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Darkboy

Modders
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  1. Like
    Darkboy got a reaction from andrey zyb in Test Drive Unlimited: Project Paradise [v0.03A PUBLIC BETA AVAILABLE!]   
    Niceeee :D I can't wait Speeder :thumbsup:
  2. Thanks
    Darkboy reacted to BEight in New Roads Project: Mountain Pass   
    View File New Roads Project: Mountain Pass
    Summary:
    Adds one of the new roads from TDU2 to TDU1.
    Installation:
    Extract the two .rars into your TDU Install directory. Let it overwrite the Bnk files.
    Entry points:

    Known Issues:
    Tree flickering
    A few trees can flicker on and off. None actually on the road, but it may be distracting. I'm currently looking into it.
    Floating trees
    I didn’t have the Heightmap model from tdu2 so the terrain is a mix of TDU1 Hmap, TDU2 roads, and guesswork.
     
     
    Submitter BEight Submitted 12/04/2022 Category Environment  
  3. Like
    Darkboy got a reaction from andrey zyb in [RELEASED] Test Drive Unlimited Platinum - v1.21   
    Milli amazing work!
    All cars have the same camera view in cockpit. I love it! I want go to back make modification this game seeing your work! One word amazing!
  4. Like
    Darkboy got a reaction from andrey zyb in [RELEASED] Test Drive Unlimited Platinum - v1.21   
    Lol, I ask only...
  5. Like
    Darkboy got a reaction from andrey zyb in [RELEASED] Test Drive Unlimited Platinum - v1.21   
    Nice work Milli!
    What a weather mod you use? Looks not bad :D
  6. Like
    Darkboy reacted to nulled in deleted   
  7. Like
    Darkboy reacted to Speeder in Test Drive Unlimited: Project Paradise [v0.03A PUBLIC BETA AVAILABLE!]   
    Features
    FreeRide's back online! New back-end features (such as time synchronisation) New client features (key shortcut, launch options, ...) Fuel Mode Modding enhancement Graphics Tweaking Small Tweaks (such as faster launch) And more! Disclaimer
    Even if this mod doesn't affect directly your game files, installing this mod is at your own risk. We are not liable in any way for any damage to equipment or loss of income that may occur due to its usage. 🙂
     
    F.A.Q.
    Q. Do I have to own a legal version of TDU?
    Yes
     
    Q. How do I install the mod / how can I solve my issues?
    See the ReadMe in the archive, it will solve most of your issues 😄
     
    Q. Do I have to own the Megapack to play online?
    No. You need however the latest official version of TDU (1.66A)
     
    Q. Is there any mod incompatibility with the mod?
    Most of your mods should work (unless it implies executable modifications)
     
    Q. Is this completely free?
    This mod is, and will ever be 110% free.
     
    Q. Where can I download the source code or the server binaries to set my own server?
    This isn't possible at the moment (because it would be pointless to setup many TDU servers when the game work in P2P). If the server close, the binaries will be released.
     
    Q. What features aren't / won't be working at release? (this list may change)
    Clubs, Drive In, Multiplayer Lobby, Leaderboard, E-bay
     
    Q. Can I play offline with this mod and keep the features (such as the fuel mode)?
    Yes
     
    Q. Do I need a powerful connection to play?
    If your connection used to work on the official server, then it'll work too there
     
    Q. Can I play with Xfire, Steam, MSi afterburner integrated into my game?
    No, because it will cause conflicts with the mod. You'll have to play without those
     
    Q. I get an error message on connection because of my username
    Read the instructions provided in the archive
     
    Q. Is there more features to come?
    Maybe... who knows! 🙂
     
     
    Download Links
    Test Drive Unlimited: Multiplayer Modification
    Version: 0.03A   Description: Multiplayer Game Client with a lot of awesome features!  
    Logitech G27 Racing Wheel Fix
    Version: 0.01   Description: Fix 1.66A force-feedback and add led support  
     
    Credits
    lean (code), Milli (fuel assets), Speeder (code)
     
    Special thanks
    Thanks to the donators
    Harry B., COMB@T_$HOTGUN, Damian L., t0m3k911
     
    Thanks to the testers
    big 206 fan, X8X8X, COMB@T_$HOTGUN, DrifteaCent, TDUZoqqer, DJoyTinnio, iLLGT3, Reventón09, Automotive Gaming, t0m3k911, Ryzza5, Dux, Rassva, Zlatko Ilijeski, Prince-Matt, and anyone I forgot to add here because of my empty sent items box 😄
     
    Thanks to Diablo and all turboduck staff for keeping alive this (awesome) community
     
    ... and thanks to anyone who supported the project.
     
    Remember guys, it's only the beginning! #TDUForever 😉
  8. Like
    Darkboy reacted to xXBeefyDjXx in TDU World Update: September 2021   
    OMG! Is this news?!
    Yeah, we know it's been a while since we've done a proper news announcement. We're often extremely busy!
    Let's begin shall we?

    What is going on with TDU World now?

    TDU World and its staff have not gone anywhere, in fact in the last 6 months we've grown to almost 50 members including our Beta Testers!
    We want to assure the community that there is almost always something being worked on in the background. If we're quiet it usually means we're working on something major.
    Unfortunately, a project of this scale means that now and again, we have to re-evaluate our work to ensure we're on track to release good quality content per our promise.
    With this, we’re announcing that there will likely not be any updates coming to the Public Servers, at least for another 3 months.
    We have had to rewrite a lot of fundamental features in the last 6 months including but not limited to Lobbying to ensure they work as planned, with no issues that may restrict other features as we expand. This work is still ongoing, as discussed later in this announcement.

    Remember: As long as you are patient, we promise the wait will be worth it!
    Our promise to the community as always, is that when things are ready, we will release them. This is never going to change.

    So, what's been worked on?

    Between the Server Developers and the Mod Pack team, the following has been worked on:

    Server News
    The TDU World Server Development Team have been extremely hard at work over the past few months, implementing new features and expanding currently implemented features.
    Here's a run-down of the current status:
    Public Servers: Over the last few months, we've made many smaller changes behind the scenes to improve the Public TDU World Servers, most notably when we accidentally broke our Server Status page moving over to Linux.
    We're well aware that TDU World hasn't received any major public updates since release in February. Despite our best efforts to try to release content, it has become an increasingly difficult task due to many factors, most notably how busy our teams can be at any moment with their own lives.
    Remember, there’s only 4 of us working on the server at any given moment and we not only have to create the server, we have to pull apart the game’s inner workings first and this is no easy task.

    The following is Live on the Public Servers:
     Freeroam: Including Co-Op Driving, and Police Chases
    No other features are currently due for release yet, and until Lobbying 2.0 is ready there won’t be any further Server Updates.

    Coming Soon:
    Lobbying 2.0: One of the biggest and most important changes to TDU World's Servers is Lobbying 2.0:
    Lobbying 2.0 will bring better, faster in game lobbies, no more false sessions, no more dead lobbies. Multiplayer Racing will make a return too, including head-to-head, all mini games, and Matchmaking. (Support for Clubs, CRC/ORC and Casino Races not included)
    Lobbying 2.0 will also bring with it better user tracking on the Map, and improve the ability to join player’s sessions on the fly.

    Friends: The ability to use the Friends List will be making a return soon.
    The team have almost completed work on this with just a few bugs to iron out.

    DLC: We're pleased to announce that work on the DLC portion of the TDU World Servers has almost been completed.
    TDU World Players will be gifted the total amount of TDU World Tokens to unlock every DLC Item in the game, including Casino once we release support for it. As we have warned in the past, if you haven't unlocked the DLC after this update and you sign in to a profile with DLC Vehicles, they will be reset to Miami's Mustang! You do not have to sell your vehicles though. We will release a workaround when we release the DLC Update.

    Weather: Behind the scenes, a lot of testing and trials have taken place to test out new Weather code for the Server.
    Whilst there has been improvement, this is still a while away from completion and may take time. Once finished, we hope to tinker with the timings to allow players to unlock the photo achievements whilst online.
    In the meantime, if you really want to unlock the photographer awards, please launch TDU2 offline for the best results.

    Stats: Player Stats including Leaderboards is currently undergoing a complete rewrite.
    The original code simply wasn’t working as expected, and considering stats covers almost every single function in the game, this is a large task to complete.
    Due to the complexity around Stats, we cannot promise this will come soon.

     Other Features: Clubs, Casino, and the Community/Official Racing Centers are continually being worked on, features such as MyTDULife (Photos), News, and other smaller but equally important features are also being worked on in stages, however these are all a long way from completion.
    Over time we hope to continue getting all these features working and will be posting more updates soon.


    The TDU World Mod Pack for TDU2:
    Yes it's still being worked on!

    In order to bring the community the absolute best we can, some of the Server Development Team Members and our Mod Pack Team have been working to produce brand new and exclusive tools for TDU2 with the aim of achieving complete control over the game’s content.
    We're pleased to announce that we will be releasing further news regarding the initial release of the Mod Pack within the next 2 months.
    (And yes we mean within 2 months, We're confident as a team that this goal can be achieved!)

     For now, here’s what you can expect in the first TDU World Mod Pack release:
    Approximately 30 vehicles including officially unreleased, and a handful of vehicles chosen by the TDU World Team
     Misc bug fixes
    TDU World Launcher with TexMod support + lots of bug fixes and improvements

    The Mod Pack will be updated on a regular basis to include more content including:
    More vehicles: Themed Packs will be released on a timely basis.
    Improved Physics: General world physics and a complete rework of all current and future vehicles.
    Unreleased Content: This isn’t a promise, but the more we’re tearing apart the game, the more we’re seeing the Auction Center and new buildings such as Night Clubs being a possibility. Over time as our tools improve we will see what we can do about potentially releasing these features depending on how much work they need to finish.

    Alongside this awesome news, we've got some upcoming features for the TDU World Launcher:
    We’ve gone back to the drawing board with the TDU World Launcher and it has undergone a major transformation.
    The next release of the TDU World Launcher will provide:
    Better loading, no more “UpLauncher” errors!
    Better support for Offline Play
     Improved NAT/Port Forwarding detection
    A working Server Status indicator
    TexMod Support
    New and improved updater for the Launcher, Base Game and the Mod Pack

    The new TDU World Launcher will make its debut alongside the Mod Pack, of which the release date will be confirmed within the next 8 weeks. 

    Finally, We'd like to thank our Patrons, new and old for supporting us with your donations. We're extremely thankful there's still so many dedicated fans to the TDU Franchise and cannot wait to bring the TDU World Community more content as tome goes by. 
    Our promise to all patrons is to continue providing more early access news releases as a way of saying thanks, and as always you will receive merchandise if you're a Super or Ultra Fan. 
    If you're not already a patron and would like to see more details, please follow the link below: 
    https://www.patreon.com/OfficialTDUWorld
  9. Like
    Darkboy reacted to BEight in Can someone help me with TDU world editor?   
    Hi,
    I'm planning to start a series of videos based on what I know about world-editing this weekend. The series of videos will go over:
    Height map export and import SHK-R creation and Import(working shadows)  Object creation, shaders, textures and import(building road mesh) PMI Hex editing(Removing and replacing certain objects) I know i said the exact same thing last year, but that's before i had to do my thesis. Now its over, and I just want to get back into TDU modding.
  10. Like
    Darkboy got a reaction from LoganRicardo in MiniMap v1.4 Darkboy (Update!)   
    Thanks guys :)
  11. Like
    Darkboy got a reaction from Sil3nc3r- in MiniMap v1.4 Darkboy (Update!)   
    My new mod 😄
     
    Instalation:
    Copy files to: (game folder)/Euro/Bnk/FrontEnd/HiRes
     
    Remember to backup!
    v1.0 Released
    v1.1 (Fix) Works in races, test drive
    v1.2 New layout
    v1.3 no hc icon, new shadows, no earth icon finds player
    v1.4  new shadow player
    Download:
    https://www.mediafire.com/file/ow1ru3725om8gpn/Minimap_TDU_by_Darkboy_v1.4.rar/file
     
    Enjoy!
     



     
  12. Like
    Darkboy reacted to Eudemon in MiniMap v1.4 Darkboy (Update!)   
    Added you to modder group, welcome to turbo duck modding 
  13. Like
    Darkboy got a reaction from kristiannn in MiniMap v1.4 Darkboy (Update!)   
    I updating my little mod to v1.2 version 😁
  14. Like
    Darkboy got a reaction from MagicV8 in MiniMap v1.4 Darkboy (Update!)   
    I updating my little mod to v1.2 version 😁
  15. Like
    Darkboy got a reaction from kristiannn in MiniMap v1.4 Darkboy (Update!)   
    My new mod 😄
     
    Instalation:
    Copy files to: (game folder)/Euro/Bnk/FrontEnd/HiRes
     
    Remember to backup!
    v1.0 Released
    v1.1 (Fix) Works in races, test drive
    v1.2 New layout
    v1.3 no hc icon, new shadows, no earth icon finds player
    v1.4  new shadow player
    Download:
    https://www.mediafire.com/file/ow1ru3725om8gpn/Minimap_TDU_by_Darkboy_v1.4.rar/file
     
    Enjoy!
     



     
  16. Like
    Darkboy reacted to StarGT in TDU2 Show-Off-Your-Mods thread   
    we need to add race tracks on empty areas on hawaii
  17. Like
    Darkboy reacted to Ramon1991cobra in TDU2 Show-Off-Your-Mods thread   
  18. Like
    Darkboy reacted to Ramon1991cobra in TDU2 Show-Off-Your-Mods thread   
    I try to make it look like the real photo.
     




  19. Like
    Darkboy reacted to Ramon1991cobra in TDU2 Show-Off-Your-Mods thread   
    Distant terrain with more resolution, for Hawaii next update.
     


  20. Like
    Darkboy reacted to Ramon1991cobra in TDU2 Show-Off-Your-Mods thread   
    I think Hawaii jungle looks better with more different plants.
     




  21. Like
    Darkboy reacted to Ramon1991cobra in TDU2 Show-Off-Your-Mods thread   
    It is not a mod it is a bug that I found by accident when i mod ibiza. I replaced the Hawaii ''commonworld.bnk'' with the one of Ibiza, i opened the game and in Hawaii most of the trees and buildings are disappeared, only very few were left, the textures of the road looked very bad but I could fix them.



    It looks very different without trees, but they have 2 problems, the ground has no texture and in some places has walls in the middle of the road, this is only interesting to use on asphalted mountain roads, I will see what I can improve and later i will upload it for those who want to test it.
  22. Like
    Darkboy reacted to TDUZoqqer in Community development: Project DRIVE (working title)   
    I can't hide my TDU roots! Thanks! :)
     
    So folks, it was a little while ago when I last time posted about the progress. And I remember to have promised you a demo at the end of september. Well, turns out I was quite a bit overenthusiastic about that.
    I mean, I've made great progress over the time, but no way I can manage to finish all the Demo in this one week now. Additionally to that, I have quite a lot to do real-life wise, in terms of projects and stuff, so I barely can fix easy bugs in my free time. Sorry. I will definitly release this year, but I can't tell you with precision when exactly it will be.
    All I can say is, the demo is progressing well! I still have some logics to do before going onto optimizing and the beauty. I also already designed a very neat UI, so this will look really really cool at the end! Stay tuned :) I will keep you updated when I have news
  23. Like
    Darkboy reacted to TDUZoqqer in Community development: Project DRIVE (working title)   
    felt like posting a teaser :) Working on the preview I promised you guys. Still a lot to do, but making progress!
     

  24. Like
    Darkboy got a reaction from TDUZoqqer in Community development: Project DRIVE (working title)   
    I tested for a moment and I want to praise:
    1. Really great animations (direction indicators, switching on lights and others)
    2. The lighting looks really good. Great attachment to details.
    3. I liked the interface, it looks simple and clear what I like.
    4. The model cars looks pretty good.
    I hope that the driving model will be good (Forza Horizon, in my opinion, has a perfectly balanced between arcade and simulation).
     
    Are you planning support for pads from x360 / xo?
     
    What will the open world look like? Do you have a vision in your head?
     
    Music in the game ... Do you already have any songs selected? I can help! ;)
  25. Like
    Darkboy reacted to TDUZoqqer in Community development: Project DRIVE (working title)   
    Okay! So I hope it works! I never compiled an application for public before, so I hope it will work on your systems without problems :D
     
    May I present you, the first Project: DRIVE preview! It is, in fact, a small preview. Not very thrilling just yet. But it is just to show you guys that I am ACTUALLY working on something :D Hope you like it! If you will have any kind of problems by opening or running, let me know!
     
    Download:
    32-Bit
    64-Bit
     
    Installation: uhm.. Just extract to desktop I guess. Worked by me.:laugh:
     
    PS: Don't worry, I have no idea how to develop malware, so you can be sure there is none inside :rofl:
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