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F12Berlinetta

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  1. Like
    F12Berlinetta got a reaction from andrey zyb in Minime891: Volkswagen Beetle   
    Wow, Minime :drool2::drool2::drool2::drool2::drool2:
  2. Like
    F12Berlinetta got a reaction from andrey zyb in Kuznetsova: Acura Integra Type-R   
    No, it replaces VW Golf GTI
  3. Like
    F12Berlinetta got a reaction from andrey zyb in Mercedes Benz Pack   
    Each car from this pack replaces another car. But you can add them as a new slot (You will have to use binbow's tool)
    ;)
  4. Like
    F12Berlinetta got a reaction from andrey zyb in Mercedes Benz Pack   
    Wow, lots of cars here :D
    Thanks!
    Happy 2017 to you as well ;)
  5. Like
    F12Berlinetta got a reaction from andrey zyb in tduchicken: 2015 Audi R8 LMX   
    Great car tduchicken. Thank you soooo much for this <3
  6. Like
    F12Berlinetta got a reaction from andrey zyb in [RELEASED] Test Drive Unlimited Platinum - v1.21   
    Of course
  7. Like
    F12Berlinetta got a reaction from andrey zyb in [RELEASED] Test Drive Unlimited Platinum - v1.21   
    That looks amazing, I think I have to reinstall this game again :clap:
  8. Like
    F12Berlinetta reacted to Milli in [RELEASED] Test Drive Unlimited Platinum - v1.21   
    Well, from where do i even start? I guess the beggining.  So, i will adress a few things, so you can understand it better. 

    Back in 2016, i learned how to modify my own TDU game, learned how to add new cars, without replace an existing one. Replacing existing cars has been the way to moify TDU since 2008 if not earlier. But around 2015 people started to figure out a way to add a new entry. So, there was me, happilly adding new cars, untill i've come across a problem, while playing multiplayer, other people couldn't see my cars. That is when i decided to make a "car pack", which then became to be Ultra Community Pack.  TDU Platinum is basically Ultra Community Pack update v1.05. 

    So, to clarify, TDU Platinum doesn't have a team of people, it is basically a 1-person's work. I would be selfish to take full credit, because the mods i used were all mae by other people, for years and uploaded for public download. I did a few things myself, as i know how to edit textures, weather and the game database. But cars, sounds... that's not under my knowledge abilities. Everything was downloaded and added into the game in the best way i could find.  With that in mind, let's start to address the points/suggestions you made. 

    1->
    1.1 - The vehicle tachometer and speedometer, the 3D one, is set up in a software, called zmodeler. The modder who makes the car mod is responsible for such setup. The only way to fix this issue, is unlock the mod file, using HEX Editor (Keep in mind that this is not really well seen by TDU Modding Community) and edit it. All this, of course, if you know how to properlly set a tachometer/speedometer in a TDU car mod.

    1.2 - Like i said, everything was downloaded. 99% of car mods don't have a sound mod, or a gauge mod for them, because to make them, it is required different skills. Usually, a car modder can't make a sound mod or a gauge mod, and a sound modder can't make a car, you get the point. So, unless they talk with each other to release a "full mod kit", that contains car, gauge and sound, you're pretty much on your own.  I actually know how to make gauge mods, but if i make them for every car, TDU Platinum would take not 3 years, but at least double the time. Because it ain't as easy as it sounds. 

    1.3 - Same issue with the Tachometer and speedometer. That is set on zmodeler, in the car mod file. To fix it, you need to unlock the file.

    1.4 - Same as 1.3. Zmodeler limited. The position of the driver is set on zmodeler. 
    1.4 (2) - Not every car is on zeperfs, plus, some cars have ficticious power and acceleration, because they are upgraded versions that i added for better gameplay, such as D-Class Supra upgrades. TDU doesn't have a drag strip so i could measure 1/4 mile times of all the 880 vehicles. Plus, you're the first one to actually mention the need of accurate 1/4 times, specially because they have no influence on how a car performs in-game at all. It's just a data value to be displayed.

    1.5 and 1.6 - TDU Platinum physics were devoleped in Hardcore mode. For some unknown reason, some cars do not perform the same when in normal mode. So, for any judging on how a car performs, please play on hardcore mode.  But a further explanation. TDU doesn't really work well. You have a "general" grip value, a general acceleration value. Some RWD cars, like the LaFerrari, have a higher acceleration value to match it's 0-60 time. I could increase the grip value, and it would have basically the same result, although, the car would have blistering performance on the corners, due the huge grip.  It's an old arcade game, compromises have to be made. 

    1.7 - I know the sound is a very important aspect of the pleasure of a driving game! But again, as said, these are mods, that require people to make them. I would love to have every single car sounding perfectly accurate, sadly, modders can't go and record real car samples. In fact, only a few modders actually still make TDU sound mods, because guess what? It ain't that easy. 

    1.8 - I didn't allowed the 3 "top cars" (P1, LaFerrari and 918) to be tuned because they are too good already. And cars that can reach over 400km/h in stock form also can't be tuned. But whatever. Maybe i will change that.

    1.9 - I would like that too, unfortunatelly, it's impossible at the moment. Game was never meant to have such feature. 

    1.10 - I kinda disagree, but feel free to change it yourself. I provided the tool you need to edit it. It's called TDUF. 

    1.11 - Again, TDU Platinum was made in Hardcore mode, to really experience it's physics, please do drive there, and at least have some sort of throttle control, so, i don't recommend keyboard playing. And again, personal taste, i tried to make the cars as they are, not to fit a person's preference. 

    1.12 - It's literally impossible to have the "smoke" anywhere else but on start-up. That's how the game was coded.  And about the car RPM dropping slowly, keep in mind these cars are all mods, done by different people. So, compromises have to be made in order to get them at least driving well. 

    1.13 - Zmodeler issue. To fix it, you need to unlock the mod files aswell. Can't be done.

    1.14 - That's because the sound mod requires it. It takes longer because it has a longer start up sound. 

    1.15 - Impossible to have such feature, as game never meant to have it. 

    1.16 - 880 is not enough? 

    1.17 - Sadly, bike mods are a rare thing in TDU. The ones that there is, are kinda low quality and not worth adding. 


    2 -->
    2.1 - I kept the original traffic, because traffic mods are a huge factor in FPS drop. Since i wanted the game to run as light as possible, no traffic mods. 

    2.2 - Nobody so far managed to successfully add a new traffic car, because how they are coded.

    2.3 - Impossible to have such feature, as traffic control is encrypted af and nobody really understands how they work.

    2.4 - Frequency can sort of be controlled, but again, not in-game, since the file is encrypted, you gotta edit it via notepad, with the game closed. 

    2.5 - Impossible to change how the traffic behaves. Their path is encoded in the game core. But if you drive behind them, usually they leave their lane if they can. (they won't leave if they are overtaking or being overtaken)

    3-->
    3.1 - I would like to see that too, but TDU map modding has just started with BEight. Nobody before him could really mod TDU map like that. And i already asked him about making the Airport as asphalt, and he told me that's not possible, because how the sectors work. 

    3.2 - Same reason of the Airport. You can't increase the amount of asphalt on a given sector. You can change it's place, but to create something new, you gotta remove from somewhere else.

    3.3 - Sadly, that can't be changed either. As it's coded into the game.

    4-->
    4.1 - Impossible to do that, as i don't think the game really measures it, plus, chronopack is a feature hard coded in the game. 

    4.2 - Impossible to do that aswell, same reason as 4.1

    4.3 - You can actually change the songs. Press R, and then the button you assigned for left-right in the menus. Tap once, and it changes the radio, tap twice, and it changes the song. 
    More radios is not possible, but you can create 4 new radios per profile. They are the User radio. 
    TDU has a limit of songs per radio, hard coded limit. And there isn't a way to make them work different as they already do.

    4.4 - Impossible to have such thing. Plus, TDU is about driving, go explore and memorize. It won't take that long. 

    4.5 - Why not? Maybe because it's also impossible to have it?

    4.6 - Also impossible to do such thing.

    5-->
    5.1 - I don't think so. I did that on porpouse. I want people to go play, explore and find the cars themselves. TDU itself never listed the 350Z Nismo, neither the Saleen S281. So, i want to preserve the "surprise effect" of the game. So, forget about it.

    5.2 - Sadly, people will modify it regardless. Plus, i want modders to be able to work on the game aswell, so they can work on new projects and what-not. So, tools are required. 
    About Project Paradise, nothing can be done. Speeder and Lean are nowhere to be found, and only them can actually work on TDU servers.  But Frank Maestre, TDU's lead guy on multiplayer already said, many features require a separated server to run, which he is not willing to give the code, like he gave the free roam server code to Speeder and Lean. So, Project Paradise will remain as it is.
    Turboduck is an old forum, that has changed platform quite a lot. Modders erased their download links, or they simply expired. We are a small team of 4 or so people that have a lot to do with our lives, and check every single topic will demand a lot of time. 


    But, now, to finish it up, i will say what i think. I think you were quite pedantic on your post. I know, good intention, but the fact that you haven't even considered that if it was possible, it would have been done kinda upsets me. TDU Platinum is a mod that took me 3 years to make, i did what i could, and you paid nothing for, yet, you come here and post a really long list of wishes and desires without even consider the possibility of something not being possible to be done, otherwise it would have been made.  Feels ungrateful, despite of what you said at the beggining.
  9. Like
    F12Berlinetta reacted to StarGT in TDU2 Show-Off-Your-Mods thread   
    2018 Ford Mustang GT Fastback DeBerti Design TDU2 by StarGT

  10. Like
    F12Berlinetta reacted to Aquarious in Show Yourself!   
    Guess I'll show myself as well then, here's me in my natural habitat, driving a Saab 😉

  11. Like
    F12Berlinetta reacted to Eudemon in Installation a game on PC with No disk drive   
    find a disc version of the game online, virtual mount it
  12. Like
    F12Berlinetta reacted to Aquarious in TDU2 Show-Off-Your-Mods thread   
    By the way, if you haven't seen it yet... 😉
     
  13. Like
    F12Berlinetta reacted to Milli in [RELEASED] Test Drive Unlimited Platinum - v1.21   
    Guys, progress is happening, at slow pace, since i have even less free time, but TDU Platinum v2.0 (a.k.a former update 1.13 that grew enough to be called v2.0) is happening. 


  14. Like
    F12Berlinetta reacted to Ramon1991cobra in TDU2 Show-Off-Your-Mods thread   
    Testing satellite photos for the map




  15. Like
    F12Berlinetta reacted to Ramon1991cobra in TDU2 Show-Off-Your-Mods thread   
    Testing the snow


  16. Like
    F12Berlinetta reacted to Eudemon in TDU2 Show-Off-Your-Mods thread   
    something might be coming 😘
  17. Like
    F12Berlinetta reacted to Milli in Test Drive Unlimited Solar Crown   
    Ignition off is not really a flaw... That is very realistic actually. 
  18. Like
    F12Berlinetta reacted to Milli in Test Drive Unlimited Solar Crown   
    This was said in TDU: SC Discord server, by their Community Manager... i guess we will get better progression than Forza. lol 
  19. Like
    F12Berlinetta reacted to Milli in Test Drive Unlimited Solar Crown   
    Today, we got the announcement that TDU3, or better said, Test Drive Unlimited: Solar Crown is actually a thing. It's not a rumor anymore! TDU is back on the field!
    It was announced today, at Nacon Connection livestream, their first live event they did, it featured a couple of games they are working on, but really, what we all have been waiting for was some news for TDU3. And we got it in a form of a teaser and information presented by Alain Jarniou, Creative Director at KT Racing Studio and a former TDU1 and TDU2 dev.  Anyways, enough talk, here are the videos: 
     

    This is the whole presentation of TDU Solar Crown. 

    So, are you excited? Let us know about your opinions, ideas, discussions and give a go at guessing the cars that appear in the video, here in this thread. All i know is that i'm loving that Lamborghini Diablo! 
     
  20. Thanks
    F12Berlinetta reacted to TDUZoqqer in Zoqqer's mod factory ( ͡° ͜ʖ ͡°)   
    The C63 is released! 🙂 Check it out here: https://www.patreon.com/TDUZoqqer
    Enjoy!
  21. Like
    F12Berlinetta reacted to Milli in [RELEASED] Test Drive Unlimited Platinum - v1.21   
    Wrong order, but yeah, for example, 911 Turbo (993) into RUF CTR2. 
  22. Like
    F12Berlinetta reacted to StarGT in TDU2 Show-Off-Your-Mods thread   
    i dont know how to add new tread
    Tuscan S Release there https://vk.com/tdu2_carmods_by_stargt

  23. Like
    F12Berlinetta reacted to StarGT in TDU2 Show-Off-Your-Mods thread   
  24. Like
    F12Berlinetta reacted to StarGT in TDU2 Show-Off-Your-Mods thread   
    secret screenshot from Unofficial autopack 2.0

  25. Like
    F12Berlinetta reacted to Johny01 in TDU2 Show-Off-Your-Mods thread   
    2018 Bentley Continental GT

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