_F@nB0y   
    Your sounds are way too quiet. I've looked inside the .BNK files but i have no idea what it causing it. I have looked at the samples and they are usually way too long (imo) which jacks up file sizes, considering they're huge uncompressed .WAV files. If you can find such constant samples, why can't you reduce the length? I've also noticed the samples don't have very much volume when played back on the computer, but not nearly as quiet as they are in-game. For some reason your samples have a sort of phaser effect.
     
    Here's a trick in Audacity to give the samples more aggressiveness: Start with splitting the stereo track in two. If both tracks are EXACTLY the same, do a CTRL+A and do a mix and render. If the stereo tracks are different, pick one that you like or with the least looping artifacts, Use a hard limiter of -3.0 dB. Amplify it by 3.0 dB. Apply the heaviest leveler, and then use a hard limiter of -3.0 dB. Amplify it by 3.0 dB. If you have any silence select the silence and hit DEL. Do a CTRL+A and select zero crossings. Press the crop button. Then time shift the sample forward, then to the start again. I like to change the sample (pitch/tempo/speed) BEFORE doing this trick.
  17. Like
    Bryan1998 got a reaction from lambo_fanboy in All Cars Improved Sounds By L@mB0_F@nB0y   
    Your sounds are way too quiet. I've looked inside the .BNK files but i have no idea what it causing it. I have looked at the samples and they are usually way too long (imo) which jacks up file sizes, considering they're huge uncompressed .WAV files. If you can find such constant samples, why can't you reduce the length? I've also noticed the samples don't have very much volume when played back on the computer, but not nearly as quiet as they are in-game. For some reason your samples have a sort of phaser effect.
     
    Here's a trick in Audacity to give the samples more aggressiveness: Start with splitting the stereo track in two. If both tracks are EXACTLY the same, do a CTRL+A and do a mix and render. If the stereo tracks are different, pick one that you like or with the least looping artifacts, Use a hard limiter of -3.0 dB. Amplify it by 3.0 dB. Apply the heaviest leveler, and then use a hard limiter of -3.0 dB. Amplify it by 3.0 dB. If you have any silence select the silence and hit DEL. Do a CTRL+A and select zero crossings. Press the crop button. Then time shift the sample forward, then to the start again. I like to change the sample (pitch/tempo/speed) BEFORE doing this trick.
  18. Like
    Bryan1998 got a reaction from VanquishHH in All Cars Improved Sounds By L@mB0_F@nB0y   
    Your sounds are way too quiet. I've looked inside the .BNK files but i have no idea what it causing it. I have looked at the samples and they are usually way too long (imo) which jacks up file sizes, considering they're huge uncompressed .WAV files. If you can find such constant samples, why can't you reduce the length? I've also noticed the samples don't have very much volume when played back on the computer, but not nearly as quiet as they are in-game. For some reason your samples have a sort of phaser effect.
     
    Here's a trick in Audacity to give the samples more aggressiveness: Start with splitting the stereo track in two. If both tracks are EXACTLY the same, do a CTRL+A and do a mix and render. If the stereo tracks are different, pick one that you like or with the least looping artifacts, Use a hard limiter of -3.0 dB. Amplify it by 3.0 dB. Apply the heaviest leveler, and then use a hard limiter of -3.0 dB. Amplify it by 3.0 dB. If you have any silence select the silence and hit DEL. Do a CTRL+A and select zero crossings. Press the crop button. Then time shift the sample forward, then to the start again. I like to change the sample (pitch/tempo/speed) BEFORE doing this trick.
  19. Like
    Bryan1998 got a reaction from Hatrax in BOV Soundpack + Tutorial How to Change it   
    I understand now. Thanks for clearing that up.
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