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MichaelB450

Modders
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Everything posted by MichaelB450

  1. Wow, legendary machine. Hope this will make an appearance in a future AutoPack version.
  2. Yeah I get that, but still looks a bit weird. And you said that the light strip can't work as a DRL and turn indicator.
  3. Or replace it with a useless school car, the Zonda F School or the CCXR School.
  4. Slight blue tint sounds about right, "cool white" as it's so called. You can see in the video below that they are "cool white" in real life. https://www.youtube.com/watch?v=id=9dsjE8b4Klg;t=67
  5. That's not an issue you can fix on your own. It will be fixed when it's added to AutoPack 1.8.
  6. That's against TurboDucks rules...
  7. Her car would be switched to A3 from that and that would conflict with the "head to head" race against her. The camera view is not optional in this case. If you don't use it the interior camera view will be in the seat.
  8. I have already made my decision... I'm not going back anytime soon...
  9. Yes I know that it doesn't sound anything like the real AMG GT R, you can blame Forza developers for that since the AMG GT and AMG GT R sounds consist of mixing 2 car sounds together, the Porsche Cayenne and the Mercedes C63 S. I tried my best to incorporate the 2 car sounds into the sound mod, but frankly it made the sound mod sound even worse. I based it to the SLS sound file for the simple reason that I wanted the exhaust crackles to play when you shift, which the real AMG GT R does. But again, the exhaust crackle sounds in the archive were from the Aventador... Yes I did try using sounds from Assetto Corsa, but I didn't like how they sounded. My plan with my sound mods was to have the new sounds be with as little "garbage" in the sound files as possible. Even if there was a little bit of wind noise, or any other sound that took away from the purity of the sound, I would not be satisfied... I can't make it sound any better than this, so I am pretty much going to stop sound modding... All my sound mods will still be available for download and for use in other mods (as long as credit is given and I am messaged it will be used in a certain mod)... I have one more sound mod waiting to be released and that will be my final sound mod release... I have already deleted all my sound modding stuff from my computer and I don't have any intentions to bring them back... I really enjoyed making sound mods when they came out really good, but I am starting to get to a point to where my sound mods just aren't as good as they used to be... So with all that out of the way, I'm basically done... Towel has been thrown, in the trash...
  10. I have had that happen with some vehicle mods I tested. Where the med bnk was missing and loading up a race would cause the game to crash (if the AI in the race had the same mod vehicle). Edit: The game probably crashes from that to prevent the code from going into an infinite loop. Edit 2: Going off topic, so I will draw a line here...
  11. Well if the game crashes from loading up an AI with a vehicle mod, that most likely means that the "med" quality model is missing from the game files.
  12. There's a good chance that it's too much for the game engine to handle, just look at how the game loads up mod vehicles in most cases. For me the game freezes up for a second sometimes when loading an AI with a vehicle mod I installed.
  13. Mercedes-AMG GT R Sound Mod Credits: Forza Motorsport 7 | Welcome to my first sound mod that uses Forza Motorsport 7 sounds for most of the engine sounds and a few other sounds as well, using sounds from the Mercedes-AMG GT. This is also my first mod to have custom interior paddle shifter sounds. Thanks to StarGT for sending me sound clips. I am aware that the sound mod isn't perfect in the sense that the sounds don't mix too well, but I have tried my best to make them mix together as elegantly as possible. Sound file is named differently for vehicle that the AMG GT R 3D model replaces, simply rename the sound file to "slr_mclaren_722s_roadster_high" and the sound will work. Just be sure to make a backup of the original sound file, in case you ever want to revert back to the original TDU2 files. Video Preview: Download link: AMG_GTR_high If you like my sound mods and would like to show some support, you can donate me some money. Donations are not necessary, but are greatly appreciated! Donation link
  14. StarGT was testing adding new stickers to a boss vehicle and while testing he ran into an issue with the stickers. Basically the game crashes as soon as it starts loading in AI in a single player race because of some new stickers on Stuarts car. I have noticed that this happens only when using the AMG GT R mod along side the new stickers. If the original TDU2 3D model was used with the new stickers, the game loads perfectly fine. And when using the original stickers with the AMG GT R 3D model, the game also loads perfectly fine. Here are the stickers in question: Stuart stickers. The stickers go in Euro\Bnk\scenarics\stickers. Be sure to make a backup of the original stickers. Mercedes-AMG GT R mod can be found here.
  15. Just so everyone knows, I'm working on an AMG GT R sound mod. Should be done in the next few days.
  16. [quote name='Minime891']@MichaelB450 i think once you start to get more knowledge in sound modding you will notice that some car sounds aren't linear. And to be able to edit the cross over point in the rpm range will be invaluable in making great sounds. As for changing the red line it's not that hard as i did it with the F50 sound mod Jorge did.[/QUOTE] All of the sounds mods I have made do have transitions, but I was never able to make the transitions perfectly smooth. I would always get to a point where it gets close to being perfect, but it would start to get worse as soon as I tried to improve them further.
  17. There's a complicated method of figuring that out. Temporarily removing the files (except the one you're looking for), repacking the sound bnk, and going in game to see where that is. For each sound bnk it's different; some have one RPM sound for all the RPMs, which is very rare to find, and others have up to 3 sound files for the RPMs, plus one extra sound that's barely useful. And that's just main sounds; there are also commonly other RPM sounds that are played at the same time as the main sounds, which the developers used to make the sounds different between cars. If you're trying to make it so you can increase the redline of the bnk and also set the sounds to work with that new redline, I would not bother with that since it's extremely complicated to figure that out. It's much easier just to use a sound bnk with a redline that's exactly, or slightly greater, than what you need it to be.
  18. I think he's referring to when a digital HUD glitches out when you add them to another vehicle. The RPM part works fine in interior view, but the actual HUD doesn't have the RPM part working...
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