Jump to content
We promise no intrusive ads, Please help keep the community alive
Consider supporting us by disabling your ad blocker / add to whitelist / purchasing VIP.

MicroMachine

Members
  • Posts

    44
  • Joined

  • Last visited

  • Days Won

    1

Reputation Activity

  1. Like
    MicroMachine got a reaction from andrey zyb in Realistic Sky Clouds Pack V2   
    Well done, looks great.
  2. Like
    MicroMachine reacted to StarGT in StarGT : 1968 Ford GT40 Mk1 Le Mans   
    1968 Ford GT40 Mk1 Le Mans
    Donated by: Павло Мороз
    Vehicle replaced: Ford GT
    Converted by: StarGT, Sound : Sebastian Corvalan
    Camera: Lancia Stratos
    Credits: Assetto Corsa
    Features:
     
    - u can remove bonnet glass
    - HQ model
    - detailed interior - raindrops on windows
    - working doors
    - working lights
    - dirt, paintable, stickerable
    - own rims - 2 colours
    - own tires
    - own calipers
    - own sound from Sebastian Corvalan
     
     
    Make sure you are running TDU2 Unpacked
     
     
     
    Download 1968 Ford GT40 Mk1 Le Mans (sharemods)
     
    Download 1968 Ford GT40 Mk1 Le Mans (depositfiles)
     








     
     
    Download 1968 Ford GT40 Mk1 Le Mans (sharemods)
     
    Download 1968 Ford GT40 Mk1 Le Mans (depositfiles)
     
  3. Like
    MicroMachine got a reaction from Ramon1991cobra in Merry Xmas!   
    Merry Xmas to all of you people that still works hard to keep our TDU2 alive. i hope you all will have a great holliday.
  4. Like
    MicroMachine got a reaction from F12Berlinetta in Merry Xmas!   
    Merry Xmas to all of you people that still works hard to keep our TDU2 alive. i hope you all will have a great holliday.
  5. Like
    MicroMachine got a reaction from kmix-rider in Merry Xmas!   
    Merry Xmas to all of you people that still works hard to keep our TDU2 alive. i hope you all will have a great holliday.
  6. Like
    MicroMachine got a reaction from StarGT in Merry Xmas!   
    Merry Xmas to all of you people that still works hard to keep our TDU2 alive. i hope you all will have a great holliday.
  7. Like
    MicroMachine got a reaction from StarGT in TDU2 Show-Off-Your-Mods thread   
    Looks amazing!
  8. Like
    MicroMachine reacted to Ramon1991cobra in TDU2 Show-Off-Your-Mods thread   
  9. Like
    MicroMachine got a reaction from StarGT in TDU2 Show-Off-Your-Mods thread   
    Yeah. Ramone is the king when it comes to environment modding. this is top notch!
  10. Like
    MicroMachine reacted to Ramon1991cobra in TDU2 Show-Off-Your-Mods thread   
    What do you think, this sound is good for this car?
     
    https://www.youtube.com/watch?v=bWbyc2PEVhI
  11. Like
    MicroMachine reacted to Minime891 in TDU2VPE Release   
    You have to make a custom 2dm file and set the colour and name in that. Then set them in TDU2VPE.

  12. Like
    MicroMachine got a reaction from binbow in How to separate "connected" vehicles sharing the database, to use it separately. (Experimentaly)   
    ah, yay indeed, now it works :D
  13. Like
    MicroMachine reacted to binbow in How to separate "connected" vehicles sharing the database, to use it separately. (Experimentaly)   
    How to separate "connected" vehicles sharing the database, to use it separately - experimental.
    With TDU2VPE;
    1. Load original vehicle (ex: load Lotus Evora)
    2. Export loaded original vehicle's data
    3. Load target vehicle (ex: load Lotus Evora "Solar Crown")
    4. Import the data you exported before
    5. Click "Apply" to save changes.
    With the above work, the two vehicles can now be handled as independent vehicles not related to each other. After that, according to usual MOD installation procedure, if necessary change tires or adjust performance and complete.
     
    As a result of experiments with a school car and several prize cars, it was confirmed that both can be separated. There may be side effects on other vehicles. Moreover, it is not confirmed the behavior etc online. I would appreciate it if you can report the experiment results.
  14. Like
    MicroMachine got a reaction from binbow in TDU2VPE Release   
    Thanx alot for this update binbow
  15. Like
    MicroMachine got a reaction from MagicV8 in TDU2VPE Release   
    Thanx alot for this update binbow
  16. Like
    MicroMachine reacted to binbow in TDU2VPE Release   
    Ver3.5.1.8 released.
    Changes - ver3.5.1.8
    Fixed: An error that "db_data.dec file is missing" occured.
    FIxed: Brand name change function was not working properly.
     
    Download link : TDU2VPE_ver3.5.1.8.zip

     

  17. Like
    MicroMachine got a reaction from StarGT in StarGT : 2018 Bugatti Chiron Sport Edition 16 ver.1.5   
    Thanx alot for this great version Stargt!!!!
  18. Like
    MicroMachine got a reaction from StarGT in StarGT : 2017 Bugatti Chiron v.1.5   
    Thanx for this really nice fix! well done Stargt
  19. Like
    MicroMachine got a reaction from MagicV8 in StarGT : 2017 Bugatti Chiron v.1.5   
    Thanx for this really nice fix! well done Stargt
  20. Like
    MicroMachine reacted to StarGT in StarGT : 2017 Bugatti Chiron v.1.5   
    https://vk.com/tdu2_carmods_by_stargt
    2017 Bugatti Chiron
    Vehicle replaced:Veyron
    Converted by: StarGT https://vk.com/tdu2_carmods_by_stargt
    Camera: Not need to change
    Credits: CSR2, Forza Horizon4
    Features:
    https://sharemods.com/aolf33ez33vg/2017_Bugatti_Chiron_ver.1.5_for_TDU2_by_StarGT.rar.html
    - HQ model
    - detailed interior
    - raindrops on windows
    - working doors
    - working lights
    - working windows
    - dirt, paintable, stickerable
    - own rims
    - own tires
    - own calipers









     
    https://sharemods.com/aolf33ez33vg/2017_Bugatti_Chiron_ver.1.5_for_TDU2_by_StarGT.rar.html
     
    changelog 1.5:
    -added 3d parts from Forza Horizon 4
    -remade some textures
    -improved materials
    changelog 1.1:
    -new Forza 7 Steer
    -improved some textures
    -added undercarriage skirts
    -improved exterior speedo
  21. Like
    MicroMachine got a reaction from StarGT in StarGT : 2006 Porsche Carrera GT #1270   
    Amazing mod Stargt! 100% pure quality!!!!!!
  22. Like
    MicroMachine reacted to binbow in TDU2 Camera Viewpoint Editor   
    TDU2 CameraViewpointEditor ver0.9.8.0 released.
     
    Changes - ver0.9.8.0
    Fixed: There are cases where entries with the same camera - ID and same view code overlap. In such a case, editing will not be reflected correctly.
    Fixed: In the case of Hood view, the screen is not refreshed even if click "Save"
    New: Added the item "Steering Wheel Offset" to the cockpit view. ; Minime891; thanks for the information.
     
    Download link : TDU2CVE_ver0.9.8.0.zip
  23. Like
    MicroMachine reacted to binbow in TDU2 Camera Viewpoint Editor   
    TDU2 CameraViewpointEditor ver1.0.0.0 released.
     
    Changes - ver1.0.0.0
    New: Two items "Range angle - LR" and "Angle inertia" added.
    - Changing the values of these items allows you to adjust the degree of shakiness of the line of sight when you turn the car with steering.
     
    About adjust the degree of shakiness:
    - The value of "Angle inertia" was good about 90-100.
    - It seemed to be good to set the value of "Range angle - LR" to be the same value as in the Hood view.
     
    About bumper view:
    - It seems that bumper view is not defined for most vehicles. For those vehicles, it seems that the default bumper view setting is used, and the setting of bumper view with car-id = 9998 is used.
     
     
    [spoiler=Screen shot]
    [ATTACH=full]31952[/ATTACH]
     
     
    Download link: TDU2CVE_ver1.0.0.0.zip
     
    [spoiler=Histry]
    Changes - ver0.9.8.0
    Fixed: There are cases where entries with the same camera - ID and same view code overlap. In such a case, editing will not be reflected correctly.
    Fixed: In the case of Hood view, the screen is not refreshed even if click "Save"
    New: Added the item "Steering Wheel Offset" to the cockpit view.
     
    ver0.9.0.0: Initial release
     
     
     
    Install:
    - Put "TDU2CVE.exe" a suitable folder after extract the zip.
    [Note] It is desirable to copy to the newly created folder outside of "Program Files" or "Program Files (x86)".
     
    How to use:
    [Initial startup]
    - Specify the location of the "cameraasign.xmb" file the first time it starts up.
    - Fill in the prescribed column on the "settings" tab page and click "Done" button.
    The set location is saved in "tdu2vce.ini". "tdu2vce.ini" will be created in the folder where TDU2CVE is installed.
    [Read data on "cameraasign.xmb"]
    - After starting, select the target camera ID using the list box and click the "Load" button.
    - The current setting value for each item is displayed under "current" label.
    - Cockpit view, Hood view, Bumper view are loaded at the same time, you can browse each one by switching tabs.
    [Change data]
    - It is need to change for each view.
    - Open the tab page of the view you want to change and fill in the new value in the edit box below "new" label.
    - Save data after change
    - Click "Save" button when the change is completed. Changed items on all view are overwrite to the "cameraasign.xmb" file.
     
    - Using stored data of camhack
    - Save data of camhack.exe can be imported.
    - Imports must be run on a per view basis. Open the tab of the desired view and click "Import tdu2cam.sav" button and specify the file to load.
    - After importing, the new corrected value will be put in the edit box under "New" label.
     
    [Notes]
    1. In the saved data of camhack, the offset amount with respect to the value described in the xmb file is saved for each view.
    The camera ID is not included in the data. Therefore, If importing inadvertently, the correction value of unintended camera ID will be read.
    Please execute data saving operation using camhack for each view on the vehicle to be imported in advance.
    2. Only saved data of camhack.exe ver1.2 can be imported.
     
    Acknowledgments: This tool consulted scripts created by tomsolo.
  24. Like
    MicroMachine reacted to binbow in Investigating "camerasingame.xmb"   
    Hi:)
    I'm investigating "camerasingame.xmb".
    I uploaded the data for each camera-id described in the xmb file. For reference, also listed the corresponding vehicle model name in up0.4 for each camera-id.
    According to the correspondence list, we found that there is a camera-id which is not used in any vehicle. These unused camera-id are likely to be used as an independent camera-id that is not affected by other vehicles when adding a new vehicle. My experimental results showed that id 411 and id 412 can be used without problems.
     
    In addition, I'm planning to release editing tools soon.
  25. Like
    MicroMachine got a reaction from StarGT in StarGT : 1967 Ferrari 330 P4 Spyder   
    real beauty!
×
×
  • Create New...