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Sil3nc3r-

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  1. Like
    Sil3nc3r- got a reaction from andrey zyb in Test Drive Unlimited: Project Paradise [v0.03A PUBLIC BETA AVAILABLE!]   
    If you really are not interested in Singleplayer i don't recommend to spent 20 € on it. I think only real TDU-Lovers are still playing the game, and as above was written, the only multiplayer thing you can do is cruising with someone or instant challenges.
     
    So basically you could do only instant challenge as multiplayer part.
     
    ALL other Multiplayer things are unfortunately deactivated, because they needed a lot of programming stuff. I recently have read that TDU 2 Server are based on Lua programming. Same for TDU ?
     
    And a reminder to the admins to switch Multiplayer tracks on again, just for own fun stuff for the people who want to test drive the thing (as i heard you can test drive them?). Personally i dont know this, i think i never test drive a multiplayer track.
     
    And Welcome back TheSeeker...lol...really funny how old known players come back to the best Racing game ever. :D
  2. Like
    Sil3nc3r- got a reaction from andrey zyb in Test Drive Unlimited: Project Paradise [v0.03A PUBLIC BETA AVAILABLE!]   
    Someone knows if there is a way to represent the Multiplayer Challenges in any way ingame ? So, maybe there is a switch in project Paradise that you can see them, but not use them ? Other questions: where is the info saved about the multiplayer races and their layouts and names, in Client or on server ? Someone knows this ?
     
    Edit: Ok, after reading nearly 110 Pages of this thread from the announcement, to the beta, and to the final version i learned that in Version 0.02 you had the Multiplayer Challenges switched on. You couldn't play them, but if i have read it right, you could drive them through testing.
     
    It would be VERY nice if you could activate them again, as long as nothing technical is against it.
     
    I'm thinking of building them in the editor, so that i can drive them alone. This game had so much really great MP-Tracks like Kelekole Pass (recently i learned that it isn't kelekole pass but kolekole..lol), Breaking Point, Pitfall Path, Great tantalus, Waimanalo...oh men and so much more).
     
    I dream of a 0.0.4 Version of Project Paradise on which speeder surprises us with a working multiplayer racing part.
  3. Like
    Sil3nc3r- got a reaction from andrey zyb in Test Drive Unlimited: Project Paradise [v0.03A PUBLIC BETA AVAILABLE!]   
    Haha, nice one Okar.
     
    I met Jackich yesterday too after you played the session. :D
  4. Like
    Sil3nc3r- got a reaction from andrey zyb in Test Drive Unlimited: Project Paradise [v0.03A PUBLIC BETA AVAILABLE!]   
    Hey Okar!
     
    Nice to meet an old CTDD-Peep after all this years.
     
    And yes would be freaking awesome to race again with you, ransah, FurryAppleseed, Leffe, Pistensau, Fasthammer, SlyRS, [HUN]Bronco etc etc etc.. Haha, but i'm afraid the netcode is against it.
  5. Like
    Sil3nc3r- got a reaction from andrey zyb in Test Drive Unlimited: Project Paradise [v0.03A PUBLIC BETA AVAILABLE!]   
    After a long pause i started TDU (Project Paradise) on my Win 10 and it says "Hey, you need a newer OS like Win98, Win xp or VIsta", lol. I couldn't get it. After some days i started it again and it runs fine as it does before.
     
    Recently i just realized that eden games is still in business with a mobile racing game.
     
    The reason why Mutliplayer isn't working is, because theres no source code for that ? Has someone tried to mail Eden Games and to ask for the source code of TDU ? Not sure if anyone of them has it, because the developer split up to Ivory Tower (maybe email them?). Beside that i guess we know an possible answer to that, but i guess they don't care about a 10+ year old game for copyright reasons, no?
     
    I'm not sure if it really makes sense to try to keep the Multiplayer-Races up again, but i was astonished that approx 100 people play on a regularly base. Thats really nice and shows how good the game was. I can tell you, i have so good and special memories about the game back in 2007/2008, i wish i could meet old peeps and racing Multiplayer again.
     
    Side Note: Yesterday i started TDU2. I bought it on release day a couple of years ago, but man, the physics were pissing me off, so i never played it really. Now it seems a bit fun i'll look for some modding on it.
  6. Like
    Sil3nc3r- got a reaction from andrey zyb in Test Drive Unlimited: Project Paradise [v0.03A PUBLIC BETA AVAILABLE!]   
    Hi there!
     
    Just want to throw a "thank you" for this absolutely awesome Mod! Bringing the TDU Servers up is just like a dream for me. I had some really great times back in 2007 with my Club "Crash Test Drive Dummies" (CTDD), and driving online again brings back some really great und funny memorys. Thank god that i was able to convert my broken Online profil to an Offline profil and vice versa. Now i guess i can do the 25000 Kilometres on my Saleen, or the 15000 Km to my lovely 288 GTO (Yay, Magnum Time! And yes, i know its not really the Magnum Ferrari :D )
     
    Greetings to Maffski, Hun-Bronco (Founders of CTDD years ago with me), FuryAppleSeed and all of the other Members i dont remember anymore. We had some GREAT online Racing and much fun.
     
    May i ask how is the possibility to bring the mulitplayerplayer races up again (lobbys, of course with the old known lobby bug ^^) ? That would be really nice.
     
    In the Meantime i will cruise around the isle in loving old memorys!
     
    For your great work i just donated some bucks, you really deserved it!
     
    Thx again :D
  7. Like
    Sil3nc3r- got a reaction from andrey zyb in [RELEASED] Test Drive Unlimited Platinum - v1.21   
    To be honest i do not care about doing the model missions with perfect. 😄 I'm playing since Friday/Saturday and got already 68% Map Exploration, 10 delivery missions and i'm through all of it again ^^
    For me its just to play the game again, and what irritating me is, that there still isn't any racing game that makes me so addicted like Test Drive Unlimited. I really like the Horizon series, and the physics over there are much better than TDU (if you ask me). But for some reasons i LOVE the Arcade Physics/handling in TDU (and with that i didn't mean the "H" Mode). Can't explain it any further.
    And i don't think we will ever see a big mod like this one again. A couple of months ago i bought a Test Drive Unlimited Official Game Guide for 50 bucks, lol. Very expensive but it was almost new and worth the Money (at least for me. because i love TDU Stuff).
     
    And for the car Control Thing, milli will bring a patch with 10 seconds more, Maybe that will do it,. Just have some training and with ta good car you will do it! 😃
  8. Like
    Sil3nc3r- got a reaction from andrey zyb in [RELEASED] Test Drive Unlimited Platinum - v1.21   
    Here is an example of a serious test of car Control, Maybe it helps a bit how to drive. Wasn't the best run but you could get an idea on how to drive there.
    I'm not a youtuber, so there is no bling bling or stuff  like that ^^
  9. Like
    Sil3nc3r- got a reaction from andrey zyb in [RELEASED] Test Drive Unlimited Platinum - v1.21   
    I've done all Time Challenges without any problems inkl. serious test of car Control.
     
    Just finished Tantalus, and how great is it to drive it with the Ford GT now ^^ lol
     
     

  10. Like
    Sil3nc3r- got a reaction from andrey zyb in [RELEASED] Test Drive Unlimited Platinum - v1.21   
    I'm playing approx 17 hours the last 2 days, litterally playing again through the complete singleplayer campaign. And so it seems that some of the track routes were changed. So i'm wondering if it would be possible to convert some tracks to the multiplayer challenges. I played the whole thing a couple of months ago incl 100% map exploring, and im afraid i will do it again.
    For example  "A serious test of car control" in solo campaign is the same like "Palm Groove" in Multiplayer (but no traffic, just a race). And i know there are some more solo races which have similar track routes like "tackling the giant hair pins" (solo) and "the kelekole pass race" (multiplayer).
    For me personally it would be very interesting if its possible to change those stuff for my own. Maybe someone can give me a hint to it, or if this is just to much work. It would be easier if the admins of Project Paradise just switch the Multiplayer button to "on" again (even if you can't use them beside "test drive" them (thats what i heard).
    Its really cool to see like approx 250 players are playing again on the server. I guess there are a lot more people who play offline.
    things i don't like so far (only my personal opinion): Sound of the Saleen S7, although it sounds better than the original. Some of the tunings with cars and classes. Ferrari GTO 288 for example now "G" class and the last gear is pretty useless. Ford GT A3 is now...wow....light speed...but i like it better in B class and not so pwerful. I know some of these changes are owing to balance overall. And as i said, thats just my personal opinion.
    I also like some of the graphic modifications like the weather-mod.
    I have two Car Dealers "Custom TDU Dealer 1 and 2". The only car skin i can see there are the general tdu DLC Skins if you do not own the DLC. Is this working as intended or do i have activate the car pack again ?
    I also saw some graphic errors like on one corvette my char sits nearly more in the bonnet like in the car (its not that bad).
    But until now the game is running normal, i only have the problems like any others on some races, that you can't pass the menu when finished. You have to exit the game and start again, and all is fine.
    Again, awesome work you've done here. Maybe some day someone will have some further look into the multiplayer code 😄
     
     
     
  11. Like
    Sil3nc3r- got a reaction from andrey zyb in Test Drive Unlimited: Project Paradise [v0.03A PUBLIC BETA AVAILABLE!]   
    Anyone who has contacts to admins, plz tell them to activate Multiplayer Challenges for test Driving them.
    I guess thats a one minute switch to set in the code ?
     
    Would be very nice!
  12. Thanks
    Sil3nc3r- got a reaction from JagHond in Test Drive Unlimited Daydream   
    Installed it, but it doesn't boot up. Before the TDU Windows open up it just closes the black TDU windows and thats it.
    Tested it with english files.
     
    My other versions of TDU are working normally (Original, Platinum, TDU modded)
  13. Like
    Sil3nc3r- reacted to TDU Iceman in [RELEASED] Test Drive Unlimited Platinum - v1.21   
    The first dealership with the starter cars haha.
  14. Like
    Sil3nc3r- got a reaction from Anthony817 in [RELEASED] Test Drive Unlimited Platinum - v1.21   
    The look of the smiling faces from the car wash Womans is veeery disturbing ^^
  15. Like
    Sil3nc3r- reacted to kristiannn in Hawaiian Bliss v4.0 (Textures + Weather Day & Night Mod)   
    I will check if Stock version works, I'm in an exam period atm though so I don't really have the time to do so right away. Photomode becomes available after one of the levels. I think at "Pro" level you unlock photomode as well. You can access it by pausing the game with "P", it should be the second option there. 
    Yes, it's pretty easy to do. Go to Euro/Bnk/FX and find the file called "WeatherDesc". Open it with Notepad or Notepad++ and you will see all the weathers there. They start with "StaticCfg" and are below "Name = "FREERIDE"". Sunrise is the sunrise obviously, DRYDAY1 and DRYDAY2 are the two different days. If a weather has more than one part (e.g. SUNRISE, SUNRISE2 or DRYDAY1, DRYDAY1P2, DRYDAY1P3), make sure to add all the parts of that day. This is vital, as if you don't, you will get the bug where clouds don't appear. 
    Make sure to not add any new weathers to FREERIDE mode, as there is a limit and I think I'm either on it or 1-2 weathers below it. If you add more than the maximum limit, your game will start to crash. If you want to add new ones, you'll have to delete some of the existing ones. 
    If you have any issues, feel free to ask for further assistance! 🙂
  16. Like
    Sil3nc3r- reacted to Darkboy in MiniMap v1.4 Darkboy (Update!)   
    My new mod 😄
     
    Instalation:
    Copy files to: (game folder)/Euro/Bnk/FrontEnd/HiRes
     
    Remember to backup!
    v1.0 Released
    v1.1 (Fix) Works in races, test drive
    v1.2 New layout
    v1.3 no hc icon, new shadows, no earth icon finds player
    v1.4  new shadow player
    Download:
    https://www.mediafire.com/file/ow1ru3725om8gpn/Minimap_TDU_by_Darkboy_v1.4.rar/file
     
    Enjoy!
     



     
  17. Like
    Sil3nc3r- reacted to Speeder in Test Drive Unlimited: Project Paradise [v0.03A PUBLIC BETA AVAILABLE!]   
    Features
    FreeRide's back online! New back-end features (such as time synchronisation) New client features (key shortcut, launch options, ...) Fuel Mode Modding enhancement Graphics Tweaking Small Tweaks (such as faster launch) And more! Disclaimer
    Even if this mod doesn't affect directly your game files, installing this mod is at your own risk. We are not liable in any way for any damage to equipment or loss of income that may occur due to its usage. 🙂
     
    F.A.Q.
    Q. Do I have to own a legal version of TDU?
    Yes
     
    Q. How do I install the mod / how can I solve my issues?
    See the ReadMe in the archive, it will solve most of your issues 😄
     
    Q. Do I have to own the Megapack to play online?
    No. You need however the latest official version of TDU (1.66A)
     
    Q. Is there any mod incompatibility with the mod?
    Most of your mods should work (unless it implies executable modifications)
     
    Q. Is this completely free?
    This mod is, and will ever be 110% free.
     
    Q. Where can I download the source code or the server binaries to set my own server?
    This isn't possible at the moment (because it would be pointless to setup many TDU servers when the game work in P2P). If the server close, the binaries will be released.
     
    Q. What features aren't / won't be working at release? (this list may change)
    Clubs, Drive In, Multiplayer Lobby, Leaderboard, E-bay
     
    Q. Can I play offline with this mod and keep the features (such as the fuel mode)?
    Yes
     
    Q. Do I need a powerful connection to play?
    If your connection used to work on the official server, then it'll work too there
     
    Q. Can I play with Xfire, Steam, MSi afterburner integrated into my game?
    No, because it will cause conflicts with the mod. You'll have to play without those
     
    Q. I get an error message on connection because of my username
    Read the instructions provided in the archive
     
    Q. Is there more features to come?
    Maybe... who knows! 🙂
     
     
    Download Links
    Test Drive Unlimited: Multiplayer Modification
    Version: 0.03A   Description: Multiplayer Game Client with a lot of awesome features!  
    Logitech G27 Racing Wheel Fix
    Version: 0.01   Description: Fix 1.66A force-feedback and add led support  
     
    Credits
    lean (code), Milli (fuel assets), Speeder (code)
     
    Special thanks
    Thanks to the donators
    Harry B., COMB@T_$HOTGUN, Damian L., t0m3k911
     
    Thanks to the testers
    big 206 fan, X8X8X, COMB@T_$HOTGUN, DrifteaCent, TDUZoqqer, DJoyTinnio, iLLGT3, Reventón09, Automotive Gaming, t0m3k911, Ryzza5, Dux, Rassva, Zlatko Ilijeski, Prince-Matt, and anyone I forgot to add here because of my empty sent items box 😄
     
    Thanks to Diablo and all turboduck staff for keeping alive this (awesome) community
     
    ... and thanks to anyone who supported the project.
     
    Remember guys, it's only the beginning! #TDUForever 😉
  18. Like
    Sil3nc3r- got a reaction from Milli in [RELEASED] Test Drive Unlimited Platinum - v1.21   
    Here is an example of a serious test of car Control, Maybe it helps a bit how to drive. Wasn't the best run but you could get an idea on how to drive there.
    I'm not a youtuber, so there is no bling bling or stuff  like that ^^
  19. Like
    Sil3nc3r- got a reaction from vit-jan0 in Test Drive Unlimited: Project Paradise [v0.03A PUBLIC BETA AVAILABLE!]   
    Someone knows if there is a way to represent the Multiplayer Challenges in any way ingame ? So, maybe there is a switch in project Paradise that you can see them, but not use them ? Other questions: where is the info saved about the multiplayer races and their layouts and names, in Client or on server ? Someone knows this ?
     
    Edit: Ok, after reading nearly 110 Pages of this thread from the announcement, to the beta, and to the final version i learned that in Version 0.02 you had the Multiplayer Challenges switched on. You couldn't play them, but if i have read it right, you could drive them through testing.
     
    It would be VERY nice if you could activate them again, as long as nothing technical is against it.
     
    I'm thinking of building them in the editor, so that i can drive them alone. This game had so much really great MP-Tracks like Kelekole Pass (recently i learned that it isn't kelekole pass but kolekole..lol), Breaking Point, Pitfall Path, Great tantalus, Waimanalo...oh men and so much more).
     
    I dream of a 0.0.4 Version of Project Paradise on which speeder surprises us with a working multiplayer racing part.
  20. Like
    Sil3nc3r- got a reaction from okar19 in Test Drive Unlimited: Project Paradise [v0.03A PUBLIC BETA AVAILABLE!]   
    Hey Okar!
     
    Nice to meet an old CTDD-Peep after all this years.
     
    And yes would be freaking awesome to race again with you, ransah, FurryAppleseed, Leffe, Pistensau, Fasthammer, SlyRS, [HUN]Bronco etc etc etc.. Haha, but i'm afraid the netcode is against it.
  21. Like
    Sil3nc3r- got a reaction from okar19 in Test Drive Unlimited: Project Paradise [v0.03A PUBLIC BETA AVAILABLE!]   
    After a long pause i started TDU (Project Paradise) on my Win 10 and it says "Hey, you need a newer OS like Win98, Win xp or VIsta", lol. I couldn't get it. After some days i started it again and it runs fine as it does before.
     
    Recently i just realized that eden games is still in business with a mobile racing game.
     
    The reason why Mutliplayer isn't working is, because theres no source code for that ? Has someone tried to mail Eden Games and to ask for the source code of TDU ? Not sure if anyone of them has it, because the developer split up to Ivory Tower (maybe email them?). Beside that i guess we know an possible answer to that, but i guess they don't care about a 10+ year old game for copyright reasons, no?
     
    I'm not sure if it really makes sense to try to keep the Multiplayer-Races up again, but i was astonished that approx 100 people play on a regularly base. Thats really nice and shows how good the game was. I can tell you, i have so good and special memories about the game back in 2007/2008, i wish i could meet old peeps and racing Multiplayer again.
     
    Side Note: Yesterday i started TDU2. I bought it on release day a couple of years ago, but man, the physics were pissing me off, so i never played it really. Now it seems a bit fun i'll look for some modding on it.
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