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mitkop81

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Everything posted by mitkop81

  1. Today's work on the Real Performance start with BIG problem. I need help with specs and info abouth BMW 320i Twinturbo Group5 (1977-1979) specs and accelerations. I can't find any satisfying information abouth this car and start to wonder what specs to do with it. And depend of that specs i need to determines at wich class to include this car. Now is at B2 but that is a race car not rally car....I don't know from where i found info to create that car, i can't remember. There is no any satisfying information. If we have engine power will havent torque....and there is so many variants with different specs.....300, 320, 400, 410, 500, 600, 650bhp .....only for 410bhp version i found acceleration time abouth 0-100 and torque....and partial specs from the games....and my knowedge with english are not enought to read and understand all writen materials abouth this car. Please guys help me even with some game specs because i havent game with that car to see there.
  2. Ok i finish all cars for now from A and C class. Some of this cars still are not perfect and maybe will be touched more, but i want first to finish all cars to get close timers and after that maybe will try some "tinny" fixes for attempting to get that times wich are not adjusted. Here link for download : All A and C cars finished.rar. Citroen 2CV and VW Beetle are not reworked and i don't think to rebalance them, because they are slow enought. Still there is not changes at racing school cars except this 3 listed at my post from yesterday. First i want to test them all at school and if it necessery, then i will unlock and rebalance them. Only 15 cars left from B categorie...+ theyre boss and Racing school variants.....Finally i can see finish line of this rebalancing project close. If work goes well this project will be finished at the end of this week....and i can continue work at 1.8.1 unfinished cars. P:S By the way present results with C3 and C4 cars are much better than my first attempt to rebalance them. Now they are not so slow has i think
  3. No Binbow it's a not a bug with your program!!!!!!!! F2012 names are locked at the database and can't be edited!!!! Only that subname - "F2012" can be changed nothing else. Don't mess up your program. F12012 is locked and that's why it's havent and brand name - only that F2012.
  4. Ok finally i finish all A categories + C1 cars. At this moment videos still is not uploaded but very soon will be. If i cound correct all released vehicles, they need to be 209, including all racing school, price and police cars, but not include traffic auto's and motorbikes. My table is corrected too with today specs (that still not include A7 and C1 cars wich are with old timers) and i hope now to not change specs anymore or delete cars from list. When i have time will fix and other finished car specs at the table. 150 finished cars, but i haven't recorded video with Pagani Zonda Racing School, that's why videos are 149 - yes they are uploaded all!!! Allmost done my old work + couple new cars wich was not touched before. Remember - only PAGANI ZONDA F RACING SCHOOL and DODGE VIPER RACING SCHOOL are separated from theyre originals and have new specs, all other racing cars are connected with theyre originals. One of the racing school cars are replaced - Jaguar E-type racing is replaced with Aston Martin DB4. Here is and the database for who want to test cars :Autopack 1.8.1 All A C1 cars finished.rar Good luck with tests and wait opinions.
  5. Hello man. I see what the site is under construction now, but i want to ask are is possible for us to edit our treads readme or we need to wait finishing of the upgrade process of the site? Sorry for stupid question but i have so much corrections to add at my tread, that i start to forget them :)
  6. Im tired to fix every day this table and allways to have mess there. Missing cars, messed and changed specs.....stupid EXEL online table. When i am ready with A class cars will add correct list of the cars. For now look my old table where i compare the times.
  7. Pagani Zonda F and Dodge Viper racing school are separated and have different specs now. Koenigsegg CCX-R and Mercedes CLK63AMG Racing School still are connected with theyre originals, because they are good enought for the lessons.
  8. Autopack 1.8.1 A1,A2,A3.rar -A1 A2 and A3 cars are finished and ready for tests - around 90 cars + theyre Racing School variants.
  9. Autopack 1.8.1 A1.rar - all A1 cars after rearangement of the car categories, adjusted by new test requirements. 35 cars are for now at A1 and all they are finished, you can test them Temporary list of car categories sorted by theyre present specs : New Car class arrangement
  10. New 12 car videos are included at the new channel - 22 reworked cars
  11. Sorry my mistake - Venom GT will not replace any car maybe....it's created but not finished yet.... By the way Spyder Veyron is one of the Sanq Bleu or Centenaire, but i am not sure wich one.
  12. Well maybe will be replacement of one of the bugatti's wich are very similar. I think to replace non spyder veyron (im not sure wich version was spyder) with this car at the future
  13. Ahahahahaahhah Practically that car is large lotus elise (longtailed) with big american V8 in the back.
  14. This car will be in the next parts of the Autopack, but at wich one i don't know. This legend and the BIGGEST legend in WRC will be in the Autopack.
  15. Well, any car except FXX Evo and 599XX can use our universal digital hud. That mod is placed at base of Ascari A10 wich mean that you can get universal digital hood or original ascari hood, dublicate it and rename how you want. Abouth are that car will exist in the Autopack, well i can't tell for now....
  16. @Splia if you was read carefull my post i explain that oposite direction of the road is 6 not 7km because of the hill at the end of my test track. Checkpoints are positioned at same distance like before - 400, 1000, 1600 metters and finish at 6000metters. At same distance are placed and middle checkpoints at my old race - 400, 1000 and 1600 metters. There is no problem to adjust old track to same distance, but why??? where is the difference? Some cars will raise couple km/h less than now, because of the short distance? Ok for me is not problem to place one more checkpoint at my old track at 6000m to compare the times, but allways will have difference has you know, because of the slope. Now i upload the videos with first rebuilded cars again - now they are adjusted to old times but at oposite direction. I think to remove old videoclips when i replace it with this new updates [URL="https://www.youtube.com/playlist?list=PLlUtdTfBjPoIdLy1bEaavSosMCUPr1pkV"]TDU2 Real Performance updated - YouTube[/URL]
  17. ahahahahhaahaha @Splia, man i did same distance checkpoints, just at oposite direction the track is 6km, not 7, because of the climb on the start wich will slow down all cars at the beginning. Soon i will post couple of clips with reworked cars to show that new adjustment. Now at my old direction all cars reach theyre top speeds, but at oposite direction they can't, but got same acceleration times like before. The difference is has i wrote before at little less aerodinamic, wich affect results at my old trace and now all times are fastest than before, but at oposite direction are equal to old times. I hope differences between 0,1-0,3 seconds are not so important to your, guys, because that tenths of a second are very hard to be adjusted. I am pleased by current result of the cars wich i rework. Wait update of the post with videos
  18. First of all, @Dexcloud, when you test the cars, use FULL ASSISTANCE, OR YOU NEVER WILL GOT LISTED TIMES, BECAUSE ALL CARS SPINING WHEELS AT THE START. Second - My test road start after hills on the highway and there is a not flat road you're right. Accept your opinion and will made needed changes on the cars. Airport road is not good for tests because of jumps and shakes during the distance. Guys, new measuring time for my cars will be at oposite direction of my test road and all cars will be adjusted for that oposite direction to get theyre times. Wich mean at normal direction to this moment cars will be much faster because of the downhill.Here is and first tests with LaFerrari FXX-K wich get old times at same road but at oposite direction.https://www.youtube.com/watch?v=2fht-QmRMq4 Same overhaul will be and with every other car. Now measuring times will be in oposite direction!!!
  19. Well, some cars from C3 and C4 will be fast than A4 cars if i not touch theyre performance. With real performance we have now cars from A4 A5 wich acceleration times to 250km/h is over 40 seconds, but at C3 middle time for that sprint is around 25 seconds. Wich mean old cars will be fastest than new one. That is not so real.... Racing school cars i can separate from original cars, can change them or make them with custom specs, that is not problem. My wich is to become some middle balance between realism and tdu performance. But maybe i need to do this for all classes to be fair. I have one idea now and at sunday i will start to test it. We saw that real performance is possible to be created. But what abouth little over real performance. I mean to change little aerodinamic of the cars to can accelerate little better at high speeds ( not like before) and give them chance to get theyre top speed on my test trace? But not to get top speed on the middle of the distance like before, but to can touch top speed on the end of the that 7km distance? That will give and better chance to get dlc missions... yes that mean again that Fxx-k will got 430km/h again, but let's not forget that this car is a CLUB CAR and can't be tuned. But that will give chance to veyrons and koenigseggs to rayse theyre top speed again, and all other cars too, because has you can see now many of this cars can't get and close speed to theyre real. Aerodinamic now is hard and stops all the cars. Competition will be same like now with real performance, because i think to increase aerodinamic with constant number, same for every car, just to can get little more speed closest to the real top speed. What do you think for this? At sunday i will try this and will post video to show my idea there. P.S: Well 2 days attempts to install the game at this laptop was totall disaster. First of all videocard of ths laptop is too weak, but not that was the problem. I have problems with missing file "0xc000007B" or something like this name, wich suppose to be installed from packs like Microsoft NET FRAMEWORK, Visual C++, DirectX... but NO they not work. Multiple installations and uninstallations, different versions....nothing not helped. THE APLICATION CAN'T BE STARTED BECAUSE THIS FILE MISS FROM YOUR PC!!! And that make me angry and i delete all downloaded file and quit from idea to install the game here.
  20. I will be at vacation 3-4 days and will not work maybe on performance pack this days, because i haven't the game and tools here. Now i try to install the game with UP04 and autopack on the laptop, wich i use here. but last results with C3 and C4 class not like me....practically original cars at this 2class haven't working aerodinamic. Attempts to fix this problem maybe are succesfull, but still they not answeered perfect to theyre real timers. And most of them are too slow....i start wondering to not touch classic car classes wich are at game scenario - C3 and C4. Still not try to adjust B-classes to the reality and don't know what result will get there. Now with Realistic performance become few problems. 1st - most of the racing school cars are become to be slowest than before and that mean hard licenses. I mean C4 license - Ford Mustang racing scholl will be too slow maybe to pass the school. Same problem become for Ferrari 308 GTS wich is not too slow but is slowest than before. Lancia Delta too... Pagani Zonda F is at A2 now and can't be school car for A1 anymore.... Maybe we need to replace some racing school cars too. I expect propositions from you. Maybe you don\t know but all Racing School cars are practically original cars with stickers and they are not special (has splia was thinking) and they use original cars specs, wich mean any changes affect them. I can separate them from original cars and make them custom cars with not real performance to can pass the lessons with them. If you agree with that, then ok i can do it. My first attempt was succesfull with Pagani Zonda F racing school wich now have specs from zonda F clubsport and is fast enought to can be in A1 class. Except that if you know how much mess have at cars database - how much unreal gear ratios, unreal powers, unreal torque, price, tire sizing..... i try to fix some of this cars, but maybe and miss some. Other cars has i told before are impossible to be adjusted with theyre real gears and final drive, or redline revs ... especially american muscles are horrible... Car classes will keep many changes has i told before - depend of theyre specs and acceleration timers. But the main is - what to do with C3 C4 and racing school cars?
  21. i never use it and don't know how to use it :) I have enough work with the pack to test textmod
  22. Man even when Veyron SS reach it's top speed it was need 21km oval track for that. Road without bumps, jumps, shakes....and it's need 50,9 seconds to raise 400km/h. And special adjustments of aerodinamic to can go to the top speed. At tdu2 you haven't long enough straight to raise that speed. Allmost every road have bumps and jumps and that block acceleration. Test the cars at my road - on the highway. That part of the Hawaii's highway is the best place for top speeds.
  23. [quote name='TDU3FTW'][B]@miktop81[/B]:I have a question for you: in the database of Autopack 1.73 the Nissan 370Z Nismo has 450Nm torque and 445HP of power. Are those values stock from the game or they were changed by you for Autopack? I've been scrolling through the different 370 Nismo model specs from 2013-2018 and there's no version of that car with those figures.[/QUOTE] Well man i did that custom specs because i was want to add it at high class. There is no Nissan 370Z Nismo with that specs :) and now the car is restored to theyre original variant @Dextcloud relax man, i don't want to offend you, just want people first to check out the facts and after that to comment. I spend very long time - allmost a month to try to adjust this cars to theyre real specs, because that is the real. Agree some cars looks slow than before and they are slower than original game - that is fact. But at same time now will have huge competition between so much cars in the game - they are so close at accelerations, that i was not believed. Exacly for that i decide to continue this project and now i finish 152 cars. and speaking for that - A6 and A7 cars are too slow....im not sure what will be with them...but you can test them: [URL="http://www.mediafire.com/file/02iy0dcd24syug9/Real+Performance+All+A+class+++C1+and+C2+finished.rar"]Real Performance All A class C1 and C2 finished.rar[/URL] At this 2 class only 2 or 3 cars maybe can pass competitions....and that is bad by my opinion.....go test them
  24. :) All Forza series are totally unreal. Real performance you can see only at GRAN TURISMO and there are not perfect. But that is the best simulator in the world and closest game ever to reallity. The people called it THE BEST SIMULATOR GAME and im fully agree with it. But there have adjustments of allmost every spec and that can make the game unreal. That doesnt matter. @Dextcloud i think you are the guy, with who i speak last night in the game. Man, before to speak and comment that the cars are slow, check out the table wich i create - there have all specs wich you need, links to every single car with real specs (for wich have that info), full or not so full list with timers and if you check the videos, you can see that every listed time is actual with real car. Off course they not perfect, but is closest how is possible to that times. The test road from videos is one of the best places for that. Unfortunelly TDU2 roads are very bad - with many jumps and shakes wich stops acceleration of the car, but that not mean that the specs are not real... By the way and A6 cars are finished now and uploaded in the video channel
  25. OOO really???? WOW.... https://www.youtube.com/watch?v=id=lXS04LCR3VU;list=PLlUtdTfBjPoLzC6yP1aFnpQGcGCbmOqhL;t=0 and what then is that Audi???? And from where is it? Or you want to raise 300km/h for 15 sec and accelerate constant??? Did you read the description? Did you saw the table? Did you saw the times at this table? Well that is the real AUDI R8 V10 5,2 FSI on straight, there is no matter are you believe or not
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