Yo hello.
So i don't know if i'm late with the news but i've just seen ReShade release 3.0 the past few days and it's phenomenal for me.
It's got the easiest interface i've experienced so far for third party post processing programs and even installing it is very simplistic.
No more SweetFX+Reshade. It's just one smooth mod.
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I have also just started playing TDU 1, but i've already played TDU 2 so. I know, not cool.
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Theses first few photos are me fiddling with ReShade + the timescale mod which makes everything orange. The rest are without the timescale mod.
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Just look at that beaut!!
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It does its job very well and the FPS loss is not noticable on my system (a mid-spec build), except only for processes like cartoonify. My settings have around 5 or more processes enabled.
So then, to the main point of this post, because it's not just a gallery.
ReShade 3.0 uses d3d9.dll. Which also happens to be the second file of only two files of TDU Project Paradise.
I tried looking around for a way to get the two work together, and one was using EnbInjector, keeping TDUPP's .dll as the main and writing ReShade's .dll as a proxy library on the injector's .ini file. Which didn't work.
There was also another workaround, which involves using the dinput8.dll, which seems to be an API loader, and store ReShade's files in a /scripts named folder. Unfortunately the community patch also uses dinput8.dll.
I wonder how i can make this work?
Besides. My game was also messed up by all the patches and mods, i am going to have to study how to install them properly first. Some cars and parts weren't showing up, and the game crashed frequently.