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JPTH

Modders
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  1. Like
    JPTH reacted to Djey in Test Drive Unlimited World Editor V0.04   
    :clap: Moddingly speaking, 2014 did end well and 2015 is starting even better, way better than expected.
     
    TDUF 0.2.0 is in great way to release, it will provide features to reverse engineer game files.
    I hope it will be useful to understand those and speed'up the project ;)
  2. Like
    JPTH reacted to COMB@T_$HOTGUN in Test Drive Unlimited World Editor V0.04   
    omfggggg woooooooooooooooooooooooooooooow :panic3::panic3::panic3::panic3::panic3::panic3:

    HOLY CRAP, Thats what i call a whole new era of tdu modding
    great job ;) ;)
  3. Like
    JPTH got a reaction from Djey in TDUF - Most advanced modding tools for TDU so far!   
    First select the car and click on blue button
     
    In black you will move the camera right to left
     
    In red on top you will move the camera down to up, red on bottom will move the dashboard down to up
     
    In yellow will move the camera close or far.
     
    Then you click on midle button
     
    Tip: if the values on top is: 160938 change to 160928 will make the diference, on red bottom you have to change 360938, 460938, depends the car.
     
    And close TDUMT AND TDUPE before use it.
     
    I found a bug with aston martin db7 ar1 slot, i cant rotate the camera and open the doors.
     
    I dont know how to fix it...
  4. Like
    JPTH reacted to civicmanvtec in TDU Unofficial Community Megapack 2 (Open Beta released)   
    I'm not sure if mod progress updates override double posting rules but I've got a bit more updates regarding tuning packs
     

    Mercedes-Benz C63 Black Series, if you remember there was an early wip pic of it showing stage 2, its now fixed.
     
    It seems to be easy to add tuning packs to all cars lacking one, as of now, some cars in pack have one already (RX8 and Diablo SV for example) while others don't like this C63. I'm not sure if I'll add car packs in initial release because I'd rather finish this off faster and start experimenting adding brand new car slots. :)
  5. Like
    JPTH reacted to civicmanvtec in TDU Unofficial Community Megapack 2 (Open Beta released)   
    All cars complete. right now in the final phases of assigning colors, physics adjusting and testing.
     
     
     
  6. Like
    JPTH reacted to Driver:TDU in Driver's ModShop (11.07.16 - New WIP)   
    Still need a lot of work but only in details. I will make 2 or 3 types of rims and some interior colors ;) Its my favourite car so i'll try to make it perfect :cool: Maybe release it on weekends
     

     

     

     

     

     

     

  7. Like
    JPTH reacted to civicmanvtec in TDU Unofficial Community Megapack 2 (Open Beta released)   
    Finished most of the cars, only Toyota Supra, GT86 and Porsche left then assigning HUD and final adjustments. Hopefully first release can be sometime next week. :)
     
    More pics:
     
     
     
    Currently I'm working on the bike slot.
  8. Like
    JPTH reacted to civicmanvtec in TDU Unofficial Community Megapack 2 (Open Beta released)   
    Progress on Lamborghini
     
     
     
     

     
    You don't have to, at release i'll provide a readme with every filename so players can replace cars with anything they like. :) so for example if you don't like E92 M3 you can replace it with any other mod, just like a normal atari car.
     
    Also its 38 new cars added to the game I don't see why you're complaining about extra vehicles, more room to replace with other mods.
  9. Like
    JPTH reacted to Tob-Racer in TDU Unofficial Community Megapack 2 (Open Beta released)   
    :eek::excited::msuh:
     
    GO GET YOUR MODDER BADGE :D NOW !
     
    Incredible work man ! I'm just so happy to see my all time favorite game getting even better... in 2015 !
     
    Almost 10 years this game exist and we still improve it today ! Honestly, I just can't believe all the possibilities that game finally have. And all that, it's because of people like you, Djey, 2CV Super GT, Speeder, Lean, Combat Shotgun, PhatPunk, StarGT, aceVT, DJTinnio, tomek and so many other great modders.
     
    From my heart, and I'm not kidding ! THANK YOU ! :sadeyes::cheers: BIG THANKS ALSO TO EVERYBODY ELSE WHO CONTRIBUTE TO THIS MARVELOUS GAME.
     
    I know I've already said Thank you in the past, but it's just simply not enough :lol:
  10. Like
    JPTH reacted to civicmanvtec in TDU Unofficial Community Megapack 2 (Open Beta released)   
    More progress pics:
     
     
     

     

     
    New slots would be different from megapack, base TDU game has all the megapack car slots added in 1.66 database but in an idle form, a lot like this mod.
     
    Theoretically, for new slots to work online. All players must have the same entries in the database so the game doesn't crash otherwise the game would try to load up something that doesn't exist in the database. New slots from scratch will be my next project but with close collaboration with 2CV SUPER GT to ensure that they work online safely for everyone as a new "1.70" patch.
     
    edit: Jaguar XKR-S just finished

  11. Like
    JPTH got a reaction from Djey in TDUF - Most advanced modding tools for TDU so far!   
    No, i didnt see that part, i will try :)
     
    WORKS!!!!!!!!!
  12. Like
    JPTH reacted to civicmanvtec in TDU Unofficial Community Megapack 2 (Open Beta released)   
    More progress pics and updated opening post. :)
     
     
     
     

    Yes, but Saleen, Nismo, Hennessey etc are all stage 0. I think its something with the tuning packs file.
  13. Like
    JPTH reacted to PhatPunk in PHT Workshop   
    Lol

    Don't download this car lol
  14. Like
    JPTH got a reaction from Neddo in TDUF - Most advanced modding tools for TDU so far!   
    It is original, the only thing not original is the car, the name (i think) and physics is default.
  15. Like
    JPTH got a reaction from Neddo in TDUF - Most advanced modding tools for TDU so far!   
    I did MappingTool fix-missing --mapFile"D:\Jogos\Atari\Test Drive Unlimited\Euro\Bnk\Vehicules\RX8_Cpe.bnk" and the same thing to RX8_Cpe_I.bnk and RX8_Cpe_F_01.bnk and appears the vehicule replaced for facel vega and default rims....
     
    I did something wrong or i need to do other thing?
     
    Appears this(WTF???):
     

  16. Like
    JPTH got a reaction from Tob-Racer in TDUF - Most advanced modding tools for TDU so far!   
    I did MappingTool fix-missing --mapFile"D:\Jogos\Atari\Test Drive Unlimited\Euro\Bnk\Vehicules\RX8_Cpe.bnk" and the same thing to RX8_Cpe_I.bnk and RX8_Cpe_F_01.bnk and appears the vehicule replaced for facel vega and default rims....
     
    I did something wrong or i need to do other thing?
     
    Appears this(WTF???):
     

  17. Like
    JPTH reacted to PhatPunk in PhatPunk: Subaru Impreza WRX STI (GD)   
  18. Like
    JPTH reacted to PhatPunk in PhatPunk: Mercedes-Benz E500 (W124)   
    yep, they'll be LHD
  19. Like
    JPTH reacted to PhatPunk in PhatPunk: Mercedes-Benz E500 (W124)   
    Thanks, tomorrow will be Impreza-pack (without 22b, temporary) ;)




  20. Like
    JPTH reacted to COMB@T_$HOTGUN in All COMB@T_$HOTGUN MOD$   
    Good job kova 70s camaro Z28

  21. Like
    JPTH reacted to Milli in Test Drive Unlimited: Project Paradise [v0.03A PUBLIC BETA AVAILABLE!]   
    I've tested the fuel tank capacity. It's about 210km (130 miles) long.
     
    I had to drive around the insland, to unlock all the roads, took that as an opportunity to test. So, i drove all the time under 3000rpm, which in 6th gear gave me the avarage speed of 120km/h (74mph)... I did not went over that speed, maybe by one or two miles for a few seconds, and the full tank allowed me to drive exactly 208,3 km (129,4 miles).
     
    With a Saturn Sky, i think that's too little. :lol: No wonder that when you floor it you can only drive for about 80km. I think make it the double would be enough, like, the drain speed 50% of what it is now.
     
    And here is a photo taken while doing the testing. :lol:
     

  22. Like
    JPTH reacted to Djey in TDUF - Most advanced modding tools for TDU so far!   
    This. :p
  23. Like
    JPTH got a reaction from Neddo in TDUF - Most advanced modding tools for TDU so far!   
    yeah bnk1.map, i want see what i can do on these file, enable accept new files and change race class, since i no have motocycles on my tdu...
     
    --- Post Updated ---
     
    i know what it is the old version it is TDUMT 1.12.0 with map tool, if you want i send you PM with link
  24. Like
    JPTH reacted to Djey in TDUF - Most advanced modding tools for TDU so far!   
    News !
     
    Yesterday, I was parsing TDU files and I found 2 sets of rims which are present in TDU install folder but the game (a modder) can't properly use them.
    That's because corresponding entries do not exist in Bnk1.map. Still.
     
    vehicules/rim/chevrolet/cobalt_1_f_01.bnk
    vehicules/rim/chevrolet/cobalt_2_f_01.bnk
    They are currently attached to Chevrolet Cobalt slot.
     
    So I'm working on a tool to update Bnk1.map with missing files.
    That way, anyone could drop new files in bnk directories then use it to fix the mapping :)
  25. Like
    JPTH reacted to Djey in Djey : TDU Modding Tools [1.16.3]   
    Hi folks,
     
    time to post here again :)
     
    Roadmap has not been actualized for ages. It is fixed now :
    Djey : TDU Modding Tools [1.16.2] + Extras - Page 27 | turboduck forum
     
    Since TDU Online is back for good, I will take the opportunity to fix latest bugs in TDUMT (currently spotted 1 database bug, expecting to find many more).
     
    It's not use asking for new feature in TDUMT here, as a new toolset is in progress. But don't worry, some bugs will be fixed still, till next tools make it harder, better, stronger.
     
    I will create a dedicated thread s00n.
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