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DΛN

Modders
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Everything posted by DΛN

  1. I would love to finish this passion project. But unfortunately, it is not possible. Currently, there are issues in my personal life and I have to deal with them first!, hence I paused this project. Moreover, I don't have enough money to hire even one person to work on this project seriously. As I said in the very 1st post about the project here, don't expect anything special from this passion project as it is just a hobby for me, although I planned to share it for free once I complete it.
  2. Download a demo version!! Today I'm going to show you a demo of a physics engine, I'll be using this Physics engine for this software. This is not a part of the ATG: Kish simulator indie software yet. However, you can play with the physics engine as a beta demo. About the demo This demo only demonstrates the future vehicle physics of ATG: Kish simulator software, the graphics and all the other game-play features are obviously NOT in this demo. The physics engine is currently based on nVidia's PhysX 3.4. It is made by Edy Garcia for Unity3D. Check its website for more info. Requirements You'll need: A Logitech G27, G29 or TrustMaster TX500RS wheel (recommended), or a gamepad (not recommended), or a keyboard (not recommended). A Modern Windows operating system. However, if you go to Edy's website there are Mac-compatible demos available there. A Decent computer Download Links Visit the above website link to know more about the demos! The Pickup demo which is recommended for knowing the overall features of this physics engine. CLICK HERE TO DOWNLOAD PICKUP DEMO The VW demo, Play this if you like to set lap records and have fun in a race car! CLICK HERE TO DOWNLOAD THE VW DEMO Additional Info I currently am using another physics engine for this software, it is also made by Edy but we heavily modified it to be as realistic as possible, that engine differs from this one. However, he is going to share a free version of this, And I am going to replace the current physics engine with this newer one. Very Important Notice!! This project is still paused, more info is here.
  3. So managed to add the Murcielago Roadster models as tuning cars after some hours, didn't take too much effort TBH. Furthermore, I changed the road and vegetation textures and they look great. Now gotta work on my actual projects as wasted too much time playing this hah. Regards.
  4. FYI, I've just found three mods for Murcielago roadster. It would be great if it is possible for you @Milli to add them to the TDU Platinum as a patch. I suggest to add them as tuning models to the original Murci model of the videogame. Here are the links of the models for you, I'm not aware of re-using these mods is permitted or not. Hence I think re-using the original model of the game could be the only option. https://www.playground.ru/files/tdu_lamborghini_murcielago_lp650-34570/ https://www.playground.ru/files/tdu_lamborghini_lp640_roadster_air_vents_up_v1_5-48169/ Regards.
  5. Sincerely, I have one request. I noticed that there is no Lamborghini Murci Roadster, It would be great if you bring back and add the original Lamborghini Murci roadster as a "tuning model" to the video game. The same way you've added multiple Aventador models and the other hidden cars, adding the original Murcielago roadster model to the game is appreciated. I ask you to do so because I no longer have the original files. furthermore, I am not aware of how to mod the "tuned models". Once again, Great job to the team behind this Test Drive Unlimited Platinum mod!! regards.
  6. A new set of wallpapers of ATG: Kish for you! I had to reduce the image quality to meet the attachments limits, for better higher quality images, visit the channel of ATG: Kish in the TDuck discord server. Regards.
  7. Good to know that TDuck is active. Would be even better if it gets more engagement.
  8. There is no plan for the multiplayer, at least for now. Thus, there are no plans for online clubs. I will add the house modding and single player clubs to the wishlist.
  9. Great job to Mili and to the authors of the 3D models. IMO, it is better TurboDuck host the file as it will add credit to both TDU Platinum and TurboDuck.
  10. Hi there, Does anyone know where to get these cool road and environment texture mods? And Great job @Milli!! I suggest adding these great looking road and environment textures to the mod. (Notice the roads and the McDonald textures) Regards. - Dan.
  11. Do you see this small step that is shown in the red rectangle in the ToDo list below? It took me more than a month to be done! - well, still it is not really 100% done. in case you don't know what's the point of this modding feature, then I suggest you watch the video below: After 2 weeks of continues working, +10 licenses and thousands of lines of codes. You now can add your Blender or 3DS Max models (or literally any new FBX file formats) directly to this software as car mods. Read my previous post to know more about that ToDo list.
  12. NFS Carbon #Throwback BlackBox Studios, the only team that designed "real" Need For Speed games. I edited these screenshots ofc. I'm not "spamming". Had to fix the post as the new forum update removed all the images, but I didn't upload new images due to the new attachment size limits so I've reused old screenshots for it. I'll share new never-seen-before screenshots of it here with less texts so that it won't looklike spam.
  13. //ATG:Kish A Community Simulator project! Check it out in this official TDuck thread!! *The nurburgring scene (screenshot #2) and the cars are not part of the final version of the project.
  14. I wish I had enough free time during the day to do so. But here is the 1st thread, and I guess all the "Archived" section of the gaming division should be "Read Only" - according to the description.
  15. Correct me if I'm wrong, there are no Privacy options here. And you should have sent an e-mail to the old TurboDuck users to make them aware that their birth date is publicly visible. As far as I checked, it appears that after the new Forum upgrade, all the birthday dates are visible publicly unless they edit it. I speculate most older members of TurboDuck are not aware of this. Unless they spent their time checking the new account options here, like me. lol For the highlight color, use the code below in your CSS inspector: ::-moz-selection { background: black; } ::selection { background: black; }
  16. Still, I don't think this is a good approach. Perhaps adding character count, image and media tags, and text-formatting limitations (except hyperlink, color, and font-weight codes) would be a better choice than disabling it altogether. Best.
  17. I loved Digimon so much that my whole life was about Digimon lol. I still like Digimon much more than Pokemon!!
  18. Well, I used it to make people aware of my indie videogame project here by hyperlinks to the thread and the Discord channel. Perhaps it is better to add limitations to the signature instead of completely disabling it.
  19. @Diablo would be glad if you bring back the ability to add account signature to the forum.
  20. Hi, After the new TurboDuck update, I decided to contribute a little to this section of the forum just because. I remember decades ago I used to love this DIGIMON anime. I'd prefer Digimon over Pokemon, Not sure why Digimon never got a chance to be as famous as Pokemon. I used to gather all Digimon stickers, And make a DIY album lol. Good times...damn time flys lol. Best.
  21. I'd hire/ask a group of people to clean up the forum after the new forum update because there are a lot of duplicated/invalid* threads like this, which just wastes server bandwidth and hard drive space. This is only my suggestion to you and I hope it is useful. *By "Invalid threads" I mean the ones which - prior to the forum update - were read-only but now they're not, Or the stuff like that.
  22. Dear Visitor!

    Check out the website and/or the TurboDuck discord channel of "Around The Ground" NOW! 🙂

    Regards.

  23. This movie is good - not very good though IMO, I recommend watching it.
  24. Unity can't handle big scenes by itself. if you put a super huge scene in Unity, it'll eat RAM and it won't calculate mathematics well. I believe every other game engine behaves the same. To solve this issue, I use a custom streamer addon for Unity to load/unload objects - just like the GTA V's streamer system. Not only that, I am going to upgrade the streamer from CPU-based to GPU-Based, which greatly improves the streaming speed as nowadays normal CPUs have 4 to 10 cores while GPUs have 700 to 4000 cores! :)
  25. Just a small note: I was watching this DDE video and this 110% shows one of the motivations behind the devising my ATG project. As you can see in the video below, they did a magnificent job on creating an exalted vehicle, that means, they envisioned a GT 3 version of the older 993 Porsche. Yet not everyone is an automotive engineer to create their dream vehicle, a vehicle that does not exist but if it existed, it could be a masterpiece - just like the car in the video below - and I would happy to see everyone could do this. https://www.youtube.com/watch?v=id=V923hopV9Sw;t=190 Of course, you have to be familiar with 3D modeling and you have to know some basic car terms like engine torque and the related expressions for designing a vehicle and consequently, simulating it in the ATG project.
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